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472bdb08df
Summary: This fixes a rare bug in polygon stippling with non-monolithic pixel shaders. The underlying problem is as follows: the prolog part contains the polygon stippling sequence, i.e. a kill. The main part then enables WQM based on the _reduced_ exec mask, effectively undoing most of the polygon stippling. Since we cannot know whether polygon stippling will be used, the main part of a non-monolithic shader must always return to exact mode to fix this problem. Reviewers: arsenm, tstellarAMD, mareko Subscribers: arsenm, llvm-commits, kzhuravl Differential Revision: https://reviews.llvm.org/D23131 llvm-svn: 280589 |
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.. | ||
Analysis | ||
AsmParser | ||
Bitcode | ||
CodeGen | ||
DebugInfo | ||
ExecutionEngine | ||
Fuzzer | ||
IR | ||
IRReader | ||
LibDriver | ||
LineEditor | ||
Linker | ||
LTO | ||
MC | ||
Object | ||
ObjectYAML | ||
Option | ||
Passes | ||
ProfileData | ||
Support | ||
TableGen | ||
Target | ||
Transforms | ||
CMakeLists.txt | ||
LLVMBuild.txt |