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openrw/tests/test_cutscene.cpp
Daniel Evans 5b9c95d346 Add Initial Cutscene playback implementation
+ Add CutsceneData structures to store the data required.
+ Implement screen fading in and out (todo: splash screen fading)
+ Add GameData::openFile2() returns a handle to open file memory + size
+ Fix fog implementation
+ Add screenspace rect to GameRenderer for fades and cinematics
2014-07-28 02:27:55 +01:00

33 lines
774 B
C++

#include <boost/test/unit_test.hpp>
#include <data/CutsceneData.hpp>
#include <loaders/LoaderCutsceneDAT.hpp>
#include "test_globals.hpp"
BOOST_AUTO_TEST_SUITE(CutsceneTests)
BOOST_AUTO_TEST_CASE(test_load)
{
{
auto d = Global::get().e->gameData.openFile2("intro.dat");
CutsceneTracks tracks;
LoaderCutsceneDAT loader;
loader.load( tracks, d );
BOOST_CHECK( tracks.position.find(0.f) != tracks.position.end() );
BOOST_CHECK( tracks.position.find(64.8f) != tracks.position.end() );
BOOST_CHECK( tracks.zoom.find(64.8f) != tracks.zoom.end() );
BOOST_CHECK( tracks.zoom.find(64.8f) != tracks.zoom.end() );
BOOST_CHECK( tracks.target.find(64.8f) != tracks.target.end() );
BOOST_CHECK( tracks.duration == 64.8f );
}
}
BOOST_AUTO_TEST_SUITE_END()