mirror of
https://github.com/RPCS3/llvm-mirror.git
synced 2024-11-01 08:23:21 +01:00
a5699a1e8b
ASCII IR; loading and storing these can change the bits of NaNs on some hosts. Remove or add warnings at a few other places using host floating point; this is a bad thing to do in general. llvm-svn: 62712
317 lines
12 KiB
LLVM
317 lines
12 KiB
LLVM
; RUN: llvm-as < %s | opt -simplifycfg -instcombine | llvm-dis | grep 0x7FF8000000000000 | count 7
|
|
; RUN: llvm-as < %s | opt -simplifycfg -instcombine | llvm-dis | grep 0x7FF00000FFFFFFFF | count 5
|
|
; RUN: llvm-as < %s | opt -simplifycfg -instcombine | llvm-dis | grep {0\\.0} | count 3
|
|
; RUN: llvm-as < %s | opt -simplifycfg -instcombine | llvm-dis | grep {3\\.5} | count 1
|
|
;
|
|
|
|
; ModuleID = 'apf.c'
|
|
target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128"
|
|
target triple = "i386-apple-darwin9.6"
|
|
@"\01LC" = internal constant [4 x i8] c"%f\0A\00" ; <[4 x i8]*> [#uses=1]
|
|
|
|
define void @foo1() nounwind {
|
|
entry:
|
|
%y = alloca float ; <float*> [#uses=2]
|
|
%x = alloca float ; <float*> [#uses=2]
|
|
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
|
|
store float 0x7FF0000000000000, float* %x, align 4
|
|
store float 0x7FF8000000000000, float* %y, align 4
|
|
%0 = load float* %y, align 4 ; <float> [#uses=1]
|
|
%1 = fpext float %0 to double ; <double> [#uses=1]
|
|
%2 = load float* %x, align 4 ; <float> [#uses=1]
|
|
%3 = fpext float %2 to double ; <double> [#uses=1]
|
|
%4 = frem double %3, %1 ; <double> [#uses=1]
|
|
%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
|
|
br label %return
|
|
|
|
return: ; preds = %entry
|
|
ret void
|
|
}
|
|
|
|
declare i32 @printf(i8*, ...) nounwind
|
|
|
|
define void @foo2() nounwind {
|
|
entry:
|
|
%y = alloca float ; <float*> [#uses=2]
|
|
%x = alloca float ; <float*> [#uses=2]
|
|
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
|
|
store float 0x7FF0000000000000, float* %x, align 4
|
|
store float 0.000000e+00, float* %y, align 4
|
|
%0 = load float* %y, align 4 ; <float> [#uses=1]
|
|
%1 = fpext float %0 to double ; <double> [#uses=1]
|
|
%2 = load float* %x, align 4 ; <float> [#uses=1]
|
|
%3 = fpext float %2 to double ; <double> [#uses=1]
|
|
%4 = frem double %3, %1 ; <double> [#uses=1]
|
|
%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
|
|
br label %return
|
|
|
|
return: ; preds = %entry
|
|
ret void
|
|
}
|
|
|
|
define void @foo3() nounwind {
|
|
entry:
|
|
%y = alloca float ; <float*> [#uses=2]
|
|
%x = alloca float ; <float*> [#uses=2]
|
|
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
|
|
store float 0x7FF0000000000000, float* %x, align 4
|
|
store float 3.500000e+00, float* %y, align 4
|
|
%0 = load float* %y, align 4 ; <float> [#uses=1]
|
|
%1 = fpext float %0 to double ; <double> [#uses=1]
|
|
%2 = load float* %x, align 4 ; <float> [#uses=1]
|
|
%3 = fpext float %2 to double ; <double> [#uses=1]
|
|
%4 = frem double %3, %1 ; <double> [#uses=1]
|
|
%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
|
|
br label %return
|
|
|
|
return: ; preds = %entry
|
|
ret void
|
|
}
|
|
|
|
define void @foo4() nounwind {
|
|
entry:
|
|
%y = alloca float ; <float*> [#uses=2]
|
|
%x = alloca float ; <float*> [#uses=2]
|
|
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
|
|
store float 0x7FF0000000000000, float* %x, align 4
|
|
store float 0x7FF0000000000000, float* %y, align 4
|
|
%0 = load float* %y, align 4 ; <float> [#uses=1]
|
|
%1 = fpext float %0 to double ; <double> [#uses=1]
|
|
%2 = load float* %x, align 4 ; <float> [#uses=1]
|
|
%3 = fpext float %2 to double ; <double> [#uses=1]
|
|
%4 = frem double %3, %1 ; <double> [#uses=1]
|
|
%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
|
|
br label %return
|
|
|
|
return: ; preds = %entry
|
|
ret void
|
|
}
|
|
|
|
define void @foo5() nounwind {
|
|
entry:
|
|
%y = alloca float ; <float*> [#uses=2]
|
|
%x = alloca float ; <float*> [#uses=2]
|
|
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
|
|
store float 0x7FF8000000000000, float* %x, align 4
|
|
