1
0
mirror of https://github.com/RPCS3/llvm-mirror.git synced 2024-11-22 18:54:02 +01:00
llvm-mirror/test/CodeGen/Thumb2/mve-pred-threshold.ll
David Green 505ef9e320 [ARM] Remove DLS lr, lr
A DLS lr, lr instruction only moves lr to itself. It need not be emitted
on it's own to save a instruction in the loop preheader.

Differential Revision: https://reviews.llvm.org/D78916
2021-02-02 11:09:31 +00:00

586 lines
24 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp -enable-arm-maskedldst -verify-machineinstrs %s -o - | FileCheck %s
define arm_aapcs_vfpcc void @thres_i32(i32* %data, i16 zeroext %N, i32 %T) {
; CHECK-LABEL: thres_i32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r1, #0
; CHECK-NEXT: it eq
; CHECK-NEXT: popeq {r7, pc}
; CHECK-NEXT: .LBB0_1: @ %vector.ph
; CHECK-NEXT: mvn r3, #3
; CHECK-NEXT: add.w r1, r3, r1, lsl #2
; CHECK-NEXT: movs r3, #1
; CHECK-NEXT: vmov.i32 q0, #0x0
; CHECK-NEXT: add.w lr, r3, r1, lsr #2
; CHECK-NEXT: rsbs r1, r2, #0
; CHECK-NEXT: .LBB0_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vpte.s32 ge, q1, r2
; CHECK-NEXT: vcmpt.s32 le, q1, r1
; CHECK-NEXT: vstrwe.32 q0, [r0], #16
; CHECK-NEXT: le lr, .LBB0_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: pop {r7, pc}
entry:
%conv = zext i16 %N to i32
%mul = shl nuw nsw i32 %conv, 2
%cmp15 = icmp eq i16 %N, 0
br i1 %cmp15, label %for.cond.cleanup, label %vector.ph
vector.ph: ; preds = %entry
%sub = sub nsw i32 0, %T
%broadcast.splatinsert17 = insertelement <4 x i32> undef, i32 %T, i32 0
%broadcast.splat18 = shufflevector <4 x i32> %broadcast.splatinsert17, <4 x i32> undef, <4 x i32> zeroinitializer
%broadcast.splatinsert19 = insertelement <4 x i32> undef, i32 %sub, i32 0
%broadcast.splat20 = shufflevector <4 x i32> %broadcast.splatinsert19, <4 x i32> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%0 = getelementptr inbounds i32, i32* %data, i32 %index
%1 = bitcast i32* %0 to <4 x i32>*
%wide.load = load <4 x i32>, <4 x i32>* %1, align 4
%2 = icmp slt <4 x i32> %wide.load, %broadcast.splat18
%3 = icmp sgt <4 x i32> %wide.load, %broadcast.splat20
%4 = or <4 x i1> %2, %3
%5 = bitcast i32* %0 to <4 x i32>*
call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> zeroinitializer, <4 x i32>* %5, i32 4, <4 x i1> %4)
%index.next = add i32 %index, 4
%6 = icmp eq i32 %index.next, %mul
br i1 %6, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @thresh_i16(i16* %data, i16 zeroext %N, i16 signext %T) {
; CHECK-LABEL: thresh_i16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r1, #0
; CHECK-NEXT: it eq
; CHECK-NEXT: popeq {r7, pc}
; CHECK-NEXT: .LBB1_1: @ %vector.ph
; CHECK-NEXT: mvn r3, #7
; CHECK-NEXT: add.w r1, r3, r1, lsl #3
; CHECK-NEXT: movs r3, #1
; CHECK-NEXT: vmov.i32 q0, #0x0
; CHECK-NEXT: add.w lr, r3, r1, lsr #3
; CHECK-NEXT: rsbs r1, r2, #0
; CHECK-NEXT: .LBB1_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrh.u16 q1, [r0]
; CHECK-NEXT: vpte.s16 ge, q1, r2
; CHECK-NEXT: vcmpt.s16 le, q1, r1
; CHECK-NEXT: vstrhe.16 q0, [r0], #16
; CHECK-NEXT: le lr, .LBB1_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: pop {r7, pc}
entry:
%conv2 = zext i16 %N to i32
%mul = shl nuw nsw i32 %conv2, 3
%cmp22 = icmp eq i16 %N, 0
br i1 %cmp22, label %for.cond.cleanup, label %vector.ph
vector.ph: ; preds = %entry
%sub = sub i16 0, %T
%broadcast.splatinsert24 = insertelement <8 x i16> undef, i16 %T, i32 0
%broadcast.splat25 = shufflevector <8 x i16> %broadcast.splatinsert24, <8 x i16> undef, <8 x i32> zeroinitializer
