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Commit Graph

59 Commits

Author SHA1 Message Date
Matt Arsenault
dafd4753ec AMDGPU: Set high getCSRFirstUseCost
llvm-svn: 304416
2017-06-01 14:38:02 +00:00
Matt Arsenault
ab4fb8ba2f AMDGPU: Start defining a calling convention
Partially implement callee-side for arguments and return values.
byval doesn't work properly, and most likely sret or other on-stack
return values most as well.

llvm-svn: 303308
2017-05-17 21:56:25 +00:00
Stanislav Mekhanoshin
14ca3863d3 Revert "Correct register pressure calculation in presence of subregs"
This reverts commit r296009. It broke one out of tree target and also
does not account for all partial lines added or removed when calculating
PressureDiff.

llvm-svn: 296182
2017-02-24 21:56:16 +00:00
Stanislav Mekhanoshin
b57e8718cd [AMDGPU] Shut the warning "getRegUnitWeight hides overload...". NFC.
Clang issues warning about hidden overload. That was intended, so
add "using AMDGPUGenRegisterInfo::getRegUnitWeight;" to mute it.

llvm-svn: 296021
2017-02-23 21:51:28 +00:00
Stanislav Mekhanoshin
cfe4b7cb52 Correct register pressure calculation in presence of subregs
If a subreg is used in an instruction it counts as a whole superreg
for the purpose of register pressure calculation. This patch corrects
improper register pressure calculation by examining operand's lane mask.

Differential Revision: https://reviews.llvm.org/D29835

llvm-svn: 296009
2017-02-23 20:19:44 +00:00
Matt Arsenault
85a1bec778 AMDGPU: Don't use stack space for SGPR->VGPR spills
Before frame offsets are calculated, try to eliminate the
frame indexes used by SGPR spills. Then we can delete them
after.

I think for now we can be sure that no other instruction
will be re-using the same frame indexes. It should be easy
to notice if this assumption ever breaks since everything
asserts if it tries to use a dead frame index later.

The unused emergency stack slot seems to still be left behind,
so an additional 4 bytes is still wasted.

llvm-svn: 295753
2017-02-21 19:12:08 +00:00
Stanislav Mekhanoshin
99ec2d0f0b [AMDGPU] Override PSet for M0
This change returns empty PSet list for M0 register. Otherwise its
PSet as defined by tablegen is SReg_32. This results in incorrect
register pressure calculation every time an instruction uses M0.
Such uses count as SReg_32 PSet and inadequately increase pressure
on SGPRs.

Differential Revision: https://reviews.llvm.org/D29798

llvm-svn: 294691
2017-02-10 02:07:58 +00:00
Stanislav Mekhanoshin
07d39af714 [AMDGPU] Implement register pressure callbacks
Implement getRegPressureLimit and getRegPressureSetLimit callbacks in
SIRegisterInfo.

This makes standard converge scheduler to behave almost the same as
GCNScheduler, sometime slightly better sometimes a bit worse.
In gerenal that is also possible to switch GCNScheduler to use these
callbacks instead of getMaxWaves(), which also makes GCNScheduler
slightly better on some tests and slightly worse on another. A big
win is behavior with converge scheduler.

Note, these are used not only by scheduling, but in places like
MachineLICM.

Differential Revision: https://reviews.llvm.org/D29700

llvm-svn: 294518
2017-02-08 21:22:03 +00:00
Konstantin Zhuravlyov
9fccb13d0b [AMDGPU] Move register related queries to subtarget class
Differential Revision: https://reviews.llvm.org/D29318

llvm-svn: 294440
2017-02-08 13:02:33 +00:00
Stanislav Mekhanoshin
3a97f30b01 [AMDGPU] Do not allow register coalescer to create big superregs
Limit register coalescer by not allowing it to artificially increase
size of registers beyond dword. Such super-registers are in fact
register sequences and not distinct HW registers.

