mirror of
https://github.com/GTAmodding/re3.git
synced 2021-02-19 17:49:54 +01:00
sync with upstream
This commit is contained in:
commit
ca4c7d9a4b
@ -19,7 +19,7 @@ WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); }
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WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); }
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WRAPPER void cDMAudio::PlayFrontEndTrack(uint32, uint32) { EAXJMP(0x57CC80); }
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WRAPPER void cDMAudio::StopFrontEndTrack() { EAXJMP(0x57CCB0); }
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WRAPPER void cDMAudio::PlayOneShot(int32, uint16, float) { EAXJMP(0x57C840); }
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WRAPPER void cDMAudio::PlayOneShot(int32, uint16 /*eSound*/, float) { EAXJMP(0x57C840); }
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WRAPPER void cDMAudio::SetMusicMasterVolume(int8) { EAXJMP(0x57C8C0); }
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WRAPPER void cDMAudio::SetEffectsMasterVolume(int8) { EAXJMP(0x57C890); }
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WRAPPER int8 cDMAudio::SetCurrent3DProvider(int8) { EAXJMP(0x57C9B0); }
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|
@ -59,9 +59,9 @@ enum eCarDrivingStyle : uint8
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class CAutoPilot {
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public:
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void *m_currentAddress;
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void *m_startingRouteNode;
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void *m_PreviousRouteNode;
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uint32 m_currentAddress;
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uint32 m_startingRouteNode;
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uint32 m_PreviousRouteNode;
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uint32 m_nTotalSpeedScaleFactor;
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uint32 m_nSpeedScaleFactor;
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uint32 m_nCurrentPathNodeInfo;
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@ -123,18 +123,18 @@ eKillFrenzyStatus CDarkel::ReadStatus()
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}
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#if 1
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WRAPPER int32 CDarkel::RegisterCarBlownUpByPlayer(eKillFrenzyStatus status) { EAXJMP(0x421070); }
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WRAPPER void CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) { EAXJMP(0x421070); }
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#else
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int32 CDarkel::RegisterCarBlownUpByPlayer(eKillFrenzyStatus status)
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int32 CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
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{
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return 0;
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}
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#endif
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#if 1
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WRAPPER void CDarkel::RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag) { EAXJMP(0x420F60); }
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WRAPPER void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot) { EAXJMP(0x420F60); }
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#else
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void CDarkel::RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag)
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void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot)
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{
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@ -1,6 +1,9 @@
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#pragma once
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#include "Weapon.h"
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class CVehicle;
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class CPed;
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enum eKillFrenzyStatus
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{
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KILLFRENZY_NONE,
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@ -37,8 +40,8 @@ public:
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static void Init();
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static int16 QueryModelsKilledByPlayer(int32 modelId);
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static eKillFrenzyStatus ReadStatus();
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static int32 RegisterCarBlownUpByPlayer(eKillFrenzyStatus status);
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static void RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag);
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static void RegisterCarBlownUpByPlayer(CVehicle *vehicle);
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static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false);
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static void RegisterKillNotByPlayer();
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static void ResetModelsKilledByPlayer();
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static void ResetOnPlayerDeath();
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@ -290,14 +290,14 @@ void CReplay::RecordThisFrame(void)
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CPed* p = peds->GetSlot(i);
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if (!p || !p->m_rwObject)
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continue;
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if (!p->bRecordedForReplay){
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if (!p->bHasAlreadyBeenRecorded){
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tPedHeaderPacket* ph = (tPedHeaderPacket*)&Record.m_pBase[Record.m_nOffset];
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ph->type = REPLAYPACKET_PED_HEADER;
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ph->index = i;
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ph->mi = p->GetModelIndex();
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ph->pedtype = p->m_nPedType;
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Record.m_nOffset += sizeof(*ph);
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p->bRecordedForReplay = true;
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p->bHasAlreadyBeenRecorded = true;
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}
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StorePedUpdate(p, i);
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}
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@ -1012,7 +1012,7 @@ void CReplay::ProcessReplayCamera(void)
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default:
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break;
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}
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TheCamera.m_vecGameCamPos = *TheCamera.GetMatrix().GetPosition();
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TheCamera.m_vecGameCamPos = TheCamera.GetMatrix().GetPosition();
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TheCamera.CalculateDerivedValues();
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RwMatrixUpdate(RwFrameGetMatrix(RwCameraGetFrame(TheCamera.m_pRwCamera)));
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RwFrameUpdateObjects(RwCameraGetFrame(TheCamera.m_pRwCamera));
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@ -1346,14 +1346,14 @@ void CReplay::MarkEverythingAsNew(void)
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CVehicle* v = CPools::GetVehiclePool()->GetSlot(i);
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if (!v)
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continue;
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v->bRecordedForReplay = false;
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v->bHasAlreadyBeenRecorded = false;
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}
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i = CPools::GetPedPool()->GetSize();
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while (i--) {
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CPed* p = CPools::GetPedPool()->GetSlot(i);
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if (!p)
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continue;
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p->bRecordedForReplay = false;
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p->bHasAlreadyBeenRecorded = false;
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}
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}
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#endif
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@ -18,6 +18,7 @@ const float DefaultFOV = 70.0f; // beta: 80.0f
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CCamera &TheCamera = *(CCamera*)0x6FACF8;
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bool &CCamera::m_bUseMouse3rdPerson = *(bool *)0x5F03D8;
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WRAPPER void CCamera::CamShake(float strength, float x, float y, float z) { EAXJMP(0x46B200); }
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WRAPPER void CCamera::DrawBordersForWideScreen(void) { EAXJMP(0x46B430); }
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WRAPPER void CCamera::CalculateDerivedValues(void) { EAXJMP(0x46EEA0); }
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WRAPPER void CCamera::Restore(void) { EAXJMP(0x46F990); }
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@ -679,9 +680,13 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
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else if(TargetZOffSet == m_fUnknownZOffSet && TargetZOffSet > m_fCamBufferedHeight){
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// TODO: figure this out
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bool foo = false;
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switch(((CPhysical*)CamTargetEntity)->m_nLastCollType)
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case 2: case 3: case 5:
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case 11: case 23: case 26:
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switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched)
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case SURFACE_GRASS:
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case SURFACE_DIRT:
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case SURFACE_PAVEMENT:
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case SURFACE_STEEL:
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case SURFACE_TIRE:
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case SURFACE_STONE:
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foo = true;
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if(foo)
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WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.4f, 0.05f, false);
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@ -454,6 +454,8 @@ int m_iModeObbeCamIsInForCar;
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void ProcessMusicFade(void);
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void SetFadeColour(uint8 r, uint8 g, uint8 b);
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void CamShake(float strength, float x, float y, float z);
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void SetMotionBlur(int r, int g, int b, int a, int type);
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void SetMotionBlurAlpha(int a);
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void RenderMotionBlur(void);
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@ -1173,7 +1173,7 @@ enum {
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// This checks model A's spheres and lines against model B's spheres, boxes and triangles.
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// Returns the number of A's spheres that collide.
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// Returned ColPoints are in world space.
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// NB: lines do not seem to be supported very well, use with caution
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// NB: only vehicles can have col models with lines, exactly 4, one for each wheel
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int32
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CCollision::ProcessColModels(const CMatrix &matrixA, CColModel &modelA,
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const CMatrix &matrixB, CColModel &modelB,
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|
@ -147,7 +147,7 @@ public:
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static bool ProcessSphereTriangle(const CColSphere &sph, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane, CColPoint &point, float &mindistsq);
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static bool ProcessLineOfSight(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough);
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static bool ProcessVerticalLine(const CColLine &line, const CMatrix &matrix, CColModel &model, CColPoint &point, float &mindist, bool ignoreSeeThrough, CStoredCollPoly *poly);
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static int32 ProcessColModels(const CMatrix &matrix1, CColModel &model1, const CMatrix &matrix2, CColModel &model2, CColPoint *point1, CColPoint *point2, float *linedists);
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static int32 ProcessColModels(const CMatrix &matrixA, CColModel &modelA, const CMatrix &matrixB, CColModel &modelB, CColPoint *spherepoints, CColPoint *linepoints, float *linedists);
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// TODO:
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// CCollision::IsStoredPolyStillValidVerticalLine
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5
src/core/Explosion.cpp
Normal file
5
src/core/Explosion.cpp
Normal file
@ -0,0 +1,5 @@
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#include "common.h"
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#include "patcher.h"
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#include "Explosion.h"
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WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }
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15
src/core/Explosion.h
Normal file
15
src/core/Explosion.h
Normal file
@ -0,0 +1,15 @@
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#pragma once
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class CEntity;
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enum eExplosionType
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{
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EXPLOSION_3 = 3,
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EXPLOSION_4
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};
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class CExplosion
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{
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public:
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static void AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32);
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};
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@ -813,6 +813,7 @@ CFileLoader::LoadPedObject(const char *line)
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if(strcmp(animGroup, CAnimManager::GetAnimGroupName((AssocGroupId)animGroupId)) == 0)
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break;
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mi->m_animGroup = animGroupId;
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mi->m_carsCanDrive = carsCanDrive;
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// ???
