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Updated PS2 port (markdown)
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@ -6,6 +6,7 @@ Here is what would have to be done for the whole thing:
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- probably use original 3.1 or 3.5 RW for PS2 (librw would need a lot of work)
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- modify RW like R* did (RpGeometry allocation, skyFread, what else?)
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- CDma, anim update in SPR
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- CTimer
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- CFileMgr and bits of CStreaming
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- VU0 code for some math functions
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- probably a bunch of debugging stuff for sanity?
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