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openrw/tests/CMakeLists.txt

81 lines
1.9 KiB
CMake

##############################################################################
# Unit Tests
##############################################################################
find_package(Boost COMPONENTS filesystem unit_test_framework system REQUIRED)
set(TEST_SOURCES
main.cpp
test_Globals.cpp
test_Animation.cpp
test_Archive.cpp
test_Buoyancy.cpp
test_Character.cpp
test_Chase.cpp
test_Cutscene.cpp
test_Config.cpp
test_Data.cpp
test_FileIndex.cpp
test_GameData.cpp
test_GameWorld.cpp
test_Globals.hpp
test_Items.cpp
test_Input.cpp
test_Lifetime.cpp
test_Loaderdff.cpp
test_LoaderIPL.cpp
test_Logger.cpp
test_Menu.cpp
test_Object.cpp
test_ObjectData.cpp
test_Pickup.cpp
test_Renderer.cpp
test_RWBStream.cpp
test_SaveGame.cpp
test_ScriptMachine.cpp
test_State.cpp
test_Text.cpp
test_TrafficDirector.cpp
test_Vehicle.cpp
test_VisualFX.cpp
test_Weapon.cpp
test_World.cpp
test_ZoneData.cpp
# Hack in rwgame sources until there's a per-target test suite
"${CMAKE_SOURCE_DIR}/rwgame/GameConfig.cpp"
"${CMAKE_SOURCE_DIR}/rwgame/GameWindow.cpp"
"${CMAKE_SOURCE_DIR}/rwgame/GameInput.cpp"
)
add_executable(run_tests ${TEST_SOURCES})
target_compile_definitions(run_tests
PRIVATE
"RW_TEST_WITH_DATA=$<NOT:$<BOOL:${TESTS_NODATA}>>"
"BOOST_TEST_DYN_LINK"
)
target_include_directories(run_tests
SYSTEM
PRIVATE
${Boost_INCLUDE_DIRS}
)
target_include_directories(run_tests
PRIVATE
"${CMAKE_SOURCE_DIR}/tests"
"${CMAKE_SOURCE_DIR}/rwgame"
)
target_link_libraries(run_tests
PRIVATE
rwengine
SDL2::SDL2
${Boost_FILESYSTEM_LIBRARY}
${Boost_UNIT_TEST_FRAMEWORK_LIBRARY}
${Boost_SYSTEM_LIBRARY}
)
add_test(UnitTests run_tests)