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CModelInfo::GetModelInfo(MI_LOPOLYGUY)->SetColModel(&CTempColModels::ms_colModelPed1);
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@ -2,4 +2,8 @@
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#include "patcher.h"
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#include "Fire.h"
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WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
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CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
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WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
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WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }
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@ -1,13 +1,13 @@
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#pragma once
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#include "common.h"
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#include "Entity.h"
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class CEntity;
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class CFire
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{
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char m_bIsOngoing;
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char m_bExists;
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char m_bPropogationFlag;
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char m_bAudioSet;
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bool m_bIsOngoing;
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bool m_bExists;
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bool m_bPropogationFlag;
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bool m_bAudioSet;
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CVector m_vecPos;
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CEntity *m_pEntity;
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CEntity *m_pSource;
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@ -20,4 +20,11 @@ class CFire
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public:
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void Extinguish(void);
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};
|
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};
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class CFireManager
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{
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||||
public:
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void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32);
|
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};
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extern CFireManager &gFireManager;
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|
@ -2261,7 +2261,7 @@ bool GetPadMoveUp()
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return
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(CPad::GetPad(0)->NewState.DPadUp && !CPad::GetPad(0)->OldState.DPadUp) ||
|
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(CPad::GetPad(0)->NewKeyState.UP && !CPad::GetPad(0)->OldKeyState.UP) ||
|
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(CPad::GetPad(0)->NewState.LeftStickY < 0 && !CPad::GetPad(0)->OldState.LeftStickY < 0);
|
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(CPad::GetPad(0)->NewState.LeftStickY < 0 && !(CPad::GetPad(0)->OldState.LeftStickY < 0));
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}
|
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|
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bool GetPadMoveDown()
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@ -2269,7 +2269,7 @@ bool GetPadMoveDown()
|
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return
|
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(CPad::GetPad(0)->NewState.DPadDown && !CPad::GetPad(0)->OldState.DPadDown) ||
|
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(CPad::GetPad(0)->NewKeyState.DOWN && !CPad::GetPad(0)->OldKeyState.DOWN) ||
|
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(CPad::GetPad(0)->NewState.LeftStickY > 0 && !CPad::GetPad(0)->OldState.LeftStickY > 0);
|
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(CPad::GetPad(0)->NewState.LeftStickY > 0 && !(CPad::GetPad(0)->OldState.LeftStickY > 0));
|
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}
|
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|
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bool GetPadMoveLeft()
|
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@ -2277,7 +2277,7 @@ bool GetPadMoveLeft()
|
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return
|
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(CPad::GetPad(0)->NewState.DPadLeft && !CPad::GetPad(0)->OldState.DPadLeft) ||
|
||||
(CPad::GetPad(0)->NewKeyState.LEFT && !CPad::GetPad(0)->OldKeyState.LEFT) ||
|
||||
(CPad::GetPad(0)->NewState.LeftStickX < 0 && !CPad::GetPad(0)->OldState.LeftStickX < 0);
|
||||
(CPad::GetPad(0)->NewState.LeftStickX < 0 && !(CPad::GetPad(0)->OldState.LeftStickX < 0));
|
||||
}
|
||||
|
||||
bool GetPadMoveRight()
|
||||
@ -2285,7 +2285,7 @@ bool GetPadMoveRight()
|
||||
return
|
||||
(CPad::GetPad(0)->NewState.DPadRight && !CPad::GetPad(0)->OldState.DPadRight) ||
|
||||
(CPad::GetPad(0)->NewKeyState.RIGHT && !CPad::GetPad(0)->OldKeyState.RIGHT) ||
|
||||
(CPad::GetPad(0)->NewState.LeftStickX > 0 && !CPad::GetPad(0)->OldState.LeftStickX > 0);
|
||||
(CPad::GetPad(0)->NewState.LeftStickX > 0 && !(CPad::GetPad(0)->OldState.LeftStickX > 0));
|
||||
}
|
||||
|
||||
bool GetMouseForward()
|
||||
|
@ -17,6 +17,11 @@ public:
|
||||
CMatrix &GetMatrix(void) { return m_matrix; }
|
||||
void SetTransform(RwMatrix *m) { m_matrix = CMatrix(m, false); }
|
||||
void SetHeading(float angle);
|
||||
void SetOrientation(float x, float y, float z){
|
||||
CVector pos = m_matrix.GetPosition();
|
||||
m_matrix.SetRotate(x, y, z);
|
||||
m_matrix.Translate(pos);
|
||||
}
|
||||
bool IsWithinArea(float x1, float y1, float x2, float y2);
|
||||
bool IsWithinArea(float x1, float y1, float z1, float x2, float y2, float z2);
|
||||
};
|
||||
|
@ -34,7 +34,7 @@ int CWanted::NumOfHelisRequired()
|
||||
return 2;
|
||||
default:
|
||||
return 0;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
void CWanted::SetWantedLevel(int32 level)
|
||||
@ -70,11 +70,17 @@ void CWanted::SetWantedLevel(int32 level)
|
||||
UpdateWantedLevel();
|
||||
}
|
||||
|
||||
void CWanted::SetWantedLevelNoDrop(int32 level)
|
||||
{
|
||||
if (level > m_nWantedLevel)
|
||||
SetWantedLevel(level);
|
||||
}
|
||||
|
||||
void CWanted::ClearQdCrimes()
|
||||
{
|
||||
for (int i = 0; i < 16; i++) {
|
||||
m_sCrimes[i].m_eCrimeType = CRIME_NONE;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
void CWanted::UpdateWantedLevel()
|
||||
|
@ -42,6 +42,7 @@ public:
|
||||
bool AreArmyRequired();
|
||||
int NumOfHelisRequired();
|
||||
void SetWantedLevel(int32);
|
||||
void SetWantedLevelNoDrop(int32 level);
|
||||
void ClearQdCrimes();
|
||||
void UpdateWantedLevel();
|
||||
};
|
||||
|
@ -30,6 +30,8 @@ enum Config {
|
||||
NUMDUMMIES = 2802, // 2368 on PS2
|
||||
NUMAUDIOSCRIPTOBJECTS = 256,
|
||||
|
||||
NUMTEMPOBJECTS = 30,
|
||||
|
||||
// Link list lengths
|
||||
// TODO: alpha list
|
||||
NUMCOLCACHELINKS = 200,
|
||||
|
@ -154,6 +154,15 @@ spawnCar(int id)
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
FixCar(void)
|
||||
{
|
||||
CVehicle *veh = FindPlayerVehicle();
|
||||
if(veh == nil || !veh->IsCar())
|
||||
return;
|
||||
((CAutomobile*)veh)->Fix();
|
||||
}
|
||||
|
||||
void
|
||||
DebugMenuPopulate(void)
|
||||
{
|
||||
@ -198,6 +207,7 @@ DebugMenuPopulate(void)
|
||||
DebugMenuAddCmd("Cheats", "Strong grip", StrongGripCheat);
|
||||
DebugMenuAddCmd("Cheats", "Nasty limbs", NastyLimbsCheat);
|
||||
|
||||
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
|
||||
DebugMenuAddVarBool8("Debug", "Show Ped Road Groups", (int8*)&gbShowPedRoadGroups, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Show Car Road Groups", (int8*)&gbShowCarRoadGroups, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Show Collision Polys", (int8*)&gbShowCollisionPolys, nil);
|
||||
|
@ -94,6 +94,8 @@ public:
|
||||
uint16 m_level; // int16
|
||||
CReference *m_pFirstReference;
|
||||
|
||||
CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
|
||||
|
||||
CEntity(void);
|
||||
~CEntity(void);
|
||||
|
||||
|
@ -62,7 +62,7 @@ CPhysical::CPhysical(void)
|
||||
m_phy_flagA10 = false;
|
||||
m_phy_flagA20 = false;
|
||||
|
||||
m_nLastCollType = 0;
|
||||
m_nSurfaceTouched = SURFACE_DEFAULT;
|
||||
}
|
||||
|
||||
CPhysical::~CPhysical(void)
|
||||
@ -457,7 +457,7 @@ CPhysical::ApplySpringCollision(float springConst, CVector &springDir, CVector &
|
||||
float compression = 1.0f - springRatio;
|
||||
if(compression > 0.0f){
|
||||
float step = min(CTimer::GetTimeStep(), 3.0f);
