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https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
ProjectileInfo
This commit is contained in:
parent
6af77d8514
commit
895062a09d
@ -65,7 +65,6 @@ CPacManPickups
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CPedIK
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CPedPath
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CPlayerPed
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CProjectileInfo
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CRoadBlocks
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CRunningScript - being worked on
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CStats
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@ -109,7 +109,7 @@ DotProduct(const CVector &v1, const CVector &v2)
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return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z;
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}
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inline CVector
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inline const CVector
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CrossProduct(const CVector &v1, const CVector &v2)
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{
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return CVector(
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@ -1,17 +1,302 @@
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#include "common.h"
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#include "patcher.h"
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#include "Camera.h"
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#include "General.h"
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#include "Heli.h"
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#include "ModelIndices.h"
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#include "Particle.h"
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#include "Ped.h"
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#include "Plane.h"
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#include "ProjectileInfo.h"
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#include "Projectile.h"
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#include "Explosion.h"
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#include "Weapon.h"
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#include "World.h"
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CProjectileInfo* gaProjectileInfo = (CProjectileInfo*)0x64ED50;
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CProjectileInfo (&gaProjectileInfo)[32] = *(CProjectileInfo(*)[32])*(uintptr*)0x64ED50;
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CProjectile* (&CProjectileInfo::ms_apProjectile)[32] = *(CProjectile*(*)[32])*(uintptr*)0x87C748;
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WRAPPER void CProjectileInfo::RemoveAllProjectiles(void) { EAXJMP(0x55BB80); }
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WRAPPER bool CProjectileInfo::RemoveIfThisIsAProjectile(CObject *pObject) { EAXJMP(0x55BBD0); }
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WRAPPER bool CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove) { EAXJMP(0x55BA50); }
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void
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CProjectileInfo::Initialise()
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{
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debug("Initialising CProjectileInfo...\n");
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for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) {
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ms_apProjectile[i] = nil;
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gaProjectileInfo[i].m_eWeaponType = WEAPONTYPE_GRENADE;
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gaProjectileInfo[i].m_pSource = nil;
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gaProjectileInfo[i].m_nExplosionTime = 0;
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gaProjectileInfo[i].m_bInUse = false;
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}
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debug("CProjectileInfo ready\n");
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}
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void
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CProjectileInfo::Shutdown()
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{
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debug("Shutting down CProjectileInfo...\n");
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debug("CProjectileInfo shut down\n");
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}
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CProjectileInfo*
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CProjectileInfo::GetProjectileInfo(int32 id)
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{
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return &gaProjectileInfo[id];
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}
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bool
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CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos, float speed)
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{
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int8 SpecialCollisionResponseCase = COLLRESPONSE_NONE;
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bool gravity = true;
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CMatrix matrix;
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float elasticity = 0.75f;
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CPed* ped = (CPed*)entity;
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int time;
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CVector velocity;
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switch (weapon)
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{
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case WEAPONTYPE_ROCKETLAUNCHER:
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{
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float vy = 1.25f;
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time = CTimer::GetTimeInMilliseconds() + 1400;
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if (ped->IsPlayer()) {
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matrix.GetForward() = TheCamera.Cams[TheCamera.ActiveCam].Front;
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matrix.GetUp() = TheCamera.Cams[TheCamera.ActiveCam].Up;
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matrix.GetRight() = CrossProduct(TheCamera.Cams[TheCamera.ActiveCam].Up, TheCamera.Cams[TheCamera.ActiveCam].Front);
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matrix.GetPosition() = pos;
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} else if (ped->m_pSeekTarget != nil) {
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float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z);
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float rz = atan2(-ped->GetForward().x, ped->GetForward().y);
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vy = 0.35f * speed + 0.15f;
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matrix.SetTranslate(0.0f, 1.0f, 1.0f);
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matrix.Rotate(0.0f, ry, rz);
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matrix.GetPosition() += pos;
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} else {
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matrix = ped->GetMatrix();
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}
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velocity = Multiply3x3(matrix, CVector(0.0f, vy, 0.0f));
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gravity = false;
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break;
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}
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case WEAPONTYPE_FLAMETHROWER:
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Error("Undefined projectile type, AddProjectile, ProjectileInfo.cpp");
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break;
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case WEAPONTYPE_MOLOTOV:
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{
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time = CTimer::GetTimeInMilliseconds() + 2000;
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float scale = 0.22f * speed + 0.15f;
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if (scale >= 0.2f)
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scale = 0.2f;
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float angle = atan2(-ped->GetForward().x, ped->GetForward().y);
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matrix.SetTranslate(0.0f, 0.0f, 0.0f);
