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This change makes two big adjustments.

* Be a lot more accurate about what the effects will be when inlining a call
   to a function when an argument is an alloca.
 * Dramatically reduce the penalty for inlining a call in a large function.
   This heuristic made it almost impossible to inline a function into a large
   function, no matter how small the callee is.

llvm-svn: 12363
This commit is contained in:
Chris Lattner 2004-03-13 23:15:45 +00:00
parent 8d45aeaff1
commit 763b6c41d4

View File

@ -14,11 +14,20 @@
#include "Inliner.h"
#include "llvm/Instructions.h"
#include "llvm/Function.h"
#include "llvm/Type.h"
#include "llvm/Support/CallSite.h"
#include "llvm/Transforms/IPO.h"
using namespace llvm;
namespace {
struct ArgInfo {
unsigned ConstantWeight;
unsigned AllocaWeight;
ArgInfo(unsigned CWeight, unsigned AWeight)
: ConstantWeight(CWeight), AllocaWeight(AWeight) {}
};
// FunctionInfo - For each function, calculate the size of it in blocks and
// instructions.
struct FunctionInfo {
@ -26,11 +35,11 @@ namespace {
// used to estimate the code size cost of inlining it.
unsigned NumInsts, NumBlocks;
// ConstantArgumentWeights - Each formal argument of the function is
// inspected to see if it is used in any contexts where making it a constant
// ArgumentWeights - Each formal argument of the function is inspected to
// see if it is used in any contexts where making it a constant or alloca
// would reduce the code size. If so, we add some value to the argument
// entry here.
std::vector<unsigned> ConstantArgumentWeights;
std::vector<ArgInfo> ArgumentWeights;
FunctionInfo() : NumInsts(0), NumBlocks(0) {}
};
@ -88,6 +97,33 @@ static unsigned CountCodeReductionForConstant(Value *V) {
return Reduction;
}
// CountCodeReductionForAlloca - Figure out an approximation of how much smaller
// the function will be if it is inlined into a context where an argument
// becomes an alloca.
//
static unsigned CountCodeReductionForAlloca(Value *V) {
if (!isa<PointerType>(V->getType())) return 0; // Not a pointer
unsigned Reduction = 0;
for (Value::use_iterator UI = V->use_begin(), E = V->use_end(); UI != E;++UI){
Instruction *I = cast<Instruction>(*UI);
if (isa<LoadInst>(I) || isa<StoreInst>(I))
Reduction += 10;
else if (GetElementPtrInst *GEP = dyn_cast<GetElementPtrInst>(I)) {
// If the GEP has variable indices, we won't be able to do much with it.
for (Instruction::op_iterator I = GEP->op_begin()+1, E = GEP->op_end();
I != E; ++I)
if (!isa<Constant>(*I)) return 0;
Reduction += CountCodeReductionForAlloca(GEP)+15;
} else {
// If there is some other strange instruction, we're not going to be able
// to do much if we inline this.
return 0;
}
}
return Reduction;
}
// getInlineCost - The heuristic used to determine if we should inline the
// function call or not.
//
@ -131,11 +167,12 @@ int SimpleInliner::getInlineCost(CallSite CS) {
// Check out all of the arguments to the function, figuring out how much
// code can be eliminated if one of the arguments is a constant.
std::vector<unsigned> &ArgWeights = CalleeFI.ConstantArgumentWeights;
std::vector<ArgInfo> &ArgWeights = CalleeFI.ArgumentWeights;
for (Function::aiterator I = Callee->abegin(), E = Callee->aend();
I != E; ++I)
ArgWeights.push_back(CountCodeReductionForConstant(I));
ArgWeights.push_back(ArgInfo(CountCodeReductionForConstant(I),
CountCodeReductionForAlloca(I)));
}
@ -161,15 +198,16 @@ int SimpleInliner::getInlineCost(CallSite CS) {
// significant future optimization possibilities (like scalar promotion, and
// scalarization), so encourage the inlining of the function.
//
else if (isa<AllocaInst>(I))
InlineCost -= 60;
else if (AllocaInst *AI = dyn_cast<AllocaInst>(I)) {
if (ArgNo < CalleeFI.ArgumentWeights.size())
InlineCost -= CalleeFI.ArgumentWeights[ArgNo].AllocaWeight;
// If this is a constant being passed into the function, use the argument
// weights calculated for the callee to determine how much will be folded
// away with this information.
else if (isa<Constant>(I) || isa<GlobalVariable>(I)) {
if (ArgNo < CalleeFI.ConstantArgumentWeights.size())
InlineCost -= CalleeFI.ConstantArgumentWeights[ArgNo];
} else if (isa<Constant>(I) || isa<GlobalVariable>(I)) {
if (ArgNo < CalleeFI.ArgumentWeights.size())
InlineCost -= CalleeFI.ArgumentWeights[ArgNo].ConstantWeight;
}
}
@ -178,7 +216,7 @@ int SimpleInliner::getInlineCost(CallSite CS) {
// Don't inline into something too big, which would make it bigger. Here, we
// count each basic block as a single unit.
InlineCost += Caller->size()*2;
InlineCost += Caller->size()/20;
// Look at the size of the callee. Each basic block counts as 20 units, and