Summary:
Half-precision floating point arguments and returns are currently
promoted to either float or int32 in clang's CodeGen and there's
no existing support for the lowering of `half` arguments and returns
from IR in AArch32's backend.
Such frontend coercions, implemented as coercion through memory
in clang, can cause a series of issues in argument lowering, as causing
arguments to be stored on the wrong bits on big-endian architectures
and incurring in missing overflow detections in the return of certain
functions.
This patch introduces the handling of half-precision arguments and returns in
the backend using the actual "half" type on the IR. Using the "half"
type the backend is able to properly enforce the AAPCS' directions for
those arguments, making sure they are stored on the proper bits of the
registers and performing the necessary floating point convertions.
Reviewers: rjmccall, olista01, asl, efriedma, ostannard, SjoerdMeijer
Reviewed By: ostannard
Subscribers: stuij, hiraditya, dmgreen, llvm-commits, chill, dnsampaio, danielkiss, kristof.beyls, cfe-commits
Tags: #clang, #llvm
Differential Revision: https://reviews.llvm.org/D75169
Unlike Neon, MVE does not have a way of duplicating from a vector lane,
so a VDUPLANE currently selects to a VDUP(move_from_lane(..)). This
forces that to be done earlier as a dag combine to allow other folds to
happen.
It converts to a VDUP(EXTRACT). On FP16 this is then folded to a
VGETLANEu to prevent it from creating a vmovx;vmovhr pair, using a
single move_from_reg instead.
Differential Revision: https://reviews.llvm.org/D79606
If we get into the situation where we are extracting from a VDUP, the
extracted value is just the origin, so long as the types match or we can
bitcast between the two.
Differential Revision: https://reviews.llvm.org/D78708
This changes the logic with lowering fp16 bitcasts to always produce
either a VMOVhr or a VMOVrh, instead of only trying to do it with
certain surrounding nodes. To perform the same optimisations demand bits
and known bits information has been added for them.
Differential Revision: https://reviews.llvm.org/D78587
The MVE VDUP instruction take a GPR and splats into every lane of a
vector register. Unlike NEON we do not have a VDUPLANE equivalent
instruction, doing the same splat from a fp register. Previously a VDUP
to a v4f32/v8f16 would be represented as a (v4f32 VDUP f32), which
would mean the instruction pattern needs to add a COPY_TO_REGCLASS to
the GPR.
Instead this now converts that earlier during an ISel DAG combine,
converting (VDUP x) to (VDUP (bitcast x)). This can allow instruction
selection to tell that the input needs to be an i32, which in one of the
testcases allows it to use ldr (or specifically ldm) over (vldr;vmov).
Whilst being simple enough for floats, as the types sizes are the same,
these is no BITCAST equivalent for getting a half into a i32. This uses
a VMOVrh ARMISD node, which doesn't know the same tricks yet.
Differential Revision: https://reviews.llvm.org/D76292
We need to make sure that we are sensibly dealing with vectors of types v2i64
and v2f64, even if most of the time we cannot generate native operations for
them. This mostly adds a lot of testing, plus fixes up a couple of the issues
found. And, or and xor can be legal for v2i64, and shifts combining needs a
slight fixup.
Differential Revision: https://reviews.llvm.org/D64316
llvm-svn: 366106
This patch adds necessary shuffle vector and buildvector support for ARM MVE.
It essentially adds support for VDUP, VREVs and some VMOVs, which are often
required by other code (like upcoming patches).
This mostly uses the same code from Neon that already generated
NEONvdup/NEONvduplane/NEONvrev's. These have been renamed to ARMvdup/etc and
moved to ARMInstrInfo as they are common to both architectures. Most of the
selection code seems to be applicable to both, but NEON does have some more
instructions making some parts specific.
Most code originally by David Sherwood.
Differential Revision: https://reviews.llvm.org/D63567
llvm-svn: 364626