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llvm-mirror/test/CodeGen/PowerPC/qpx-unal-cons-lds.ll
Hal Finkel 978e2d8bf0 [PowerPC] Try harder to find a base+offset when looking for consecutive accesses
When forming permutation-based unaligned vector loads, we need to know whether
it is valid to read ahead of the requested address by a full vector length.
Doing so is more efficient (and allows for more CSE with later loads), but
could trigger a page fault if invalid. To determine validity, we look for other
loads in the same block that access the relevant address range.

The relevant point here is that we need to do this as part of the process of
forming permutation-based vector loads, and this happens quite early in the
SDAG pipeline - specifically before many of the address calculations are fully
canonicalized. As a result, we need to try harder to recognize base+offset
address computations, because they still might appear as chain of adds
(base+offset+offset, for example). To account for this, we'll look through
chains of adds, accumulating the constant offsets.

llvm-svn: 246813
2015-09-03 22:37:44 +00:00

218 lines
12 KiB
LLVM

; RUN: llc < %s | FileCheck %s
target datalayout = "E-m:e-i64:64-n32:64"
target triple = "powerpc64-unknown-linux-gnu"
; Function Attrs: nounwind
define void @foo(double* noalias nocapture %a, double* noalias nocapture readonly %b) #0 {
entry:
br label %vector.body
; CHECK-LABEL: @foo
; Make sure that the offset constants we use are all even (only the last should be odd).
; CHECK-DAG: li {{[0-9]+}}, 1056
; CHECK-DAG: li {{[0-9]+}}, 1088
; CHECK-DAG: li {{[0-9]+}}, 1152
; CHECK-DAG: li {{[0-9]+}}, 1216
; CHECK-DAG: li {{[0-9]+}}, 1280
; CHECK-DAG: li {{[0-9]+}}, 1344
; CHECK-DAG: li {{[0-9]+}}, 1408
; CHECK-DAG: li {{[0-9]+}}, 1472
; CHECK-DAG: li {{[0-9]+}}, 1536
; CHECK-DAG: li {{[0-9]+}}, 1600
; CHECK-DAG: li {{[0-9]+}}, 1568
; CHECK-DAG: li {{[0-9]+}}, 1664
; CHECK-DAG: li {{[0-9]+}}, 1632
; CHECK-DAG: li {{[0-9]+}}, 1728
; CHECK-DAG: li {{[0-9]+}}, 1696
; CHECK-DAG: li {{[0-9]+}}, 1792
; CHECK-DAG: li {{[0-9]+}}, 1760
; CHECK-DAG: li {{[0-9]+}}, 1856
; CHECK-DAG: li {{[0-9]+}}, 1824
; CHECK-DAG: li {{[0-9]+}}, 1920
; CHECK-DAG: li {{[0-9]+}}, 1888
; CHECK-DAG: li {{[0-9]+}}, 1984
; CHECK-DAG: li {{[0-9]+}}, 1952
; CHECK-DAG: li {{[0-9]+}}, 2016
; CHECK-DAG: li {{[0-9]+}}, 1024
; CHECK-DAG: li {{[0-9]+}}, 1120
; CHECK-DAG: li {{[0-9]+}}, 1184
; CHECK-DAG: li {{[0-9]+}}, 1248
; CHECK-DAG: li {{[0-9]+}}, 1312
; CHECK-DAG: li {{[0-9]+}}, 1376
; CHECK-DAG: li {{[0-9]+}}, 1440
; CHECK-DAG: li {{[0-9]+}}, 1504
; CHECK-DAG: li {{[0-9]+}}, 2047
; CHECK: blr
vector.body: ; preds = %vector.body, %entry
%index = phi i64 [ 0, %entry ], [ %index.next.15, %vector.body ]
%0 = shl i64 %index, 1
%1 = getelementptr inbounds double, double* %b, i64 %0
%2 = bitcast double* %1 to <8 x double>*
%wide.vec = load <8 x double>, <8 x double>* %2, align 8
%strided.vec = shufflevector <8 x double> %wide.vec, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%3 = fadd <4 x double> %strided.vec, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%4 = getelementptr inbounds double, double* %a, i64 %index
%5 = bitcast double* %4 to <4 x double>*
store <4 x double> %3, <4 x double>* %5, align 8
%index.next = or i64 %index, 4
%6 = shl i64 %index.next, 1
%7 = getelementptr inbounds double, double* %b, i64 %6
%8 = bitcast double* %7 to <8 x double>*
%wide.vec.1 = load <8 x double>, <8 x double>* %8, align 8
%strided.vec.1 = shufflevector <8 x double> %wide.vec.1, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%9 = fadd <4 x double> %strided.vec.1, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%10 = getelementptr inbounds double, double* %a, i64 %index.next
%11 = bitcast double* %10 to <4 x double>*
store <4 x double> %9, <4 x double>* %11, align 8
%index.next.1 = or i64 %index, 8
%12 = shl i64 %index.next.1, 1
%13 = getelementptr inbounds double, double* %b, i64 %12
%14 = bitcast double* %13 to <8 x double>*
%wide.vec.2 = load <8 x double>, <8 x double>* %14, align 8
