Updated PS2 port (markdown)

aap 2020-12-20 17:59:31 +01:00
parent 4143485ec0
commit 53f803dabe

@ -6,6 +6,7 @@ Here is what would have to be done for the whole thing:
- probably use original 3.1 or 3.5 RW for PS2 (librw would need a lot of work)
- modify RW like R* did (RpGeometry allocation, skyFread, what else?)
- CDma, anim update in SPR
- CTimer
- CFileMgr and bits of CStreaming
- VU0 code for some math functions
- probably a bunch of debugging stuff for sanity?