With more super-regs we would need to allocate adjacent registers
and constraint regalloc more than needed. Moreover, our super
registers are overlapping. For instance we have VGPR0_VGPR1_VGPR2,
VGPR1_VGPR2_VGPR3, VGPR2_VGPR3_VGPR4 etc, which complicates registers
allocation even more, resulting in excessive spilling.

Differential Revision: https://reviews.llvm.org/D28782

llvm-svn: 292413
2017-01-18 17:30:05 +00:00
Matt Arsenault
c2c2a10170 AMDGPU: Fix handling of 16-bit immediates
Since 32-bit instructions with 32-bit input immediate behavior
are used to materialize 16-bit constants in 32-bit registers
for 16-bit instructions, determining the legality based
on the size is incorrect. Change operands to have the size
specified in the type.

Also adds a workaround for a disassembler bug that
produces an immediate MCOperand for an operand that
is supposed to be OPERAND_REGISTER.

The assembler appears to accept out of bounds immediates and
truncates them, but this seems to be an issue for 32-bit
already.

llvm-svn: 289306
2016-12-10 00:39:12 +00:00
Marek Olsak
bb1829874b AMDGPU/SI: Don't reserve FLAT_SCR on non-HSA targets & without stack objects
Summary: This frees 2 scalar registers.

Reviewers: tstellarAMD

Subscribers: qcolombet, arsenm, kzhuravl, wdng, nhaehnle, yaxunl, tony-tye

Differential Revision: https://reviews.llvm.org/D27150

llvm-svn: 289261
2016-12-09 19:49:48 +00:00
Marek Olsak
ed98e90e56 AMDGPU/SI: Allow using SGPRs 96-101 on VI
Summary:
There is no point in setting SGPRS=104, because VI allocates SGPRs
in multiples of 16, so 104 -> 112. That enables us to use all 102 SGPRs
for general purposes.

Reviewers: tstellarAMD

Subscribers: qcolombet, arsenm, kzhuravl, wdng, nhaehnle, yaxunl, tony-tye

Differential Revision: https://reviews.llvm.org/D27149

llvm-svn: 289260
2016-12-09 19:49:40 +00:00
Nicolai Haehnle
2a19d502fb AMDGPU: Properly implement SIRegisterInfo::isFrameOffsetLegal and needsFrameBaseReg
Summary:
Without the fix to isFrameOffsetLegal to consider the instruction's
immediate offset, the new test case hits the corresponding assertion in
resolveFrameIndex, because the LocalStackSlotAllocation pass re-uses a
different base register.

With only the fix to isFrameOffsetLegal, code quality reduces in a bunch of
places because frame base registers are added where they're not needed.
This is addressed by properly implementing needsFrameBaseReg, which also
helps to avoid unnecessary zero frame indices in a bunch of other places.

Fixes piglit glsl-1.50/execution/variable-indexing/gs-output-array-vec4-index-wr.shader_test

Reviewers: arsenm, tstellarAMD

Subscribers: qcolombet, kzhuravl, wdng, yaxunl, tony-tye, llvm-commits

Differential Revision: https://reviews.llvm.org/D27344

llvm-svn: 289048
2016-12-08 14:08:02 +00:00
Marek Olsak
30b976334f AMDGPU/SI: Add back reverted SGPR spilling code, but disable it
suggested as a better solution by Matt

llvm-svn: 287942
2016-11-25 17:37:09 +00:00
Marek Olsak
35ac58863e Revert "AMDGPU: Fix MMO when splitting spill"
This reverts commit 79d4f8b8b1ce430c3d5dac4fc72a9eebaed24fe1.

llvm-svn: 287935
2016-11-25 16:03:27 +00:00
Matt Arsenault
dac54cd124 TRI: Add hook to pass scavenger during frame elimination
The scavenger was not passed if requiresFrameIndexScavenging was
enabled. I need to be able to test for the availability of an
unallocatable register here, so I can't create a virtual register for
it.

