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llvm-mirror/lib/Analysis/CallGraph.cpp

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//===- CallGraph.cpp - Build a Module's call graph ------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "llvm/Analysis/CallGraph.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/Config/llvm-config.h"
#include "llvm/IR/AbstractCallSite.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/Intrinsics.h"
#include "llvm/IR/Module.h"
#include "llvm/IR/PassManager.h"
#include "llvm/InitializePasses.h"
#include "llvm/Pass.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include <algorithm>
#include <cassert>
using namespace llvm;
//===----------------------------------------------------------------------===//
// Implementations of the CallGraph class methods.
//
CallGraph::CallGraph(Module &M)
: M(M), ExternalCallingNode(getOrInsertFunction(nullptr)),
CallsExternalNode(std::make_unique<CallGraphNode>(this, nullptr)) {
// Add every interesting function to the call graph.
for (Function &F : M)
if (!isDbgInfoIntrinsic(F.getIntrinsicID()))
addToCallGraph(&F);
}
CallGraph::CallGraph(CallGraph &&Arg)
: M(Arg.M), FunctionMap(std::move(Arg.FunctionMap)),
ExternalCallingNode(Arg.ExternalCallingNode),
CallsExternalNode(std::move(Arg.CallsExternalNode)) {
Arg.FunctionMap.clear();
Arg.ExternalCallingNode = nullptr;
// Update parent CG for all call graph's nodes.
CallsExternalNode->CG = this;
for (auto &P : FunctionMap)
P.second->CG = this;
}
CallGraph::~CallGraph() {
// CallsExternalNode is not in the function map, delete it explicitly.
if (CallsExternalNode)
CallsExternalNode->allReferencesDropped();
// Reset all node's use counts to zero before deleting them to prevent an
// assertion from firing.
#ifndef NDEBUG
for (auto &I : FunctionMap)
I.second->allReferencesDropped();
#endif
}
bool CallGraph::invalidate(Module &, const PreservedAnalyses &PA,
ModuleAnalysisManager::Invalidator &) {
// Check whether the analysis, all analyses on functions, or the function's
// CFG have been preserved.
auto PAC = PA.getChecker<CallGraphAnalysis>();
return !(PAC.preserved() || PAC.preservedSet<AllAnalysesOn<Module>>() ||
PAC.preservedSet<CFGAnalyses>());
}
void CallGraph::addToCallGraph(Function *F) {
CallGraphNode *Node = getOrInsertFunction(F);
// If this function has external linkage or has its address taken and
// it is not a callback, then anything could call it.
if (!F->hasLocalLinkage() ||
F->hasAddressTaken(nullptr, /*IgnoreCallbackUses=*/true,
/* IgnoreAssumeLikeCalls */ true,
/* IgnoreLLVMUsed */ false))
ExternalCallingNode->addCalledFunction(nullptr, Node);
populateCallGraphNode(Node);
}
void CallGraph::populateCallGraphNode(CallGraphNode *Node) {
Function *F = Node->getFunction();
// If this function is not defined in this translation unit, it could call
// anything.
if (F->isDeclaration() && !F->isIntrinsic())
Node->addCalledFunction(nullptr, CallsExternalNode.get());
// Look for calls by this function.
for (BasicBlock &BB : *F)
for (Instruction &I : BB) {
if (auto *Call = dyn_cast<CallBase>(&I)) {
const Function *Callee = Call->getCalledFunction();
if (!Callee || !Intrinsic::isLeaf(Callee->getIntrinsicID()))
// Indirect calls of intrinsics are not allowed so no need to check.
// We can be more precise here by using TargetArg returned by
// Intrinsic::isLeaf.
Node->addCalledFunction(Call, CallsExternalNode.get());
else if (!Callee->isIntrinsic())
Node->addCalledFunction(Call, getOrInsertFunction(Callee));
// Add reference to callback functions.
forEachCallbackFunction(*Call, [=](Function *CB) {
Node->addCalledFunction(nullptr, getOrInsertFunction(CB));
});
}
}
}
void CallGraph::print(raw_ostream &OS) const {
// Print in a deterministic order by sorting CallGraphNodes by name. We do
// this here to avoid slowing down the non-printing fast path.
SmallVector<CallGraphNode *, 16> Nodes;
Nodes.reserve(FunctionMap.size());
for (const auto &I : *this)
Nodes.push_back(I.second.get());
llvm::sort(Nodes, [](CallGraphNode *LHS, CallGraphNode *RHS) {
if (Function *LF = LHS->getFunction())
if (Function *RF = RHS->getFunction())
return LF->getName() < RF->getName();
return RHS->getFunction() != nullptr;
});
for (CallGraphNode *CN : Nodes)
CN->print(OS);
}
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
LLVM_DUMP_METHOD void CallGraph::dump() const { print(dbgs()); }
#endif
void CallGraph::ReplaceExternalCallEdge(CallGraphNode *Old,
CallGraphNode *New) {
for (auto &CR : ExternalCallingNode->CalledFunctions)
if (CR.second == Old) {
CR.second->DropRef();
CR.second = New;
CR.second->AddRef();
}
}
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// removeFunctionFromModule - Unlink the function from this module, returning
// it. Because this removes the function from the module, the call graph node
// is destroyed. This is only valid if the function does not call any other
// functions (ie, there are no edges in it's CGN). The easiest way to do this
// is to dropAllReferences before calling this.
