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4bfea803ed
After D98856 these tests will by default break (fatal_error) if any of the wrong interfaces are used, so there's no longer a need to have a RUN line that checks for a warning message emitted by the compiler.
187 lines
7.4 KiB
LLVM
187 lines
7.4 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -mtriple=aarch64-linux-gnu -mattr=+sve < %s | FileCheck %s
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; INSERT VECTOR ELT
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define <vscale x 8 x i8> @promote_insert_8i8(<vscale x 8 x i8> %a, i8 %elt, i64 %idx) {
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; CHECK-LABEL: promote_insert_8i8:
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; CHECK: // %bb.0:
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; CHECK-NEXT: mov z1.h, w1
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; CHECK-NEXT: index z2.h, #0, #1
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; CHECK-NEXT: ptrue p0.h
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; CHECK-NEXT: cmpeq p0.h, p0/z, z2.h, z1.h
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; CHECK-NEXT: mov z0.h, p0/m, w0
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; CHECK-NEXT: ret
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%ins = insertelement <vscale x 8 x i8> %a, i8 %elt, i64 %idx
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ret <vscale x 8 x i8> %ins
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}
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define <vscale x 32 x i8> @split_insert_32i8_idx(<vscale x 32 x i8> %a, i8 %elt, i64 %idx) {
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; CHECK-LABEL: split_insert_32i8_idx:
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; CHECK: // %bb.0:
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; CHECK-NEXT: str x29, [sp, #-16]! // 8-byte Folded Spill
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; CHECK-NEXT: addvl sp, sp, #-2
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; CHECK-NEXT: .cfi_escape 0x0f, 0x0c, 0x8f, 0x00, 0x11, 0x10, 0x22, 0x11, 0x10, 0x92, 0x2e, 0x00, 0x1e, 0x22 // sp + 16 + 16 * VG
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; CHECK-NEXT: .cfi_offset w29, -16
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; CHECK-NEXT: rdvl x8, #2
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; CHECK-NEXT: sub x8, x8, #1 // =1
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; CHECK-NEXT: cmp x1, x8
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; CHECK-NEXT: ptrue p0.b
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; CHECK-NEXT: csel x8, x1, x8, lo
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; CHECK-NEXT: mov x9, sp
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; CHECK-NEXT: st1b { z1.b }, p0, [x9, #1, mul vl]
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; CHECK-NEXT: st1b { z0.b }, p0, [sp]
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; CHECK-NEXT: strb w0, [x9, x8]
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; CHECK-NEXT: ld1b { z1.b }, p0/z, [x9, #1, mul vl]
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; CHECK-NEXT: ld1b { z0.b }, p0/z, [sp]
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; CHECK-NEXT: addvl sp, sp, #2
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; CHECK-NEXT: ldr x29, [sp], #16 // 8-byte Folded Reload
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; CHECK-NEXT: ret
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%ins = insertelement <vscale x 32 x i8> %a, i8 %elt, i64 %idx
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ret <vscale x 32 x i8> %ins
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}
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define <vscale x 8 x float> @split_insert_8f32_idx(<vscale x 8 x float> %a, float %elt, i64 %idx) {
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; CHECK-LABEL: split_insert_8f32_idx:
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; CHECK: // %bb.0:
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; CHECK-NEXT: str x29, [sp, #-16]! // 8-byte Folded Spill
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; CHECK-NEXT: addvl sp, sp, #-2
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; CHECK-NEXT: .cfi_escape 0x0f, 0x0c, 0x8f, 0x00, 0x11, 0x10, 0x22, 0x11, 0x10, 0x92, 0x2e, 0x00, 0x1e, 0x22 // sp + 16 + 16 * VG
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; CHECK-NEXT: .cfi_offset w29, -16
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; CHECK-NEXT: cnth x8
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; CHECK-NEXT: sub x8, x8, #1 // =1
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; CHECK-NEXT: cmp x0, x8
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; CHECK-NEXT: ptrue p0.s
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; CHECK-NEXT: csel x8, x0, x8, lo
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; CHECK-NEXT: mov x9, sp
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; CHECK-NEXT: st1w { z1.s }, p0, [x9, #1, mul vl]
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; CHECK-NEXT: st1w { z0.s }, p0, [sp]
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; CHECK-NEXT: str s2, [x9, x8, lsl #2]
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; CHECK-NEXT: ld1w { z1.s }, p0/z, [x9, #1, mul vl]
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; CHECK-NEXT: ld1w { z0.s }, p0/z, [sp]