|
||||
float impulse = -0.008f*m_fMass*step * springConst * compression * bias*2.0f;
|
||||
float impulse = -GRAVITY*m_fMass*step * springConst * compression * bias*2.0f;
|
||||
ApplyMoveForce(springDir*impulse);
|
||||
ApplyTurnForce(springDir*impulse, point);
|
||||
}
|
||||
@ -489,7 +489,7 @@ void
|
||||
CPhysical::ApplyGravity(void)
|
||||
{
|
||||
if(bAffectedByGravity)
|
||||
m_vecMoveSpeed.z -= 0.008f * CTimer::GetTimeStep();
|
||||
m_vecMoveSpeed.z -= GRAVITY * CTimer::GetTimeStep();
|
||||
}
|
||||
|
||||
void
|
||||
@ -1783,7 +1783,7 @@ CPhysical::ProcessShift(void)
|
||||
}
|
||||
bIsStuck = false;
|
||||
bIsInSafePosition = true;
|
||||
m_fDistanceTravelled = (GetPosition() - *matrix.GetPosition()).Magnitude();
|
||||
m_fDistanceTravelled = (GetPosition() - matrix.GetPosition()).Magnitude();
|
||||
RemoveAndAdd();
|
||||
}
|
||||
}
|
||||
@ -1918,14 +1918,14 @@ CPhysical::ProcessCollision(void)
|
||||
bHitByTrain ||
|
||||
m_status == STATUS_PLAYER || IsPed() && ped->IsPlayer()){
|
||||
if(IsVehicle())
|
||||
((CVehicle*)this)->m_veh_flagD4 = true;
|
||||
((CVehicle*)this)->bVehicleColProcessed = true;
|
||||
if(CheckCollision()){
|
||||
GetMatrix() = savedMatrix;
|
||||
return;
|
||||
}
|
||||
}
|
||||
bHitByTrain = false;
|
||||
m_fDistanceTravelled = (GetPosition() - *savedMatrix.GetPosition()).Magnitude();
|
||||
m_fDistanceTravelled = (GetPosition() - savedMatrix.GetPosition()).Magnitude();
|
||||
m_phy_flagA80 = false;
|
||||
|
||||
bIsStuck = false;
|
||||
|
@ -8,6 +8,8 @@ enum {
|
||||
PHYSICAL_MAX_COLLISIONRECORDS = 6
|
||||
};
|
||||
|
||||
#define GRAVITY (0.008f)
|
||||
|
||||
class CTreadable;
|
||||
|
||||
class CPhysical : public CEntity
|
||||
@ -59,7 +61,7 @@ public:
|
||||
uint8 bHitByTrain : 1; // from nick
|
||||
uint8 m_phy_flagA80 : 1;
|
||||
|
||||
uint8 m_nLastCollType;
|
||||
uint8 m_nSurfaceTouched;
|
||||
uint8 m_nZoneLevel;
|
||||
|
||||
CPhysical(void);
|
||||
@ -73,7 +75,7 @@ public:
|
||||
void ProcessShift(void);
|
||||
void ProcessCollision(void);
|
||||
|
||||
virtual int32 ProcessEntityCollision(CEntity *ent, CColPoint *point);
|
||||
virtual int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints);
|
||||
|
||||
void RemoveAndAdd(void);
|
||||
void AddToMovingList(void);
|
||||
@ -108,7 +110,23 @@ public:
|
||||
}
|
||||
|
||||
const CVector &GetMoveSpeed() { return m_vecMoveSpeed; }
|
||||
void SetMoveSpeed(float x, float y, float z) {
|
||||
m_vecMoveSpeed.x = x;
|
||||
m_vecMoveSpeed.y = y;
|
||||
m_vecMoveSpeed.z = z;
|
||||
}
|
||||
const CVector &GetTurnSpeed() { return m_vecTurnSpeed; }
|
||||
void SetTurnSpeed(float x, float y, float z) {
|
||||
m_vecTurnSpeed.x = x;
|
||||
m_vecTurnSpeed.y = y;
|
||||
m_vecTurnSpeed.z = z;
|
||||
}
|
||||
const CVector &GetCenterOfMass() { return m_vecCentreOfMass; }
|
||||
void SetCenterOfMass(float x, float y, float z) {
|
||||
m_vecCentreOfMass.x = x;
|
||||
m_vecCentreOfMass.y = y;
|
||||
m_vecCentreOfMass.z = z;
|
||||
}
|
||||
|
||||
void ApplyMoveSpeed(void);
|
||||
void ApplyTurnSpeed(void);
|
||||
|
@ -82,6 +82,32 @@ public:
|
||||
CVector &GetRight(void) { return *(CVector*)&m_matrix.right; }
|
||||
CVector &GetForward(void) { return *(CVector*)&m_matrix.up; }
|
||||
CVector &GetUp(void) { return *(CVector*)&m_matrix.at; }
|
||||
|
||||
void SetTranslate(float x, float y, float z){
|
||||
m_matrix.right.x = 1.0f;
|
||||
m_matrix.right.y = 0.0f;
|
||||
m_matrix.right.z = 0.0f;
|
||||
|
||||
m_matrix.up.x = 0.0f;
|
||||
m_matrix.up.y = 1.0f;
|
||||
m_matrix.up.z = 0.0f;
|
||||
|
||||
m_matrix.at.x = 0.0f;
|
||||
m_matrix.at.y = 0.0f;
|
||||
m_matrix.at.z = 1.0f;
|
||||
|
||||
m_matrix.pos.x = x;
|
||||
m_matrix.pos.y = y;
|
||||
m_matrix.pos.z = z;
|
||||
}
|
||||
void SetTranslate(const CVector &trans){ SetTranslate(trans.x, trans.y, trans.z); }
|
||||
void Translate(float x, float y, float z){
|
||||
m_matrix.pos.x += x;
|
||||
m_matrix.pos.y += y;
|
||||
m_matrix.pos.z += z;
|
||||
}
|
||||
void Translate(const CVector &trans){ Translate(trans.x, trans.y, trans.z); }
|
||||
|
||||
void SetScale(float s){
|
||||
m_matrix.right.x = s;
|
||||
m_matrix.right.y = 0.0f;
|
||||
@ -99,6 +125,7 @@ public:
|
||||
m_matrix.pos.y = 0.0f;
|
||||
m_matrix.pos.z = 0.0f;
|
||||
}
|
||||
|
||||
void SetRotateXOnly(float angle){
|
||||
float c = cos(angle);
|
||||
float s = sin(angle);
|
||||
|
@ -414,11 +414,13 @@ CVehicleModelInfo::SetAtomicFlagCB(RwObject *object, void *data)
|
||||
return object;
|
||||
}
|
||||
|
||||
RpAtomic*
|
||||
CVehicleModelInfo::ClearAtomicFlagCB(RpAtomic *atomic, void *data)
|
||||
RwObject*
|
||||
CVehicleModelInfo::ClearAtomicFlagCB(RwObject *object, void *data)
|
||||
{
|
||||
RpAtomic *atomic = (RpAtomic*)object;
|
||||
assert(RwObjectGetType(object) == rpATOMIC);
|
||||
CVisibilityPlugins::ClearAtomicFlag(atomic, (int)data);
|
||||
return atomic;
|
||||
return object;
|
||||
}
|
||||
|
||||
RwObject*
|
||||
|
@ -107,7 +107,7 @@ public:
|
||||
void SetAtomicRenderCallbacks(void);
|
||||
|
||||
static RwObject *SetAtomicFlagCB(RwObject *object, void *data);
|
||||
static RpAtomic *ClearAtomicFlagCB(RpAtomic *atomic, void *data);
|
||||
static RwObject *ClearAtomicFlagCB(RwObject *atomic, void *data);
|
||||
void SetVehicleComponentFlags(RwFrame *frame, uint32 flags);
|
||||
void PreprocessHierarchy(void);
|
||||
void GetWheelPosn(int32 n, CVector &pos);
|
||||
|
@ -7,8 +7,10 @@
|
||||
#include "Object.h"
|
||||
|
||||
WRAPPER void CObject::ObjectDamage(float amount) { EAXJMP(0x4BB240); }
|
||||
WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
|
||||
|
||||
int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2;
|
||||
int16 &CObject::nBodyCastHealth = *(int16*)0x5F7D4C; // 1000
|
||||
|
||||
void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
|
||||
void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
|
||||
@ -85,7 +87,13 @@ CObject::RemoveLighting(bool reset)
|
||||
WorldReplaceScorchedLightsWithNormal(Scene.world);
|
||||
}
|
||||
|
||||
WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
|
||||
|
||||
void
|
||||
CObject::RefModelInfo(int32 modelId)
|
||||
{
|
||||
m_nRefModelIndex = modelId;
|
||||
CModelInfo::GetModelInfo(modelId)->AddRef();
|
||||
}
|
||||
|
||||
class CObject_ : public CObject
|
||||
{
|
||||
|
@ -60,6 +60,7 @@ public:
|
||||
int8 m_colour1, m_colour2;
|
||||
|
||||
static int16 &nNoTempObjects;
|
||||
static int16 &nBodyCastHealth;
|
||||
|
||||
static void *operator new(size_t);
|
||||
static void operator delete(void*, size_t);
|
||||
@ -72,6 +73,7 @@ public:
|
||||
void RemoveLighting(bool reset);
|
||||
|
||||
void ObjectDamage(float amount);
|
||||
void RefModelInfo(int32 modelId);
|
||||
|
||||
static void DeleteAllTempObjectInArea(CVector, float);
|
||||
};
|
||||
|
@ -10,6 +10,7 @@
|
||||
#include "Ped.h"
|
||||
#include "PlayerPed.h"
|
||||
#include "General.h"
|
||||
#include "SurfaceTable.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "AudioManager.h"
|
||||
#include "HandlingMgr.h"
|
||||
@ -27,6 +28,7 @@
|
||||
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
|
||||
WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
|
||||
WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
|
||||
WRAPPER void CPed::SetDead(void) { EAXJMP(0x4D3970); }
|
||||
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
|
||||
WRAPPER void CPed::RestorePreviousState(void) { EAXJMP(0x4C5E30); }
|
||||
WRAPPER void CPed::ClearAttack(void) { EAXJMP(0x4E6790); }
|
||||
@ -430,7 +432,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
||||
m_ped_flagI1 = false;
|
||||
m_ped_flagI2 = false;
|
||||
m_ped_flagI4 = false;
|
||||
bRecordedForReplay = false;
|
||||
bHasAlreadyBeenRecorded = false;
|
||||
m_ped_flagI10 = false;
|
||||
#ifdef KANGAROO_CHEAT
|
||||
m_ped_flagI80 = false;
|
||||
@ -669,7 +671,7 @@ CPed::AimGun(void)
|
||||
vector.y = pos.y;
|
||||
vector.z = pos.z;
|
||||
} else {
|
||||
vector = *(m_pSeekTarget->GetPosition());
|
||||
vector = m_pSeekTarget->GetPosition();
|
||||
}
|
||||
Say(SOUND_PED_ATTACK);
|
||||
|
||||
@ -1540,7 +1542,7 @@ CPed::GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType,
|
||||
GetLocalPositionToOpenCarDoor(output, veh, enterType, offset);
|
||||
doorPos = Multiply3x3(vehMat, *output);
|
||||
|
||||
*output = *veh->GetPosition() + doorPos;
|
||||
*output = veh->GetPosition() + doorPos;
|
||||
}
|
||||
|
||||
void
|
||||
@ -1659,7 +1661,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
|
||||
CVector neededPos;
|
||||
|
||||
if (phase == LINE_UP_TO_CAR_2) {
|
||||
neededPos = *GetPosition();
|
||||
neededPos = GetPosition();
|
||||
} else {
|
||||
GetPositionToOpenCarDoor(&neededPos, veh, m_vehEnterType, seatPosMult);
|
||||
}
|
||||
@ -1772,12 +1774,12 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
|
||||
static void
|
||||
particleProduceFootDust(CPed *ped, CVector *pos, float size, int times)
|
||||
{
|
||||
switch (ped->m_nLastCollType)
|
||||
switch (ped->m_nSurfaceTouched)
|
||||
{
|
||||
case 1: // somewhere hard
|
||||