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matrix.RotateZ(angle);
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matrix.GetPosition() += pos;
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velocity.x = -1.0f * scale * Sin(angle);
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velocity.y = scale * Cos(angle);
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velocity.z = (0.2f * speed + 0.4f) * scale;
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break;
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}
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case WEAPONTYPE_GRENADE:
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{
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time = CTimer::GetTimeInMilliseconds() + 2000;
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float scale = 0.0f;
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if (speed != 0.0f)
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scale = 0.22f * speed + 0.15f;
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float angle = atan2(-ped->GetForward().x, ped->GetForward().y);;
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matrix.SetTranslate(0.0f, 0.0f, 0.0f);
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matrix.RotateZ(angle);
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matrix.GetPosition() += pos;
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SpecialCollisionResponseCase = COLLRESPONSE_UNKNOWN5;
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velocity.x = -1.0f * scale * Sin(angle);
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velocity.y = scale * Cos(angle);
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velocity.z = (0.4f * speed + 0.4f) * scale;
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elasticity = 0.5f;
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break;
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}
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}
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int i = 0;
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while (gaProjectileInfo[i].m_bInUse && i < ARRAY_SIZE(gaProjectileInfo)) i++;
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if (i == ARRAY_SIZE(gaProjectileInfo))
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return false;
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switch (weapon)
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{
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case WEAPONTYPE_ROCKETLAUNCHER:
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ms_apProjectile[i] = new CProjectile(MI_MISSILE);
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break;
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case WEAPONTYPE_FLAMETHROWER:
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break;
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case WEAPONTYPE_MOLOTOV:
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ms_apProjectile[i] = new CProjectile(MI_MOLOTOV);
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break;
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case WEAPONTYPE_GRENADE:
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ms_apProjectile[i] = new CProjectile(MI_GRENADE);
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break;
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}
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if (ms_apProjectile[i] == nil)
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return false;
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gaProjectileInfo[i].m_eWeaponType = weapon;
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gaProjectileInfo[i].m_pSource = ped;
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ms_apProjectile[i]->GetMatrix() = matrix;
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ms_apProjectile[i]->SetMoveSpeed(velocity);
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ms_apProjectile[i]->bAffectedByGravity = gravity;
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gaProjectileInfo[i].m_nExplosionTime = time;
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ms_apProjectile[i]->m_fElasticity = elasticity;
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ms_apProjectile[i]->m_nSpecialCollisionResponseCases = SpecialCollisionResponseCase;
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gaProjectileInfo[i].m_bInUse = true;
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CWorld::Add(ms_apProjectile[i]);
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gaProjectileInfo[i].m_vecPos = ms_apProjectile[i]->GetPosition();
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return true;
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}
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void
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CProjectileInfo::RemoveProjectile(CProjectileInfo *info, CProjectile *projectile)
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{
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RemoveNotAdd(info->m_pSource, info->m_eWeaponType, projectile->GetPosition());
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info->m_bInUse = false;
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CWorld::Remove(projectile);
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delete projectile;
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}
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void
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CProjectileInfo::RemoveNotAdd(CEntity* entity, eWeaponType weaponType, CVector pos)
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{
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switch (weaponType)
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{
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case WEAPONTYPE_GRENADE:
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CExplosion::AddExplosion(nil, entity, EXPLOSION_GRENADE, pos, 0);
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break;
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case WEAPONTYPE_MOLOTOV:
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CExplosion::AddExplosion(nil, entity, EXPLOSION_MOLOTOV, pos, 0);
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break;
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case WEAPONTYPE_ROCKETLAUNCHER:
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CExplosion::AddExplosion(nil, entity, EXPLOSION_ROCKET, pos, 0);
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break;
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}
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}
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void
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CProjectileInfo::Update()
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{
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for (int i = 0; i < ARRAY_SIZE(gaProjectileInfo); i++) {
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if (!gaProjectileInfo[i].m_bInUse) continue;
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CPed *ped = (CPed*)gaProjectileInfo[i].m_pSource;
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if (ped != nil && ped->m_type == ENTITY_TYPE_PED && !ped->IsPointerValid())
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gaProjectileInfo[i].m_pSource = nil;
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if (ms_apProjectile[i] == nil) {
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gaProjectileInfo[i].m_bInUse = false;
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continue;
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}
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if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) {
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CParticle::AddParticle(PARTICLE_SMOKE, ms_apProjectile[i]->GetPosition(), CVector(0.0f, 0.0f, 0.0f));
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}
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if (CTimer::GetTimeInMilliseconds() <= gaProjectileInfo[i].m_nExplosionTime) {
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if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER) {
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CVector pos = ms_apProjectile[i]->GetPosition();
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CWorld::pIgnoreEntity = ms_apProjectile[i];
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if (ms_apProjectile[i]->bHasCollided
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|| !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)
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|| gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) {
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RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
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}
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CWorld::pIgnoreEntity = nil;
