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Use a MachineConstantPoolEntry struct instead of a pair to hold
constant pool entries. llvm-svn: 26075
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837a816470
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@ -30,10 +30,20 @@ namespace llvm {
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class Constant;
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/// MachineConstantPoolEntry - One entry in the constant pool.
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///
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struct MachineConstantPoolEntry {
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/// Val - The constant itself.
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Constant *Val;
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/// Alignment - The alignment of the constant.
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unsigned Alignment;
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MachineConstantPoolEntry(Constant *V, unsigned A) : Val(V), Alignment(A) {}
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};
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class MachineConstantPool {
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std::vector<std::pair<Constant*,unsigned> > Constants;
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std::vector<MachineConstantPoolEntry> Constants;
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public:
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/// getConstantPoolIndex - Create a new entry in the constant pool or return
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/// an existing one. User must specify an alignment in bytes for the object.
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///
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@ -44,9 +54,9 @@ public:
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//
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// FIXME, this could be made much more efficient for large constant pools.
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for (unsigned i = 0, e = Constants.size(); i != e; ++i)
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if (Constants[i].first == C && Constants[i].second >= Alignment)
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if (Constants[i].Val == C && Constants[i].Alignment >= Alignment)
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return i;
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Constants.push_back(std::make_pair(C, Alignment));
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Constants.push_back(MachineConstantPoolEntry(C, Alignment));
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return Constants.size()-1;
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}
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@ -54,7 +64,7 @@ public:
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///
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bool isEmpty() const { return Constants.empty(); }
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const std::vector<std::pair<Constant*,unsigned> > &getConstants() const {
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const std::vector<MachineConstantPoolEntry> &getConstants() const {
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return Constants;
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}
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