case 3: // soft dirt
|
||||
case 5: // pavement
|
||||
case 18:// sand
|
||||
case SURFACE_TARMAC:
|
||||
case SURFACE_DIRT:
|
||||
case SURFACE_PAVEMENT:
|
||||
case SURFACE_SAND:
|
||||
for (int i = 0; i < times; ++i) {
|
||||
CVector adjustedPos = *pos;
|
||||
adjustedPos.x += CGeneral::GetRandomNumberInRange(-0.1f, 0.1f);
|
||||
@ -1879,7 +1881,7 @@ CPed::PlayFootSteps(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (m_nLastCollType == 19) { // Water
|
||||
if (m_nSurfaceTouched == SURFACE_PUDDLE) {
|
||||
float pedSpeed = CVector2D(m_vecMoveSpeed).Magnitude();
|
||||
if (pedSpeed > 0.03f && CTimer::GetFrameCounter() % 2 == 0 && pedSpeed > 0.13f) {
|
||||
float particleSize = pedSpeed * 2.0f;
|
||||
@ -2087,7 +2089,7 @@ CPed::CalculateNewOrientation(void)
|
||||
if (CReplay::IsPlayingBack() || !IsPedInControl())
|
||||
return;
|
||||
|
||||
CVector pos = *GetPosition();
|
||||
CVector pos = GetPosition();
|
||||
|
||||
GetMatrix().SetRotate(0.0f, 0.0f, m_fRotationCur);
|
||||
|
||||
|
@ -251,7 +251,7 @@ public:
|
||||
uint8 m_ped_flagI1 : 1;
|
||||
uint8 m_ped_flagI2 : 1;
|
||||
uint8 m_ped_flagI4 : 1;
|
||||
uint8 bRecordedForReplay : 1;
|
||||
uint8 bHasAlreadyBeenRecorded : 1;
|
||||
uint8 m_ped_flagI10 : 1;
|
||||
uint8 m_ped_flagI20 : 1;
|
||||
uint8 m_ped_flagI40 : 1;
|
||||
@ -414,6 +414,7 @@ public:
|
||||
void SetLookFlag(float direction, bool unknown);
|
||||
void SetLookTimer(int time);
|
||||
void SetDie(AnimationId anim, float arg1, float arg2);
|
||||
void SetDead(void);
|
||||
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
|
||||
void RemoveBodyPart(PedNode nodeId, int8 unknown);
|
||||
void SpawnFlyingComponent(int, int8 unknown);
|
||||
|
@ -24,6 +24,19 @@ void CPlayerPed::ClearWeaponTarget()
|
||||
ClearPointGunAt();
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerPed::SetWantedLevel(int32 level)
|
||||
{
|
||||
m_pWanted->SetWantedLevel(level);
|
||||
}
|
||||
|
||||
void
|
||||
CPlayerPed::SetWantedLevelNoDrop(int32 level)
|
||||
{
|
||||
m_pWanted->SetWantedLevelNoDrop(level);
|
||||
}
|
||||
|
||||
|
||||
class CPlayerPed_ : public CPlayerPed
|
||||
{
|
||||
public:
|
||||
|
@ -43,6 +43,8 @@ public:
|
||||
|
||||
void ReApplyMoveAnims(void);
|
||||
void ClearWeaponTarget();
|
||||
void SetWantedLevel(int32 level);
|
||||
void SetWantedLevelNoDrop(int32 level);
|
||||
|
||||
static void SetupPlayerPed(int32);
|
||||
static void DeactivatePlayerPed(int32);
|
||||
|
@ -1160,7 +1160,7 @@ CRenderer::IsVehicleCullZoneVisible(CEntity *ent)
|
||||
case STATUS_PHYSICS:
|
||||
case STATUS_ABANDONED:
|
||||
case STATUS_WRECKED:
|
||||
return !(v->m_pCurSurface && v->m_pCurSurface->bZoneCulled2);
|
||||
return !(v->m_pCurGroundEntity && v->m_pCurGroundEntity->bZoneCulled2);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1,10 +1,25 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "General.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "DMAudio.h"
|
||||
#include "Camera.h"
|
||||
#include "Darkel.h"
|
||||
#include "Fire.h"
|
||||
#include "Explosion.h"
|
||||
#include "World.h"
|
||||
#include "SurfaceTable.h"
|
||||
#include "HandlingMgr.h"
|
||||
#include "CarCtrl.h"
|
||||
#include "PathFind.h"
|
||||
#include "Ped.h"
|
||||
#include "PlayerPed.h"
|
||||
#include "Object.h"
|
||||
#include "Automobile.h"
|
||||
|
||||
RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data);
|
||||
|
||||
bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21;
|
||||
|
||||
WRAPPER CAutomobile* CAutomobile::ctor(int, uint8) { EAXJMP(0x52C6B0); }
|
||||
@ -23,11 +38,110 @@ CAutomobile::SetModelIndex(uint32 id)
|
||||
}
|
||||
|
||||
WRAPPER void CAutomobile::ProcessControl(void) { EAXJMP(0x531470); }
|
||||
WRAPPER void CAutomobile::Teleport(CVector v) { EAXJMP(0x535180); }
|
||||
|
||||
void
|
||||
CAutomobile::Teleport(CVector pos)
|
||||
{
|
||||
CWorld::Remove(this);
|
||||
|
||||
GetPosition() = pos;
|
||||
SetOrientation(0.0f, 0.0f, 0.0f);
|
||||
SetMoveSpeed(0.0f, 0.0f, 0.0f);
|
||||
SetTurnSpeed(0.0f, 0.0f, 0.0f);
|
||||
|
||||
ResetSuspension();
|
||||
|
||||
CWorld::Add(this);
|
||||
}
|
||||
|
||||
WRAPPER void CAutomobile::PreRender(void) { EAXJMP(0x535B40); }
|
||||
WRAPPER void CAutomobile::Render(void) { EAXJMP(0x539EA0); }
|
||||
|
||||
|
||||
int32
|
||||
CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
|
||||
{
|
||||
int i;
|
||||
CColModel *colModel;
|
||||
|
||||
if(m_status != STATUS_SIMPLE)
|
||||
bVehicleColProcessed = true;
|
||||
|
||||
if(m_veh_flagC80)
|
||||
colModel = &CWorld::Players[CWorld::PlayerInFocus].m_ColModel;
|
||||
else
|
||||
colModel = GetColModel();
|
||||
|
||||
int numWheelCollisions = 0;
|
||||
float prevRatios[4] = { 0.0f, 0.0f, 0.0f, 0.0f};
|
||||
for(i = 0; i < 4; i++)
|
||||
prevRatios[i] = m_aSuspensionSpringRatio[i];
|
||||
|
||||
int numCollisions = CCollision::ProcessColModels(GetMatrix(), *colModel,
|
||||
ent->GetMatrix(), *ent->GetColModel(),
|
||||
colpoints,
|
||||
m_aWheelColPoints, m_aSuspensionSpringRatio);
|
||||
|
||||
// m_aSuspensionSpringRatio are now set to the point where the tyre touches ground.
|
||||
// In ProcessControl these will be re-normalized to ignore the tyre radius.
|
||||
|
||||
if(field_EF || m_phy_flagA80 ||
|
||||
GetModelIndex() == MI_DODO && (ent->m_status == STATUS_PHYSICS || ent->m_status == STATUS_SIMPLE)){
|
||||
// don't do line collision
|
||||
for(i = 0; i < 4; i++)
|
||||
m_aSuspensionSpringRatio[i] = prevRatios[i];
|
||||
}else{
|
||||
for(i = 0; i < 4; i++)
|
||||
if(m_aSuspensionSpringRatio[i] < 1.0f && m_aSuspensionSpringRatio[i] < prevRatios[i]){
|
||||
numWheelCollisions++;
|
||||
|
||||
// wheel is touching a physical
|
||||
if(ent->IsVehicle() || ent->IsObject()){
|
||||
CPhysical *phys = (CPhysical*)ent;
|
||||
|
||||
m_aGroundPhysical[i] = phys;
|
||||
phys->RegisterReference((CEntity**)&m_aGroundPhysical[i]);
|
||||
m_aGroundOffset[i] = m_aWheelColPoints[i].point - phys->GetPosition();
|
||||
|
||||
if(phys->GetModelIndex() == MI_BODYCAST && m_status == STATUS_PLAYER){
|
||||
// damage body cast
|
||||
float speed = m_vecMoveSpeed.MagnitudeSqr();
|
||||
if(speed > 0.1f){
|
||||
CObject::nBodyCastHealth -= 0.1f*m_fMass*speed;
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_PED_BODYCAST_HIT, 0.0f);
|
||||
}
|
||||
|
||||
// move body cast
|
||||
if(phys->bIsStatic){
|
||||
phys->bIsStatic = false;
|
||||
phys->m_nStaticFrames = 0;
|
||||
phys->ApplyMoveForce(m_vecMoveSpeed / speed);
|
||||
phys->AddToMovingList();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_nSurfaceTouched = m_aWheelColPoints[i].surfaceB;
|
||||
if(ent->IsBuilding())
|
||||
m_pCurGroundEntity = ent;
|
||||
}
|
||||
}
|
||||
|
||||
if(numCollisions > 0 || numWheelCollisions > 0){
|
||||
AddCollisionRecord(ent);
|
||||
if(!ent->IsBuilding())
|
||||
((CPhysical*)ent)->AddCollisionRecord(this);
|
||||
|
||||
if(numCollisions > 0)
|
||||
if(ent->IsBuilding() ||
|
||||
ent->IsObject() && ((CPhysical*)ent)->bInfiniteMass)
|
||||
bHasHitWall = true;
|
||||
}
|
||||
|
||||
return numCollisions;
|
||||
}
|
||||
|
||||
|
||||
WRAPPER void CAutomobile::ProcessControlInputs(uint8) { EAXJMP(0x53B660); }
|
||||
|
||||
void
|
||||
@ -51,17 +165,161 @@ void
|
||||
CAutomobile::SetComponentRotation(int32 component, CVector rotation)
|
||||
{
|
||||
CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
|
||||
CVector pos = *mat.GetPosition();
|
||||
CVector pos = mat.GetPosition();
|
||||
// BUG: all these set the whole matrix
|
||||
mat.SetRotateX(DEGTORAD(rotation.x));
|
||||
mat.SetRotateY(DEGTORAD(rotation.y));
|
||||
mat.SetRotateZ(DEGTORAD(rotation.z));
|
||||
mat.GetPosition() += pos;
|
||||
mat.Translate(pos);
|
||||
mat.UpdateRW();
|
||||
}
|
||||
|
||||
WRAPPER void CAutomobile::OpenDoor(int32, eDoors door, float) { EAXJMP(0x52E750); }
|
||||
WRAPPER void CAutomobile::ProcessOpenDoor(uint32, uint32, float) { EAXJMP(0x52E910); }
|
||||
void
|
||||
CAutomobile::OpenDoor(int32 component, eDoors door, float openRatio)
|
||||
{
|
||||
CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
|
||||
CVector pos = mat.GetPosition();
|
||||
float axes[3] = { 0.0f, 0.0f, 0.0f };
|
||||
float wasClosed = false;
|
||||
|
||||
if(Doors[door].IsClosed()){
|
||||
// enable angle cull for closed doors
|
||||
RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::ClearAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
|
||||
wasClosed = true;
|
||||
}
|
||||
|
||||
Doors[door].Open(openRatio);
|
||||
|
||||
if(wasClosed && Doors[door].RetAngleWhenClosed() != Doors[door].m_fAngle){
|
||||
// door opened
|
||||
HideAllComps();
|
||||
// turn off angle cull for swinging door
|
||||
RwFrameForAllObjects(m_aCarNodes[component], CVehicleModelInfo::SetAtomicFlagCB, (void*)ATOMIC_FLAG_NOCULL);
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_OPEN_BONNET + door, 0.0f);
|
||||
}
|
||||
|
||||
if(!wasClosed && openRatio == 0.0f){
|
||||
// door closed
|
||||
if(Damage.GetDoorStatus(door) == DOOR_STATUS_SWINGING)
|
||||
Damage.SetDoorStatus(door, DOOR_STATUS_OK); // huh?
