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bb6698e373
This allows querying of the most specific ZoneData for a given point
79 lines
1.7 KiB
CMake
79 lines
1.7 KiB
CMake
##############################################################################
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# Unit Tests
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##############################################################################
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if(${TESTS_NODATA})
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add_definitions(-DRW_TEST_WITH_DATA=0)
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else()
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add_definitions(-DRW_TEST_WITH_DATA=1)
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endif()
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find_package(Boost COMPONENTS unit_test_framework REQUIRED)
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set(TEST_SOURCES
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"main.cpp"
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"test_animation.cpp"
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"test_archive.cpp"
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"test_buoyancy.cpp"
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"test_character.cpp"
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"test_chase.cpp"
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"test_cutscene.cpp"
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"test_config.cpp"
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"test_data.cpp"
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"test_FileIndex.cpp"
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"test_GameData.cpp"
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"test_GameWorld.cpp"
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"test_globals.hpp"
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"test_items.cpp"
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"test_Input.cpp"
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"test_lifetime.cpp"
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"test_loaderdff.cpp"
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"test_LoaderIPL.cpp"
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"test_Logger.cpp"
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"test_menu.cpp"
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"test_object.cpp"
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"test_object_data.cpp"
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"test_pickup.cpp"
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"test_renderer.cpp"
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"test_rwbstream.cpp"
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"test_SaveGame.cpp"
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"test_scriptmachine.cpp"
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"test_skeleton.cpp"
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"test_state.cpp"
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"test_text.cpp"
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"test_trafficdirector.cpp"
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"test_vehicle.cpp"
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"test_VisualFX.cpp"
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"test_weapon.cpp"
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"test_world.cpp"
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"test_ZoneData.cpp"
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# Hack in rwgame sources until there's a per-target test suite
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"${CMAKE_SOURCE_DIR}/rwgame/GameConfig.cpp"
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"${CMAKE_SOURCE_DIR}/rwgame/GameWindow.cpp"
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"${CMAKE_SOURCE_DIR}/rwgame/GameInput.cpp"
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)
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ADD_DEFINITIONS(-DBOOST_TEST_DYN_LINK)
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add_executable(run_tests ${TEST_SOURCES})
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include_directories(
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include
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"${CMAKE_SOURCE_DIR}/tests"
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"${CMAKE_SOURCE_DIR}/rwgame")
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include_directories(SYSTEM
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${BULLET_INCLUDE_DIR})
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target_link_libraries(run_tests
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rwengine
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inih
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${OPENGL_LIBRARIES}
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${BULLET_LIBRARIES}
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${SDL2_LIBRARY}
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${PNG_LIBRARIES}
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${Boost_UNIT_TEST_FRAMEWORK_LIBRARY})
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add_test(UnitTests run_tests)
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