re3/src/render
2019-07-03 13:13:55 +02:00
..
2dEffect.h finished CEntity 2019-06-30 21:06:55 +02:00
Antennas.cpp added CAntennas 2019-05-30 11:13:06 +02:00
Antennas.h added CAntennas 2019-05-30 11:13:06 +02:00
Clouds.cpp finished CSprite(2d) 2019-05-21 09:38:51 +02:00
Clouds.h first commit 2019-05-15 16:52:37 +02:00
Coronas.cpp Cleanup project a bit 2019-06-30 12:56:50 +02:00
Coronas.h added CCoronas 2019-06-01 01:58:19 +02:00
Credits.cpp implemented splashes; fixed zones 2019-06-01 23:28:13 +02:00
Credits.h implemented splashes; fixed zones 2019-06-01 23:28:13 +02:00
Draw.cpp cleaned up to be closer to original game 2019-07-03 13:13:55 +02:00
Draw.h cleaned up to be closer to original game 2019-07-03 13:13:55 +02:00
Fluff.cpp implemented some higher level functions; added lots of stubs; switched top and bottom in CRect 2019-05-30 21:24:47 +02:00
Fluff.h implemented some higher level functions; added lots of stubs; switched top and bottom in CRect 2019-05-30 21:24:47 +02:00
Font.cpp implemented some higher level functions; added lots of stubs; switched top and bottom in CRect 2019-05-30 21:24:47 +02:00
Font.h Initial commit for Frontend. 2019-06-25 02:36:26 +02:00
Glass.cpp finished CEntity 2019-06-30 21:06:55 +02:00
Glass.h finished CEntity 2019-06-30 21:06:55 +02:00
Hud.cpp cleaned up to be closer to original game 2019-07-03 13:13:55 +02:00
Hud.h CHud cleanup: fixes and cosmetic treatment 2019-06-28 13:28:42 +02:00
Lights.cpp more RW lights 2019-06-01 12:02:31 +02:00
Lights.h more RW lights 2019-06-01 12:02:31 +02:00
MBlur.cpp Cleanup project a bit 2019-06-30 12:56:50 +02:00
MBlur.h more high level functions 2019-05-31 11:44:43 +02:00
Particle.cpp Cleanup project a bit 2019-06-30 12:56:50 +02:00
Particle.h Cleanup project a bit 2019-06-30 12:56:50 +02:00
ParticleMgr.cpp Cleanup project a bit 2019-06-30 12:56:50 +02:00
ParticleMgr.h got rid of upper case types 2019-06-17 00:23:19 +02:00
PointLights.cpp finished CEntity 2019-06-30 21:06:55 +02:00
PointLights.h finished CEntity 2019-06-30 21:06:55 +02:00
RenderBuffer.cpp first commit 2019-05-15 16:52:37 +02:00
RenderBuffer.h first commit 2019-05-15 16:52:37 +02:00
Renderer.cpp CStreaming almost done 2019-06-27 14:17:42 +02:00
Renderer.h yet more CStreaming 2019-06-27 00:12:58 +02:00
Rubbish.cpp implemented some higher level functions; added lots of stubs; switched top and bottom in CRect 2019-05-30 21:24:47 +02:00
Rubbish.h implemented some higher level functions; added lots of stubs; switched top and bottom in CRect 2019-05-30 21:24:47 +02:00
Shadows.cpp finished CEntity 2019-06-30 21:06:55 +02:00
Shadows.h finished CEntity 2019-06-30 21:06:55 +02:00
Skidmarks.cpp More replay stuff 2019-06-25 01:42:23 +03:00
Skidmarks.h More replay stuff 2019-06-25 01:42:23 +03:00
SpecialFX.cpp little cleanup 2019-06-30 22:55:48 +02:00
SpecialFX.h little cleanup 2019-06-30 22:55:48 +02:00
Sprite2d.cpp first part of CFileLoader 2019-06-17 22:40:15 +02:00
Sprite2d.h Update Radar.cpp 2019-06-20 21:34:48 +02:00
Sprite.cpp cleaned up to be closer to original game 2019-07-03 13:13:55 +02:00
Sprite.h added CCoronas 2019-06-01 01:58:19 +02:00
VisibilityPlugins.cpp typo in visibility plugins 2019-06-20 00:36:11 +02:00
VisibilityPlugins.h finished some classes 2019-06-13 12:25:55 +02:00
WaterCannon.cpp implemented some higher level functions; added lots of stubs; switched top and bottom in CRect 2019-05-30 21:24:47 +02:00
WaterCannon.h implemented some higher level functions; added lots of stubs; switched top and bottom in CRect 2019-05-30 21:24:47 +02:00
WaterLevel.cpp implemented some higher level functions; added lots of stubs; switched top and bottom in CRect 2019-05-30 21:24:47 +02:00
WaterLevel.h implemented some higher level functions; added lots of stubs; switched top and bottom in CRect 2019-05-30 21:24:47 +02:00
WeaponEffects.cpp implemented some higher level functions; added lots of stubs; switched top and bottom in CRect 2019-05-30 21:24:47 +02:00
WeaponEffects.h implemented some higher level functions; added lots of stubs; switched top and bottom in CRect 2019-05-30 21:24:47 +02:00