|
||||
ShowAllComps();
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_DOOR_CLOSE_BONNET + door, 0.0f);
|
||||
}
|
||||
|
||||
axes[Doors[door].m_nAxis] = Doors[door].m_fAngle;
|
||||
mat.SetRotate(axes[0], axes[1], axes[2]);
|
||||
mat.Translate(pos);
|
||||
mat.UpdateRW();
|
||||
}
|
||||
|
||||
inline void ProcessDoorOpenAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end)
|
||||
{
|
||||
if(time > start && time < end){
|
||||
float ratio = (time - start)/(end - start);
|
||||
if(car->Doors[door].GetAngleOpenRatio() < ratio)
|
||||
car->OpenDoor(component, door, ratio);
|
||||
}else if(time > end){
|
||||
car->OpenDoor(component, door, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
inline void ProcessDoorCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float end)
|
||||
{
|
||||
if(time > start && time < end){
|
||||
float ratio = 1.0f - (time - start)/(end - start);
|
||||
if(car->Doors[door].GetAngleOpenRatio() > ratio)
|
||||
car->OpenDoor(component, door, ratio);
|
||||
}else if(time > end){
|
||||
car->OpenDoor(component, door, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
inline void ProcessDoorOpenCloseAnimation(CAutomobile *car, uint32 component, eDoors door, float time, float start, float mid, float end)
|
||||
{
|
||||
if(time > start && time < mid){
|
||||
// open
|
||||
float ratio = (time - start)/(mid - start);
|
||||
if(car->Doors[door].GetAngleOpenRatio() < ratio)
|
||||
car->OpenDoor(component, door, ratio);
|
||||
}else if(time > mid && time < end){
|
||||
// close
|
||||
float ratio = 1.0f - (time - mid)/(end - mid);
|
||||
if(car->Doors[door].GetAngleOpenRatio() > ratio)
|
||||
car->OpenDoor(component, door, ratio);
|
||||
}else if(time > end){
|
||||
car->OpenDoor(component, door, 0.0f);
|
||||
}
|
||||
}
|
||||
void
|
||||
CAutomobile::ProcessOpenDoor(uint32 component, uint32 anim, float time)
|
||||
{
|
||||
eDoors door;
|
||||
|
||||
switch(component){
|
||||
case CAR_DOOR_RF: door = DOOR_FRONT_RIGHT; break;
|
||||
case CAR_DOOR_RR: door = DOOR_REAR_RIGHT; break;
|
||||
case CAR_DOOR_LF: door = DOOR_FRONT_LEFT; break;
|
||||
case CAR_DOOR_LR: door = DOOR_REAR_LEFT; break;
|
||||
default: assert(0);
|
||||
}
|
||||
|
||||
if(IsDoorMissing(door))
|
||||
return;
|
||||
|
||||
switch(anim){
|
||||
case ANIM_CAR_QJACK:
|
||||
case ANIM_CAR_OPEN_LHS:
|
||||
case ANIM_CAR_OPEN_RHS:
|
||||
ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
|
||||
break;
|
||||
case ANIM_CAR_CLOSEDOOR_LHS:
|
||||
case ANIM_CAR_CLOSEDOOR_LOW_LHS:
|
||||
case ANIM_CAR_CLOSEDOOR_RHS:
|
||||
case ANIM_CAR_CLOSEDOOR_LOW_RHS:
|
||||
ProcessDoorCloseAnimation(this, component, door, time, 0.2f, 0.63f);
|
||||
break;
|
||||
case ANIM_CAR_ROLLDOOR:
|
||||
case ANIM_CAR_ROLLDOOR_LOW:
|
||||
ProcessDoorOpenCloseAnimation(this, component, door, time, 0.1f, 0.6f, 0.95f);
|
||||
break;
|
||||
break;
|
||||
case ANIM_CAR_GETOUT_LHS:
|
||||
case ANIM_CAR_GETOUT_LOW_LHS:
|
||||
case ANIM_CAR_GETOUT_RHS:
|
||||
case ANIM_CAR_GETOUT_LOW_RHS:
|
||||
ProcessDoorOpenAnimation(this, component, door, time, 0.06f, 0.43f);
|
||||
break;
|
||||
case ANIM_CAR_CLOSE_LHS:
|
||||
case ANIM_CAR_CLOSE_RHS:
|
||||
ProcessDoorCloseAnimation(this, component, door, time, 0.1f, 0.23f);
|
||||
break;
|
||||
case ANIM_CAR_PULLOUT_RHS:
|
||||
case ANIM_CAR_PULLOUT_LOW_RHS:
|
||||
OpenDoor(component, door, 1.0f);
|
||||
case ANIM_COACH_OPEN_L:
|
||||
case ANIM_COACH_OPEN_R:
|
||||
ProcessDoorOpenAnimation(this, component, door, time, 0.66f, 0.8f);
|
||||
break;
|
||||
case ANIM_COACH_OUT_L:
|
||||
ProcessDoorOpenAnimation(this, component, door, time, 0.0f, 0.3f);
|
||||
break;
|
||||
case ANIM_VAN_OPEN_L:
|
||||
case ANIM_VAN_OPEN:
|
||||
ProcessDoorOpenAnimation(this, component, door, time, 0.37f, 0.55f);
|
||||
break;
|
||||
case ANIM_VAN_CLOSE_L:
|
||||
case ANIM_VAN_CLOSE:
|
||||
ProcessDoorCloseAnimation(this, component, door, time, 0.5f, 0.8f);
|
||||
break;
|
||||
case ANIM_VAN_GETOUT_L:
|
||||
case ANIM_VAN_GETOUT:
|
||||
ProcessDoorOpenAnimation(this, component, door, time, 0.5f, 0.6f);
|
||||
break;
|
||||
case NUM_ANIMS:
|
||||
OpenDoor(component, door, time);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CAutomobile::IsDoorReady(eDoors door)
|
||||
@ -106,7 +364,88 @@ CAutomobile::RemoveRefsToVehicle(CEntity *ent)
|
||||
m_aGroundPhysical[i] = nil;
|
||||
}
|
||||
|
||||
WRAPPER void CAutomobile::BlowUpCar(CEntity *ent) { EAXJMP(0x53BC60); }
|
||||
void
|
||||
CAutomobile::BlowUpCar(CEntity *culprit)
|
||||
{
|
||||
int i;
|
||||
RpAtomic *atomic;
|
||||
|
||||
if(!bCanBeDamaged)
|
||||
return;
|
||||
|
||||
// explosion pushes vehicle up
|
||||
m_vecMoveSpeed.z += 0.13f;
|
||||
m_status = STATUS_WRECKED;
|
||||
bRenderScorched = true;
|
||||
m_nTimeOfDeath = CTimer::GetTimeInMilliseconds();
|
||||
Damage.FuckCarCompletely();
|
||||
|
||||
if(GetModelIndex() != MI_RCBANDIT){
|
||||
SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
|
||||
SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
|
||||
SetDoorDamage(CAR_BONNET, DOOR_BONNET);
|
||||
SetDoorDamage(CAR_BOOT, DOOR_BOOT);
|
||||
SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
|
||||
SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
|
||||
SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
|
||||
SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
|
||||
SpawnFlyingComponent(CAR_WHEEL_LF, COMPGROUP_WHEEL);
|
||||
RwFrameForAllObjects(m_aCarNodes[CAR_WHEEL_LF], GetCurrentAtomicObjectCB, &atomic);
|
||||
if(atomic)
|
||||
RpAtomicSetFlags(atomic, 0);
|
||||
}
|
||||
|
||||
m_fHealth = 0.0f;
|
||||
m_nBombTimer = 0;
|
||||
m_auto_flagA1 = false;
|
||||
m_auto_flagA2 = false;
|
||||
m_auto_flagA4 = false;
|
||||
|
||||
TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z);
|
||||
|
||||
// kill driver and passengers
|
||||
if(pDriver){
|
||||
CDarkel::RegisterKillByPlayer(pDriver, WEAPONTYPE_EXPLOSION);
|
||||
if(pDriver->GetPedState() == PED_DRIVING){
|
||||
pDriver->SetDead();
|
||||
if(!pDriver->IsPlayer())
|
||||
pDriver->FlagToDestroyWhenNextProcessed();
|
||||
}else
|
||||
pDriver->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
|
||||
}
|
||||
for(i = 0; i < m_nNumMaxPassengers; i++){
|
||||
if(pPassengers[i]){
|
||||
CDarkel::RegisterKillByPlayer(pPassengers[i], WEAPONTYPE_EXPLOSION);
|
||||
if(pPassengers[i]->GetPedState() == PED_DRIVING){
|
||||
pPassengers[i]->SetDead();
|
||||
if(!pPassengers[i]->IsPlayer())
|
||||
pPassengers[i]->FlagToDestroyWhenNextProcessed();
|
||||
}else
|
||||
pPassengers[i]->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
bEngineOn = false;
|
||||
bLightsOn = false;
|
||||
m_bSirenOrAlarm = false;
|
||||
bTaxiLight = false;
|
||||
if(bIsAmbulanceOnDuty){
|
||||
bIsAmbulanceOnDuty = false;
|
||||
CCarCtrl::NumAmbulancesOnDuty--;
|
||||
}
|
||||
if(bIsFireTruckOnDuty){
|
||||
bIsFireTruckOnDuty = false;
|
||||
CCarCtrl::NumFiretrucksOnDuty--;
|
||||
}
|
||||
ChangeLawEnforcerState(false);
|
||||
|
||||
gFireManager.StartFire(this, culprit, 0.8f, 1); // TODO
|
||||
CDarkel::RegisterCarBlownUpByPlayer(this);
|
||||
if(GetModelIndex() == MI_RCBANDIT)
|
||||
CExplosion::AddExplosion(this, culprit, EXPLOSION_4, GetPosition(), 0); // TODO
|
||||
else
|
||||
CExplosion::AddExplosion(this, culprit, EXPLOSION_3, GetPosition(), 0); // TODO
|
||||
}
|
||||
|
||||
bool
|
||||
CAutomobile::SetUpWheelColModel(CColModel *colModel)
|
||||
@ -139,7 +478,31 @@ CAutomobile::SetUpWheelColModel(CColModel *colModel)
|
||||
return true;
|
||||
}
|
||||
|
||||
WRAPPER void CAutomobile::BurstTyre(uint8 tyre) { EAXJMP(0x53C0E0); }
|
||||
// this probably isn't used in III yet
|
||||
void
|
||||
CAutomobile::BurstTyre(uint8 wheel)
|
||||
{
|
||||
switch(wheel){
|
||||
case CAR_PIECE_WHEEL_LF: wheel = VEHWHEEL_FRONT_LEFT; break;
|
||||
case CAR_PIECE_WHEEL_LR: wheel = VEHWHEEL_REAR_LEFT; break;
|
||||
case CAR_PIECE_WHEEL_RF: wheel = VEHWHEEL_FRONT_RIGHT; break;
|
||||
case CAR_PIECE_WHEEL_RR: wheel = VEHWHEEL_REAR_RIGHT; break;
|
||||
}
|
||||
|
||||
int status = Damage.GetWheelStatus(wheel);
|
||||
if(status == WHEEL_STATUS_OK){
|
||||
Damage.SetWheelStatus(wheel, WHEEL_STATUS_BURST);
|
||||
|
||||
if(m_status == STATUS_SIMPLE){
|
||||
m_status = STATUS_PHYSICS;
|
||||
CCarCtrl::SwitchVehicleToRealPhysics(this);
|
||||
}
|
||||
|
||||
ApplyMoveForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f));
|
||||
ApplyTurnForce(GetRight() * CGeneral::GetRandomNumberInRange(-0.3f, 0.3f), GetForward());
|
||||
}
|
||||
}
|
||||
|
||||
WRAPPER bool CAutomobile::IsRoomForPedToLeaveCar(uint32, CVector *) { EAXJMP(0x53C5B0); }
|
||||
|
||||
float
|
||||
@ -148,13 +511,437 @@ CAutomobile::GetHeightAboveRoad(void)
|
||||
return m_fHeightAboveRoad;
|
||||
}
|
||||
|
||||
WRAPPER void CAutomobile::PlayCarHorn(void) { EAXJMP(0x53C450); }
|
||||
void
|
||||
CAutomobile::PlayCarHorn(void)
|
||||
{
|
||||
int r;
|
||||
|
||||
if(m_nCarHornTimer != 0)
|
||||
return;
|
||||
|
||||
r = CGeneral::GetRandomNumber() & 7;
|
||||
if(r < 2){
|
||||
m_nCarHornTimer = 45;
|
||||
}else if(r < 4){
|
||||
if(pDriver)
|
||||
pDriver->Say(SOUND_PED_CAR_COLLISION);
|
||||
m_nCarHornTimer = 45;
|
||||
}else{
|
||||
if(pDriver)
|
||||
pDriver->Say(SOUND_PED_CAR_COLLISION);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CAutomobile::PlayHornIfNecessary(void)
|
||||
{
|
||||
// TODO: flags
|
||||
if(m_autoPilot.m_nCarCtrlFlags & 2 ||
|
||||
m_autoPilot.m_nCarCtrlFlags & 1)
|
||||
if(!HasCarStoppedBecauseOfLight())
|
||||
PlayCarHorn();
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
CAutomobile::ResetSuspension(void)
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < 4; i++){
|
||||
m_aSuspensionSpringRatio[i] = 1.0f;
|
||||
m_aWheelSkidThing[i] = 0.0f;
|
||||
m_aWheelRotation[i] = 0.0f;
|
||||
m_aWheelState[i] = 0; // TODO: enum?