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; CHECK-NEXT: addvl sp, sp, #2
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; CHECK-NEXT: ldr x29, [sp], #16 // 8-byte Folded Reload
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; CHECK-NEXT: ret
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%ins = insertelement <vscale x 8 x float> %a, float %elt, i64 %idx
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ret <vscale x 8 x float> %ins
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}
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define <vscale x 8 x i64> @split_insert_8i64_idx(<vscale x 8 x i64> %a, i64 %elt, i64 %idx) {
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; CHECK-LABEL: split_insert_8i64_idx:
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; CHECK: // %bb.0:
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; CHECK-NEXT: str x29, [sp, #-16]! // 8-byte Folded Spill
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; CHECK-NEXT: addvl sp, sp, #-4
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; CHECK-NEXT: .cfi_escape 0x0f, 0x0c, 0x8f, 0x00, 0x11, 0x10, 0x22, 0x11, 0x20, 0x92, 0x2e, 0x00, 0x1e, 0x22 // sp + 16 + 32 * VG
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; CHECK-NEXT: .cfi_offset w29, -16
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; CHECK-NEXT: cnth x8
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; CHECK-NEXT: sub x8, x8, #1 // =1
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; CHECK-NEXT: cmp x1, x8
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; CHECK-NEXT: ptrue p0.d
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; CHECK-NEXT: csel x8, x1, x8, lo
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; CHECK-NEXT: mov x9, sp
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; CHECK-NEXT: st1d { z3.d }, p0, [x9, #3, mul vl]
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; CHECK-NEXT: st1d { z2.d }, p0, [x9, #2, mul vl]
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; CHECK-NEXT: st1d { z1.d }, p0, [x9, #1, mul vl]
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; CHECK-NEXT: st1d { z0.d }, p0, [sp]
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; CHECK-NEXT: str x0, [x9, x8, lsl #3]
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; CHECK-NEXT: ld1d { z1.d }, p0/z, [x9, #1, mul vl]
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; CHECK-NEXT: ld1d { z2.d }, p0/z, [x9, #2, mul vl]
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; CHECK-NEXT: ld1d { z3.d }, p0/z, [x9, #3, mul vl]
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; CHECK-NEXT: ld1d { z0.d }, p0/z, [sp]
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; CHECK-NEXT: addvl sp, sp, #4
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; CHECK-NEXT: ldr x29, [sp], #16 // 8-byte Folded Reload
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; CHECK-NEXT: ret
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%ins = insertelement <vscale x 8 x i64> %a, i64 %elt, i64 %idx
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ret <vscale x 8 x i64> %ins
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}
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; INSERT VECTOR ELT, CONSTANT IDX
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define <vscale x 4 x i16> @promote_insert_4i16(<vscale x 4 x i16> %a, i16 %elt) {
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; CHECK-LABEL: promote_insert_4i16:
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; CHECK: // %bb.0:
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; CHECK-NEXT: mov w8, #5
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; CHECK-NEXT: index z1.s, #0, #1
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; CHECK-NEXT: mov z2.s, w8
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; CHECK-NEXT: ptrue p0.s
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; CHECK-NEXT: cmpeq p0.s, p0/z, z1.s, z2.s
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; CHECK-NEXT: mov z0.s, p0/m, w0
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; CHECK-NEXT: ret
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%ins = insertelement <vscale x 4 x i16> %a, i16 %elt, i64 5
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ret <vscale x 4 x i16> %ins
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}
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; In this test, the index is small enough that we know it will be in the
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; low half of the vector and there is no need to go through the stack as
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; done in the remaining tests
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define <vscale x 32 x i8> @split_insert_32i8(<vscale x 32 x i8> %a, i8 %elt) {
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; CHECK-LABEL: split_insert_32i8:
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; CHECK: // %bb.0:
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; CHECK-NEXT: mov w8, #3
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; CHECK-NEXT: index z2.b, #0, #1
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; CHECK-NEXT: mov z3.b, w8
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; CHECK-NEXT: ptrue p0.b
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; CHECK-NEXT: cmpeq p0.b, p0/z, z2.b, z3.b
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; CHECK-NEXT: mov z0.b, p0/m, w0
