mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-07 11:22:45 +01:00
166 lines
4.4 KiB
C++
166 lines
4.4 KiB
C++
#ifndef _GAME_MENUSYSTEM_HPP_
|
|
#define _GAME_MENUSYSTEM_HPP_
|
|
#include <algorithm>
|
|
#include <functional>
|
|
#include <memory>
|
|
#include <string>
|
|
|
|
#include <glm/glm.hpp>
|
|
|
|
#include <render/GameRenderer.hpp>
|
|
#include <rw/debug.hpp>
|
|
|
|
/**
|
|
* Default values for menus that should match the look and feel of the original
|
|
*/
|
|
namespace MenuDefaults {
|
|
constexpr int kFont = 1;
|
|
|
|
constexpr const char* kStartGameId = "FET_SAN";
|
|
constexpr const char* kResumeGameId = "FEM_RES";
|
|
constexpr const char* kLoadGameId = "FET_LG";
|
|
constexpr const char* kDebugId = "FEM_DBG";
|
|
constexpr const char* kOptionsId = "FET_OPT";
|
|
constexpr const char* kQuitGameId = "FET_QG";
|
|
}
|
|
|
|
/**
|
|
* @brief Implements user navigable menus
|
|
*
|
|
* This is a temporary implementation
|
|
*/
|
|
class Menu {
|
|
public:
|
|
/**
|
|
* @brief Handles rendering and dispatch of menu items
|
|
*/
|
|
class MenuEntry {
|
|
GameString text;
|
|
std::function<void(void)> callback;
|
|
|
|
public:
|
|
MenuEntry(const std::string& n, const std::function<void(void)>& cb)
|
|
: text(GameStringUtil::fromString(n)), callback(cb) {
|
|
}
|
|
MenuEntry(const GameString& n, const std::function<void(void)>& cb)
|
|
: text(n), callback(cb) {
|
|
}
|
|
|
|
void draw(int font, float size, bool active, GameRenderer* r,
|
|
glm::vec2& basis) {
|
|
TextRenderer::TextInfo ti;
|
|
ti.font = font;
|
|
ti.screenPosition = basis;
|
|
ti.text = text;
|
|
ti.size = size;
|
|
if (!active) {
|
|
ti.baseColour = glm::u8vec3(255);
|
|
} else {
|
|
ti.baseColour = glm::u8vec3(255, 255, 0);
|
|
}
|
|
r->text.renderText(ti);
|
|
basis.y += size;
|
|
}
|
|
|
|
void activate(float clickX, float clickY) {
|
|
RW_UNUSED(clickX);
|
|
RW_UNUSED(clickY);
|
|
callback();
|
|
}
|
|
};
|
|
|
|
Menu(std::vector<MenuEntry> initial, int font = MenuDefaults::kFont,
|
|
float size = 30.f)
|
|
: activeEntry(-1), font(font), size(size), entries(std::move(initial)) {
|
|
}
|
|
|
|
/**
|
|
* @brief creates a menu from the given menu items
|
|
* @return a shared pointer to the menu with the items
|
|
*/
|
|
static std::shared_ptr<Menu> create(std::vector<MenuEntry> items,
|
|
int font = MenuDefaults::kFont,
|
|
float size = 30.f) {
|
|
return std::make_shared<Menu>(std::move(items), font, size);
|
|
}
|
|
|
|
Menu& lambda(const GameString& n, std::function<void()> callback) {
|
|
entries.emplace_back(n, callback);
|
|
return *this;
|
|
}
|
|
|
|
Menu& lambda(const std::string& n, std::function<void(void)> callback) {
|
|
entries.emplace_back(GameStringUtil::fromString(n), callback);
|
|
return *this;
|
|
}
|
|
|
|
/**
|
|
* Active Entry index
|
|
*/
|
|
int activeEntry;
|
|
|
|
glm::vec2 offset{};
|
|
|
|
void draw(GameRenderer* r) {
|
|
glm::vec2 basis(offset);
|
|
for (size_t i = 0; i < entries.size(); ++i) {
|
|
bool active = false;
|
|
if (activeEntry >= 0 && i == (unsigned)activeEntry) {
|
|
active = true;
|
|
}
|
|
entries[i].draw(font, size, active, r, basis);
|
|
}
|
|
}
|
|
|
|
void hover(const float x, const float y) {
|
|
glm::vec2 c(x - offset.x, y - offset.y);
|
|
for (size_t i = 0; i < entries.size(); ++i) {
|
|
if (c.y > 0.f && c.y < size) {
|
|
activeEntry = i;
|
|
return;
|
|
} else {
|
|
c.y -= size;
|
|
}
|
|
}
|
|
}
|
|
|
|
void click(const float x, const float y) {
|
|
glm::vec2 c(x - offset.x, y - offset.y);
|
|
for (auto &entry : entries) {
|
|
if (c.y > 0.f && c.y < size) {
|
|
entry.activate(c.x, c.y);
|
|
return;
|
|
} else {
|
|
c.y -= size;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Activates the menu entry at the current active index.
|
|
void activate() {
|
|
if (activeEntry >= 0 && (unsigned)activeEntry < entries.size()) {
|
|
entries[activeEntry].activate(0.f, 0.f);
|
|
}
|
|
}
|
|
|
|
void move(int movement) {
|
|
activeEntry += movement;
|
|
if (activeEntry >= int(entries.size())) {
|
|
activeEntry = 0;
|
|
} else if (activeEntry < 0) {
|
|
activeEntry = entries.size() - 1;
|
|
}
|
|
}
|
|
|
|
const std::vector<MenuEntry>& getEntries() const {
|
|
return entries;
|
|
}
|
|
|
|
private:
|
|
int font;
|
|
float size;
|
|
std::vector<MenuEntry> entries;
|
|
};
|
|
|
|
#endif
|