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34 lines
844 B
C++
34 lines
844 B
C++
#include <boost/test/unit_test.hpp>
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#include <engine/GameData.hpp>
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#include <test_globals.hpp>
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BOOST_AUTO_TEST_SUITE(GameDataTests)
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#if RW_TEST_WITH_DATA
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BOOST_AUTO_TEST_CASE(test_object_data)
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{
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GameData gd(&Global::get().log, &Global::get().work, Global::getGamePath());
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GameWorld gw(&Global::get().log, &Global::get().work, &gd);
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gd.load();
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gd.loadObjects(Global::getGamePath() + "/data/maps/generic.ide");
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{
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auto def = gd.findObjectType<ObjectData>(1100);
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BOOST_REQUIRE( def );
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BOOST_ASSERT(def->class_type == ObjectInformation::_class("OBJS"));
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BOOST_CHECK_EQUAL( def->modelName, "rd_Corner1" );
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BOOST_CHECK_EQUAL( def->textureName, "generic" );
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BOOST_CHECK_EQUAL( def->numClumps, 1 );
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BOOST_CHECK_EQUAL( def->drawDistance[0], 220 );
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BOOST_CHECK_EQUAL( def->flags, 0 );
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}
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}
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#endif
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BOOST_AUTO_TEST_SUITE_END()
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