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https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
got rid of superfluous enum
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13522259b8
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b4bbd91921
@ -173,12 +173,12 @@ CObject::ObjectDamage(float amount)
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const float fDirectionZ = 0.0002f * amount;
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const float fDirectionZ = 0.0002f * amount;
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switch (m_nCollisionDamageEffect)
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switch (m_nCollisionDamageEffect)
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{
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{
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case COLDAMAGE_EFFECT_CHANGE_MODEL:
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case COLLRESPONSE_CHANGE_MODEL:
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bRenderDamaged = true;
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bRenderDamaged = true;
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break;
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break;
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case COLDAMAGE_EFFECT_SPLIT_MODEL:
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case COLLRESPONSE_SPLIT_MODEL:
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break;
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break;
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case COLDAMAGE_EFFECT_SMASH_COMPLETELY:
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case COLLRESPONSE_SMASH_COMPLETELY:
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bIsVisible = false;
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bIsVisible = false;
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bUsesCollision = false;
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bUsesCollision = false;
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bIsStatic = true;
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bIsStatic = true;
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@ -186,7 +186,7 @@ CObject::ObjectDamage(float amount)
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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break;
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break;
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case COLDAMAGE_EFFECT_CHANGE_THEN_SMASH:
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case COLLRESPONSE_CHANGE_THEN_SMASH:
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if (!bRenderDamaged) {
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if (!bRenderDamaged) {
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bRenderDamaged = true;
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bRenderDamaged = true;
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}
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}
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@ -199,7 +199,7 @@ CObject::ObjectDamage(float amount)
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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}
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}
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break;
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break;
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case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: {
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case COLLRESPONSE_SMASH_CARDBOARD_COMPLETELY: {
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bIsVisible = false;
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bIsVisible = false;
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bUsesCollision = false;
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bUsesCollision = false;
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bIsStatic = true;
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bIsStatic = true;
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@ -222,7 +222,7 @@ CObject::ObjectDamage(float amount)
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PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos);
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PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos);
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break;
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break;
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}
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}
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case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
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case COLLRESPONSE_SMASH_WOODENBOX_COMPLETELY: {
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bIsVisible = false;
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bIsVisible = false;
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bUsesCollision = false;
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bUsesCollision = false;
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bIsStatic = true;
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bIsStatic = true;
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@ -245,7 +245,7 @@ CObject::ObjectDamage(float amount)
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PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos);
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PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos);
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break;
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break;
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}
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}
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case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
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case COLLRESPONSE_SMASH_TRAFFICCONE_COMPLETELY: {
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bIsVisible = false;
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bIsVisible = false;
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bUsesCollision = false;
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bUsesCollision = false;
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bIsStatic = true;
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bIsStatic = true;
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@ -270,7 +270,7 @@ CObject::ObjectDamage(float amount)
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PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos);
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PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos);
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break;
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break;
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}
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}
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case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
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case COLLRESPONSE_SMASH_BARPOST_COMPLETELY: {
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bIsVisible = false;
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bIsVisible = false;
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bUsesCollision = false;
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bUsesCollision = false;
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bIsStatic = true;
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bIsStatic = true;
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@ -10,18 +10,6 @@ enum {
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CUTSCENE_OBJECT = 4,
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CUTSCENE_OBJECT = 4,
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};
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};
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enum {
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COLDAMAGE_EFFECT_NONE = 0,
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COLDAMAGE_EFFECT_CHANGE_MODEL = 1,
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COLDAMAGE_EFFECT_SPLIT_MODEL = 2,
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COLDAMAGE_EFFECT_SMASH_COMPLETELY = 3,
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COLDAMAGE_EFFECT_CHANGE_THEN_SMASH = 4,
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COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY = 50,
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COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY = 60,
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COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY = 70,
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COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY = 80,
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};
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enum {
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enum {
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COLLRESPONSE_NONE,
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COLLRESPONSE_NONE,
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COLLRESPONSE_CHANGE_MODEL,
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COLLRESPONSE_CHANGE_MODEL,
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