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openrw/rwengine/include/data
Daniel Evans cfca1cbdc8 Refactor Object data into heirarchy
+ All Object Data classes inheirt from ObjectInformation which stores
  the ID and class_type, which maps to the IDE name.
- Remove all object mappings except for objectTypes, which now stores
  all of them.
2014-09-17 03:13:02 +01:00
..
CollisionInstance.hpp Fix compilation under clang, fix majority of warnings 2014-08-11 17:58:43 +01:00
CollisionModel.hpp Renamed Components 2014-01-26 03:45:55 +00:00
CutsceneData.hpp Add Cutscene Audio, via libmad 2014-08-01 21:04:58 +01:00
GameTexts.hpp Add GXT loading support and i18n of prints. 2014-07-28 06:20:39 +01:00
InstanceData.hpp Renamed Components 2014-01-26 03:45:55 +00:00
ObjectData.hpp Refactor Object data into heirarchy 2014-09-17 03:13:02 +01:00
PathData.hpp Renamed Components 2014-01-26 03:45:55 +00:00
WeaponData.hpp Initial documentation pass 2014-07-09 05:04:48 +01:00