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llvm-mirror/lib/Target/SparcV9/ModuloScheduling/ModuloScheduling.h
2005-04-22 06:32:48 +00:00

170 lines
7.2 KiB
C++

//===-- ModuloScheduling.h - Swing Modulo Scheduling------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_MODULOSCHEDULING_H
#define LLVM_MODULOSCHEDULING_H
#include "MSchedGraph.h"
#include "MSSchedule.h"
#include "llvm/Function.h"
#include "llvm/Pass.h"
#include "DependenceAnalyzer.h"
#include "llvm/Target/TargetData.h"
#include "llvm/Analysis/LoopInfo.h"
#include "llvm/Analysis/ScalarEvolution.h"
#include <set>
namespace llvm {
//Struct to contain ModuloScheduling Specific Information for each node
struct MSNodeAttributes {
int ASAP; //Earliest time at which the opreation can be scheduled
int ALAP; //Latest time at which the operation can be scheduled.
int MOB;
int depth;
int height;
MSNodeAttributes(int asap=-1, int alap=-1, int mob=-1,
int d=-1, int h=-1) : ASAP(asap), ALAP(alap),
MOB(mob), depth(d),
height(h) {}
};
class ModuloSchedulingPass : public FunctionPass {
const TargetMachine &target;
//Map to hold Value* defs
std::map<const Value*, MachineInstr*> defMap;
//Map to hold list of instructions associate to the induction var for each BB
std::map<const MachineBasicBlock*, std::map<const MachineInstr*, unsigned> > indVarInstrs;
//Map to hold machine to llvm instrs for each valid BB
std::map<const MachineBasicBlock*, std::map<MachineInstr*, Instruction*> > machineTollvm;
//LLVM Instruction we know we can add TmpInstructions to its MCFI
Instruction *defaultInst;
//Map that holds node to node attribute information
std::map<MSchedGraphNode*, MSNodeAttributes> nodeToAttributesMap;
//Map to hold all reccurrences
std::set<std::pair<int, std::vector<MSchedGraphNode*> > > recurrenceList;
//Set of edges to ignore, stored as src node and index into vector of successors
std::set<std::pair<MSchedGraphNode*, unsigned> > edgesToIgnore;
//Vector containing the partial order
std::vector<std::set<MSchedGraphNode*> > partialOrder;
//Vector containing the final node order
std::vector<MSchedGraphNode*> FinalNodeOrder;
//Schedule table, key is the cycle number and the vector is resource, node pairs
MSSchedule schedule;
//Current initiation interval
int II;
//Internal functions
bool CreateDefMap(MachineBasicBlock *BI);
bool MachineBBisValid(const MachineBasicBlock *BI);
bool assocIndVar(Instruction *I, std::set<Instruction*> &indVar,
std::vector<Instruction*> &stack, BasicBlock *BB);
int calculateResMII(const MachineBasicBlock *BI);
int calculateRecMII(MSchedGraph *graph, int MII);
void calculateNodeAttributes(MSchedGraph *graph, int MII);
bool ignoreEdge(MSchedGraphNode *srcNode, MSchedGraphNode *destNode);
int calculateASAP(MSchedGraphNode *node, int MII,MSchedGraphNode *destNode);
int calculateALAP(MSchedGraphNode *node, int MII, int maxASAP, MSchedGraphNode *srcNode);
int calculateHeight(MSchedGraphNode *node,MSchedGraphNode *srcNode);
int calculateDepth(MSchedGraphNode *node, MSchedGraphNode *destNode);
int findMaxASAP();
void orderNodes();
void findAllReccurrences(MSchedGraphNode *node,
std::vector<MSchedGraphNode*> &visitedNodes, int II);
void addReccurrence(std::vector<MSchedGraphNode*> &recurrence, int II, MSchedGraphNode*, MSchedGraphNode*);
void findAllCircuits(MSchedGraph *MSG, int II);
bool circuit(MSchedGraphNode *v, std::vector<MSchedGraphNode*> &stack,
