code-size win, and not when it's only likely to be code-size neutral,
such as when only a single instruction would be eliminated and a new
branch would be required.
This fixes rdar://7392894.
llvm-svn: 88692
D0<def,dead> = ...
...
= S0<use, kill>
S0<def> = ...
...
D0<def> =
The first D0 def is correctly marked dead, however, livevariables should have
added an implicit def of S0 or we end up with a use without a def.
llvm-svn: 88690
running IPSCCP early, and we run functionattrs interlaced with the inliner,
we often (particularly for small or noop functions) completely propagate
all of the information about a call to its call site in IPSSCP (making a call
dead) and functionattrs is smart enough to realize that the function is
readonly (because it is interlaced with inliner).
To improve compile time and make the inliner threshold more accurate, realize
that we don't have to inline dead readonly function calls. Instead, just
delete the call. This happens all the time for C++ codes, here are some
counters from opt/llvm-ld counting the number of times calls were deleted vs
inlined on various apps:
Tramp3d opt:
5033 inline - Number of call sites deleted, not inlined
24596 inline - Number of functions inlined
llvm-ld:
667 inline - Number of functions deleted because all callers found
699 inline - Number of functions inlined
483.xalancbmk opt:
8096 inline - Number of call sites deleted, not inlined
62528 inline - Number of functions inlined
llvm-ld:
217 inline - Number of allocas merged together
2158 inline - Number of functions inlined
471.omnetpp:
331 inline - Number of call sites deleted, not inlined
8981 inline - Number of functions inlined
llvm-ld:
171 inline - Number of functions deleted because all callers found
629 inline - Number of functions inlined
Deleting a call is much faster than inlining it, and is insensitive to the
size of the callee. :)
llvm-svn: 86975
cannot be folded into target cmp instruction.
- Avoid a phase ordering issue where early cmp optimization would prevent the
later count-to-zero optimization.
- Add missing checks which could cause LSR to reuse stride that does not have
users.
- Fix a bug in count-to-zero optimization code which failed to find the pre-inc
iv's phi node.
- Remove, tighten, loosen some incorrect checks disable valid transformations.
- Quite a bit of code clean up.
llvm-svn: 86969
tail merging support to handle more cases.
- Recognize several cases where tail merging is beneficial even when
the tail size is smaller than the generic threshold.
- Make use of MachineInstrDesc::isBarrier to help detect
non-fallthrough blocks.
- Check for and avoid disrupting fall-through edges in more cases.
llvm-svn: 86871
llvm.invariant.start to be used without necessarily being paired with a call
to llvm.invariant.end. If you run the entire optimization pipeline then such
calls are in fact deleted (adce does it), but that's actually a good thing since
we probably do want them to be zapped late in the game. There should really be
an integration test that checks that the llvm.invariant.start call lasts long
enough that all passes that do interesting things with it get to do their stuff
before it is deleted. But since no passes do anything interesting with it yet
this will have to wait for later.
llvm-svn: 86840