%broadcast.splatinsert26 = insertelement <8 x i16> undef, i16 %sub, i32 0
%broadcast.splat27 = shufflevector <8 x i16> %broadcast.splatinsert26, <8 x i16> undef, <8 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%0 = getelementptr inbounds i16, i16* %data, i32 %index
%1 = bitcast i16* %0 to <8 x i16>*
%wide.load = load <8 x i16>, <8 x i16>* %1, align 2
%2 = icmp slt <8 x i16> %wide.load, %broadcast.splat25
%3 = icmp sgt <8 x i16> %wide.load, %broadcast.splat27
%4 = or <8 x i1> %2, %3
%5 = bitcast i16* %0 to <8 x i16>*
call void @llvm.masked.store.v8i16.p0v8i16(<8 x i16> zeroinitializer, <8 x i16>* %5, i32 2, <8 x i1> %4)
%index.next = add i32 %index, 8
%6 = icmp eq i32 %index.next, %mul
br i1 %6, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @thresh_i8(i8* %data, i16 zeroext %N, i8 signext %T) {
; CHECK-LABEL: thresh_i8:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r1, #0
; CHECK-NEXT: it eq
; CHECK-NEXT: popeq {r7, pc}
; CHECK-NEXT: .LBB2_1: @ %vector.ph
; CHECK-NEXT: mvn r3, #15
; CHECK-NEXT: add.w r1, r3, r1, lsl #4
; CHECK-NEXT: movs r3, #1
; CHECK-NEXT: vmov.i32 q0, #0x0
; CHECK-NEXT: add.w lr, r3, r1, lsr #4
; CHECK-NEXT: rsbs r1, r2, #0
; CHECK-NEXT: .LBB2_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrb.u8 q1, [r0]
; CHECK-NEXT: vpte.s8 ge, q1, r2
; CHECK-NEXT: vcmpt.s8 le, q1, r1
; CHECK-NEXT: vstrbe.8 q0, [r0], #16
; CHECK-NEXT: le lr, .LBB2_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: pop {r7, pc}
entry:
%conv2 = zext i16 %N to i32
%mul = shl nuw nsw i32 %conv2, 4
%cmp20 = icmp eq i16 %N, 0
br i1 %cmp20, label %for.cond.cleanup, label %vector.ph
vector.ph: ; preds = %entry
%sub = sub i8 0, %T
%broadcast.splatinsert22 = insertelement <16 x i8> undef, i8 %T, i32 0
%broadcast.splat23 = shufflevector <16 x i8> %broadcast.splatinsert22, <16 x i8> undef, <16 x i32> zeroinitializer
%broadcast.splatinsert24 = insertelement <16 x i8> undef, i8 %sub, i32 0
%broadcast.splat25 = shufflevector <16 x i8> %broadcast.splatinsert24, <16 x i8> undef, <16 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%0 = getelementptr inbounds i8, i8* %data, i32 %index
%1 = bitcast i8* %0 to <16 x i8>*
%wide.load = load <16 x i8>, <16 x i8>* %1, align 1
%2 = icmp slt <16 x i8> %wide.load, %broadcast.splat23
%3 = icmp sgt <16 x i8> %wide.load, %broadcast.splat25
%4 = or <16 x i1> %2, %3
%5 = bitcast i8* %0 to <16 x i8>*
call void @llvm.masked.store.v16i8.p0v16i8(<16 x i8> zeroinitializer, <16 x i8>* %5, i32 1, <16 x i1> %4)
%index.next = add i32 %index, 16
%6 = icmp eq i32 %index.next, %mul
br i1 %6, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @thresh_f32(float* %data, i16 zeroext %N, float %T) {
; CHECK-LABEL: thresh_f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r1, #0
; CHECK-NEXT: it eq
; CHECK-NEXT: popeq {r7, pc}
; CHECK-NEXT: .LBB3_1: @ %vector.ph
; CHECK-NEXT: mvn r2, #3
; CHECK-NEXT: add.w r1, r2, r1, lsl #2
; CHECK-NEXT: movs r2, #1
; CHECK-NEXT: add.w lr, r2, r1, lsr #2
; CHECK-NEXT: vmov r1, s0
; CHECK-NEXT: vmov.i32 q0, #0x0
; CHECK-NEXT: eor r2, r1, #-2147483648
; CHECK-NEXT: .LBB3_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vpte.f32 ge, q1, r1
; CHECK-NEXT: vcmpt.f32 le, q1, r2
; CHECK-NEXT: vstrwe.32 q0, [r0], #16
; CHECK-NEXT: le lr, .LBB3_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: pop {r7, pc}
entry:
%conv = zext i16 %N to i32
%mul = shl nuw nsw i32 %conv, 2
%cmp15 = icmp eq i16 %N, 0
br i1 %cmp15, label %for.cond.cleanup, label %vector.ph
