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https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
commit
410eb19ce6
@ -52,8 +52,8 @@ void CAutoPilot::Save(uint8*& buf)
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WriteSaveBuf<int32>(buf, m_nCurrentRouteNode);
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WriteSaveBuf<int32>(buf, m_nNextRouteNode);
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WriteSaveBuf<int32>(buf, m_nPrevRouteNode);
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WriteSaveBuf<uint32>(buf, m_nTimeEnteredCurve);
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WriteSaveBuf<uint32>(buf, m_nTimeToSpendOnCurrentCurve);
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WriteSaveBuf<int32>(buf, m_nTimeEnteredCurve);
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WriteSaveBuf<int32>(buf, m_nTimeToSpendOnCurrentCurve);
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WriteSaveBuf<uint32>(buf, m_nCurrentPathNodeInfo);
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WriteSaveBuf<uint32>(buf, m_nNextPathNodeInfo);
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WriteSaveBuf<uint32>(buf, m_nPreviousPathNodeInfo);
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@ -95,8 +95,8 @@ void CAutoPilot::Load(uint8*& buf)
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m_nCurrentRouteNode = ReadSaveBuf<int32>(buf);
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m_nNextRouteNode = ReadSaveBuf<int32>(buf);
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m_nPrevRouteNode = ReadSaveBuf<int32>(buf);
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m_nTimeEnteredCurve = ReadSaveBuf<uint32>(buf);
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m_nTimeToSpendOnCurrentCurve = ReadSaveBuf<uint32>(buf);
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m_nTimeEnteredCurve = ReadSaveBuf<int32>(buf);
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m_nTimeToSpendOnCurrentCurve = ReadSaveBuf<int32>(buf);
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m_nCurrentPathNodeInfo = ReadSaveBuf<uint32>(buf);
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m_nNextPathNodeInfo = ReadSaveBuf<uint32>(buf);
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m_nPreviousPathNodeInfo = ReadSaveBuf<uint32>(buf);
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@ -64,8 +64,8 @@ public:
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int32 m_nCurrentRouteNode;
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int32 m_nNextRouteNode;
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int32 m_nPrevRouteNode;
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uint32 m_nTimeEnteredCurve;
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uint32 m_nTimeToSpendOnCurrentCurve;
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int32 m_nTimeEnteredCurve;
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int32 m_nTimeToSpendOnCurrentCurve;
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uint32 m_nCurrentPathNodeInfo;
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uint32 m_nNextPathNodeInfo;
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uint32 m_nPreviousPathNodeInfo;
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File diff suppressed because it is too large
Load Diff
@ -15,6 +15,7 @@ enum eGarageState
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GS_OPENEDCONTAINSCAR,
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GS_CLOSEDCONTAINSCAR,
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GS_AFTERDROPOFF,
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GS_WAITINGFORCAR
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};
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enum eGarageType
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@ -31,7 +32,7 @@ enum eGarageType
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GARAGE_COLLECTCARS_2,
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GARAGE_COLLECTCARS_3,
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GARAGE_FORCARTOCOMEOUTOF,
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GARAGE_60SECONDS,
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GARAGE_CRATE_GARAGE,
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GARAGE_CRUSHER,
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GARAGE_MISSION_KEEPCAR,
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GARAGE_FOR_SCRIPT_TO_OPEN,
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@ -58,19 +59,34 @@ enum
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{
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TOTAL_COLLECTCARS_GARAGES = 4,
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TOTAL_HIDEOUT_GARAGES = 12,
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TOTAL_COLLECTCARS_CARS = 6
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TOTAL_COLLECTCARS_CARS = 16
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};
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class CStoredCar
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{
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enum {
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FLAG_BULLETPROOF = 0x1,
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FLAG_FIREPROOF = 0x2,
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FLAG_EXPLOSIONPROOF = 0x4,
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FLAG_COLLISIONPROOF = 0x8,
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FLAG_MELEEPROOF = 0x10,
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FLAG_TIRES_INVULNERABLE = 0x20,
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FLAG_STRONG = 0x40,
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FLAG_HEAVY = 0x80,
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FLAG_PERMANENT_COLOUR = 0x100,
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FLAG_BOMB = 0x200,
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FLAG_NOT_DAMAGED_UPSIDEDOWN = 0x400,
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FLAG_REWARD_VEHICLE = 0x8000
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};
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int32 m_nModelIndex;
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CVector m_vecPos;
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CVector m_vecAngle;
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int32 m_bBulletproof : 1;
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int32 m_bFireproof : 1;
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int32 m_bExplosionproof : 1;
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int32 m_bCollisionproof : 1;
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int32 m_bMeleeproof : 1;
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float m_fPosX;
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float m_fPosY;
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float m_fPosZ;
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float m_fForwardX;
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float m_fForwardY;