It might be better to just always use the scavenger and stop
creating virtual registers.

llvm-svn: 287843
2016-11-24 00:26:47 +00:00
Matt Arsenault
dae776c6dc AMDGPU: Fix MMO when splitting spill
The size and offset were wrong. The size of the object was
being used for the size of the access, when here it is really
being split into 4-byte accesses. The underlying object size
is set in the MachinePointerInfo, which also didn't have the
offset set.

llvm-svn: 287806
2016-11-23 20:52:53 +00:00
Tom Stellard
22310389fc AMDGPU/SI: Avoid creating unnecessary copies in the SIFixSGPRCopies pass
Summary:
1. Don't try to copy values to and from the same register class.
2. Replace copies with of registers with immediate values with v_mov/s_mov
   instructions.

The main purpose of this change is to make MachineSink do a better job of
determining when it is beneficial to split a critical edge, since the pass
assumes that copies will become move instructions.

This prevents a regression in uniform-cfg.ll if we enable critical edge
splitting for AMDGPU.

Reviewers: arsenm

Subscribers: arsenm, kzhuravl, llvm-commits

Differential Revision: https://reviews.llvm.org/D23408

llvm-svn: 287131
2016-11-16 18:42:17 +00:00
Matt Arsenault
c8bd3705e6 AMDGPU: Refactor copyPhysReg
Separate the subregister splitting logic to re-use later.

llvm-svn: 286118
2016-11-07 16:39:22 +00:00
Matt Arsenault
f048150fc7 Reapply "AMDGPU: Don't use offen if it is 0"
This reverts r283003

llvm-svn: 285203
2016-10-26 15:08:16 +00:00
Matt Arsenault
6919c78505 AMDGPU: Factor SGPR spilling into separate functions
llvm-svn: 283175
2016-10-04 01:14:56 +00:00
Mehdi Amini
1851fff9c0 Revert "AMDGPU: Don't use offen if it is 0"
This reverts commit r282999.
Tests are not passing: http://lab.llvm.org:8011/builders/clang-x86_64-linux-selfhost-modules/builds/20038

llvm-svn: 283003
2016-10-01 02:35:24 +00:00
Matt Arsenault
58e2ff3f3c AMDGPU: Don't use offen if it is 0
This removes many re-initializations of a base register to 0.

llvm-svn: 282999
2016-10-01 01:37:15 +00:00
Matt Arsenault
4042e05485 Remove unnecessary call to getAllocatableRegClass
This reapplies r252565 and r252674, effectively reverting r252956.

This allows VS_32/VS_64 to be unallocatable like they should be.

llvm-svn: 280783
2016-09-07 06:16:45 +00:00
Konstantin Zhuravlyov
0da0753352 [AMDGPU] Wave and register controls
- Implemented amdgpu-flat-work-group-size attribute
- Implemented amdgpu-num-active-waves-per-eu attribute
- Implemented amdgpu-num-sgpr attribute
- Implemented amdgpu-num-vgpr attribute
- Dynamic LDS constraints are in a separate patch

Patch by Tom Stellard and Konstantin Zhuravlyov

Differential Revision: https://reviews.llvm.org/D21562

llvm-svn: 280747
2016-09-06 20:22:28 +00:00
Saleem Abdulrasool
b7be5c7c36 AMDGPU: fix mismatch tags, NFC
llvm-svn: 280006
2016-08-29 20:42:07 +00:00
Tom Stellard
d773f533b9 AMDGPU/SI: Implement a custom MachineSchedStrategy
Summary:
GCNSchedStrategy re-uses most of GenericScheduler, it's just uses
a different method to compute the excess and critical register
pressure limits.

It's not enabled by default, to enable it you need to pass -misched=gcn
to llc.

