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[VE] Clean canRealignStack implementation

Old canRealignStack calls TRI::canRealignStack and hasReservedCallFrame.
But, this hasReservedCallFrame return true whenever for VE since VE
allocates call frame all the time.  It means this canRealignStack is
identical to TRI::canRealignStack.  This patch removes VE's
canRealignStack and let caller call TRI::canRealignStack directly.

Reviewed By: simoll

Differential Revision: https://reviews.llvm.org/D91929
This commit is contained in:
Kazushi (Jam) Marukawa 2020-11-22 19:36:52 +09:00
parent 79162fb8e4
commit 2e32cdcd1f
2 changed files with 0 additions and 25 deletions

View File

@ -174,26 +174,3 @@ void VERegisterInfo::eliminateFrameIndex(MachineBasicBlock::iterator II,
Register VERegisterInfo::getFrameRegister(const MachineFunction &MF) const {
return VE::SX9;
}
// VE has no architectural need for stack realignment support,
// except that LLVM unfortunately currently implements overaligned
// stack objects by depending upon stack realignment support.
// If that ever changes, this can probably be deleted.
bool VERegisterInfo::canRealignStack(const MachineFunction &MF) const {
if (!TargetRegisterInfo::canRealignStack(MF))
return false;
// VE always has a fixed frame pointer register, so don't need to
// worry about needing to reserve it. [even if we don't have a frame
// pointer for our frame, it still cannot be used for other things,
// or register window traps will be SADNESS.]
// If there's a reserved call frame, we can use VE to access locals.
if (getFrameLowering(MF)->hasReservedCallFrame(MF))
return true;
// Otherwise, we'd need a base pointer, but those aren't implemented
// for VE at the moment.
return false;
}

View File

@ -40,8 +40,6 @@ public:
RegScavenger *RS = nullptr) const override;
Register getFrameRegister(const MachineFunction &MF) const override;
bool canRealignStack(const MachineFunction &MF) const override;
};
} // namespace llvm