//
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Function *CallGraph::removeFunctionFromModule(CallGraphNode *CGN) {
assert(CGN->empty() && "Cannot remove function from call "
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"graph if it references other functions!");
Function *F = CGN->getFunction(); // Get the function for the call graph node
FunctionMap.erase(F); // Remove the call graph node from the map
M.getFunctionList().remove(F);
return F;
}
// getOrInsertFunction - This method is identical to calling operator[], but
// it will insert a new CallGraphNode for the specified function if one does
// not already exist.
CallGraphNode *CallGraph::getOrInsertFunction(const Function *F) {
auto &CGN = FunctionMap[F];
if (CGN)
return CGN.get();
assert((!F || F->getParent() == &M) && "Function not in current module!");
CGN = std::make_unique<CallGraphNode>(this, const_cast<Function *>(F));
return CGN.get();
}
//===----------------------------------------------------------------------===//
// Implementations of the CallGraphNode class methods.
//
void CallGraphNode::print(raw_ostream &OS) const {
if (Function *F = getFunction())
OS << "Call graph node for function: '" << F->getName() << "'";
else
OS << "Call graph node <<null function>>";
OS << "<<" << this << ">> #uses=" << getNumReferences() << '\n';
for (const auto &I : *this) {
OS << " CS<" << I.first << "> calls ";
if (Function *FI = I.second->getFunction())
OS << "function '" << FI->getName() <<"'\n";
else
OS << "external node\n";
}
OS << '\n';
}
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
LLVM_DUMP_METHOD void CallGraphNode::dump() const { print(dbgs()); }
#endif
/// removeCallEdgeFor - This method removes the edge in the node for the
/// specified call site. Note that this method takes linear time, so it
/// should be used sparingly.
void CallGraphNode::removeCallEdgeFor(CallBase &Call) {
Step #1 to giving Callgraph some sane invariants. The problems with callgraph stem from the fact that we have two types of passes that need to update it: 1. callgraphscc and module passes that are explicitly aware of it 2. Functionpasses (and loop passes etc) that are interlaced with CGSCC passes by the CGSCC Passmgr. In the case of #1, we can reasonably expect the passes to update the call graph just like any analysis. However, functionpasses are not and generally should not be CG aware. This has caused us no end of problems, so this takes a new approach. Logically, the CGSCC Pass manager can rescan every function after it runs a function pass over it to see if the functionpass made any updates to the IR that affect the callgraph. This allows it to catch new calls introduced by the functionpass. In practice, doing this would be slow. This implementation keeps track of whether or not the current scc is dirtied by a function pass, and, if so, delays updating the callgraph until it is actually needed again. This was we avoid extraneous rescans, but we still have good invariants when the callgraph is needed. Step #2 of the "give Callgraph some sane invariants" is to change CallGraphNode to use a CallBackVH for the callsite entry of the CallGraphNode. This way we can immediately remove entries from the callgraph when a FunctionPass is active instead of having dangling pointers. The current pass tries to tolerate these dangling pointers, but it is just an evil hack. This is related to PR3601/4835/4029. This also reverts r80541, a hack working around the sad lack of invariants. llvm-svn: 80566
2009-08-31 09:23:46 +02:00
for (CalledFunctionsVector::iterator I = CalledFunctions.begin(); ; ++I) {
assert(I != CalledFunctions.end() && "Cannot find callsite to remove!");
if (I->first && *I->first == &Call) {
Step #1 to giving Callgraph some sane invariants. The problems with callgraph stem from the fact that we have two types of passes that need to update it: 1. callgraphscc and module passes that are explicitly aware of it 2. Functionpasses (and loop passes etc) that are interlaced with CGSCC passes by the CGSCC Passmgr. In the case of #1, we can reasonably expect the passes to update the call graph just like any analysis. However, functionpasses are not and generally should not be CG aware. This has caused us no end of problems, so this takes a new approach. Logically, the CGSCC Pass manager can rescan every function after it runs a function pass over it to see if the functionpass made any updates to the IR that affect the callgraph. This allows it to catch new calls introduced by the functionpass. In practice, doing this would be slow. This implementation keeps track of whether or not the current scc is dirtied by a function pass, and, if so, delays updating the callgraph until it is actually needed again. This was we avoid extraneous rescans, but we still have good invariants when the callgraph is needed. Step #2 of the "give Callgraph some sane invariants" is to change CallGraphNode to use a CallBackVH for the callsite entry of the CallGraphNode. This way we can immediately remove entries from the callgraph when a FunctionPass is active instead of having dangling pointers. The current pass tries to tolerate these dangling pointers, but it is just an evil hack. This is related to PR3601/4835/4029. This also reverts r80541, a hack working around the sad lack of invariants. llvm-svn: 80566
2009-08-31 09:23:46 +02:00
I->second->DropRef();
*I = CalledFunctions.back();
CalledFunctions.pop_back();
// Remove all references to callback functions if there are any.
