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//===-- ObjectCache.h - Class definition for the ObjectCache ----*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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2013-08-21 00:52:02 +02:00
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#ifndef LLVM_EXECUTIONENGINE_OBJECTCACHE_H
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#define LLVM_EXECUTIONENGINE_OBJECTCACHE_H
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#include "llvm/Support/MemoryBuffer.h"
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#include <memory>
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namespace llvm {
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class Module;
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/// This is the base ObjectCache type which can be provided to an
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/// ExecutionEngine for the purpose of avoiding compilation for Modules that
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/// have already been compiled and an object file is available.
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class ObjectCache {
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virtual void anchor();
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public:
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ObjectCache() = default;
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virtual ~ObjectCache() = default;
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/// notifyObjectCompiled - Provides a pointer to compiled code for Module M.
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virtual void notifyObjectCompiled(const Module *M, MemoryBufferRef Obj) = 0;
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2014-08-13 20:49:01 +02:00
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/// Returns a pointer to a newly allocated MemoryBuffer that contains the
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/// object which corresponds with Module M, or 0 if an object is not
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/// available.
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virtual std::unique_ptr<MemoryBuffer> getObject(const Module* M) = 0;
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};
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} // end namespace llvm
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#endif // LLVM_EXECUTIONENGINE_OBJECTCACHE_H
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