Shader DB stats:

32464 shaders in 17874 tests
Totals:
SGPRS: 1542846 -> 1643125 (6.50 %)
VGPRS: 1005595 -> 904653 (-10.04 %)
Spilled SGPRs: 29929 -> 27745 (-7.30 %)
Spilled VGPRs: 334 -> 352 (5.39 %)
Scratch VGPRs: 1612 -> 1624 (0.74 %) dwords per thread
Code Size: 36688188 -> 37034900 (0.95 %) bytes
LDS: 1913 -> 1913 (0.00 %) blocks
Max Waves: 254101 -> 265125 (4.34 %)
Wait states: 0 -> 0 (0.00 %)

Totals from affected shaders:
SGPRS: 1338220 -> 1438499 (7.49 %)
VGPRS: 886221 -> 785279 (-11.39 %)
Spilled SGPRs: 29869 -> 27685 (-7.31 %)
Spilled VGPRs: 334 -> 352 (5.39 %)
Scratch VGPRs: 1612 -> 1624 (0.74 %) dwords per thread
Code Size: 34315716 -> 34662428 (1.01 %) bytes
LDS: 1551 -> 1551 (0.00 %) blocks
Max Waves: 188127 -> 199151 (5.86 %)
Wait states: 0 -> 0 (0.00 %)

Reviewers: arsenm, mareko, nhaehnle, MatzeB, atrick

Subscribers: arsenm, kzhuravl, llvm-commits

Differential Revision: https://reviews.llvm.org/D23688

llvm-svn: 279995
2016-08-29 19:42:52 +00:00
Tom Stellard
13f830c61a AMDGPU/SI: Use a better method for determining the largest pressure sets
Summary:
There are a few different sgpr pressure sets, but we only care about
the one which covers all of the sgprs.  We were using hard-coded
register pressure set names to determine the reg set id for the
biggest sgpr set.  However, we were using the wrong name, and this
method is pretty fragile, since the reg pressure set names may
change.

The new method just looks for the pressure set that contains the most
reg units and sets that set as our SGPR pressure set.  We've also
adopted the same technique for determining our VGPR pressure set.

Reviewers: arsenm

Subscribers: MatzeB, arsenm, llvm-commits, kzhuravl

Differential Revision: https://reviews.llvm.org/D23687

llvm-svn: 279867
2016-08-26 21:16:37 +00:00
Matt Arsenault
ebc69d3073 AMDGPU: Remove custom getSubReg
This was kind of confusing, the subregister
class shouldn't really be necessary.

llvm-svn: 278362
2016-08-11 17:15:32 +00:00
Tom Stellard
b70225cf83 AMDGPU/SI: Don't use reserved VGPRs for SGPR spilling
Summary:
We were using reserved VGPRs for SGPR spilling and this was causing
some programs with a workgroup size of 1024 to use more than 64
registers, which is illegal.

Reviewers: arsenm, mareko, nhaehnle

Subscribers: nhaehnle, arsenm, llvm-commits, kzhuravl

Differential Revision: https://reviews.llvm.org/D22032

llvm-svn: 276980
2016-07-28 14:30:43 +00:00
Matt Arsenault
acdfcd91f3 AMDGPU: Enable trackLivenessAfterRegAlloc
This has caught a number of bugs.

llvm-svn: 275131
2016-07-11 23:56:30 +00:00
Matt Arsenault
8603948f83 AMDGPU: Cleanup subtarget handling.
Split AMDGPUSubtarget into amdgcn/r600 specific subclasses.
This removes most of the static_casting of the basic codegen
classes everywhere, and tries to restrict the features
visible on the wrong target.

llvm-svn: 273652
2016-06-24 06:30:11 +00:00
Changpeng Fang
a6cbf1d88c AMDGPU/SI: Propagate the Kill flag in storeRegToStackSlot and eliminateFrameIndex
Reviewers: arsenm, tstellarAMD

Differential Revision:  http://reviews.llvm.org/21438

llvm-svn: 272958
2016-06-16 21:20:47 +00:00
Tom Stellard
51b37329c1 AMDGPU/SI: Enable the post-ra scheduler
Summary:
This includes a hazard recognizer implementation to replace some of
the hazard handling we had during frame index elimination.