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float m_fForwardZ;
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float m_fTractionMultiplier;
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int32 m_nFlags;
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int8 m_nPrimaryColor;
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int8 m_nSecondaryColor;
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int8 m_nRadioStation;
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@ -81,7 +97,6 @@ public:
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void Init() { m_nModelIndex = 0; }
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void Clear() { m_nModelIndex = 0; }
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bool HasCar() { return m_nModelIndex != 0; }
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const CStoredCar &operator=(const CStoredCar& other);
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void StoreCar(CVehicle*);
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CVehicle* RestoreCar();
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};
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@ -115,12 +130,16 @@ public:
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CVector2D m_vDir1;
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CVector2D m_vDir2;
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float m_fSupZ;
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CVector m_vecSSGaragePos;
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float m_fSSGarageAngle;
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float m_fDir1Len;
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float m_fDir2Len;
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float m_fInfX;
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float m_fSupX;
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float m_fInfY;
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float m_fSupY;
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uint32 m_nTimeCrusherCraneActivated;
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CVehicle* m_pSSTargetCar;
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float m_fDoorPos;
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float m_fDoorHeight;
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float m_fDoor1X;
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@ -133,6 +152,14 @@ public:
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uint8 m_bCollectedCarsState;
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CVehicle *m_pTarget;
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CStoredCar m_sStoredCar; // not needed
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bool m_bInitialized;
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#ifdef GTA_NETWORK
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void* m_pSSVehicle; // some multiplayer vehicle structure, +104 == GetVehiclePointer
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#endif
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bool m_bSSGarageAcceptedVehicle;
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bool m_bLocked;
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bool m_nSSGarageState;
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bool m_bSSGarageStateChanging;
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void OpenThisGarage();
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void CloseThisGarage();
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@ -219,6 +246,7 @@ public:
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static CGarage aGarages[NUM_GARAGES];
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static CStoredCar aCarsInSafeHouses[TOTAL_HIDEOUT_GARAGES][NUM_GARAGE_STORED_CARS];
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static bool bCamShouldBeOutisde;
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static uint8 CrusherRewardMultiplier;
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static void Init(void);
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#ifndef PS2
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@ -266,13 +294,13 @@ public:
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static void CloseHideOutGaragesBeforeSave(void);
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static int32 CountCarsInHideoutGarage(uint8);
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static int32 GetBombTypeForGarageType(uint8 type) { return type - GARAGE_BOMBSHOP1 + 1; }
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static int32 GetCarsCollectedIndexForGarageType(uint8 type)
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static int32 GetCarsCollectedIndexForGarageType(uint8 type, uint32& total)
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{
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switch (type) {
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case GARAGE_COLLECTCARS_1: return 0;
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case GARAGE_COLLECTCARS_2: return 1;
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case GARAGE_COLLECTCARS_3: return 2;
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case GARAGE_COLLECTCARS_4: return 3;
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case GARAGE_COLLECTCARS_1: total = TOTAL_COLLECTCARS_CARS; return 0;
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case GARAGE_COLLECTCARS_2: total = 0; return 1;
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case GARAGE_COLLECTCARS_3: total = 0; return 2;
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case GARAGE_COLLECTCARS_4: total = 0; return 3;
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default: assert(0);
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}
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return 0;
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@ -297,6 +325,15 @@ public:
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}
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static bool IsThisGarageTypeSafehouse(uint8 type) { return FindSafeHouseIndexForGarageType(type) >= 0; }
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static void SetupAnyGaragesForThisIsland(void) {} // TODO(LCS)
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static bool InitDoorGubbins(uint32, uint8);
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static void SetupAnyGaragesForThisIsland(void);
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static void LockGarage(int16, bool);
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static int16 AddCrateGarage(CVector, float);
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#ifdef GTA_NETWORK
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static void RemoveAllCrateGarages();
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static bool HasSSGarageAcceptedVehicle(int16 garage);
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static void SetVehicleForSSGarage(bool state, int16 garage, void* pVehicle); // void* -> ?