std::set<MSchedGraphNode*> &blocked,
std::vector<MSchedGraphNode*> &SCC, MSchedGraphNode *s,
std::map<MSchedGraphNode*, std::set<MSchedGraphNode*> > &B, int II,
std::map<MSchedGraphNode*, MSchedGraphNode*> &newNodes);
void unblock(MSchedGraphNode *u, std::set<MSchedGraphNode*> &blocked,
std::map<MSchedGraphNode*, std::set<MSchedGraphNode*> > &B);
void addRecc(std::vector<MSchedGraphNode*> &stack, std::map<MSchedGraphNode*, MSchedGraphNode*> &newNodes);
void searchPath(MSchedGraphNode *node,
std::vector<MSchedGraphNode*> &path,
std::set<MSchedGraphNode*> &nodesToAdd);
void pathToRecc(MSchedGraphNode *node,
std::vector<MSchedGraphNode*> &path,
std::set<MSchedGraphNode*> &poSet, std::set<MSchedGraphNode*> &lastNodes);
void computePartialOrder();
bool computeSchedule(const MachineBasicBlock *BB, MSchedGraph *MSG);
bool scheduleNode(MSchedGraphNode *node,
int start, int end);
void predIntersect(std::set<MSchedGraphNode*> &CurrentSet, std::set<MSchedGraphNode*> &IntersectResult);
void succIntersect(std::set<MSchedGraphNode*> &CurrentSet, std::set<MSchedGraphNode*> &IntersectResult);
void reconstructLoop(MachineBasicBlock*);
//void saveValue(const MachineInstr*, const std::set<Value*>&, std::vector<Value*>*);
void fixBranches(std::vector<MachineBasicBlock *> &prologues, std::vector<BasicBlock*> &llvm_prologues, MachineBasicBlock *machineBB, BasicBlock *llvmBB, std::vector<MachineBasicBlock *> &epilogues, std::vector<BasicBlock*> &llvm_epilogues, MachineBasicBlock*);
void writePrologues(std::vector<MachineBasicBlock *> &prologues, MachineBasicBlock *origBB, std::vector<BasicBlock*> &llvm_prologues, std::map<const Value*, std::pair<const MachineInstr*, int> > &valuesToSave, std::map<Value*, std::map<int, Value*> > &newValues, std::map<Value*, MachineBasicBlock*> &newValLocation);
void writeEpilogues(std::vector<MachineBasicBlock *> &epilogues, const MachineBasicBlock *origBB, std::vector<BasicBlock*> &llvm_epilogues, std::map<const Value*, std::pair<const MachineInstr*, int> > &valuesToSave,std::map<Value*, std::map<int, Value*> > &newValues, std::map<Value*, MachineBasicBlock*> &newValLocation, std::map<Value*, std::map<int, Value*> > &kernelPHIs);
void writeKernel(BasicBlock *llvmBB, MachineBasicBlock *machineBB, std::map<const Value*, std::pair<const MachineInstr*, int> > &valuesToSave, std::map<Value*, std::map<int, Value*> > &newValues, std::map<Value*, MachineBasicBlock*> &newValLocation, std::map<Value*, std::map<int, Value*> > &kernelPHIs);
void removePHIs(const MachineBasicBlock *origBB, std::vector<MachineBasicBlock *> &prologues, std::vector<MachineBasicBlock *> &epilogues, MachineBasicBlock *kernelBB, std::map<Value*, MachineBasicBlock*> &newValLocation);
void connectedComponentSet(MSchedGraphNode *node, std::set<MSchedGraphNode*> &ccSet, std::set<MSchedGraphNode*> &lastNodes);
public:
ModuloSchedulingPass(TargetMachine &targ) : target(targ) {}
virtual bool runOnFunction(Function &F);
virtual const char* getPassName() const { return "ModuloScheduling"; }
// getAnalysisUsage
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
/// HACK: We don't actually need loopinfo or scev, but we have
/// to say we do so that the pass manager does not delete it
/// before we run.
AU.addRequired<LoopInfo>();
AU.addRequired<ScalarEvolution>();
AU.addRequired<DependenceAnalyzer>();
}
};
}
#endif