Reviewers: arsenm

Subscribers: qcolombet, arsenm, llvm-commits

Differential Revision: http://reviews.llvm.org/D18602

llvm-svn: 268143
2016-04-30 00:23:06 +00:00
Matt Arsenault
ff544fe603 AMDGPU: Enable LocalStackSlotAllocation pass
This resolves more frame indexes early and folds
the immediate offsets into the scratch mubuf instructions.

This cleans up a lot of the mess that's currently emitted,
such as emitting add 0s and repeatedly initializing the same
register to 0 when spilling.

llvm-svn: 266508
2016-04-16 02:13:37 +00:00
Tom Stellard
937a1371b7 AMDGPU/SI: Add support for spilling VGPRs without having to scavenge registers
Summary:
When we are spilling SGPRs to scratch memory, we usually don't have
free SGPRs to do the address calculation, so we need to re-use the
ScratchOffset register for the calculation.

Reviewers: arsenm

Subscribers: arsenm, llvm-commits

Differential Revision: http://reviews.llvm.org/D18917

llvm-svn: 266244
2016-04-13 20:44:16 +00:00
Tom Stellard
82607066de AMDGPU: Cache information about register pressure sets
We can statically decide whether or not a register pressure set is for
SGPRs or VGPRs, so we don't need to re-compute this information in
SIRegisterInfo::getRegPressureSetLimit().

Differential Revision: http://reviews.llvm.org/D14805

llvm-svn: 264126
2016-03-23 01:53:22 +00:00
Nicolai Haehnle
94ebbdf753 AMDGPU: Add SIWholeQuadMode pass
Summary:
Whole quad mode is already enabled for pixel shaders that compute
derivatives, but it must be suspended for instructions that cause a
shader to have side effects (i.e. stores and atomics).

This pass addresses the issue by storing the real (initial) live mask
in a register, masking EXEC before instructions that require exact
execution and (re-)enabling WQM where required.

This pass is run before register coalescing so that we can use
machine SSA for analysis.

The changes in this patch expose a problem with the second machine
scheduling pass: target independent instructions like COPY implicitly
use EXEC when they operate on VGPRs, but this fact is not encoded in
the MIR. This can lead to miscompilation because instructions are
moved past changes to EXEC.

This patch fixes the problem by adding use-implicit operands to
target independent instructions. Some general codegen passes are
relaxed to work with such implicit use operands.

Reviewers: arsenm, tstellarAMD, mareko

Subscribers: MatzeB, arsenm, llvm-commits

Differential Revision: http://reviews.llvm.org/D18162

llvm-svn: 263982
2016-03-21 20:28:33 +00:00
Matt Arsenault
0c86db8f5c AMDGPU: R600 code splitting cleanup
Move a few functions only used by R600 to R600 specific code,
fix header macros to stop using R600, mark classes as final.

llvm-svn: 263204
2016-03-11 08:00:27 +00:00
Tom Stellard
eaca07fc18 AMDGPU/SI: Enable frame index scavenging during PrologEpilogueInserter
Summary:
This allows us to use virtual registers when we need extra registers
for inserting spill instructions in SIRegisterInfo:eliminateFrameIndex().

Once all the frame indices have been eliminated, the
PrologEpilogueInserter does an extra pass over the program to replace
all virtual registers with physical ones.

This allows us to make more efficient use of our emergency spill slots,
so we only need to create one.

Reviewers: arsenm

Subscribers: arsenm, llvm-commits

Differential Revision: http://reviews.llvm.org/D17591

llvm-svn: 262728
2016-03-04 18:02:01 +00:00
Matt Arsenault
37f2de7107 AMDGPU: Set flat_scratch from flat_scratch_init reg
This was hardcoded to the static private size, but this
would be missing the offset and additional size for someday
when we have dynamic sizing.

