1
0
mirror of https://github.com/RPCS3/llvm-mirror.git synced 2024-11-01 08:23:21 +01:00
llvm-mirror/lib/CodeGen/DFAPacketizer.cpp

99 lines
4.0 KiB
C++
Raw Normal View History

//=- llvm/CodeGen/DFAPacketizer.cpp - DFA Packetizer for VLIW -*- C++ -*-=====//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
// This class implements a deterministic finite automaton (DFA) based
// packetizing mechanism for VLIW architectures. It provides APIs to
// determine whether there exists a legal mapping of instructions to
// functional unit assignments in a packet. The DFA is auto-generated from
// the target's Schedule.td file.
//
// A DFA consists of 3 major elements: states, inputs, and transitions. For
// the packetizing mechanism, the input is the set of instruction classes for
// a target. The state models all possible combinations of functional unit
// consumption for a given set of instructions in a packet. A transition
// models the addition of an instruction to a packet. In the DFA constructed
// by this class, if an instruction can be added to a packet, then a valid
// transition exists from the corresponding state. Invalid transitions
// indicate that the instruction cannot be added to the current packet.
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/DFAPacketizer.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/MC/MCInstrItineraries.h"
using namespace llvm;
DFAPacketizer::DFAPacketizer(const InstrItineraryData *I, const int (*SIT)[2],
const unsigned *SET):
InstrItins(I), CurrentState(0), DFAStateInputTable(SIT),
DFAStateEntryTable(SET) {}
//
// ReadTable - Read the DFA transition table and update CachedTable.
//
// Format of the transition tables:
// DFAStateInputTable[][2] = pairs of <Input, Transition> for all valid
// transitions
// DFAStateEntryTable[i] = Index of the first entry in DFAStateInputTable
// for the ith state
//
void DFAPacketizer::ReadTable(unsigned int state) {
unsigned ThisState = DFAStateEntryTable[state];
unsigned NextStateInTable = DFAStateEntryTable[state+1];
// Early exit in case CachedTable has already contains this
// state's transitions.
if (CachedTable.count(UnsignPair(state,
DFAStateInputTable[ThisState][0])))
return;
for (unsigned i = ThisState; i < NextStateInTable; i++)
CachedTable[UnsignPair(state, DFAStateInputTable[i][0])] =
DFAStateInputTable[i][1];
}
// canReserveResources - Check if the resources occupied by a MCInstrDesc
// are available in the current state.
bool DFAPacketizer::canReserveResources(const llvm::MCInstrDesc *MID) {
unsigned InsnClass = MID->getSchedClass();
const llvm::InstrStage *IS = InstrItins->beginStage(InsnClass);
unsigned FuncUnits = IS->getUnits();
UnsignPair StateTrans = UnsignPair(CurrentState, FuncUnits);
ReadTable(CurrentState);
return (CachedTable.count(StateTrans) != 0);
}
// reserveResources - Reserve the resources occupied by a MCInstrDesc and
// change the current state to reflect that change.
void DFAPacketizer::reserveResources(const llvm::MCInstrDesc *MID) {
unsigned InsnClass = MID->getSchedClass();
const llvm::InstrStage *IS = InstrItins->beginStage(InsnClass);
unsigned FuncUnits = IS->getUnits();
UnsignPair StateTrans = UnsignPair(CurrentState, FuncUnits);
ReadTable(CurrentState);
assert(CachedTable.count(StateTrans) != 0);
CurrentState = CachedTable[StateTrans];
}
// canReserveResources - Check if the resources occupied by a machine
// instruction are available in the current state.
bool DFAPacketizer::canReserveResources(llvm::MachineInstr *MI) {
const llvm::MCInstrDesc &MID = MI->getDesc();
return canReserveResources(&MID);
}
// reserveResources - Reserve the resources occupied by a machine
// instruction and change the current state to reflect that change.
void DFAPacketizer::reserveResources(llvm::MachineInstr *MI) {
const llvm::MCInstrDesc &MID = MI->getDesc();
reserveResources(&MID);
}