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https://github.com/rwengine/openrw.git
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135 lines
3.8 KiB
C++
135 lines
3.8 KiB
C++
#include <boost/test/unit_test.hpp>
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#include <data/Model.hpp>
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#include <data/Skeleton.hpp>
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#include <objects/VehicleObject.hpp>
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#include "test_globals.hpp"
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BOOST_AUTO_TEST_SUITE(VehicleTests)
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#if RW_TEST_WITH_DATA
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BOOST_AUTO_TEST_CASE(test_create_vehicle) {
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VehicleObject* vehicle =
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Global::get().e->createVehicle(90u, glm::vec3(), glm::quat());
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BOOST_REQUIRE(vehicle != nullptr);
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BOOST_REQUIRE(vehicle->info != nullptr);
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BOOST_REQUIRE(vehicle->getVehicle() != nullptr);
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// Hardcoded values for the moment
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BOOST_CHECK_EQUAL(vehicle->getVehicle()->vehicletype_,
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VehicleModelInfo::CAR);
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BOOST_CHECK_EQUAL(vehicle->info->wheels.size(), 4);
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BOOST_CHECK_EQUAL(vehicle->info->seats.size(), 4);
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Global::get().e->destroyObject(vehicle);
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}
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BOOST_AUTO_TEST_CASE(vehicle_parts) {
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VehicleObject* vehicle =
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Global::get().e->createVehicle(90u, glm::vec3(), glm::quat());
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BOOST_REQUIRE(vehicle != nullptr);
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BOOST_REQUIRE(vehicle->getModel() != nullptr);
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VehicleObject::Part* part = vehicle->getPart("bonnet_dummy");
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BOOST_REQUIRE(part != nullptr);
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BOOST_REQUIRE(part->normal != nullptr);
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BOOST_REQUIRE(part->damaged != nullptr);
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BOOST_CHECK_EQUAL(part->normal->getName(), "bonnet_hi_ok");
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BOOST_CHECK_EQUAL(part->damaged->getName(), "bonnet_hi_dam");
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Global::get().e->destroyObject(vehicle);
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}
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BOOST_AUTO_TEST_CASE(vehicle_part_vis) {
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VehicleObject* vehicle =
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Global::get().e->createVehicle(90u, glm::vec3(), glm::quat());
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BOOST_REQUIRE(vehicle != nullptr);
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BOOST_REQUIRE(vehicle->getModel() != nullptr);
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VehicleObject::Part* bonnetpart = vehicle->getPart("bonnet_dummy");
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auto skel = vehicle->skeleton;
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vehicle->setPartState(bonnetpart, VehicleObject::DAM);
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BOOST_CHECK(!skel->getData(bonnetpart->normal->getIndex()).enabled);
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BOOST_CHECK(skel->getData(bonnetpart->damaged->getIndex()).enabled);
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vehicle->setPartState(bonnetpart, VehicleObject::OK);
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BOOST_CHECK(skel->getData(bonnetpart->normal->getIndex()).enabled);
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BOOST_CHECK(!skel->getData(bonnetpart->damaged->getIndex()).enabled);
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Global::get().e->destroyObject(vehicle);
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}
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BOOST_AUTO_TEST_CASE(test_door_position) {
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VehicleObject* vehicle = Global::get().e->createVehicle(
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90u, glm::vec3(10.f, 0.f, 0.f), glm::quat());
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BOOST_REQUIRE(vehicle != nullptr);
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BOOST_REQUIRE(vehicle->info != nullptr);
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BOOST_REQUIRE(vehicle->getVehicle() != nullptr);
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BOOST_CHECK(vehicle->getSeatEntryPositionWorld(0).x > 5.f);
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Global::get().e->destroyObject(vehicle);
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}
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BOOST_AUTO_TEST_CASE(test_hinges) {
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VehicleObject* vehicle = Global::get().e->createVehicle(
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90u, glm::vec3(10.f, 0.f, 0.f), glm::quat());
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BOOST_REQUIRE(vehicle != nullptr);
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VehicleObject::Part* part = vehicle->getPart("door_lf_dummy");
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BOOST_REQUIRE(part != nullptr);
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BOOST_CHECK_EQUAL(part->constraint, nullptr);
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BOOST_CHECK_EQUAL(part->body, nullptr);
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vehicle->setPartLocked(part, false);
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BOOST_CHECK_NE(part->body, nullptr);
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BOOST_CHECK_NE(part->constraint, nullptr);
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vehicle->setPartLocked(part, true);
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BOOST_CHECK_EQUAL(part->constraint, nullptr);
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BOOST_CHECK_EQUAL(part->body, nullptr);
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Global::get().e->destroyObject(vehicle);
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}
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BOOST_AUTO_TEST_CASE(test_open_part) {
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VehicleObject* vehicle = Global::get().e->createVehicle(
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90u, glm::vec3(10.f, 0.f, 0.f), glm::quat());
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BOOST_REQUIRE(vehicle != nullptr);
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VehicleObject::Part* part = vehicle->getPart("door_lf_dummy");
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BOOST_REQUIRE(part != nullptr);
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BOOST_CHECK_EQUAL(part->body, nullptr);
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vehicle->setPartLocked(part, true);
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vehicle->setPartTarget(part, true, 1.f);
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/// @todo a reasonable test
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Global::get().e->destroyObject(vehicle);
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}
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#endif
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BOOST_AUTO_TEST_SUITE_END()
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