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openrw/rwengine/include/ai
Daniel Evans 8a5be54b91 Overhaul animation system and character activities
Replaces animator with a simpler system that can overlay multiple
animations

Character animation split into two layers, motion and action.
Walking, running and jumping animations are played on the first
layer, actions such as firing can be overlayed on the second.
More work is needed to limit overlap to only the weapons that make
sense.
2016-04-17 04:54:19 +01:00
..
AIGraph.hpp Move first of lower level code into rwlib; tear out GLEW. 2016-04-07 01:13:46 +01:00
AIGraphNode.hpp Implement some AI and zone opcodes 2014-12-16 03:03:04 +00:00
CharacterController.hpp Overhaul animation system and character activities 2016-04-17 04:54:19 +01:00
DefaultAIController.hpp Add AI Goal system, FollowLeader goal. 2015-01-22 15:00:30 +00:00
PlayerController.hpp Make disable input opcode take effect 2015-01-27 15:25:45 +00:00
TrafficDirector.hpp Add pedestrian population limit to TrafficDirector 2015-04-04 15:05:16 +01:00