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mirror of https://github.com/rwengine/openrw.git synced 2024-10-05 08:37:20 +02:00
openrw/tests
Daniel Evans f860e4c9a7 Overhaul object transformation handling
Objects must now write back to their position and rotations using
updateTransform(position, rotation) to updae their transform. This
allows the getPosition and getRotation methods to become non virtual
2016-07-02 20:37:04 +01:00
..
CMakeLists.txt CMake: Use FindSDL2.cmake 2016-06-22 23:58:27 +02:00
main.cpp Initial shift to AIController controlling 2014-05-29 09:34:59 +01:00
test_animation.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_archive.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_buoyancy.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_character.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_chase.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_config.cpp Add configuration file to replace OPENRW_GAME_PATH env var 2016-05-20 02:10:11 +01:00
test_cutscene.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_data.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_FileIndex.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_GameData.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_GameWorld.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_globals.hpp Replace SFML with SDL2 2016-06-22 12:29:39 +02:00
test_items.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_lifetime.cpp Use view frustum for traffic spawning and cleanup 2016-06-27 22:33:22 +01:00
test_loaderdff.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_Logger.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_menu.cpp Text rendering 2015-02-07 22:55:06 +00:00
test_object_data.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_object.cpp Disable broken object tests until the correct behaviour is known 2016-06-03 23:17:39 +01:00
test_pickup.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_renderer.cpp Make unit tests work again, fixing tests & code 2016-05-02 17:38:04 +01:00
test_Resource.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_rwbstream.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_SaveGame.cpp Use existing file loading method for SCM 2016-06-26 13:25:26 +03:00
test_scriptmachine.cpp Initial Script Machine implementation + some ops 2014-07-23 23:57:21 +01:00
test_skeleton.cpp Overhaul animation support with Skeleton class. 2014-12-11 17:48:47 +00:00
test_state.cpp Refactor and cleanup camera control. 2014-08-12 21:15:26 +01:00
test_text.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_trafficdirector.cpp Use view frustum for traffic spawning and cleanup 2016-06-27 22:33:22 +01:00
test_vehicle.cpp Overhaul object transformation handling 2016-07-02 20:37:04 +01:00
test_VisualFX.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_weapon.cpp Add TESTS_NODATA to build tests without data 2016-06-16 21:22:18 +01:00
test_worker.cpp Bring tests back up to compiling and running. Only a few are failing 2016-04-15 01:06:10 +01:00
test_world.cpp Renamed some objects to Game* 2013-12-20 16:02:46 +00:00