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llvm-mirror/include/llvm/CodeGen/MachineInstrBuilder.h

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//===-- CodeGen/MachineInstBuilder.h - Simplify creation of MIs -*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file exposes a function named BuildMI, which is useful for dramatically
// simplifying how MachineInstr's are created. It allows use of code like this:
//
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// M = BuildMI(X86::ADDrr8, 2).addReg(argVal1).addReg(argVal2);
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINEINSTRBUILDER_H
#define LLVM_CODEGEN_MACHINEINSTRBUILDER_H
#include "llvm/CodeGen/MachineBasicBlock.h"
namespace llvm {
class MachineInstrBuilder {
MachineInstr *MI;
public:
MachineInstrBuilder(MachineInstr *mi) : MI(mi) {}
/// Allow automatic conversion to the machine instruction we are working on.
///
operator MachineInstr*() const { return MI; }
operator MachineBasicBlock::iterator() const { return MI; }
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/// addReg - Add a new virtual register operand...
///
const MachineInstrBuilder &addReg(int RegNo, bool isDef = false) const {
MI->addRegOperand(RegNo, isDef);
return *this;
}
/// addImm - Add a new immediate operand.
///
const MachineInstrBuilder &addImm(int64_t Val) const {
MI->addImmOperand(Val);
return *this;
}
const MachineInstrBuilder &addMBB(MachineBasicBlock *MBB) const {
MI->addMachineBasicBlockOperand(MBB);
return *this;
}
const MachineInstrBuilder &addFrameIndex(unsigned Idx) const {
MI->addFrameIndexOperand(Idx);
return *this;
}
const MachineInstrBuilder &addConstantPoolIndex(unsigned Idx,
int Offset = 0) const {
MI->addConstantPoolIndexOperand(Idx, Offset);
return *this;
}
const MachineInstrBuilder &addJumpTableIndex(unsigned Idx) const {
MI->addJumpTableIndexOperand(Idx);
return *this;
}
const MachineInstrBuilder &addGlobalAddress(GlobalValue *GV,
int Offset = 0) const {
MI->addGlobalAddressOperand(GV, Offset);
return *this;
}
const MachineInstrBuilder &addExternalSymbol(const char *FnName) const{
MI->addExternalSymbolOperand(FnName);
return *this;
}
};
/// BuildMI - Builder interface. Specify how to create the initial instruction
/// itself. NumOperands is the number of operands to the machine instruction to
/// allow for memory efficient representation of machine instructions.
///
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inline MachineInstrBuilder BuildMI(int Opcode, unsigned NumOperands) {
return MachineInstrBuilder(new MachineInstr(Opcode, NumOperands));
}
/// BuildMI - This version of the builder sets up the first operand as a
/// destination virtual register. NumOperands is the number of additional add*
/// calls that are expected, not including the destination register.
///
inline MachineInstrBuilder
BuildMI(int Opcode, unsigned NumOperands, unsigned DestReg) {
return MachineInstrBuilder(new MachineInstr(Opcode, NumOperands+1))
.addReg(DestReg, true);
}
/// BuildMI - This version of the builder inserts the newly-built
/// instruction before the given position in the given MachineBasicBlock, and
/// sets up the first operand as a destination virtual register.
/// NumOperands is the number of additional add* calls that are expected,
/// not including the destination register.
///
inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
MachineBasicBlock::iterator I,
int Opcode, unsigned NumOperands,
unsigned DestReg) {
MachineInstr *MI = new MachineInstr(Opcode, NumOperands+1);
BB.insert(I, MI);
return MachineInstrBuilder(MI).addReg(DestReg, true);
}
/// BuildMI - This version of the builder inserts the newly-built
/// instruction before the given position in the given MachineBasicBlock, and
/// does NOT take a destination register.
///
inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
MachineBasicBlock::iterator I,
int Opcode, unsigned NumOperands) {
MachineInstr *MI = new MachineInstr(Opcode, NumOperands);
BB.insert(I, MI);
return MachineInstrBuilder(MI);
}
/// BuildMI - This version of the builder inserts the newly-built
/// instruction at the end of the given MachineBasicBlock, and does NOT take a
/// destination register.
///
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inline MachineInstrBuilder BuildMI(MachineBasicBlock *BB, int Opcode,
unsigned NumOperands) {
return BuildMI(*BB, BB->end(), Opcode, NumOperands);
}
/// BuildMI - This version of the builder inserts the newly-built
/// instruction at the end of the given MachineBasicBlock, and sets up the first
/// operand as a destination virtual register. NumOperands is the number of
/// additional add* calls that are expected, not including the destination
/// register.
///
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inline MachineInstrBuilder BuildMI(MachineBasicBlock *BB, int Opcode,
unsigned NumOperands, unsigned DestReg) {
return BuildMI(*BB, BB->end(), Opcode, NumOperands, DestReg);
}
} // End llvm namespace
#endif