forEachCallbackFunction(Call, [=](Function *CB) {
removeOneAbstractEdgeTo(CG->getOrInsertFunction(CB));
});
Step #1 to giving Callgraph some sane invariants. The problems with callgraph stem from the fact that we have two types of passes that need to update it: 1. callgraphscc and module passes that are explicitly aware of it 2. Functionpasses (and loop passes etc) that are interlaced with CGSCC passes by the CGSCC Passmgr. In the case of #1, we can reasonably expect the passes to update the call graph just like any analysis. However, functionpasses are not and generally should not be CG aware. This has caused us no end of problems, so this takes a new approach. Logically, the CGSCC Pass manager can rescan every function after it runs a function pass over it to see if the functionpass made any updates to the IR that affect the callgraph. This allows it to catch new calls introduced by the functionpass. In practice, doing this would be slow. This implementation keeps track of whether or not the current scc is dirtied by a function pass, and, if so, delays updating the callgraph until it is actually needed again. This was we avoid extraneous rescans, but we still have good invariants when the callgraph is needed. Step #2 of the "give Callgraph some sane invariants" is to change CallGraphNode to use a CallBackVH for the callsite entry of the CallGraphNode. This way we can immediately remove entries from the callgraph when a FunctionPass is active instead of having dangling pointers. The current pass tries to tolerate these dangling pointers, but it is just an evil hack. This is related to PR3601/4835/4029. This also reverts r80541, a hack working around the sad lack of invariants. llvm-svn: 80566
2009-08-31 09:23:46 +02:00
return;
}
}
}
// removeAnyCallEdgeTo - This method removes any call edges from this node to
// the specified callee function. This takes more time to execute than
// removeCallEdgeTo, so it should not be used unless necessary.
void CallGraphNode::removeAnyCallEdgeTo(CallGraphNode *Callee) {
for (unsigned i = 0, e = CalledFunctions.size(); i != e; ++i)
if (CalledFunctions[i].second == Callee) {
Callee->DropRef();
CalledFunctions[i] = CalledFunctions.back();
CalledFunctions.pop_back();
--i; --e;
}
}
/// removeOneAbstractEdgeTo - Remove one edge associated with a null callsite
/// from this node to the specified callee function.
void CallGraphNode::removeOneAbstractEdgeTo(CallGraphNode *Callee) {
for (CalledFunctionsVector::iterator I = CalledFunctions.begin(); ; ++I) {
assert(I != CalledFunctions.end() && "Cannot find callee to remove!");
CallRecord &CR = *I;
if (CR.second == Callee && !CR.first) {
Callee->DropRef();
*I = CalledFunctions.back();
CalledFunctions.pop_back();
return;
}
}
}
/// replaceCallEdge - This method replaces the edge in the node for the
/// specified call site with a new one. Note that this method takes linear
/// time, so it should be used sparingly.
void CallGraphNode::replaceCallEdge(CallBase &Call, CallBase &NewCall,
CallGraphNode *NewNode) {
for (CalledFunctionsVector::iterator I = CalledFunctions.begin(); ; ++I) {
assert(I != CalledFunctions.end() && "Cannot find callsite to remove!");
if (I->first && *I->first == &Call) {
I->second->DropRef();
I->first = &NewCall;
I->second = NewNode;
NewNode->AddRef();
// Refresh callback references. Do not resize CalledFunctions if the
// number of callbacks is the same for new and old call sites.
SmallVector<CallGraphNode *, 4u> OldCBs;
SmallVector<CallGraphNode *, 4u> NewCBs;
forEachCallbackFunction(Call, [this, &OldCBs](Function *CB) {
OldCBs.push_back(CG->getOrInsertFunction(CB));
});
forEachCallbackFunction(NewCall, [this, &NewCBs](Function *CB) {
NewCBs.push_back(CG->getOrInsertFunction(CB));
});
if (OldCBs.size() == NewCBs.size()) {
for (unsigned N = 0; N < OldCBs.size(); ++N) {
CallGraphNode *OldNode = OldCBs[N];
CallGraphNode *NewNode = NewCBs[N];
for (auto J = CalledFunctions.begin();; ++J) {
assert(J != CalledFunctions.end() &&
"Cannot find callsite to update!");
if (!J->first && J->second == OldNode) {
J->second = NewNode;
OldNode->DropRef();
NewNode->AddRef();
break;
}
}
}
} else {
for (auto *CGN : OldCBs)
removeOneAbstractEdgeTo(CGN);
for (auto *CGN : NewCBs)
addCalledFunction(nullptr, CGN);
}
return;
}
}
}
// Provide an explicit template instantiation for the static ID.
