it should work, but I have no machine to test
it on. Committed because it will at least
cause no harm, and maybe someone can test it
for me!
llvm-svn: 46098
make the 'fp return in ST(0)' optimization smart enough to
look through token factor nodes. THis allows us to compile
testcases like CodeGen/X86/fp-stack-retcopy.ll into:
_carg:
subl $12, %esp
call L_foo$stub
fstpl (%esp)
fldl (%esp)
addl $12, %esp
ret
instead of:
_carg:
subl $28, %esp
call L_foo$stub
fstpl 16(%esp)
movsd 16(%esp), %xmm0
movsd %xmm0, 8(%esp)
fldl 8(%esp)
addl $28, %esp
ret
Still not optimal, but much better and this is a trivial patch. Fixing
the rest requires invasive surgery that is is not llvm 2.2 material.
llvm-svn: 46054
- struct_2.ll: Completely unaligned load/store testing
- call_indirect.ll, struct_1.ll: Add test lines to exercise
X-form [$reg($reg)] addressing
At this point, loads and stores should be under control (he says
in an optimistic tone of voice.)
llvm-svn: 45882
- Cleaned up custom load/store logic, common code is now shared [see note
below], cleaned up address modes
- More test cases: various intrinsics, structure element access (load/store
test), updated target data strings, indirect function calls.
Note: This patch contains a refactoring of the LoadSDNode and StoreSDNode
structures: they now share a common base class, LSBaseSDNode, that
provides an interface to their common functionality. There is some hackery
to access the proper operand depending on the derived class; otherwise,
to do a proper job would require finding and rearranging the SDOperands
sent to StoreSDNode's constructor. The current refactor errs on the
side of being conservatively and backwardly compatible while providing
functionality that reduces redundant code for targets where loads and
stores are custom-lowered.
llvm-svn: 45851
Likewise fix up a bunch of other libcalls. While
there I remove NEG_F32 and NEG_F64 since they are
not used anywhere. This fixes 9 Ada ACATS failures.
llvm-svn: 45833
the code generated is not wonderful. This turns a miscompilation into
a code quality bug (noted in the ppc readme). This fixes PR642, which
is over 2 years old (!). Nate, please review this.
llvm-svn: 45742
values, which means doing extra legalization work.
It would be easier to get this kind of thing right if
there was some documentation...
llvm-svn: 45472
eliminating the llvm.x86.sse2.loadl.pd intrinsic?), one shuffle optzn
may be done (if shufps is better than pinsw, Evan, please review), and
we already know about LICM of simple instructions.
llvm-svn: 45407
define void @f() {
...
call i32 @g()
...
}
define void @g() {
...
}
The hazards are:
- @f and @g have GC, but they differ GC. Inlining is invalid. This
may never occur.
- @f has no GC, but @g does. g's GC must be propagated to @f.
The other scenarios are safe:
- @f and @g have the same GC.
- @f and @g have no GC.
- @g has no GC.
This patch adds inliner checks for the former two scenarios.
llvm-svn: 45351
SelectionDAG::getConstant, in the same way as vector floating-point
constants. This allows the legalize expansion code for @llvm.ctpop and
friends to be usable with vector types.
llvm-svn: 44954
possible before resorting to pextrw and pinsrw.
- Better codegen for v4i32 shuffles masquerading as v8i16 or v16i8 shuffles.
- Improves (i16 extract_vector_element 0) codegen by recognizing
(i32 extract_vector_element 0) does not require a pextrw.
llvm-svn: 44836
methods are new to Function:
bool hasCollector() const;
const std::string &getCollector() const;
void setCollector(const std::string &);
void clearCollector();
The assembly representation is as such:
define void @f() gc "shadow-stack" { ...
The implementation uses an on-the-side table to map Functions to
collector names, such that there is no overhead. A StringPool is
further used to unique collector names, which are extremely
likely to be unique per process.
llvm-svn: 44769
_foo:
movl $12, %eax
andl 4(%esp), %eax
movl _array(%eax), %eax
ret
instead of:
_foo:
movl 4(%esp), %eax
shrl $2, %eax
andl $3, %eax
movl _array(,%eax,4), %eax
ret
As it turns out, this triggers all the time, in a wide variety of
situations, for example, I see diffs like this in various programs:
- movl 8(%eax), %eax
- shll $2, %eax
- andl $1020, %eax
- movl (%esi,%eax), %eax
+ movzbl 8(%eax), %eax
+ movl (%esi,%eax,4), %eax
- shll $2, %edx
- andl $1020, %edx
- movl (%edi,%edx), %edx
+ andl $255, %edx
+ movl (%edi,%edx,4), %edx
Unfortunately, I also see stuff like this, which can be fixed in the
X86 backend:
- andl $85, %ebx
- addl _bit_count(,%ebx,4), %ebp
+ shll $2, %ebx
+ andl $340, %ebx
+ addl _bit_count(%ebx), %ebp
llvm-svn: 44656
optimized. This avoids creating illegal divisions when the combiner is
running after legalize; this fixes PR1815. Also, it produces better
code in the included testcase by avoiding the subtract and multiply
when the division isn't optimized.
llvm-svn: 44341
sometimes emit "zero" and "all one" vectors multiple times,
for example:
_test2:
pcmpeqd %mm0, %mm0
movq %mm0, _M1
pcmpeqd %mm0, %mm0
movq %mm0, _M2
ret
instead of:
_test2:
pcmpeqd %mm0, %mm0
movq %mm0, _M1
movq %mm0, _M2
ret
This patch fixes this by always arranging for zero/one vectors
to be defined as v4i32 or v2i32 (SSE/MMX) instead of letting them be
any random type. This ensures they get trivially CSE'd on the dag.
This fix is also important for LegalizeDAGTypes, as it gets unhappy
when the x86 backend wants BUILD_VECTOR(i64 0) to be legal even when
'i64' isn't legal.
This patch makes the following changes:
1) X86TargetLowering::LowerBUILD_VECTOR now lowers 0/1 vectors into
their canonical types.
2) The now-dead patterns are removed from the SSE/MMX .td files.
3) All the patterns in the .td file that referred to immAllOnesV or
immAllZerosV in the wrong form now use *_bc to match them with a
bitcast wrapped around them.
4) X86DAGToDAGISel::SelectScalarSSELoad is generalized to handle
bitcast'd zero vectors, which simplifies the code actually.
5) getShuffleVectorZeroOrUndef is updated to generate a shuffle that
is legal, instead of generating one that is illegal and expecting
a later legalize pass to clean it up.
6) isZeroShuffle is generalized to handle bitcast of zeros.
7) several other minor tweaks.
This patch is definite goodness, but has the potential to cause random
code quality regressions. Please be on the lookout for these and let
me know if they happen.
llvm-svn: 44310
node A gets back into the DAG again because it was hiding in
one of the node maps: make sure that node replacement happens
in those maps too.
llvm-svn: 44263