%strided.vec.2 = shufflevector <8 x double> %wide.vec.2, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%15 = fadd <4 x double> %strided.vec.2, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%16 = getelementptr inbounds double, double* %a, i64 %index.next.1
%17 = bitcast double* %16 to <4 x double>*
store <4 x double> %15, <4 x double>* %17, align 8
%index.next.2 = or i64 %index, 12
%18 = shl i64 %index.next.2, 1
%19 = getelementptr inbounds double, double* %b, i64 %18
%20 = bitcast double* %19 to <8 x double>*
%wide.vec.3 = load <8 x double>, <8 x double>* %20, align 8
%strided.vec.3 = shufflevector <8 x double> %wide.vec.3, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%21 = fadd <4 x double> %strided.vec.3, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%22 = getelementptr inbounds double, double* %a, i64 %index.next.2
%23 = bitcast double* %22 to <4 x double>*
store <4 x double> %21, <4 x double>* %23, align 8
%index.next.3 = or i64 %index, 16
%24 = shl i64 %index.next.3, 1
%25 = getelementptr inbounds double, double* %b, i64 %24
%26 = bitcast double* %25 to <8 x double>*
%wide.vec.4 = load <8 x double>, <8 x double>* %26, align 8
%strided.vec.4 = shufflevector <8 x double> %wide.vec.4, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%27 = fadd <4 x double> %strided.vec.4, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%28 = getelementptr inbounds double, double* %a, i64 %index.next.3
%29 = bitcast double* %28 to <4 x double>*
store <4 x double> %27, <4 x double>* %29, align 8
%index.next.4 = or i64 %index, 20
%30 = shl i64 %index.next.4, 1
%31 = getelementptr inbounds double, double* %b, i64 %30
%32 = bitcast double* %31 to <8 x double>*
%wide.vec.5 = load <8 x double>, <8 x double>* %32, align 8
%strided.vec.5 = shufflevector <8 x double> %wide.vec.5, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%33 = fadd <4 x double> %strided.vec.5, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%34 = getelementptr inbounds double, double* %a, i64 %index.next.4
%35 = bitcast double* %34 to <4 x double>*
store <4 x double> %33, <4 x double>* %35, align 8
%index.next.5 = or i64 %index, 24
%36 = shl i64 %index.next.5, 1
%37 = getelementptr inbounds double, double* %b, i64 %36
%38 = bitcast double* %37 to <8 x double>*
%wide.vec.6 = load <8 x double>, <8 x double>* %38, align 8
%strided.vec.6 = shufflevector <8 x double> %wide.vec.6, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%39 = fadd <4 x double> %strided.vec.6, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%40 = getelementptr inbounds double, double* %a, i64 %index.next.5
%41 = bitcast double* %40 to <4 x double>*
store <4 x double> %39, <4 x double>* %41, align 8
%index.next.6 = or i64 %index, 28
%42 = shl i64 %index.next.6, 1
%43 = getelementptr inbounds double, double* %b, i64 %42
%44 = bitcast double* %43 to <8 x double>*
%wide.vec.7 = load <8 x double>, <8 x double>* %44, align 8
%strided.vec.7 = shufflevector <8 x double> %wide.vec.7, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%45 = fadd <4 x double> %strided.vec.7, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%46 = getelementptr inbounds double, double* %a, i64 %index.next.6
%47 = bitcast double* %46 to <4 x double>*
store <4 x double> %45, <4 x double>* %47, align 8
%index.next.7 = or i64 %index, 32
%48 = shl i64 %index.next.7, 1
%49 = getelementptr inbounds double, double* %b, i64 %48
%50 = bitcast double* %49 to <8 x double>*
%wide.vec.8 = load <8 x double>, <8 x double>* %50, align 8
%strided.vec.8 = shufflevector <8 x double> %wide.vec.8, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%51 = fadd <4 x double> %strided.vec.8, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%52 = getelementptr inbounds double, double* %a, i64 %index.next.7
%53 = bitcast double* %52 to <4 x double>*
store <4 x double> %51, <4 x double>* %53, align 8
%index.next.8 = or i64 %index, 36
%54 = shl i64 %index.next.8, 1
%55 = getelementptr inbounds double, double* %b, i64 %54
%56 = bitcast double* %55 to <8 x double>*
%wide.vec.9 = load <8 x double>, <8 x double>* %56, align 8