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} else if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV) {
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CVector pos = ms_apProjectile[i]->GetPosition();
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CWorld::pIgnoreEntity = ms_apProjectile[i];
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if (gaProjectileInfo[i].m_pSource == nil
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|| ((gaProjectileInfo[i].m_vecPos - gaProjectileInfo[i].m_pSource->GetPosition()).MagnitudeSqr() >= 2.0f))
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{
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if (ms_apProjectile[i]->bHasCollided
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|| !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)
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|| gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) {
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RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
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}
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}
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CWorld::pIgnoreEntity = nil;
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}
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} else {
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RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
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}
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gaProjectileInfo[i].m_vecPos = ms_apProjectile[i]->GetPosition();
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}
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}
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bool
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CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove)
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{
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bool result = false;
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for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) {
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if (gaProjectileInfo[i].m_bInUse) {
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if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV || gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_GRENADE) {
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CVector &pos = ms_apProjectile[i]->GetPosition();
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if (pos.x >= x1 && pos.x <= x2 && pos.y >= y1 && pos.y <= y2 && pos.z >= z1 && pos.z <= z2) {
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result = true;
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if (remove) {
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gaProjectileInfo[i].m_bInUse = false;
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CWorld::Remove(ms_apProjectile[i]);
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delete ms_apProjectile[i];
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}
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}
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}
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}
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}
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return result;
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}
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void
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CProjectileInfo::RemoveAllProjectiles()
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{
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for (int i = 0; i < ARRAY_SIZE(ms_apProjectile); i++) {
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if (gaProjectileInfo[i].m_bInUse) {
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gaProjectileInfo[i].m_bInUse = false;
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CWorld::Remove(ms_apProjectile[i]);
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delete ms_apProjectile[i];
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}
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}
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}
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bool
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CProjectileInfo::RemoveIfThisIsAProjectile(CObject* object)
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{
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int i = 0;
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while (ms_apProjectile[i++] != object) {
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if (i >= ARRAY_SIZE(ms_apProjectile))
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return false;
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}
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gaProjectileInfo[i].m_bInUse = false;
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CWorld::Remove(ms_apProjectile[i]);
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delete ms_apProjectile[i];
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ms_apProjectile[i] = nil;
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return true;
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}
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STARTPATCHES
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InjectHook(0x55ADF0, CProjectileInfo::Initialise, PATCH_JUMP);
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InjectHook(0x55AFF0, CProjectileInfo::Shutdown, PATCH_JUMP);
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InjectHook(0x55B010, CProjectileInfo::GetProjectileInfo, PATCH_JUMP);
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InjectHook(0x55B030, CProjectileInfo::AddProjectile, PATCH_JUMP);
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InjectHook(0x55B700, CProjectileInfo::RemoveProjectile, PATCH_JUMP);
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InjectHook(0x55B770, CProjectileInfo::RemoveNotAdd, PATCH_JUMP);
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InjectHook(0x55B7C0, CProjectileInfo::Update, PATCH_JUMP);
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InjectHook(0x55BA50, CProjectileInfo::IsProjectileInRange, PATCH_JUMP);
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InjectHook(0x55BB80, CProjectileInfo::RemoveAllProjectiles, PATCH_JUMP);
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InjectHook(0x55BBD0, CProjectileInfo::RemoveIfThisIsAProjectile, PATCH_JUMP);
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ENDPATCHES
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@ -10,20 +10,23 @@ class CProjectileInfo
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public:
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eWeaponType m_eWeaponType;
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CEntity* m_pSource;
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int m_nExplosionTime;
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char m_bInUse;
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char field_13;
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char field_14;
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char field_15;
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uint32 m_nExplosionTime;
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bool m_bInUse;
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CVector m_vecPos;
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public:
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static CProjectileInfo* GetProjectileInfo(int32 id);
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static CProjectile* (&ms_apProjectile)[32];
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static void Initialise();
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static void Shutdown();
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static bool AddProjectile(CEntity *ped, eWeaponType weapon, CVector pos, float a4);
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static void RemoveProjectile(CProjectileInfo*, CProjectile*);
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static void RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos);
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static bool RemoveIfThisIsAProjectile(CObject *pObject);
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static void RemoveAllProjectiles(void);
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static void Update();
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static bool IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove);
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};
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extern CProjectileInfo* gaProjectileInfo;
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extern CProjectileInfo (&gaProjectileInfo)[32];
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