.. |
CMakeLists.txt
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Remove include directory from rwengine for consistency
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2016-08-07 14:41:45 +01:00 |
main.cpp
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Initial shift to AIController controlling
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2014-05-29 09:34:59 +01:00 |
test_animation.cpp
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Add TESTS_NODATA to build tests without data
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2016-06-16 21:22:18 +01:00 |
test_archive.cpp
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Add TESTS_NODATA to build tests without data
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2016-06-16 21:22:18 +01:00 |
test_buoyancy.cpp
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Add TESTS_NODATA to build tests without data
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2016-06-16 21:22:18 +01:00 |
test_character.cpp
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Add TESTS_NODATA to build tests without data
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2016-06-16 21:22:18 +01:00 |
test_chase.cpp
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Add TESTS_NODATA to build tests without data
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2016-06-16 21:22:18 +01:00 |
test_config.cpp
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Add configuration file to replace OPENRW_GAME_PATH env var
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2016-05-20 02:10:11 +01:00 |
test_cutscene.cpp
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Remove GameData::openFile
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2016-09-07 22:06:38 +01:00 |
test_data.cpp
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Add TESTS_NODATA to build tests without data
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2016-06-16 21:22:18 +01:00 |
test_FileIndex.cpp
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Fix file include path in test_FileIndex.cpp
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2016-09-09 21:13:15 +01:00 |
test_GameData.cpp
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use openFilePath to open data files
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2016-09-07 22:06:38 +01:00 |
test_GameWorld.cpp
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Implemented method to modify game time properly
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2016-08-17 01:03:31 +02:00 |
test_globals.hpp
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Don't defer loading IDE files
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2016-09-07 01:34:42 +01:00 |
test_items.cpp
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Add TESTS_NODATA to build tests without data
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2016-06-16 21:22:18 +01:00 |
test_lifetime.cpp
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Use view frustum for traffic spawning and cleanup
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2016-06-27 22:33:22 +01:00 |
test_loaderdff.cpp
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Remove GameData::openFile
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2016-09-07 22:06:38 +01:00 |
test_Logger.cpp
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Bring tests back up to compiling and running. Only a few are failing
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2016-04-15 01:06:10 +01:00 |
test_menu.cpp
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Text rendering
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2015-02-07 22:55:06 +00:00 |
test_object_data.cpp
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Add TESTS_NODATA to build tests without data
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2016-06-16 21:22:18 +01:00 |
test_object.cpp
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Disable broken object tests until the correct behaviour is known
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2016-06-03 23:17:39 +01:00 |
test_pickup.cpp
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Add TESTS_NODATA to build tests without data
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2016-06-16 21:22:18 +01:00 |
test_renderer.cpp
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Make unit tests work again, fixing tests & code
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2016-05-02 17:38:04 +01:00 |
test_Resource.cpp
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Bring tests back up to compiling and running. Only a few are failing
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2016-04-15 01:06:10 +01:00 |
test_rwbstream.cpp
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Remove GameData::openFile
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2016-09-07 22:06:38 +01:00 |
test_SaveGame.cpp
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Use existing file loading method for SCM
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2016-06-26 13:25:26 +03:00 |
test_scriptmachine.cpp
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Initial Script Machine implementation + some ops
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2014-07-23 23:57:21 +01:00 |
test_skeleton.cpp
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Overhaul animation support with Skeleton class.
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2014-12-11 17:48:47 +00:00 |
test_state.cpp
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Refactor and cleanup camera control.
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2014-08-12 21:15:26 +01:00 |
test_text.cpp
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use openFilePath to open data files
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2016-09-07 22:06:38 +01:00 |
test_trafficdirector.cpp
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Use view frustum for traffic spawning and cleanup
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2016-06-27 22:33:22 +01:00 |
test_vehicle.cpp
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Overhaul object transformation handling
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2016-07-02 20:37:04 +01:00 |
test_VisualFX.cpp
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Bring tests back up to compiling and running. Only a few are failing
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2016-04-15 01:06:10 +01:00 |
test_weapon.cpp
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Add TESTS_NODATA to build tests without data
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2016-06-16 21:22:18 +01:00 |
test_worker.cpp
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Bring tests back up to compiling and running. Only a few are failing
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2016-04-15 01:06:10 +01:00 |
test_world.cpp
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Renamed some objects to Game*
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2013-12-20 16:02:46 +00:00 |