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#endif
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};
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@ -1808,7 +1808,7 @@ const tScriptCommandData commands[] = {
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REGISTER_COMMAND(COMMAND_PRINT_HELP_FOREVER_NO_BRIEF, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
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REGISTER_COMMAND(COMMAND_PRINT_HELP_ALWAYS_NO_BRIEF, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
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REGISTER_COMMAND(COMMAND_PRINT_HELP_FOREVER_ALWAYS_NO_BRIEF, INPUT_ARGUMENTS(), OUTPUT_ARGUMENTS(), false, -1, ""),
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REGISTER_COMMAND(COMMAND_SET_MISSION_CAR_CAN_BE_STORED_IN_GARAGE, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
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REGISTER_COMMAND(COMMAND_SET_CAR_IS_REWARD, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
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REGISTER_COMMAND(COMMAND_FREEZE_ALL_PLAYER_FOLLOWERS, INPUT_ARGUMENTS(ARGTYPE_INT, ARGTYPE_INT, ), OUTPUT_ARGUMENTS(), false, -1, ""),
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};
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#undef REGISTER_COMMAND
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@ -7,6 +7,7 @@
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#include "DMAudio.h"
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#include "Frontend.h"
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#include "GameLogic.h"
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#include "Garages.h"
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#include "General.h"
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#include "Hud.h"
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#include "Messages.h"
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@ -286,7 +287,7 @@ int8 CRunningScript::ProcessCommands1600To1699(int32 command)
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return 0;
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case COMMAND_LOCK_GARAGE:
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CollectParameters(&m_nIp, 2);
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// CGarages::LockGarage(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
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CGarages::LockGarage(GET_INTEGER_PARAM(0), GET_INTEGER_PARAM(1));
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return 0;
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case COMMAND_IS_FINAL_GAME:
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#ifdef FINAL
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@ -391,12 +392,12 @@ int8 CRunningScript::ProcessCommands1600To1699(int32 command)
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CHud::SetHelpMessage(text, false, true); // + false
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return 0;
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}
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case COMMAND_SET_MISSION_CAR_CAN_BE_STORED_IN_GARAGE:
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case COMMAND_SET_CAR_IS_REWARD:
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{
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CollectParameters(&m_nIp, 2);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(GET_INTEGER_PARAM(0));
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script_assert(pVehicle);
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pVehicle->bAllowGarageToStore = (GET_INTEGER_PARAM(1) != 0);
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pVehicle->bRewardVehicle = (GET_INTEGER_PARAM(1) != 0);
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return 0;
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}
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case COMMAND_FREEZE_ALL_PLAYER_FOLLOWERS:
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@ -1225,6 +1225,10 @@ int8 CRunningScript::ProcessCommands600To699(int32 command)
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if (pVehicle->m_vehType == VEHICLE_TYPE_CAR)
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#endif
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((CAutomobile*)pVehicle)->bFixedColour = (GET_INTEGER_PARAM(1) == 0);
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#ifdef FIX_BUGS
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else if (pVehicle->m_vehType == VEHICLE_TYPE_BIKE)
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((CBike*)pVehicle)->bFixedColour = (GET_INTEGER_PARAM(1) == 0);
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#endif
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return 0;
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}
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@ -438,8 +438,7 @@ int8 CRunningScript::ProcessCommands1200To1299(int32 command)
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{
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CollectParameters(&m_nIp, 1);
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CObject* pObject = CPools::GetObjectPool()->GetAt(GET_INTEGER_PARAM(0));
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script_assert(pObject);
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UpdateCompareFlag(pObject->bIsInWater);
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UpdateCompareFlag(pObject && pObject->bIsInWater);
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return 0;
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}