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CAutomobile::SetupSuspensionLines(void)
|
||||
{
|
||||
int i;
|
||||
CVector posn;
|
||||
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(GetModelIndex());
|
||||
CColModel *colModel = mi->GetColModel();
|
||||
|
||||
// Each suspension line starts at the uppermost wheel position
|
||||
// and extends down to the lowermost point on the tyre
|
||||
for(i = 0; i < 4; i++){
|
||||
mi->GetWheelPosn(i, posn);
|
||||
m_aWheelPosition[i] = posn.z;
|
||||
|
||||
WRAPPER void CAutomobile::SpawnFlyingComponent(int32 component, uint32 type) { EAXJMP(0x530300); }
|
||||
// uppermost wheel position
|
||||
posn.z += m_handling->fSuspensionUpperLimit;
|
||||
colModel->lines[i].p0 = posn;
|
||||
|
||||
// lowermost wheel position
|
||||
posn.z += m_handling->fSuspensionLowerLimit - m_handling->fSuspensionUpperLimit;
|
||||
// lowest point on tyre
|
||||
posn.z -= mi->m_wheelScale*0.5f;
|
||||
colModel->lines[i].p1 = posn;
|
||||
|
||||
// this is length of the spring at rest
|
||||
m_aSuspensionSpringLength[i] = m_handling->fSuspensionUpperLimit - m_handling->fSuspensionLowerLimit;
|
||||
m_aSuspensionLineLength[i] = colModel->lines[i].p0.z - colModel->lines[i].p1.z;
|
||||
}
|
||||
|
||||
// Compress spring somewhat to get normal height on road
|
||||
m_fHeightAboveRoad = -(colModel->lines[0].p0.z + (colModel->lines[0].p1.z - colModel->lines[0].p0.z)*
|
||||
(1.0f - 1.0f/(8.0f*m_handling->fSuspensionForceLevel)));
|
||||
for(i = 0; i < 4; i++)
|
||||
m_aWheelPosition[i] = mi->m_wheelScale*0.5f - m_fHeightAboveRoad;
|
||||
|
||||
// adjust col model to include suspension lines
|
||||
if(colModel->boundingBox.min.z > colModel->lines[0].p1.z)
|
||||
colModel->boundingBox.min.z = colModel->lines[0].p1.z;
|
||||
float radius = max(colModel->boundingBox.min.Magnitude(), colModel->boundingBox.max.Magnitude());
|
||||
if(colModel->boundingSphere.radius < radius)
|
||||
colModel->boundingSphere.radius = radius;
|
||||
|
||||
if(GetModelIndex() == MI_RCBANDIT){
|
||||
colModel->boundingSphere.radius = 2.0f;
|
||||
for(i = 0; i < colModel->numSpheres; i++)
|
||||
colModel->spheres[i].radius = 0.3f;
|
||||
}
|
||||
}
|
||||
|
||||
// called on police cars
|
||||
void
|
||||
CAutomobile::ScanForCrimes(void)
|
||||
{
|
||||
if(FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
|
||||
if(FindPlayerVehicle()->m_nAlarmState != -1)
|
||||
// if player's alarm is on, increase wanted level
|
||||
if((FindPlayerVehicle()->GetPosition() - GetPosition()).MagnitudeSqr() < sq(20.0f))
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetWantedLevelNoDrop(1);
|
||||
}
|
||||
|
||||
void
|
||||
CAutomobile::BlowUpCarsInPath(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
if(m_vecMoveSpeed.Magnitude() > 0.1f)
|
||||
for(i = 0; i < m_nCollisionRecords; i++)
|
||||
if(m_aCollisionRecords[i] &&
|
||||
m_aCollisionRecords[i]->IsVehicle() &&
|
||||
m_aCollisionRecords[i]->GetModelIndex() != MI_RHINO &&
|
||||
!m_aCollisionRecords[i]->bRenderScorched)
|
||||
((CVehicle*)m_aCollisionRecords[i])->BlowUpCar(this);
|
||||
}
|
||||
|
||||
bool
|
||||
CAutomobile::HasCarStoppedBecauseOfLight(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
if(m_status != STATUS_SIMPLE && m_status != STATUS_PHYSICS)
|
||||
return false;
|
||||
|
||||
if(m_autoPilot.m_currentAddress && m_autoPilot.m_startingRouteNode){
|
||||
CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_currentAddress];
|
||||
for(i = 0; i < curnode->numLinks; i++)
|
||||
if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_startingRouteNode)
|
||||
break;
|
||||
if(i < curnode->numLinks &&
|
||||
ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO
|
||||
return true;
|
||||
}
|
||||
|
||||
if(m_autoPilot.m_currentAddress && m_autoPilot.m_PreviousRouteNode){
|
||||
CPathNode *curnode = &ThePaths.m_pathNodes[m_autoPilot.m_currentAddress];
|
||||
for(i = 0; i < curnode->numLinks; i++)
|
||||
if(ThePaths.m_connections[curnode->firstLink + i] == m_autoPilot.m_PreviousRouteNode)
|
||||
break;
|
||||
if(i < curnode->numLinks &&
|
||||
ThePaths.m_carPathLinks[ThePaths.m_carPathConnections[curnode->firstLink + i]].trafficLightType & 3) // TODO
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
CAutomobile::SetBusDoorTimer(uint32 timer, uint8 type)
|
||||
{
|
||||
if(timer < 1000)
|
||||
timer = 1000;
|
||||
if(type == 0)
|
||||
// open and close
|
||||
m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds();
|
||||
else
|
||||
// only close
|
||||
m_nBusDoorTimerStart = CTimer::GetTimeInMilliseconds() - 500;
|
||||
m_nBusDoorTimerEnd = m_nBusDoorTimerStart + timer;
|
||||
}
|
||||
|
||||
void
|
||||
CAutomobile::ProcessAutoBusDoors(void)
|
||||
{
|
||||
if(CTimer::GetTimeInMilliseconds() < m_nBusDoorTimerEnd){
|
||||
if(m_nBusDoorTimerEnd != 0 && CTimer::GetTimeInMilliseconds() > m_nBusDoorTimerEnd-500){
|
||||
// close door
|
||||
if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & 1) == 0){
|
||||
if(IsDoorClosed(DOOR_FRONT_LEFT)){
|
||||
m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
|
||||
OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
|
||||
}else{
|
||||
OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT,
|
||||
1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f);
|
||||
}
|
||||
}
|
||||
|
||||
if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & 4) == 0){
|
||||
if(IsDoorClosed(DOOR_FRONT_RIGHT)){
|
||||
m_nBusDoorTimerEnd = CTimer::GetTimeInMilliseconds();
|
||||
OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
|
||||
}else{
|
||||
OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT,
|
||||
1.0f - (CTimer::GetTimeInMilliseconds() - (m_nBusDoorTimerEnd-500))/500.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}else{
|
||||
// ended
|
||||
if(m_nBusDoorTimerStart){
|
||||
if(!IsDoorMissing(DOOR_FRONT_LEFT) && (m_nGettingInFlags & 1) == 0)
|
||||
OpenDoor(CAR_DOOR_LF, DOOR_FRONT_LEFT, 0.0f);
|
||||
if(!IsDoorMissing(DOOR_FRONT_RIGHT) && (m_nGettingInFlags & 4) == 0)
|
||||
OpenDoor(CAR_DOOR_RF, DOOR_FRONT_RIGHT, 0.0f);
|
||||
m_nBusDoorTimerStart = 0;
|
||||
m_nBusDoorTimerEnd = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CAutomobile::ProcessSwingingDoor(int32 component, eDoors door)
|
||||
{
|
||||
if(Damage.GetDoorStatus(door) != DOOR_STATUS_SWINGING)
|
||||
return;
|
||||
|
||||
CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
|
||||
CVector pos = mat.GetPosition();
|
||||
float axes[3] = { 0.0f, 0.0f, 0.0f };
|
||||
|
||||
Doors[door].Process(this);
|
||||
axes[Doors[door].m_nAxis] = Doors[door].m_fAngle;
|
||||
mat.SetRotate(axes[0], axes[1], axes[2]);
|
||||
mat.Translate(pos);
|
||||
mat.UpdateRW();
|
||||
}
|
||||
|
||||
void
|
||||
CAutomobile::Fix(void)
|
||||
{
|
||||
int component;
|
||||
|
||||
Damage.ResetDamageStatus();
|
||||
|
||||