%strided.vec.9 = shufflevector <8 x double> %wide.vec.9, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%57 = fadd <4 x double> %strided.vec.9, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%58 = getelementptr inbounds double, double* %a, i64 %index.next.8
%59 = bitcast double* %58 to <4 x double>*
store <4 x double> %57, <4 x double>* %59, align 8
%index.next.9 = or i64 %index, 40
%60 = shl i64 %index.next.9, 1
%61 = getelementptr inbounds double, double* %b, i64 %60
%62 = bitcast double* %61 to <8 x double>*
%wide.vec.10 = load <8 x double>, <8 x double>* %62, align 8
%strided.vec.10 = shufflevector <8 x double> %wide.vec.10, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%63 = fadd <4 x double> %strided.vec.10, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%64 = getelementptr inbounds double, double* %a, i64 %index.next.9
%65 = bitcast double* %64 to <4 x double>*
store <4 x double> %63, <4 x double>* %65, align 8
%index.next.10 = or i64 %index, 44
%66 = shl i64 %index.next.10, 1
%67 = getelementptr inbounds double, double* %b, i64 %66
%68 = bitcast double* %67 to <8 x double>*
%wide.vec.11 = load <8 x double>, <8 x double>* %68, align 8
%strided.vec.11 = shufflevector <8 x double> %wide.vec.11, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%69 = fadd <4 x double> %strided.vec.11, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%70 = getelementptr inbounds double, double* %a, i64 %index.next.10
%71 = bitcast double* %70 to <4 x double>*
store <4 x double> %69, <4 x double>* %71, align 8
%index.next.11 = or i64 %index, 48
%72 = shl i64 %index.next.11, 1
%73 = getelementptr inbounds double, double* %b, i64 %72
%74 = bitcast double* %73 to <8 x double>*
%wide.vec.12 = load <8 x double>, <8 x double>* %74, align 8
%strided.vec.12 = shufflevector <8 x double> %wide.vec.12, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%75 = fadd <4 x double> %strided.vec.12, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%76 = getelementptr inbounds double, double* %a, i64 %index.next.11
%77 = bitcast double* %76 to <4 x double>*
store <4 x double> %75, <4 x double>* %77, align 8
%index.next.12 = or i64 %index, 52
%78 = shl i64 %index.next.12, 1
%79 = getelementptr inbounds double, double* %b, i64 %78
%80 = bitcast double* %79 to <8 x double>*
%wide.vec.13 = load <8 x double>, <8 x double>* %80, align 8
%strided.vec.13 = shufflevector <8 x double> %wide.vec.13, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%81 = fadd <4 x double> %strided.vec.13, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%82 = getelementptr inbounds double, double* %a, i64 %index.next.12
%83 = bitcast double* %82 to <4 x double>*
store <4 x double> %81, <4 x double>* %83, align 8
%index.next.13 = or i64 %index, 56
%84 = shl i64 %index.next.13, 1
%85 = getelementptr inbounds double, double* %b, i64 %84
%86 = bitcast double* %85 to <8 x double>*
%wide.vec.14 = load <8 x double>, <8 x double>* %86, align 8
%strided.vec.14 = shufflevector <8 x double> %wide.vec.14, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%87 = fadd <4 x double> %strided.vec.14, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%88 = getelementptr inbounds double, double* %a, i64 %index.next.13
%89 = bitcast double* %88 to <4 x double>*
store <4 x double> %87, <4 x double>* %89, align 8
%index.next.14 = or i64 %index, 60
%90 = shl i64 %index.next.14, 1
%91 = getelementptr inbounds double, double* %b, i64 %90
%92 = bitcast double* %91 to <8 x double>*
%wide.vec.15 = load <8 x double>, <8 x double>* %92, align 8
%strided.vec.15 = shufflevector <8 x double> %wide.vec.15, <8 x double> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%93 = fadd <4 x double> %strided.vec.15, <double 1.000000e+00, double 1.000000e+00, double 1.000000e+00, double 1.000000e+00>
%94 = getelementptr inbounds double, double* %a, i64 %index.next.14
%95 = bitcast double* %94 to <4 x double>*
store <4 x double> %93, <4 x double>* %95, align 8
%index.next.15 = add nsw i64 %index, 64
%96 = icmp eq i64 %index.next.15, 1600
br i1 %96, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body
ret void
}
attributes #0 = { nounwind "target-cpu"="a2q" }