Also stops always initializing flat_scratch even when unused.

In the future we should stop emitting this unless flat instructions
are used to access private memory. For example this will initialize
it almost always on VI because flat is used for global access.

llvm-svn: 260658
2016-02-12 06:31:30 +00:00
Tom Stellard
7b646abe2d AMDGPU/SI: Make sure MIMG descriptors and samplers stay in SGPRs
Summary:
It's possible to have resource descriptors and samplers stored in
VGPRs, either by a VMEM instruction or in the case of samplers,
floating-point calculations.  When this happens, we need to use
v_readfirstlane to copy these values back to sgprs.

Reviewers: mareko, arsenm

Subscribers: arsenm, llvm-commits

Differential Revision: http://reviews.llvm.org/D17102

llvm-svn: 260599
2016-02-11 21:45:07 +00:00
Nicolai Haehnle
a2b45f7350 AMDGPU/SI: Add SI Machine Scheduler
Summary:
It is off by default, but can be used
with --misched=si

Patch by: Axel Davy

Reviewers: arsenm, tstellarAMD, nhaehnle

Subscribers: nhaehnle, solenskiner, arsenm, llvm-commits

Differential Revision: http://reviews.llvm.org/D11885

llvm-svn: 257609
2016-01-13 16:10:10 +00:00
Matt Arsenault
fe33d5e59a AMDGPU: Optimize VOP2 operand legalization
Don't use commuteInstruction, and don't commute if
doing so will not improve legality. Skip the more
complex checks for literal operands and constant bus restrictions,
which are not a concern for VOP2 instructions because src1
does not accept SGPRs or constants and few implicitly
read vcc.

This gets called quite a few times and the
attempts at commuting are a significant fraction
of the time spent in SIFixSGPRCopies, so it's
somewhat worthwhile to optimize. With this patch and others
leading up to it, this reduces the compile time of SIFixSGPRCopies
on some of the LuxMark 2 kernels from ~8ms to ~5ms on my system.

llvm-svn: 254452
2015-12-01 19:57:17 +00:00
Matt Arsenault
08cdb00306 AMDGPU: Rework how private buffer passed for HSA
If we know we have stack objects, we reserve the registers
that the private buffer resource and wave offset are passed
and use them directly.

If not, reserve the last 5 SGPRs just in case we need to spill.
After register allocation, try to pick the next available registers
instead of the last SGPRs, and then insert copies from the inputs
to the reserved registers in the progloue.

This also only selectively enables all of the input registers
which are really required instead of always enabling them.

llvm-svn: 254331
2015-11-30 21:16:03 +00:00
Matt Arsenault
d22762f29f AMDGPU: Rename enums to be consistent with HSA code object terminology
llvm-svn: 254330
2015-11-30 21:15:57 +00:00
Tom Stellard
eb7e999b29 AMDGPU: Add llvm.amdgcn.dispatch.ptr intrinsic
Summary:
This returns a pointer to the dispatch packet, which can be used to load
information about the kernel dispach.

Reviewers: arsenm

Subscribers: arsenm, llvm-commits

Differential Revision: http://reviews.llvm.org/D14898

llvm-svn: 254116
2015-11-26 00:43:29 +00:00
Tom Stellard
375168229e Revert "Remove unnecessary call to getAllocatableRegClass"
This reverts commit r252565.

This also includes the revert of the commit mentioned below in order to
avoid breaking tests in AMDGPU:

Revert "AMDGPU: Set isAllocatable = 0 on VS_32/VS_64"

This reverts commit r252674.

llvm-svn: 252956
2015-11-12 21:43:25 +00:00
Matt Arsenault
01b2f20bdc AMDGPU: Set isAllocatable = 0 on VS_32/VS_64
llvm-svn: 252674
2015-11-11 00:01:32 +00:00