As a stop-gap, retrieving the InlineAsm's function type was done via the
pointee type of its (pointer) Value type.
Instead, pass down and store the FunctionType in the InlineAsm object.
The only wrinkle with this is the ConstantUniqueMap, which then needs to
ferry the FunctionType down through the InlineAsmKeyType. This could be
done a bit differently if the ConstantInfo trait were broadened a bit to
provide an extension point for access to the TypeClass object from the
ValType objects, so that the ConstantUniqueMap<InlineAsm> would then be
keyed on FunctionTypes instead of PointerTypes that point to
FunctionTypes.
This drops the number of IR tests that don't roundtrip through bitcode*
without calling PointerType::getElementType from 416 to 8 (out of
10733). 3 of those crash when roundtripping at ToT anyway.
* modulo various unavoidable uses of pointer types when validating IR
(for now) and in the way globals are parsed, unfortunately. These
cases will either go away (because such validation will no longer be
necessary or possible when pointee types are opaque), or have to be
made simultaneously with the removal of pointee types.
llvm-svn: 243356
This reverts commit r215981, which reverted the above commits because
MSVC std::equal asserts on nullptr iterators, and thes commits
introduced an `ArrayRef::equals()` on empty ArrayRefs.
ArrayRef was changed not to use std::equal in r215986.
llvm-svn: 215987
Rewrite `ConstantUniqueMap` to be more similar to
`ConstantAggrUniqueMap`.
- Use a `DenseMap` with custom MapInfo instead of a `std::map` with
linear lookups and deletion.
- Don't waste memory explicitly storing (heavyweight) keys.
Only `ConstantExpr` and `InlineAsm` actually use this data structure, so
I also updated them to use it.
This code cleanup is a precursor to reducing RAUW traffic on
`ConstantExpr` -- I felt badly adding a new (linear) call to
`ConstantUniqueMap::FindExistingKey`, so this designs away the concern.
A follow-up commit will transition the users of `ConstantAggrUniqueMap`
over.
llvm-svn: 215957
Add header guards to files that were missing guards. Remove #endif comments
as they don't seem common in LLVM (we can easily add them back if we decide
they're useful)
Changes made by clang-tidy with minor tweaks.
llvm-svn: 215558
behavior based on other files defining DEBUG_TYPE, which means it cannot
define DEBUG_TYPE at all. This is actually better IMO as it forces folks
to define relevant DEBUG_TYPEs for their files. However, it requires all
files that currently use DEBUG(...) to define a DEBUG_TYPE if they don't
already. I've updated all such files in LLVM and will do the same for
other upstream projects.
This still leaves one important change in how LLVM uses the DEBUG_TYPE
macro going forward: we need to only define the macro *after* header
files have been #include-ed. Previously, this wasn't possible because
Debug.h required the macro to be pre-defined. This commit removes that.
By defining DEBUG_TYPE after the includes two things are fixed:
- Header files that need to provide a DEBUG_TYPE for some inline code
can do so by defining the macro before their inline code and undef-ing
it afterward so the macro does not escape.
- We no longer have rampant ODR violations due to including headers with
different DEBUG_TYPE definitions. This may be mostly an academic
violation today, but with modules these types of violations are easy
to check for and potentially very relevant.
Where necessary to suppor headers with DEBUG_TYPE, I have moved the
definitions below the includes in this commit. I plan to move the rest
of the DEBUG_TYPE macros in LLVM in subsequent commits; this one is big
enough.
The comments in Debug.h, which were hilariously out of date already,
have been updated to reflect the recommended practice going forward.
llvm-svn: 206822
into their new header subdirectory: include/llvm/IR. This matches the
directory structure of lib, and begins to correct a long standing point
of file layout clutter in LLVM.
There are still more header files to move here, but I wanted to handle
them in separate commits to make tracking what files make sense at each
layer easier.
The only really questionable files here are the target intrinsic
tablegen files. But that's a battle I'd rather not fight today.
I've updated both CMake and Makefile build systems (I think, and my
tests think, but I may have missed something).
I've also re-sorted the includes throughout the project. I'll be
committing updates to Clang, DragonEgg, and Polly momentarily.
llvm-svn: 171366
Aside from moving the actual files, this patch only updates the build
system and the source file comments under lib/... that are relevant.
I'll be updating other docs and other files in smaller subsequnet
commits.
While I've tried to test this, but it is entirely possible that there
will still be some build system fallout.
Also, note that I've not changed the library name itself: libLLVMCore.a
is still the library name. I'd be interested in others' opinions about
whether we should rename this as well (I think we should, just not sure
what it might break)
llvm-svn: 171359