vector.ph: ; preds = %entry
%fneg = fneg fast float %T
%broadcast.splatinsert17 = insertelement <4 x float> undef, float %T, i32 0
%broadcast.splat18 = shufflevector <4 x float> %broadcast.splatinsert17, <4 x float> undef, <4 x i32> zeroinitializer
%broadcast.splatinsert19 = insertelement <4 x float> undef, float %fneg, i32 0
%broadcast.splat20 = shufflevector <4 x float> %broadcast.splatinsert19, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%0 = getelementptr inbounds float, float* %data, i32 %index
%1 = bitcast float* %0 to <4 x float>*
%wide.load = load <4 x float>, <4 x float>* %1, align 4
%2 = fcmp fast olt <4 x float> %wide.load, %broadcast.splat18
%3 = fcmp fast ogt <4 x float> %wide.load, %broadcast.splat20
%4 = or <4 x i1> %2, %3
%5 = bitcast float* %0 to <4 x float>*
call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> zeroinitializer, <4 x float>* %5, i32 4, <4 x i1> %4)
%index.next = add i32 %index, 4
%6 = icmp eq i32 %index.next, %mul
br i1 %6, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @thresh_f16(half* %data, i16 zeroext %N, float %T.coerce) {
; CHECK-LABEL: thresh_f16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r1, #0
; CHECK-NEXT: it eq
; CHECK-NEXT: popeq {r7, pc}
; CHECK-NEXT: .LBB4_1: @ %vector.ph
; CHECK-NEXT: mvn r3, #7
; CHECK-NEXT: add.w r1, r3, r1, lsl #3
; CHECK-NEXT: vmov r2, s0
; CHECK-NEXT: vneg.f16 s0, s0
; CHECK-NEXT: movs r3, #1
; CHECK-NEXT: add.w lr, r3, r1, lsr #3
; CHECK-NEXT: vmov.f16 r1, s0
; CHECK-NEXT: vmov.i32 q0, #0x0
; CHECK-NEXT: .LBB4_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrh.u16 q1, [r0]
; CHECK-NEXT: vpte.f16 ge, q1, r2
; CHECK-NEXT: vcmpt.f16 le, q1, r1
; CHECK-NEXT: vstrhe.16 q0, [r0], #16
; CHECK-NEXT: le lr, .LBB4_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: pop {r7, pc}
entry:
%0 = bitcast float %T.coerce to i32
%tmp.0.extract.trunc = trunc i32 %0 to i16
%1 = bitcast i16 %tmp.0.extract.trunc to half
%conv = zext i16 %N to i32
%mul = shl nuw nsw i32 %conv, 3
%cmp17 = icmp eq i16 %N, 0
br i1 %cmp17, label %for.cond.cleanup, label %vector.ph
vector.ph: ; preds = %entry
%fneg = fneg fast half %1
%broadcast.splatinsert19 = insertelement <8 x half> undef, half %1, i32 0
%broadcast.splat20 = shufflevector <8 x half> %broadcast.splatinsert19, <8 x half> undef, <8 x i32> zeroinitializer
%broadcast.splatinsert21 = insertelement <8 x half> undef, half %fneg, i32 0
%broadcast.splat22 = shufflevector <8 x half> %broadcast.splatinsert21, <8 x half> undef, <8 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%2 = getelementptr inbounds half, half* %data, i32 %index
%3 = bitcast half* %2 to <8 x half>*
%wide.load = load <8 x half>, <8 x half>* %3, align 2
%4 = fcmp fast olt <8 x half> %wide.load, %broadcast.splat20
%5 = fcmp fast ogt <8 x half> %wide.load, %broadcast.splat22
%6 = or <8 x i1> %4, %5
%7 = bitcast half* %2 to <8 x half>*
call void @llvm.masked.store.v8f16.p0v8f16(<8 x half> zeroinitializer, <8 x half>* %7, i32 2, <8 x i1> %6)
%index.next = add i32 %index, 8
%8 = icmp eq i32 %index.next, %mul
br i1 %8, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @thres_rev_i32(i32* %data, i16 zeroext %N, i32 %T) {
; CHECK-LABEL: thres_rev_i32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r1, #0
; CHECK-NEXT: it eq
; CHECK-NEXT: popeq {r7, pc}
; CHECK-NEXT: .LBB5_1: @ %vector.ph
; CHECK-NEXT: mvn r3, #3
; CHECK-NEXT: add.w r1, r3, r1, lsl #2
; CHECK-NEXT: movs r3, #1
; CHECK-NEXT: vmov.i32 q0, #0x0
; CHECK-NEXT: add.w lr, r3, r1, lsr #2
