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33 lines
819 B
C++
33 lines
819 B
C++
#include <boost/test/unit_test.hpp>
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#include <items/WeaponItem.hpp>
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#include <objects/CharacterObject.hpp>
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#include "test_globals.hpp"
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BOOST_AUTO_TEST_SUITE(ItemTests)
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BOOST_AUTO_TEST_CASE(test_character_inventory)
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{
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{
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auto character = Global::get().e->createPedestrian(1, {0.f, 0.f, 0.f});
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BOOST_REQUIRE( character != nullptr );
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auto item = new WeaponItem(character, Global::get().e->gameData.weaponData["unarmed"]);
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character->addToInventory(item);
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character->setActiveItem( item->getInventorySlot() );
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BOOST_CHECK_EQUAL( character->getActiveItem(), item );
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character->destroyItem( item->getInventorySlot() );
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BOOST_CHECK_EQUAL( character->getActiveItem(), nullptr );
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// Dtor also destroys all items, but w/e
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Global::get().e->destroyObject(character);
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}
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}
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BOOST_AUTO_TEST_SUITE_END()
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