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5721333fb0
Logic for displaying text now belongs in ScreenText, which will handle type specific text display.
171 lines
3.8 KiB
C++
171 lines
3.8 KiB
C++
#include <boost/test/unit_test.hpp>
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#include "test_globals.hpp"
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#include <data/GameTexts.hpp>
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#include <loaders/LoaderGXT.hpp>
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#include <engine/ScreenText.hpp>
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BOOST_AUTO_TEST_SUITE(TextTests)
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BOOST_AUTO_TEST_CASE(load_test)
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{
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{
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auto d = Global::get().e->data->openFile("english.gxt");
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GameTexts texts;
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LoaderGXT loader;
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loader.load( texts, d );
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BOOST_CHECK_EQUAL( texts.text("1008"), "BUSTED" );
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}
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}
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BOOST_AUTO_TEST_CASE(big_test)
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{
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// Check that makeBig creates a text in the right place
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{
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auto big = ScreenTextEntry::makeBig(
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"TEST_1",
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"Test String",
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1,
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5000);
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BOOST_CHECK_EQUAL("TEST_1", big.id);
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BOOST_CHECK_EQUAL("Test String", big.text);
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BOOST_CHECK_EQUAL(5000, big.durationMS);
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BOOST_CHECK_EQUAL(0, big.displayedMS);
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BOOST_CHECK_EQUAL(1, big.alignment);
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BOOST_CHECK_EQUAL(50, big.size);
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}
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{
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auto big = ScreenTextEntry::makeBig(
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"TEST_1",
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"Test String",
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2,
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5000);
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BOOST_CHECK_EQUAL("Test String", big.text);
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BOOST_CHECK_EQUAL(5000, big.durationMS);
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BOOST_CHECK_EQUAL(0, big.displayedMS);
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BOOST_CHECK_EQUAL(2, big.alignment);
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BOOST_CHECK_EQUAL(30, big.size);
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}
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}
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BOOST_AUTO_TEST_CASE(help_test)
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{
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auto help = ScreenTextEntry::makeHelp(
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"TEST_1",
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"Test Help");
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BOOST_CHECK_EQUAL("Test Help", help.text);
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BOOST_CHECK_EQUAL(5000, help.durationMS);
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BOOST_CHECK_EQUAL(0, help.displayedMS);
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BOOST_CHECK_EQUAL(18, help.size);
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}
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BOOST_AUTO_TEST_CASE(queue_test)
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{
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// Check that creating a test puts it on the right queue.
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ScreenText st;
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st.addText<ScreenTextType::Big>(
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ScreenTextEntry::makeBig(
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"TEST_1",
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"Test String",
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2,
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5000));
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st.addText<ScreenTextType::HighPriority>(
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ScreenTextEntry::makeHighPriority(
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"TEST_1",
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"Test String",
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5000));
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BOOST_REQUIRE(st.getText<ScreenTextType::Big>().size() == 1);
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BOOST_CHECK_EQUAL("Test String", st.getText<ScreenTextType::Big>()[0].text);
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BOOST_CHECK_EQUAL(5000, st.getText<ScreenTextType::Big>()[0].durationMS);
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BOOST_CHECK_EQUAL(0, st.getText<ScreenTextType::Big>()[0].displayedMS);
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BOOST_CHECK_EQUAL(1, st.getText<ScreenTextType::HighPriority>().size());
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st.tick(6.f);
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BOOST_CHECK_EQUAL(0, st.getText<ScreenTextType::Big>().size());
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BOOST_CHECK_EQUAL(0, st.getText<ScreenTextType::HighPriority>().size());
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}
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BOOST_AUTO_TEST_CASE(clear_test)
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{
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ScreenText st;
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st.addText<ScreenTextType::Big>(
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ScreenTextEntry::makeBig(
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"TEST_1",
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"Test String",
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2,
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5000));
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BOOST_CHECK_EQUAL(1, st.getText<ScreenTextType::Big>().size());
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st.clear<ScreenTextType::Big>();
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BOOST_CHECK_EQUAL(0, st.getText<ScreenTextType::Big>().size());
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}
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BOOST_AUTO_TEST_CASE(format_test)
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{
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// Test formating of string codes into strings.
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const auto codeStr1 = "Hello ~1~ world";
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const auto codeStr2 = "~1~Hello ~1~ world~1~";
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const auto codeStr3 = "Hello world~1~";
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auto f1 = ScreenText::format(codeStr1, "r");
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BOOST_CHECK_EQUAL(f1, "Hello r world");
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auto f2 = ScreenText::format(codeStr2, "k", "h");
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BOOST_CHECK_EQUAL(f2, "kHello h world~1~");
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auto f3 = ScreenText::format(codeStr3, "x");
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BOOST_CHECK_EQUAL(f3, "Hello worldx");
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auto f4 = ScreenText::format(codeStr3, "x", "k");
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BOOST_CHECK_EQUAL(f4, "Hello worldx");
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}
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BOOST_AUTO_TEST_CASE(format_remove)
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{
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// Test removing an identified string from the list
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ScreenText st;
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st.addText<ScreenTextType::Big>(
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ScreenTextEntry::makeBig(
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"TEST_2",
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"Test String",
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2,
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5000));
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st.addText<ScreenTextType::Big>(
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ScreenTextEntry::makeBig(
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"TEST_1",
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"Test String",
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2,
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5000));
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st.addText<ScreenTextType::Big>(
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ScreenTextEntry::makeBig(
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"TEST_1",
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"Test String",
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2,
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5000));
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BOOST_CHECK_EQUAL(3, st.getText<ScreenTextType::Big>().size());
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st.remove<ScreenTextType::Big>("TEST_1");
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BOOST_CHECK_EQUAL(1, st.getText<ScreenTextType::Big>().size());
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}
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BOOST_AUTO_TEST_SUITE_END()
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