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Delete trailing whitespace.

llvm-svn: 64694
This commit is contained in:
Dan Gohman 2009-02-16 23:14:14 +00:00
parent e06ea828a2
commit f23a24ce3d

View File

@ -302,14 +302,14 @@ unsigned TargetData::getAlignmentInfo(AlignTypeEnum AlignType,
BestMatchIdx = LargestInt;
} else {
assert(AlignType == VECTOR_ALIGN && "Unknown alignment type!");
// If we didn't find a vector size that is smaller or equal to this type,
// then we will end up scalarizing this to its element type. Just return
// the alignment of the element.
return getAlignment(cast<VectorType>(Ty)->getElementType(), ABIInfo);
}
}
}
// Since we got a "best match" index, just return it.
return ABIInfo ? Alignments[BestMatchIdx].ABIAlign
: Alignments[BestMatchIdx].PrefAlign;
@ -475,12 +475,12 @@ unsigned char TargetData::getAlignment(const Type *Ty, bool abi_or_pref) const {
: getPointerPrefAlignment());
case Type::ArrayTyID:
return getAlignment(cast<ArrayType>(Ty)->getElementType(), abi_or_pref);
case Type::StructTyID: {
// Packed structure types always have an ABI alignment of one.
if (cast<StructType>(Ty)->isPacked() && abi_or_pref)
return 1;
// Get the layout annotation... which is lazily created on demand.
const StructLayout *Layout = getStructLayout(cast<StructType>(Ty));
unsigned Align = getAlignmentInfo(AGGREGATE_ALIGN, 0, abi_or_pref, Ty);