if(m_handling->Flags & HANDLING_NO_DOORS){
|
||||
Damage.SetDoorStatus(DOOR_FRONT_LEFT, DOOR_STATUS_MISSING);
|
||||
Damage.SetDoorStatus(DOOR_FRONT_RIGHT, DOOR_STATUS_MISSING);
|
||||
Damage.SetDoorStatus(DOOR_REAR_LEFT, DOOR_STATUS_MISSING);
|
||||
Damage.SetDoorStatus(DOOR_REAR_RIGHT, DOOR_STATUS_MISSING);
|
||||
}
|
||||
|
||||
bIsDamaged = false;
|
||||
RpClumpForAllAtomics((RpClump*)m_rwObject, CVehicleModelInfo::HideAllComponentsAtomicCB, (void*)ATOMIC_FLAG_DAM);
|
||||
|
||||
for(component = CAR_BUMP_FRONT; component < NUM_CAR_NODES; component++){
|
||||
if(m_aCarNodes[component]){
|
||||
CMatrix mat(RwFrameGetMatrix(m_aCarNodes[component]));
|
||||
mat.SetTranslate(mat.GetPosition());
|
||||
mat.UpdateRW();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CAutomobile::SetupDamageAfterLoad(void)
|
||||
{
|
||||
if(m_aCarNodes[CAR_BUMP_FRONT])
|
||||
SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
|
||||
if(m_aCarNodes[CAR_BONNET])
|
||||
SetDoorDamage(CAR_BONNET, DOOR_BONNET);
|
||||
if(m_aCarNodes[CAR_BUMP_REAR])
|
||||
SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
|
||||
if(m_aCarNodes[CAR_BOOT])
|
||||
SetDoorDamage(CAR_BOOT, DOOR_BOOT);
|
||||
if(m_aCarNodes[CAR_DOOR_LF])
|
||||
SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
|
||||
if(m_aCarNodes[CAR_DOOR_RF])
|
||||
SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
|
||||
if(m_aCarNodes[CAR_DOOR_LR])
|
||||
SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
|
||||
if(m_aCarNodes[CAR_DOOR_RR])
|
||||
SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
|
||||
if(m_aCarNodes[CAR_WING_LF])
|
||||
SetPanelDamage(CAR_WING_LF, VEHPANEL_FRONT_LEFT);
|
||||
if(m_aCarNodes[CAR_WING_RF])
|
||||
SetPanelDamage(CAR_WING_RF, VEHPANEL_FRONT_RIGHT);
|
||||
if(m_aCarNodes[CAR_WING_LR])
|
||||
SetPanelDamage(CAR_WING_LR, VEHPANEL_REAR_LEFT);
|
||||
if(m_aCarNodes[CAR_WING_RR])
|
||||
SetPanelDamage(CAR_WING_RR, VEHPANEL_REAR_RIGHT);
|
||||
}
|
||||
|
||||
RwObject*
|
||||
GetCurrentAtomicObjectCB(RwObject *object, void *data)
|
||||
{
|
||||
RpAtomic *atomic = (RpAtomic*)object;
|
||||
assert(RwObjectGetType(object) == rpATOMIC);
|
||||
if(RpAtomicGetFlags(atomic) & rpATOMICRENDER)
|
||||
*(RpAtomic**)data = atomic;
|
||||
return object;
|
||||
}
|
||||
|
||||
CColPoint aTempPedColPts[32]; // this name doesn't make any sense
|
||||
|
||||
CObject*
|
||||
CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
|
||||
{
|
||||
RpAtomic *atomic;
|
||||
RwFrame *frame;
|
||||
RwMatrix *matrix;
|
||||
CObject *obj;
|
||||
|
||||
if(CObject::nNoTempObjects >= NUMTEMPOBJECTS)
|
||||
return nil;
|
||||
|
||||
atomic = nil;
|
||||
RwFrameForAllObjects(m_aCarNodes[component], GetCurrentAtomicObjectCB, &atomic);
|
||||
if(atomic == nil)
|
||||
return nil;
|
||||
|
||||
obj = new CObject;
|
||||
if(obj == nil)
|
||||
return nil;
|
||||
|
||||
if(component == CAR_WINDSCREEN){
|
||||
obj->SetModelIndexNoCreate(MI_CAR_BONNET);
|
||||
}else switch(type){
|
||||
case COMPGROUP_BUMPER:
|
||||
obj->SetModelIndexNoCreate(MI_CAR_BUMPER);
|
||||
break;
|
||||
case COMPGROUP_WHEEL:
|
||||
obj->SetModelIndexNoCreate(MI_CAR_WHEEL);
|
||||
break;
|
||||
case COMPGROUP_DOOR:
|
||||
obj->SetModelIndexNoCreate(MI_CAR_DOOR);
|
||||
obj->SetCenterOfMass(0.0f, -0.5f, 0.0f);
|
||||
break;
|
||||
case COMPGROUP_BONNET:
|
||||
obj->SetModelIndexNoCreate(MI_CAR_BONNET);
|
||||
obj->SetCenterOfMass(0.0f, 0.4f, 0.0f);
|
||||
break;
|
||||
case COMPGROUP_BOOT:
|
||||
obj->SetModelIndexNoCreate(MI_CAR_BOOT);
|
||||
obj->SetCenterOfMass(0.0f, -0.3f, 0.0f);
|
||||
break;
|
||||
case COMPGROUP_PANEL:
|
||||
default:
|
||||
obj->SetModelIndexNoCreate(MI_CAR_PANEL);
|
||||
break;
|
||||
}
|
||||
|
||||
// object needs base model
|
||||
obj->RefModelInfo(GetModelIndex());
|
||||
|
||||
// create new atomic
|
||||
matrix = RwFrameGetLTM(m_aCarNodes[component]);
|
||||
frame = RwFrameCreate();
|
||||
atomic = RpAtomicClone(atomic);
|
||||
*RwFrameGetMatrix(frame) = *matrix;
|
||||
RpAtomicSetFrame(atomic, frame);
|
||||
CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
|
||||
obj->AttachToRwObject((RwObject*)atomic);
|
||||
|
||||
// init object
|
||||
obj->m_fMass = 10.0f;
|
||||
obj->m_fTurnMass = 25.0f;
|
||||
obj->m_fAirResistance = 0.97f;
|
||||
obj->m_fElasticity = 0.1f;
|
||||
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
|
||||
obj->ObjectCreatedBy = TEMP_OBJECT;
|
||||
obj->bIsStatic = true;
|
||||
obj->bIsPickup = false;
|
||||
obj->bUseVehicleColours = true;
|
||||
obj->m_colour1 = m_currentColour1;
|
||||
obj->m_colour2 = m_currentColour2;
|
||||
|
||||
// life time - the more objects the are, the shorter this one will live
|
||||
CObject::nNoTempObjects++;
|
||||
if(CObject::nNoTempObjects > 20)
|
||||
obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/5.0f;
|
||||
else if(CObject::nNoTempObjects > 10)
|
||||
obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000/2.0f;
|
||||
else
|
||||
obj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 20000;
|
||||
|
||||
obj->m_vecMoveSpeed = m_vecMoveSpeed;
|
||||
if(obj->m_vecMoveSpeed.z > 0.0f){
|
||||
obj->m_vecMoveSpeed.z *= 1.5f;
|
||||
}else if(GetUp().z > 0.0f &&
|
||||
(component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN)){
|
||||
obj->m_vecMoveSpeed.z *= -1.5f;
|
||||
obj->m_vecMoveSpeed.z += 0.04f;
|
||||
}else{
|
||||
obj->m_vecMoveSpeed.z *= 0.25f;
|
||||
}
|
||||
obj->m_vecMoveSpeed.x *= 0.75f;
|
||||
obj->m_vecMoveSpeed.y *= 0.75f;
|
||||
|
||||
obj->m_vecTurnSpeed = m_vecTurnSpeed*2.0f;
|
||||
|
||||
// push component away from car
|
||||
CVector dist = obj->GetPosition() - GetPosition();
|
||||
dist.Normalise();
|
||||
if(component == COMPGROUP_BONNET || component == COMPGROUP_BOOT || component == CAR_WINDSCREEN){
|
||||
// push these up some
|
||||
dist += GetUp();
|
||||
if(GetUp().z > 0.0f){
|
||||
// simulate fast upward movement if going fast
|
||||
float speed = CVector2D(m_vecMoveSpeed).MagnitudeSqr();
|
||||
obj->GetPosition() += GetUp()*speed;
|
||||
}
|
||||
}
|
||||
obj->ApplyMoveForce(dist);
|
||||
|
||||
if(type == COMPGROUP_WHEEL){
|
||||
obj->m_fTurnMass = 5.0f;
|
||||
obj->m_vecTurnSpeed.x = 0.5f;
|
||||
obj->m_fAirResistance = 0.99f;
|
||||
}
|
||||
|
||||
if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(),
|
||||
this->GetMatrix(), *this->GetColModel(),
|
||||
aTempPedColPts, nil, nil) > 0)
|
||||
obj->m_pCollidingEntity = this;
|
||||
|
||||
if(bRenderScorched)
|
||||
obj->bRenderScorched = true;
|
||||
|
||||
CWorld::Add(obj);
|
||||
|
||||
return obj;
|
||||
}
|
||||
|
||||
CObject*
|
||||
CAutomobile::RemoveBonnetInPedCollision(void)
|
||||
{
|
||||
CObject *obj;
|
||||
|
||||
if(Damage.GetDoorStatus(DOOR_BONNET) != DOOR_STATUS_SWINGING &&
|
||||
Doors[DOOR_BONNET].RetAngleWhenOpen()*0.4f < Doors[DOOR_BONNET].m_fAngle){
|
||||
// BUG? why not COMPGROUP_BONNET?
