1
0
mirror of https://github.com/RPCS3/llvm-mirror.git synced 2024-10-19 19:12:56 +02:00
llvm-mirror/lib/Target/SystemZ/SystemZMachineScheduler.cpp
Jonas Paulsson f8cb784f68 [SystemZ] Post-RA scheduler implementation
Post-RA sched strategy and scheduling instruction annotations for z196, zEC12
and z13.

This scheduler optimizes decoder grouping and balances processor resources
(including side steering the FPd unit instructions).

The SystemZHazardRecognizer keeps track of the scheduling state, which can
be dumped with -debug-only=misched.

Reviers: Ulrich Weigand, Andrew Trick.
https://reviews.llvm.org/D17260

llvm-svn: 284704
2016-10-20 08:27:16 +00:00

154 lines
4.6 KiB
C++

//-- SystemZMachineScheduler.cpp - SystemZ Scheduler Interface -*- C++ -*---==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// -------------------------- Post RA scheduling ---------------------------- //
// SystemZPostRASchedStrategy is a scheduling strategy which is plugged into
// the MachineScheduler. It has a sorted Available set of SUs and a pickNode()
// implementation that looks to optimize decoder grouping and balance the
// usage of processor resources.
//===----------------------------------------------------------------------===//
#include "SystemZMachineScheduler.h"
using namespace llvm;
#define DEBUG_TYPE "misched"
#ifndef NDEBUG
// Print the set of SUs
void SystemZPostRASchedStrategy::SUSet::
dump(SystemZHazardRecognizer &HazardRec) {
dbgs() << "{";
for (auto &SU : *this) {
HazardRec.dumpSU(SU, dbgs());
if (SU != *rbegin())
dbgs() << ", ";
}
dbgs() << "}\n";
}
#endif
SystemZPostRASchedStrategy::
SystemZPostRASchedStrategy(const MachineSchedContext *C)
: DAG(nullptr), HazardRec(C) {}
void SystemZPostRASchedStrategy::initialize(ScheduleDAGMI *dag) {
DAG = dag;
HazardRec.setDAG(dag);
HazardRec.Reset();
}
// Pick the next node to schedule.
SUnit *SystemZPostRASchedStrategy::pickNode(bool &IsTopNode) {
// Only scheduling top-down.
IsTopNode = true;
if (Available.empty())
return nullptr;
// If only one choice, return it.
if (Available.size() == 1) {
DEBUG (dbgs() << "+++ Only one: ";
HazardRec.dumpSU(*Available.begin(), dbgs()); dbgs() << "\n";);
return *Available.begin();
}
// All nodes that are possible to schedule are stored by in the
// Available set.
DEBUG(dbgs() << "+++ Available: "; Available.dump(HazardRec););
Candidate Best;
for (auto *SU : Available) {
// SU is the next candidate to be compared against current Best.
Candidate c(SU, HazardRec);
// Remeber which SU is the best candidate.
if (Best.SU == nullptr || c < Best) {
Best = c;
DEBUG(dbgs() << "+++ Best sofar: ";
HazardRec.dumpSU(Best.SU, dbgs());
if (Best.GroupingCost != 0)
dbgs() << "\tGrouping cost:" << Best.GroupingCost;
if (Best.ResourcesCost != 0)
dbgs() << " Resource cost:" << Best.ResourcesCost;
dbgs() << " Height:" << Best.SU->getHeight();
dbgs() << "\n";);
}
// Once we know we have seen all SUs that affect grouping or use unbuffered
// resources, we can stop iterating if Best looks good.
if (!SU->isScheduleHigh && Best.noCost())
break;
}
assert (Best.SU != nullptr);
return Best.SU;
}
SystemZPostRASchedStrategy::Candidate::
Candidate(SUnit *SU_, SystemZHazardRecognizer &HazardRec) : Candidate() {
SU = SU_;
// Check the grouping cost. For a node that must begin / end a
// group, it is positive if it would do so prematurely, or negative
// if it would fit naturally into the schedule.
GroupingCost = HazardRec.groupingCost(SU);
// Check the resources cost for this SU.
ResourcesCost = HazardRec.resourcesCost(SU);
}
bool SystemZPostRASchedStrategy::Candidate::
operator<(const Candidate &other) {
// Check decoder grouping.
if (GroupingCost < other.GroupingCost)
return true;
if (GroupingCost > other.GroupingCost)
return false;
// Compare the use of resources.
if (ResourcesCost < other.ResourcesCost)
return true;
if (ResourcesCost > other.ResourcesCost)
return false;
// Higher SU is otherwise generally better.
if (SU->getHeight() > other.SU->getHeight())
return true;
if (SU->getHeight() < other.SU->getHeight())
return false;
// If all same, fall back to original order.
if (SU->NodeNum < other.SU->NodeNum)
return true;
return false;
}
void SystemZPostRASchedStrategy::schedNode(SUnit *SU, bool IsTopNode) {
DEBUG(dbgs() << "+++ Scheduling SU(" << SU->NodeNum << ")\n";);
// Remove SU from Available set and update HazardRec.
Available.erase(SU);
HazardRec.EmitInstruction(SU);
}
void SystemZPostRASchedStrategy::releaseTopNode(SUnit *SU) {
// Set isScheduleHigh flag on all SUs that we want to consider first in
// pickNode().
const MCSchedClassDesc *SC = DAG->getSchedClass(SU);
bool AffectsGrouping = (SC->isValid() && (SC->BeginGroup || SC->EndGroup));
SU->isScheduleHigh = (AffectsGrouping || SU->isUnbuffered);
// Put all released SUs in the Available set.
Available.insert(SU);
}