This implements a solution for constant initializers suggested
by Vadim Girlin, where we store the data after the shader code
and then use the S_GETPC instruction to compute its address.
This saves use the trouble of creating a new buffer for constant data
and then having to pass the pointer to the kernel via user SGPRs or the
input buffer.
llvm-svn: 213530
I started trying to fix a small issue, but this code has seen a small fix too
many.
The old code was fairly convoluted. Some of the issues it had:
* It failed to check if a symbol difference was in the some section when
converting a relocation to pcrel.
* It failed to check if the relocation was already pcrel.
* The pcrel value computation was wrong in some cases (relocation-pc.s)
* It was missing quiet a few cases where it should not convert symbol
relocations to section relocations, leaving the backends to patch it up.
* It would not propagate the fact that it had changed a relocation to pcrel,
requiring a quiet nasty work around in ARM.
* It was missing comments.
llvm-svn: 205076
We used to generate the compact unwind encoding from the machine
instructions. However, this had the problem that if the user used `-save-temps'
or compiled their hand-written `.s' file (with CFI directives), we wouldn't
generate the compact unwind encoding.
Move the algorithm that generates the compact unwind encoding into the
MCAsmBackend. This way we can generate the encoding whether the code is from a
`.ll' or `.s' file.
<rdar://problem/13623355>
llvm-svn: 190290
Patch by: Christian König
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Christian König <deathsimple@vodafone.de>
llvm-svn: 170342