|
||||
obj = SpawnFlyingComponent(CAR_BONNET, COMPGROUP_DOOR);
|
||||
// make both doors invisible on car
|
||||
SetComponentVisibility(m_aCarNodes[CAR_BONNET], ATOMIC_FLAG_NONE);
|
||||
Damage.SetDoorStatus(DOOR_BONNET, DOOR_STATUS_MISSING);
|
||||
return obj;
|
||||
}
|
||||
return nil;
|
||||
}
|
||||
|
||||
void
|
||||
CAutomobile::SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents)
|
||||
@ -245,7 +1032,7 @@ void
|
||||
CAutomobile::SetComponentVisibility(RwFrame *frame, uint32 flags)
|
||||
{
|
||||
HideAllComps();
|
||||
m_veh_flagC2 = true;
|
||||
bIsDamaged = true;
|
||||
RwFrameForAllObjects(frame, SetVehicleAtomicVisibilityCB, (void*)flags);
|
||||
}
|
||||
|
||||
@ -305,6 +1092,8 @@ public:
|
||||
void PreRender_(void) { CAutomobile::PreRender(); }
|
||||
void Render_(void) { CAutomobile::Render(); }
|
||||
|
||||
int32 ProcessEntityCollision_(CEntity *ent, CColPoint *colpoints){ return CAutomobile::ProcessEntityCollision(ent, colpoints); }
|
||||
|
||||
void ProcessControlInputs_(uint8 x) { CAutomobile::ProcessControlInputs(x); }
|
||||
void GetComponentWorldPosition_(int32 component, CVector &pos) { CAutomobile::GetComponentWorldPosition(component, pos); }
|
||||
bool IsComponentPresent_(int32 component) { return CAutomobile::IsComponentPresent(component); }
|
||||
@ -327,16 +1116,33 @@ public:
|
||||
STARTPATCHES
|
||||
InjectHook(0x52D170, &CAutomobile_::dtor, PATCH_JUMP);
|
||||
InjectHook(0x52D190, &CAutomobile_::SetModelIndex_, PATCH_JUMP);
|
||||
InjectHook(0x535180, &CAutomobile_::Teleport_, PATCH_JUMP);
|
||||
InjectHook(0x53B270, &CAutomobile_::ProcessEntityCollision_, PATCH_JUMP);
|
||||
InjectHook(0x52E5F0, &CAutomobile_::GetComponentWorldPosition_, PATCH_JUMP);
|
||||
InjectHook(0x52E660, &CAutomobile_::IsComponentPresent_, PATCH_JUMP);
|
||||
InjectHook(0x52E680, &CAutomobile_::SetComponentRotation_, PATCH_JUMP);
|
||||
InjectHook(0x52E750, &CAutomobile_::OpenDoor_, PATCH_JUMP);
|
||||
InjectHook(0x52EF10, &CAutomobile_::IsDoorReady_, PATCH_JUMP);
|
||||
InjectHook(0x52EF90, &CAutomobile_::IsDoorFullyOpen_, PATCH_JUMP);
|
||||
InjectHook(0x52EFD0, &CAutomobile_::IsDoorClosed_, PATCH_JUMP);
|
||||
InjectHook(0x52F000, &CAutomobile_::IsDoorMissing_, PATCH_JUMP);
|
||||
InjectHook(0x53BF40, &CAutomobile_::RemoveRefsToVehicle_, PATCH_JUMP);
|
||||
InjectHook(0x53BC60, &CAutomobile_::BlowUpCar_, PATCH_JUMP);
|
||||
InjectHook(0x53BF70, &CAutomobile_::SetUpWheelColModel_, PATCH_JUMP);
|
||||
InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP);
|
||||
InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP);
|
||||
InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP);
|
||||
InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP);
|
||||
InjectHook(0x52D210, &CAutomobile::SetupSuspensionLines, PATCH_JUMP);
|
||||
InjectHook(0x53E000, &CAutomobile::BlowUpCarsInPath, PATCH_JUMP);
|
||||
InjectHook(0x42E220, &CAutomobile::HasCarStoppedBecauseOfLight, PATCH_JUMP);
|
||||
InjectHook(0x53D320, &CAutomobile::SetBusDoorTimer, PATCH_JUMP);
|
||||
InjectHook(0x53D370, &CAutomobile::ProcessAutoBusDoors, PATCH_JUMP);
|
||||
InjectHook(0x535250, &CAutomobile::ProcessSwingingDoor, PATCH_JUMP);
|
||||
InjectHook(0x53C240, &CAutomobile::Fix, PATCH_JUMP);
|
||||
InjectHook(0x53C310, &CAutomobile::SetupDamageAfterLoad, PATCH_JUMP);
|
||||
InjectHook(0x530300, &CAutomobile::SpawnFlyingComponent, PATCH_JUMP);
|
||||
InjectHook(0x535320, &CAutomobile::RemoveBonnetInPedCollision, PATCH_JUMP);
|
||||
InjectHook(0x5301A0, &CAutomobile::SetPanelDamage, PATCH_JUMP);
|
||||
InjectHook(0x530120, &CAutomobile::SetBumperDamage, PATCH_JUMP);
|
||||
InjectHook(0x530200, &CAutomobile::SetDoorDamage, PATCH_JUMP);
|
||||
|
@ -4,6 +4,8 @@
|
||||
#include "DamageManager.h"
|
||||
#include "Door.h"
|
||||
|
||||
class CObject;
|
||||
|
||||
class CAutomobile : public CVehicle
|
||||
{
|
||||
public:
|
||||
@ -64,12 +66,15 @@ public:
|
||||
void PreRender(void);
|
||||
void Render(void);
|
||||
|
||||
// from CPhysical
|
||||
int32 ProcessEntityCollision(CEntity *ent, CColPoint *colpoints);
|
||||
|
||||
// from CVehicle
|
||||
void ProcessControlInputs(uint8);
|
||||
void GetComponentWorldPosition(int32 component, CVector &pos);
|
||||
bool IsComponentPresent(int32 component);
|
||||
void SetComponentRotation(int32 component, CVector rotation);
|
||||
void OpenDoor(int32, eDoors door, float);
|
||||
void OpenDoor(int32 component, eDoors door, float openRatio);
|
||||
void ProcessOpenDoor(uint32, uint32, float);
|
||||
bool IsDoorReady(eDoors door);
|
||||
bool IsDoorFullyOpen(eDoors door);
|
||||
@ -83,12 +88,23 @@ public:
|
||||
float GetHeightAboveRoad(void);
|
||||
void PlayCarHorn(void);
|
||||
|
||||
void SpawnFlyingComponent(int32 component, uint32 type);
|
||||
|
||||
void SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents);
|
||||
void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents);
|
||||
void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents);
|
||||
void PlayHornIfNecessary(void);
|
||||
void ResetSuspension(void);
|
||||
void SetupSuspensionLines(void);
|
||||
void ScanForCrimes(void);
|
||||
void BlowUpCarsInPath(void);
|
||||
bool HasCarStoppedBecauseOfLight(void);
|
||||
void SetBusDoorTimer(uint32 timer, uint8 type);
|
||||
void ProcessAutoBusDoors(void);
|
||||
void ProcessSwingingDoor(int32 component, eDoors door);
|
||||
void SetupDamageAfterLoad(void);
|
||||
CObject *SpawnFlyingComponent(int32 component, uint32 type);
|
||||
CObject *RemoveBonnetInPedCollision(void);
|
||||
void SetPanelDamage(int32 component, ePanels panel, bool noFlyingComponents = false);
|
||||
void SetBumperDamage(int32 component, ePanels panel, bool noFlyingComponents = false);
|
||||
void SetDoorDamage(int32 component, eDoors door, bool noFlyingComponents = false);
|
||||
|
||||
void Fix(void);
|
||||
void SetComponentVisibility(RwFrame *frame, uint32 flags);
|
||||
void SetupModelNodes(void);
|
||||
void SetTaxiLight(bool light);
|
||||
|
@ -20,6 +20,12 @@ enum ePanelStatus
|
||||
PANEL_STATUS_MISSING,
|
||||
};
|
||||
|
||||
enum eWheelStatus
|
||||
{
|
||||
WHEEL_STATUS_OK,
|
||||
WHEEL_STATUS_BURST
|
||||
};
|
||||
|
||||
enum tComponent
|
||||
{
|
||||
COMPONENT_DEFAULT,
|
||||
|
@ -92,7 +92,7 @@ CVehicle::RemoveLighting(bool reset)
|
||||
float
|
||||
CVehicle::GetHeightAboveRoad(void)
|
||||
{
|
||||
return -1.0f * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.min.z;
|
||||
return -1.0f * GetColModel()->boundingBox.min.z;
|
||||
}
|
||||
|
||||
|
||||
@ -442,7 +442,7 @@ CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius)
|
||||
float x, y, z;
|
||||
// sphere relative to vehicle
|
||||
CVector sph = CVector(sx, sy, sz) - GetPosition();
|
||||
CColModel *colmodel = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
|
||||
CColModel *colmodel = GetColModel();
|
||||
|
||||
x = DotProduct(sph, GetRight());
|
||||
if(colmodel->boundingBox.min.x - radius > x ||
|
||||
|
@ -88,6 +88,14 @@ enum eLights
|
||||
VEHLIGHT_REAR_RIGHT,
|
||||
};
|
||||
|
||||
enum eWheels
|
||||
{
|
||||
VEHWHEEL_FRONT_LEFT,
|
||||
VEHWHEEL_FRONT_RIGHT,
|
||||
VEHWHEEL_REAR_LEFT,
|
||||
VEHWHEEL_REAR_RIGHT,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
CAR_PIECE_WHEEL_LF = 13,
|
||||
@ -115,7 +123,7 @@ public:
|
||||
int8 m_nGettingOutFlags;
|
||||
uint8 m_nNumMaxPassengers;
|
||||
char field_1CD[19];
|
||||
CEntity *m_pCurSurface;
|
||||
CEntity *m_pCurGroundEntity;
|
||||
CFire *m_pCarFire;
|
||||
float m_fSteerAngle;
|
||||
float m_fGasPedal;
|
||||
@ -142,19 +150,19 @@ public:
|
||||
uint8 m_veh_flagB80 : 1;
|
||||
|
||||
uint8 m_veh_flagC1 : 1;
|
||||
uint8 m_veh_flagC2 : 1; // bIsDamaged
|
||||
uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components
|
||||
uint8 m_veh_flagC4 : 1;
|
||||
uint8 m_veh_flagC8 : 1;
|
||||
uint8 m_veh_flagC10 : 1;
|
||||
uint8 m_veh_flagC20 : 1;
|
||||
uint8 m_veh_flagC40 : 1;
|
||||
uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions
|
||||
uint8 m_veh_flagC80 : 1;
|
||||
|
||||
uint8 m_veh_flagD1 : 1;
|
||||
uint8 m_veh_flagD2 : 1;
|
||||
uint8 m_veh_flagD4 : 1;
|
||||
uint8 m_veh_flagD8 : 1;
|
||||
uint8 bRecordedForReplay : 1;
|
||||
uint8 bVehicleColProcessed : 1;// Has ProcessEntityCollision been processed for this car?
|
||||
uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
|
||||
uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
|
||||
uint8 m_veh_flagD20 : 1;
|
||||
uint8 m_veh_flagD40 : 1;
|
||||
uint8 m_veh_flagD80 : 1;
|
||||
@ -181,7 +189,7 @@ public:
|
||||
int8 field_22B;
|
||||
uint8 m_nCarHornTimer;
|
||||
int8 field_22D;
|
||||
uint8 m_nSirenOrAlarm;
|
||||
bool m_bSirenOrAlarm;
|
||||
int8 field_22F;
|
||||
// TODO: this is an array
|
||||
CStoredCollPoly m_frontCollPoly; // poly which is under front part of car
|
||||
@ -255,7 +263,7 @@ public:
|
||||
};
|
||||
|
||||
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
|
||||
static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error");
|
||||
static_assert(offsetof(CVehicle, m_pCurGroundEntity) == 0x1E0, "CVehicle: error");
|
||||
static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
|
||||
static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error");
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user