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This change makes two big adjustments.
* Be a lot more accurate about what the effects will be when inlining a call to a function when an argument is an alloca. * Dramatically reduce the penalty for inlining a call in a large function. This heuristic made it almost impossible to inline a function into a large function, no matter how small the callee is. llvm-svn: 12363
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@ -14,11 +14,20 @@
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#include "Inliner.h"
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#include "llvm/Instructions.h"
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#include "llvm/Function.h"
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#include "llvm/Type.h"
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#include "llvm/Support/CallSite.h"
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#include "llvm/Transforms/IPO.h"
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using namespace llvm;
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namespace {
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struct ArgInfo {
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unsigned ConstantWeight;
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unsigned AllocaWeight;
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ArgInfo(unsigned CWeight, unsigned AWeight)
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: ConstantWeight(CWeight), AllocaWeight(AWeight) {}
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};
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// FunctionInfo - For each function, calculate the size of it in blocks and
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// instructions.
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struct FunctionInfo {
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@ -26,11 +35,11 @@ namespace {
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// used to estimate the code size cost of inlining it.
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unsigned NumInsts, NumBlocks;
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// ConstantArgumentWeights - Each formal argument of the function is
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// inspected to see if it is used in any contexts where making it a constant
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// ArgumentWeights - Each formal argument of the function is inspected to
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// see if it is used in any contexts where making it a constant or alloca
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// would reduce the code size. If so, we add some value to the argument
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// entry here.
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std::vector<unsigned> ConstantArgumentWeights;
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std::vector<ArgInfo> ArgumentWeights;
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FunctionInfo() : NumInsts(0), NumBlocks(0) {}
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};
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@ -88,6 +97,33 @@ static unsigned CountCodeReductionForConstant(Value *V) {
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return Reduction;
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}
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// CountCodeReductionForAlloca - Figure out an approximation of how much smaller
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// the function will be if it is inlined into a context where an argument
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// becomes an alloca.
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//
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static unsigned CountCodeReductionForAlloca(Value *V) {
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if (!isa<PointerType>(V->getType())) return 0; // Not a pointer
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unsigned Reduction = 0;
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for (Value::use_iterator UI = V->use_begin(), E = V->use_end(); UI != E;++UI){
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Instruction *I = cast<Instruction>(*UI);
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if (isa<LoadInst>(I) || isa<StoreInst>(I))
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Reduction += 10;
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else if (GetElementPtrInst *GEP = dyn_cast<GetElementPtrInst>(I)) {
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// If the GEP has variable indices, we won't be able to do much with it.
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for (Instruction::op_iterator I = GEP->op_begin()+1, E = GEP->op_end();
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I != E; ++I)
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if (!isa<Constant>(*I)) return 0;
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Reduction += CountCodeReductionForAlloca(GEP)+15;
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} else {
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// If there is some other strange instruction, we're not going to be able
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// to do much if we inline this.
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return 0;
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}
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}
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return Reduction;
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}
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// getInlineCost - The heuristic used to determine if we should inline the
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// function call or not.
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//
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@ -131,11 +167,12 @@ int SimpleInliner::getInlineCost(CallSite CS) {
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// Check out all of the arguments to the function, figuring out how much
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// code can be eliminated if one of the arguments is a constant.
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std::vector<unsigned> &ArgWeights = CalleeFI.ConstantArgumentWeights;
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std::vector<ArgInfo> &ArgWeights = CalleeFI.ArgumentWeights;
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for (Function::aiterator I = Callee->abegin(), E = Callee->aend();
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I != E; ++I)
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ArgWeights.push_back(CountCodeReductionForConstant(I));
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ArgWeights.push_back(ArgInfo(CountCodeReductionForConstant(I),
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CountCodeReductionForAlloca(I)));
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}
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@ -161,15 +198,16 @@ int SimpleInliner::getInlineCost(CallSite CS) {
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// significant future optimization possibilities (like scalar promotion, and
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// scalarization), so encourage the inlining of the function.
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//
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else if (isa<AllocaInst>(I))
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InlineCost -= 60;
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else if (AllocaInst *AI = dyn_cast<AllocaInst>(I)) {
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if (ArgNo < CalleeFI.ArgumentWeights.size())
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InlineCost -= CalleeFI.ArgumentWeights[ArgNo].AllocaWeight;
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// If this is a constant being passed into the function, use the argument
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// weights calculated for the callee to determine how much will be folded
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// away with this information.
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else if (isa<Constant>(I) || isa<GlobalVariable>(I)) {
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if (ArgNo < CalleeFI.ConstantArgumentWeights.size())
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InlineCost -= CalleeFI.ConstantArgumentWeights[ArgNo];
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} else if (isa<Constant>(I) || isa<GlobalVariable>(I)) {
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if (ArgNo < CalleeFI.ArgumentWeights.size())
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InlineCost -= CalleeFI.ArgumentWeights[ArgNo].ConstantWeight;
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}
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}
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@ -178,7 +216,7 @@ int SimpleInliner::getInlineCost(CallSite CS) {
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// Don't inline into something too big, which would make it bigger. Here, we
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// count each basic block as a single unit.
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InlineCost += Caller->size()*2;
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InlineCost += Caller->size()/20;
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// Look at the size of the callee. Each basic block counts as 20 units, and
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