initialization so we don't scan large Modules/Functions needlessly, tighten
up restrictions on what can be put in SlotMachine (no Constants that aren't
GlobalValues).
llvm-svn: 13796
function to llvmAsmParser.y and then use it in the one place in the grammar
that needs it. Also had to make Type::setName public because setTypeName
needs it in order to retain compatibility with setValueName.
llvm-svn: 13795
This change removes the BuildBytecodeInfo flag from the SlotCalculator
class. This flag was needed to distinguish between the Bytecode/Writer
and the AsmWriter. Now that AsmWriter doesn't use SlotCalculator, we can
remove this flag and simplify some code. Also, some minor name changes
to CachedWriter.h needed to be committed (missed in previous commit).
llvm-svn: 13785
incorporating a significantly simpler "SlotMachine" into this file. The
SlotMachine is tailored for use by only the AsmWriter whose requirements
for slot numbers are vastly different than from the Bytecode/Writer. Code
change passes all Feature and Regression tests.
llvm-svn: 13784
the Abstract Data Type that holds slot number values and associates them
with Type* and Value*. The SlotTable is simply the holder of the slot
numbers and provides a controlled interface for building the table. It does
not enforce any particular idiom or functionality for manipulating the slot
numbers.
This is part of bug_122. The SlotCalculator and SlotMachine classes will
follow.
llvm-svn: 13764
SymbolTable will now assert if this is done. This didn't find any incorrect
usage of SymbolTable but will prevent future mistakes until Type != Value.
llvm-svn: 13755
for making Type not derive from Value. There are now separate interfaces \
for looking up, finding, and inserting Types and Values. There are also \
three separate iterator interfaces, one for type planes, one for the types \
(type type plane), and one for values within a type plane. See the \
documentation in the Header file.
llvm-svn: 13752
for making Type not derive from Value. There are now separate interfaces \
for looking up, finding, and inserting Types and Values. There are also \
three separate iterator interfaces, one for type planes, one for the types \
(type type plane), and one for values within a type plane. See the \
documentation in the Header file.
llvm-svn: 13745
into (X & (C2 << C1)) != (C3 << C1), where the shift may be either left or
right and the compare may be any one.
This triggers 1546 times in 176.gcc alone, as it is a common pattern that
occurs for bitfield accesses.
llvm-svn: 13740