mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-10 04:42:38 +01:00
5b9c95d346
+ Add CutsceneData structures to store the data required. + Implement screen fading in and out (todo: splash screen fading) + Add GameData::openFile2() returns a handle to open file memory + size + Fix fog implementation + Add screenspace rect to GameRenderer for fades and cinematics
36 lines
508 B
C++
36 lines
508 B
C++
#pragma once
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#ifndef _DRAWBUFFER_HPP_
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#define _DRAWBUFFER_HPP_
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#include <GL/glew.h>
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class GeometryBuffer;
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/**
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* DrawBuffer stores VAO state
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*/
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class DrawBuffer {
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GLuint vao;
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GLenum facetype;
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public:
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DrawBuffer();
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~DrawBuffer();
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GLuint getVAOName() const
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{ return vao; }
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void setFaceType(GLenum ft)
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{ facetype = ft; }
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GLenum getFaceType() const
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{ return facetype; }
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/**
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* Adds a Geometry Buffer to the Draw Buffer.
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*/
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void addGeometry(GeometryBuffer* gbuff);
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};
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#endif
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