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mirror of https://github.com/rwengine/openrw.git synced 2024-09-18 16:32:32 +02:00
openrw/rwengine
Christoph Heiss a347c07961 Use memcpy instead of mempcpy as mempcpy is glibc-specific.
This fixes #324 on macOS.
The only difference between memcpy and mempcpy is that mempcpy returns
a pointer one after the last written byte - the return value is unused.
2017-10-13 23:20:23 +01:00
..
src Use memcpy instead of mempcpy as mempcpy is glibc-specific. 2017-10-13 23:20:23 +01:00
CMakeLists.txt Remove libsndfile dependency 2017-09-16 19:50:51 +01:00
README.md Update readme informations 2015-05-10 23:57:13 +01:00

rwengine

Rwengine contains the game data structures, the data loading routines, script virtual machine and generic object logic, as well as a renderer implementation for OpenGL.

Core

Implementations of platform abstraction and file system handling classes are in the core/ directory

Data

Structures that store information about object types, cutscene data, localisation information etc

Objects

The logic for Object types are implemented by the classes in the objects/ directory

Loaders

Classes for loading various file formats

Render

Implementation of a portable OpenGL renderer system lives in the render/ directory

Script

The game script virtual machine, and the function definitions are in the script/ directory