[PM] Change the static object whose address is used to uniquely identify analyses to have a common type which is enforced rather than using a char object and a `void *` type when used as an identifier. This has a number of advantages. First, it at least helps some of the confusion raised in Justin Lebar's code review of why `void *` was being used everywhere by having a stronger type that connects to documentation about this. However, perhaps more importantly, it addresses a serious issue where the alignment of these pointer-like identifiers was unknown. This made it hard to use them in pointer-like data structures. We were already dodging this in dangerous ways to create the "all analyses" entry. In a subsequent patch I attempted to use these with TinyPtrVector and things fell apart in a very bad way. And it isn't just a compile time or type system issue. Worse than that, the actual alignment of these pointer-like opaque identifiers wasn't guaranteed to be a useful alignment as they were just characters. This change introduces a type to use as the "key" object whose address forms the opaque identifier. This both forces the objects to have proper alignment, and provides type checking that we get it right everywhere. It also makes the types somewhat less mysterious than `void *`. We could go one step further and introduce a truly opaque pointer-like type to return from the `ID()` static function rather than returning `AnalysisKey *`, but that didn't seem to be a clear win so this is just the initial change to get to a reliably typed and aligned object serving is a key for all the analyses. Thanks to Richard Smith and Justin Lebar for helping pick plausible names and avoid making this refactoring many times. =] And thanks to Sean for the super fast review! While here, I've tried to move away from the "PassID" nomenclature entirely as it wasn't really helping and is overloaded with old pass manager constructs. Now we have IDs for analyses, and key objects whose address can be used as IDs. Where possible and clear I've shortened this to just "ID". In a few places I kept "AnalysisID" to make it clear what was being identified. Differential Revision: https://reviews.llvm.org/D27031 llvm-svn: 287783
2016-11-23 18:53:26 +01:00
AnalysisKey CallGraphAnalysis::Key;
PreservedAnalyses CallGraphPrinterPass::run(Module &M,
ModuleAnalysisManager &AM) {
AM.getResult<CallGraphAnalysis>(M).print(OS);
return PreservedAnalyses::all();
}
//===----------------------------------------------------------------------===//
// Out-of-line definitions of CallGraphAnalysis class members.
//
//===----------------------------------------------------------------------===//
// Implementations of the CallGraphWrapperPass class methods.
//
CallGraphWrapperPass::CallGraphWrapperPass() : ModulePass(ID) {
initializeCallGraphWrapperPassPass(*PassRegistry::getPassRegistry());
}
CallGraphWrapperPass::~CallGraphWrapperPass() = default;
void CallGraphWrapperPass::getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
}
bool CallGraphWrapperPass::runOnModule(Module &M) {
// All the real work is done in the constructor for the CallGraph.
G.reset(new CallGraph(M));
return false;
}
INITIALIZE_PASS(CallGraphWrapperPass, "basiccg", "CallGraph Construction",
false, true)
char CallGraphWrapperPass::ID = 0;
void CallGraphWrapperPass::releaseMemory() { G.reset(); }
void CallGraphWrapperPass::print(raw_ostream &OS, const Module *) const {
if (!G) {
OS << "No call graph has been built!\n";
return;
}
// Just delegate.
G->print(OS);
}
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
LLVM_DUMP_METHOD
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void CallGraphWrapperPass::dump() const { print(dbgs(), nullptr); }
#endif
namespace {
struct CallGraphPrinterLegacyPass : public ModulePass {
static char ID; // Pass ID, replacement for typeid
CallGraphPrinterLegacyPass() : ModulePass(ID) {
initializeCallGraphPrinterLegacyPassPass(*PassRegistry::getPassRegistry());
}
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.setPreservesAll();
AU.addRequiredTransitive<CallGraphWrapperPass>();
}
bool runOnModule(Module &M) override {
getAnalysis<CallGraphWrapperPass>().print(errs(), &M);
return false;
}
};
} // end anonymous namespace
char CallGraphPrinterLegacyPass::ID = 0;
INITIALIZE_PASS_BEGIN(CallGraphPrinterLegacyPass, "print-callgraph",
"Print a call graph", true, true)
INITIALIZE_PASS_DEPENDENCY(CallGraphWrapperPass)
INITIALIZE_PASS_END(CallGraphPrinterLegacyPass, "print-callgraph",
"Print a call graph", true, true)