store float 0x7FF0000000000000, float* %y, align 4
|
|
%0 = load float* %y, align 4 ; <float> [#uses=1]
|
|
%1 = fpext float %0 to double ; <double> [#uses=1]
|
|
%2 = load float* %x, align 4 ; <float> [#uses=1]
|
|
%3 = fpext float %2 to double ; <double> [#uses=1]
|
|
%4 = frem double %3, %1 ; <double> [#uses=1]
|
|
%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
|
|
br label %return
|
|
|
|
return: ; preds = %entry
|
|
ret void
|
|
}
|
|
|
|
define void @foo6() nounwind {
|
|
entry:
|
|
%y = alloca float ; <float*> [#uses=2]
|
|
%x = alloca float ; <float*> [#uses=2]
|
|
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
|
|
store float 0x7FF8000000000000, float* %x, align 4
|
|
store float 0.000000e+00, float* %y, align 4
|
|
%0 = load float* %y, align 4 ; <float> [#uses=1]
|
|
%1 = fpext float %0 to double ; <double> [#uses=1]
|
|
%2 = load float* %x, align 4 ; <float> [#uses=1]
|
|
%3 = fpext float %2 to double ; <double> [#uses=1]
|
|
%4 = frem double %3, %1 ; <double> [#uses=1]
|
|
%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
|
|
br label %return
|
|
|
|
return: ; preds = %entry
|
|
ret void
|
|
}
|
|
|
|
define void @foo7() nounwind {
|
|
entry:
|
|
%y = alloca float ; <float*> [#uses=2]
|
|
%x = alloca float ; <float*> [#uses=2]
|
|
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
|
|
store float 0x7FF8000000000000, float* %x, align 4
|
|
store float 3.500000e+00, float* %y, align 4
|
|
%0 = load float* %y, align 4 ; <float> [#uses=1]
|
|
%1 = fpext float %0 to double ; <double> [#uses=1]
|
|
%2 = load float* %x, align 4 ; <float> [#uses=1]
|
|
%3 = fpext float %2 to double ; <double> [#uses=1]
|
|
%4 = frem double %3, %1 ; <double> [#uses=1]
|
|
%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
|
|
br label %return
|
|
|
|
return: ; preds = %entry
|
|
ret void
|
|
}
|
|
|
|
define void @foo8() nounwind {
|
|
entry:
|
|
%y = alloca float ; <float*> [#uses=2]
|
|
%x = alloca float ; <float*> [#uses=2]
|
|
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
|
|
store float 0x7FF8000000000000, float* %x, align 4
|
|
store float 0x7FF8000000000000, float* %y, align 4
|
|
%0 = load float* %y, align 4 ; <float> [#uses=1]
|
|
%1 = fpext float %0 to double ; <double> [#uses=1]
|
|
%2 = load float* %x, align 4 ; <float> [#uses=1]
|
|
%3 = fpext float %2 to double ; <double> [#uses=1]
|
|
%4 = frem double %3, %1 ; <double> [#uses=1]
|
|
%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
|
|
br label %return
|
|
|
|
return: ; preds = %entry
|
|
ret void
|
|
}
|
|
|
|
define void @foo9() nounwind {
|
|
entry:
|
|
%y = alloca float ; <float*> [#uses=2]
|
|
%x = alloca float ; <float*> [#uses=2]
|
|
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
|
|
store float 0.000000e+00, float* %x, align 4
|
|
store float 0x7FF8000000000000, float* %y, align 4
|
|
%0 = load float* %y, align 4 ; <float> [#uses=1]
|
|
%1 = fpext float %0 to double ; <double> [#uses=1]
|
|
%2 = load float* %x, align 4 ; <float> [#uses=1]
|
|
%3 = fpext float %2 to double ; <double> [#uses=1]
|
|
%4 = frem double %3, %1 ; <double> [#uses=1]
|
|
%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
|
|
br label %return
|
|
|
|
return: ; preds = %entry
|
|
ret void
|
|
}
|
|
|
|
define void @foo10() nounwind {
|
|
entry:
|
|
%y = alloca float ; <float*> [#uses=2]
|
|
%x = alloca float ; <float*> [#uses=2]
|
|
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
|
|
store float 0.000000e+00, float* %x, align 4
|
|
store float 0x7FF0000000000000, float* %y, align 4
|
|
%0 = load float* %y, align 4 ; <float> [#uses=1]
|
|
%1 = fpext float %0 to double ; <double> [#uses=1]
|
|
%2 = load float* %x, align 4 ; <float> [#uses=1]
|
|
%3 = fpext float %2 to double ; <double> [#uses=1]
|
|
%4 = frem double %3, %1 ; <double> [#uses=1]
|
|
%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
|
|
br label %return
|
|
|
|
return: ; preds = %entry
|
|
ret void
|
|
}
|
|
|
|
define void @foo11() nounwind {
|
|
entry:
|
|
%y = alloca float ; <float*> [#uses=2]
|
|
%x = alloca float ; <float*> [#uses=2]
|
|