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//case COMMAND_SET_CHAR_OBJ_STEAL_ANY_CAR_EVEN_MISSION_CAR:
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@ -1656,7 +1656,7 @@ enum {
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COMMAND_PRINT_HELP_FOREVER_NO_BRIEF,
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COMMAND_PRINT_HELP_ALWAYS_NO_BRIEF,
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COMMAND_PRINT_HELP_FOREVER_ALWAYS_NO_BRIEF,
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COMMAND_SET_MISSION_CAR_CAN_BE_STORED_IN_GARAGE,
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COMMAND_SET_CAR_IS_REWARD,
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COMMAND_FREEZE_ALL_PLAYER_FOLLOWERS,
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#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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LAST_SCRIPT_COMMAND
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@ -647,7 +647,7 @@ extern CModelIndices *gpModelIndices;
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X("ind_slidedoor", MI_GARAGEDOOR6) \
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X("bankjobdoor", MI_GARAGEDOOR7) \
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X("door_jmsgrage", MI_GARAGEDOOR9) \
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X("jamesgrge_kb", MI_GARAGEDOOR10) \
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X("ind_safeh_gdoor", MI_GARAGEDOOR10) \
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X("door_sfehousegrge", MI_GARAGEDOOR11) \
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X("shedgaragedoor", MI_GARAGEDOOR12) \
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X("door4_garage", MI_GARAGEDOOR13) \
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@ -134,6 +134,8 @@ CBike::CBike(int32 id, uint8 CreatedBy)
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bIsOnFire = false;
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bWheelieCam = false;
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bFixedColour = false; // <- figure out actual place (TODO)
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m_fTireTemperature = 1.0f;
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m_fBrakeDestabilization = 0.0f;
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m_fVelocityChangeForAudio = 0;
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@ -75,6 +75,7 @@ public:
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uint8 bExtraSpeed : 1; // leaning forward
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uint8 bIsOnFire : 1;
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uint8 bWheelieCam : 1;
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uint8 bFixedColour : 1; // <- figure out its actual place (TODO)
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int16 m_doingBurnout;
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float m_fTireTemperature;
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float m_fBrakeDestabilization;
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@ -133,6 +133,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
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bCreatedAsPoliceVehicle = false;
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bRestingOnPhysical = false;
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bParking = false;
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m_bGarageTurnedLightsOff = false;
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bCanPark = CGeneral::GetRandomNumberInRange(0.0f, 1.0f) < 0.0f; // never true. probably doesn't work very well
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bIsVan = false;
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bIsBus = false;
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@ -240,17 +240,17 @@ public:
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uint8 bRestingOnPhysical : 1; // Dont go static cause car is sitting on a physical object that might get removed
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uint8 bParking : 1;
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uint8 bCanPark : 1;
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#if (!defined GTA_PS2 || defined FIX_BUGS)
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#if (!defined GTA_PS2 || defined FIX_BUGS) // <- I think this can be moved back to CAutomobile?
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uint8 m_bombType : 3;
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#endif
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uint8 bDriverLastFrame : 1;
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uint8 bAllowGarageToStore : 1; // <- many LCS flags before
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uint8 bRewardVehicle : 1; // 25B_40
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int8 m_numPedsUseItAsCover;
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uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
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int8 m_nPacManPickupsCarried;
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uint8 m_nRoadblockType;
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bool m_bGarageTurnedLightsOff;
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float m_fHealth; // 1000.0f = full health. 250.0f = fire. 0 -> explode
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float m_fEngineEnergy; // TODO(LCS): better name. it adds up acceleration force, so possibly kinetic energy??
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uint8 m_nCurrentGear;
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