mirror of
https://github.com/rwengine/openrw.git
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136 lines
2.9 KiB
C++
136 lines
2.9 KiB
C++
#ifndef _TESTGLOBALS_HPP_
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#define _TESTGLOBALS_HPP_
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#ifdef _MSC_VER
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#pragma warning(disable : 4305)
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#endif
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#include <btBulletDynamicsCommon.h>
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#ifdef _MSC_VER
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#pragma warning(default : 4305)
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#endif
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#include <SDL.h>
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#include <GameWindow.hpp>
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#include <boost/test/unit_test.hpp>
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#include <core/Logger.hpp>
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#include <engine/GameData.hpp>
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#include <engine/GameState.hpp>
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#include <engine/GameWorld.hpp>
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#include <objects/GameObject.hpp>
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#include <glm/gtx/string_cast.hpp>
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#include <memory>
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#define DATA_TEST_PREDICATE * boost::unit_test_framework::label("data-test")\
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* boost::unit_test_framework::disabled()
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std::ostream& operator<<(std::ostream& stream, glm::vec3 const& v);
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// Boost moved the print_log_value struct in version 1.59
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// TODO: use another testing library
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#if BOOST_VERSION >= 105900
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#define BOOST_NS_MAGIC namespace tt_detail {
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#define BOOST_NS_MAGIC_CLOSING }
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#else
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#define BOOST_NS_MAGIC
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#define BOOST_NS_MAGIC_CLOSING
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#endif
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namespace boost {
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namespace test_tools {
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BOOST_NS_MAGIC
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template <>
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struct print_log_value<glm::vec3> {
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void operator()(std::ostream& s, glm::vec3 const& v) {
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s << glm::to_string(v);
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}
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};
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template <>
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struct print_log_value<glm::vec4> {
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void operator()(std::ostream& s, glm::vec4 const& v) {
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s << glm::to_string(v);
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}
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};
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BOOST_NS_MAGIC_CLOSING
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}
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}
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#if BOOST_VERSION < 106400
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namespace boost {
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namespace test_tools {
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BOOST_NS_MAGIC
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template <>
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struct print_log_value<std::nullptr_t> {
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void operator()(std::ostream& s, std::nullptr_t) {
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s << "nullptr";
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}
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};
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BOOST_NS_MAGIC_CLOSING
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}
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}
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#endif
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namespace boost {
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namespace test_tools {
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BOOST_NS_MAGIC
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template <>
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struct print_log_value<GameString> {
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void operator()(std::ostream& s, GameString const& v) {
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for (GameString::size_type i = 0u; i < v.size(); ++i) {
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s << static_cast<char>(v[i]);
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}
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}
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};
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BOOST_NS_MAGIC_CLOSING
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}
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}
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#undef BOOST_NS_MAGIC
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#undef BOOST_NS_MAGIC_CLOSING
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class Global {
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public:
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GameWindow window;
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GameData* d;
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GameWorld* e;
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GameState* s;
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std::unique_ptr<GameData> d_;
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std::unique_ptr<GameWorld> e_;
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std::unique_ptr<GameState> s_;
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Logger log;
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Global() {
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if (SDL_Init(SDL_INIT_VIDEO) < 0)
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throw std::runtime_error("Failed to initialize SDL2!");
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window.create("Tests", 800, 600, false);
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window.hideCursor();
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d_ = std::make_unique<GameData>(&log, getGamePath());
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d = d_.get();
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d->load();
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e_ = std::make_unique<GameWorld>(&log, d);
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e = e_.get();
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s_ = std::make_unique<GameState>();
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s = s_.get();
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e->state = s;
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e->dynamicsWorld->setGravity(btVector3(0.f, 0.f, 0.f));
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}
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~Global() {
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window.close();
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}
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static std::string getGamePath();
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static Global& get() {
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static Global g;
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return g;
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}
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};
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#endif
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