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openrw/rwengine/include/render
Daniel Evans 584618e991 Overhaul animation support with Skeleton class.
Move frame transform data into Skeleton instead of Animator.
Animator now responsible for mutating Skeleton state.
Skeleton is more flexible for things like vehicle skeletons.
2014-12-11 17:48:47 +00:00
..
DebugDraw.hpp Renamed Components 2014-01-26 03:45:55 +00:00
DrawBuffer.hpp Add Initial Cutscene playback implementation 2014-07-28 02:27:55 +01:00
GameRenderer.hpp Huge rwviewer changes for new objects. 2014-09-19 00:10:05 +01:00
GameShaders.hpp Add Initial Cutscene playback implementation 2014-07-28 02:27:55 +01:00
GeometryBuffer.hpp Refactor DFF Loader, underlying stream handling 2014-08-04 22:24:37 +01:00
Model.hpp Overhaul animation support with Skeleton class. 2014-12-11 17:48:47 +00:00
OpenGLRenderer.hpp Huge rwviewer changes for new objects. 2014-09-19 00:10:05 +01:00
TextureAtlas.hpp Renamed Components 2014-01-26 03:45:55 +00:00
ViewCamera.hpp Refactor and cleanup camera control. 2014-08-12 21:15:26 +01:00
ViewFrustum.hpp Refactor and cleanup camera control. 2014-08-12 21:15:26 +01:00