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
|
|
store float 0.000000e+00, float* %x, align 4
|
|
store float 0.000000e+00, float* %y, align 4
|
|
%0 = load float* %y, align 4 ; <float> [#uses=1]
|
|
%1 = fpext float %0 to double ; <double> [#uses=1]
|
|
%2 = load float* %x, align 4 ; <float> [#uses=1]
|
|
%3 = fpext float %2 to double ; <double> [#uses=1]
|
|
%4 = frem double %3, %1 ; <double> [#uses=1]
|
|
%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
|
|
br label %return
|
|
|
|
return: ; preds = %entry
|
|
ret void
|
|
}
|
|
|
|
define void @foo12() nounwind {
|
|
entry:
|
|
%y = alloca float ; <float*> [#uses=2]
|
|
%x = alloca float ; <float*> [#uses=2]
|
|
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
|
|
store float 0.000000e+00, float* %x, align 4
|
|
store float 3.500000e+00, float* %y, align 4
|
|
%0 = load float* %y, align 4 ; <float> [#uses=1]
|
|
%1 = fpext float %0 to double ; <double> [#uses=1]
|
|
%2 = load float* %x, align 4 ; <float> [#uses=1]
|
|
%3 = fpext float %2 to double ; <double> [#uses=1]
|
|
%4 = frem double %3, %1 ; <double> [#uses=1]
|
|
%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
|
|
br label %return
|
|
|
|
return: ; preds = %entry
|
|
ret void
|
|
}
|
|
|
|
define void @foo13() nounwind {
|
|
entry:
|
|
%y = alloca float ; <float*> [#uses=2]
|
|
%x = alloca float ; <float*> [#uses=2]
|
|
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
|
|
store float 3.500000e+00, float* %x, align 4
|
|
store float 0x7FF8000000000000, float* %y, align 4
|
|
%0 = load float* %y, align 4 ; <float> [#uses=1]
|
|
%1 = fpext float %0 to double ; <double> [#uses=1]
|
|
%2 = load float* %x, align 4 ; <float> [#uses=1]
|
|
%3 = fpext float %2 to double ; <double> [#uses=1]
|
|
%4 = frem double %3, %1 ; <double> [#uses=1]
|
|
%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
|
|
br label %return
|
|
|
|
return: ; preds = %entry
|
|
ret void
|
|
}
|
|
|
|
define void @foo14() nounwind {
|
|
entry:
|
|
%y = alloca float ; <float*> [#uses=2]
|
|
%x = alloca float ; <float*> [#uses=2]
|
|
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
|
|
store float 3.500000e+00, float* %x, align 4
|
|
store float 0x7FF0000000000000, float* %y, align 4
|
|
%0 = load float* %y, align 4 ; <float> [#uses=1]
|
|
%1 = fpext float %0 to double ; <double> [#uses=1]
|
|
%2 = load float* %x, align 4 ; <float> [#uses=1]
|
|
%3 = fpext float %2 to double ; <double> [#uses=1]
|
|
%4 = frem double %3, %1 ; <double> [#uses=1]
|
|
%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
|
|
br label %return
|
|
|
|
return: ; preds = %entry
|
|
ret void
|
|
}
|
|
|
|
define void @foo15() nounwind {
|
|
entry:
|
|
%y = alloca float ; <float*> [#uses=2]
|
|
%x = alloca float ; <float*> [#uses=2]
|
|
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
|
|
store float 3.500000e+00, float* %x, align 4
|
|
store float 0.000000e+00, float* %y, align 4
|
|
%0 = load float* %y, align 4 ; <float> [#uses=1]
|
|
%1 = fpext float %0 to double ; <double> [#uses=1]
|
|
%2 = load float* %x, align 4 ; <float> [#uses=1]
|
|
%3 = fpext float %2 to double ; <double> [#uses=1]
|
|
%4 = frem double %3, %1 ; <double> [#uses=1]
|
|
%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
|
|
br label %return
|
|
|
|
return: ; preds = %entry
|
|
ret void
|
|
}
|
|
|
|
define void @foo16() nounwind {
|
|
entry:
|
|
%y = alloca float ; <float*> [#uses=2]
|
|
%x = alloca float ; <float*> [#uses=2]
|
|
%"alloca point" = bitcast i32 0 to i32 ; <i32> [#uses=0]
|
|
store float 3.500000e+00, float* %x, align 4
|
|
store float 3.500000e+00, float* %y, align 4
|
|
%0 = load float* %y, align 4 ; <float> [#uses=1]
|
|
%1 = fpext float %0 to double ; <double> [#uses=1]
|
|
%2 = load float* %x, align 4 ; <float> [#uses=1]
|
|
%3 = fpext float %2 to double ; <double> [#uses=1]
|
|
%4 = frem double %3, %1 ; <double> [#uses=1]
|
|
%5 = call i32 (i8*, ...)* @printf(i8* getelementptr ([4 x i8]* @"\01LC", i32 0, i32 0), double %4) nounwind ; <i32> [#uses=0]
|
|
br label %return
|
|
|
|
return: ; preds = %entry
|
|
ret void
|
|
}
|