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; CHECK-NEXT: ret
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%ins = insertelement <vscale x 32 x i8> %a, i8 %elt, i64 3
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ret <vscale x 32 x i8> %ins
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}
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define <vscale x 32 x i16> @split_insert_32i16(<vscale x 32 x i16> %a, i16 %elt) {
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; CHECK-LABEL: split_insert_32i16:
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; CHECK: // %bb.0:
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; CHECK-NEXT: str x29, [sp, #-16]! // 8-byte Folded Spill
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; CHECK-NEXT: addvl sp, sp, #-4
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; CHECK-NEXT: .cfi_escape 0x0f, 0x0c, 0x8f, 0x00, 0x11, 0x10, 0x22, 0x11, 0x20, 0x92, 0x2e, 0x00, 0x1e, 0x22 // sp + 16 + 32 * VG
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; CHECK-NEXT: .cfi_offset w29, -16
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; CHECK-NEXT: rdvl x10, #2
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; CHECK-NEXT: sub x10, x10, #1 // =1
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; CHECK-NEXT: mov w9, #128
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; CHECK-NEXT: cmp x10, #128 // =128
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; CHECK-NEXT: ptrue p0.h
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; CHECK-NEXT: mov x8, sp
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; CHECK-NEXT: csel x9, x10, x9, lo
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; CHECK-NEXT: st1h { z3.h }, p0, [x8, #3, mul vl]
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; CHECK-NEXT: st1h { z2.h }, p0, [x8, #2, mul vl]
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; CHECK-NEXT: st1h { z1.h }, p0, [x8, #1, mul vl]
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; CHECK-NEXT: st1h { z0.h }, p0, [sp]
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; CHECK-NEXT: strh w0, [x8, x9, lsl #1]
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; CHECK-NEXT: ld1h { z1.h }, p0/z, [x8, #1, mul vl]
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; CHECK-NEXT: ld1h { z2.h }, p0/z, [x8, #2, mul vl]
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; CHECK-NEXT: ld1h { z3.h }, p0/z, [x8, #3, mul vl]
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; CHECK-NEXT: ld1h { z0.h }, p0/z, [sp]
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; CHECK-NEXT: addvl sp, sp, #4
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; CHECK-NEXT: ldr x29, [sp], #16 // 8-byte Folded Reload
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; CHECK-NEXT: ret
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%ins = insertelement <vscale x 32 x i16> %a, i16 %elt, i64 128
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ret <vscale x 32 x i16> %ins
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}
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define <vscale x 8 x i32> @split_insert_8i32(<vscale x 8 x i32> %a, i32 %elt) {
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; CHECK-LABEL: split_insert_8i32:
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; CHECK: // %bb.0:
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; CHECK-NEXT: str x29, [sp, #-16]! // 8-byte Folded Spill
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; CHECK-NEXT: addvl sp, sp, #-2
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; CHECK-NEXT: .cfi_escape 0x0f, 0x0c, 0x8f, 0x00, 0x11, 0x10, 0x22, 0x11, 0x10, 0x92, 0x2e, 0x00, 0x1e, 0x22 // sp + 16 + 16 * VG
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; CHECK-NEXT: .cfi_offset w29, -16
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; CHECK-NEXT: mov w9, #16960
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; CHECK-NEXT: cnth x10
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; CHECK-NEXT: movk w9, #15, lsl #16
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; CHECK-NEXT: sub x10, x10, #1 // =1
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; CHECK-NEXT: cmp x10, x9
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; CHECK-NEXT: ptrue p0.s
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; CHECK-NEXT: mov x8, sp
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; CHECK-NEXT: csel x9, x10, x9, lo
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; CHECK-NEXT: st1w { z1.s }, p0, [x8, #1, mul vl]
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; CHECK-NEXT: st1w { z0.s }, p0, [sp]
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; CHECK-NEXT: str w0, [x8, x9, lsl #2]
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; CHECK-NEXT: ld1w { z1.s }, p0/z, [x8, #1, mul vl]
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; CHECK-NEXT: ld1w { z0.s }, p0/z, [sp]
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; CHECK-NEXT: addvl sp, sp, #2
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; CHECK-NEXT: ldr x29, [sp], #16 // 8-byte Folded Reload
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; CHECK-NEXT: ret
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%ins = insertelement <vscale x 8 x i32> %a, i32 %elt, i64 1000000
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ret <vscale x 8 x i32> %ins
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}
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