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https://github.com/rwengine/openrw.git
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93 lines
2.8 KiB
C++
93 lines
2.8 KiB
C++
#include <boost/test/unit_test.hpp>
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#include <data/WeaponData.hpp>
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#include "test_globals.hpp"
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#include <loaders/GenericDATLoader.hpp>
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// Tests against loading various data files
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// These tests are bad but so are the interfaces so it cancels out.
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BOOST_AUTO_TEST_SUITE(DataTests)
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#if RW_TEST_WITH_DATA
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BOOST_AUTO_TEST_CASE(test_weapon_dat)
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{
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GenericDATLoader l;
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WeaponDataPtrs weaponData;
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l.loadWeapons(Global::get().getGamePath() + "/data/weapon.dat", weaponData);
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BOOST_ASSERT( weaponData.size() > 0 );
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WeaponDataPtr data = weaponData[0];
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BOOST_CHECK( data->fireType == WeaponData::MELEE );
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BOOST_CHECK( data->hitRange == 2.8f );
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BOOST_CHECK( data->fireRate == 750 );
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BOOST_CHECK( data->reloadMS == 300 );
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BOOST_CHECK( data->clipSize == 1000 );
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BOOST_CHECK( data->damage == 8);
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BOOST_CHECK( data->speed == -1.f);
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BOOST_CHECK( data->meleeRadius == 0.5f );
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BOOST_CHECK( data->lifeSpan == -1.0f );
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BOOST_CHECK( data->spread == -1.0f );
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BOOST_CHECK( data->fireOffset == glm::vec3(0.1f, 0.65f, 0.2f) );
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BOOST_CHECK( data->animation1 == "fightppunch" );
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BOOST_CHECK( data->animation2 == "kick_floor");
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BOOST_CHECK( data->animLoopStart == 0 );
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BOOST_CHECK( data->animLoopEnd == 99 );
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BOOST_CHECK( data->animFirePoint == 12 );
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BOOST_CHECK( data->animCrouchFirePoint == 12 );
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BOOST_CHECK( data->modelID == -1 );
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BOOST_CHECK( data->flags == 0) ;
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}
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BOOST_AUTO_TEST_CASE(test_dynamic_dat_loader)
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{
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GenericDATLoader l;
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DynamicObjectDataPtrs loaded;
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l.loadDynamicObjects(Global::get().getGamePath() + "/data/object.dat", loaded);
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BOOST_ASSERT( loaded.size() > 0 );
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BOOST_ASSERT( loaded.find("wastebin") != loaded.end() );
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BOOST_ASSERT( loaded.find("lamppost1") != loaded.end() );
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DynamicObjectDataPtr lamp = loaded["lamppost1"];
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BOOST_CHECK_EQUAL( lamp->mass, 600.0);
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BOOST_CHECK_EQUAL( lamp->turnMass, 4000.0);
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BOOST_CHECK_CLOSE( lamp->airRes, 0.99, 1.0);
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BOOST_CHECK_CLOSE( lamp->elacticity, 0.05, 0.01);
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BOOST_CHECK_EQUAL( lamp->bouancy, 50.0);
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BOOST_CHECK_EQUAL( lamp->uprootForce, 400);
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BOOST_CHECK_EQUAL( lamp->collDamageMulti, 1.0);
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BOOST_CHECK_EQUAL( lamp->collDamageFlags, 1);
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BOOST_CHECK_EQUAL( lamp->collResponseFlags, 1);
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BOOST_CHECK_EQUAL( lamp->cameraAvoid, false);
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}
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BOOST_AUTO_TEST_CASE(test_handling_data_loader)
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{
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GenericDATLoader l;
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VehicleInfoPtrs loaded;
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l.loadHandling(Global::get().getGamePath() + "/data/handling.cfg", loaded);
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BOOST_ASSERT( loaded.size() > 0 );
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BOOST_ASSERT( loaded.find("STINGER") != loaded.end() );
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VehicleInfoPtr info = loaded["STINGER"];
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VehicleHandlingInfo& handling = info->handling;
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BOOST_CHECK_EQUAL( handling.mass, 1000.0 );
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BOOST_CHECK_EQUAL( handling.flags, 0xA182 );
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BOOST_CHECK_EQUAL( handling.driveType, VehicleHandlingInfo::All );
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BOOST_CHECK_EQUAL( handling.engineType, VehicleHandlingInfo::Petrol );
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}
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#endif
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BOOST_AUTO_TEST_SUITE_END()
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