; CHECK-NEXT: rsbs r1, r2, #0
; CHECK-NEXT: .LBB5_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vpte.s32 ge, q1, r2
; CHECK-NEXT: vcmpt.s32 le, q1, r1
; CHECK-NEXT: vstrwe.32 q0, [r0], #16
; CHECK-NEXT: le lr, .LBB5_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: pop {r7, pc}
entry:
%conv = zext i16 %N to i32
%mul = shl nuw nsw i32 %conv, 2
%cmp15 = icmp eq i16 %N, 0
br i1 %cmp15, label %for.cond.cleanup, label %vector.ph
vector.ph: ; preds = %entry
%sub = sub nsw i32 0, %T
%broadcast.splatinsert17 = insertelement <4 x i32> undef, i32 %T, i32 0
%broadcast.splat18 = shufflevector <4 x i32> %broadcast.splatinsert17, <4 x i32> undef, <4 x i32> zeroinitializer
%broadcast.splatinsert19 = insertelement <4 x i32> undef, i32 %sub, i32 0
%broadcast.splat20 = shufflevector <4 x i32> %broadcast.splatinsert19, <4 x i32> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%0 = getelementptr inbounds i32, i32* %data, i32 %index
%1 = bitcast i32* %0 to <4 x i32>*
%wide.load = load <4 x i32>, <4 x i32>* %1, align 4
%2 = icmp sgt <4 x i32> %broadcast.splat18, %wide.load
%3 = icmp slt <4 x i32> %broadcast.splat20, %wide.load
%4 = or <4 x i1> %2, %3
%5 = bitcast i32* %0 to <4 x i32>*
call void @llvm.masked.store.v4i32.p0v4i32(<4 x i32> zeroinitializer, <4 x i32>* %5, i32 4, <4 x i1> %4)
%index.next = add i32 %index, 4
%6 = icmp eq i32 %index.next, %mul
br i1 %6, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @thresh_rev_i16(i16* %data, i16 zeroext %N, i16 signext %T) {
; CHECK-LABEL: thresh_rev_i16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r1, #0
; CHECK-NEXT: it eq
; CHECK-NEXT: popeq {r7, pc}
; CHECK-NEXT: .LBB6_1: @ %vector.ph
; CHECK-NEXT: mvn r3, #7
; CHECK-NEXT: add.w r1, r3, r1, lsl #3
; CHECK-NEXT: movs r3, #1
; CHECK-NEXT: vmov.i32 q0, #0x0
; CHECK-NEXT: add.w lr, r3, r1, lsr #3
; CHECK-NEXT: rsbs r1, r2, #0
; CHECK-NEXT: .LBB6_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrh.u16 q1, [r0]
; CHECK-NEXT: vpte.s16 ge, q1, r2
; CHECK-NEXT: vcmpt.s16 le, q1, r1
; CHECK-NEXT: vstrhe.16 q0, [r0], #16
; CHECK-NEXT: le lr, .LBB6_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: pop {r7, pc}
entry:
%conv2 = zext i16 %N to i32
%mul = shl nuw nsw i32 %conv2, 3
%cmp22 = icmp eq i16 %N, 0
br i1 %cmp22, label %for.cond.cleanup, label %vector.ph
vector.ph: ; preds = %entry
%sub = sub i16 0, %T
%broadcast.splatinsert24 = insertelement <8 x i16> undef, i16 %T, i32 0
%broadcast.splat25 = shufflevector <8 x i16> %broadcast.splatinsert24, <8 x i16> undef, <8 x i32> zeroinitializer
%broadcast.splatinsert26 = insertelement <8 x i16> undef, i16 %sub, i32 0
%broadcast.splat27 = shufflevector <8 x i16> %broadcast.splatinsert26, <8 x i16> undef, <8 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%0 = getelementptr inbounds i16, i16* %data, i32 %index
%1 = bitcast i16* %0 to <8 x i16>*
%wide.load = load <8 x i16>, <8 x i16>* %1, align 2
%2 = icmp sgt <8 x i16> %broadcast.splat25, %wide.load
%3 = icmp slt <8 x i16> %broadcast.splat27, %wide.load
%4 = or <8 x i1> %2, %3
%5 = bitcast i16* %0 to <8 x i16>*
call void @llvm.masked.store.v8i16.p0v8i16(<8 x i16> zeroinitializer, <8 x i16>* %5, i32 2, <8 x i1> %4)
%index.next = add i32 %index, 8
%6 = icmp eq i32 %index.next, %mul
br i1 %6, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @thresh_rev_i8(i8* %data, i16 zeroext %N, i8 signext %T) {
; CHECK-LABEL: thresh_rev_i8:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r1, #0
; CHECK-NEXT: it eq
; CHECK-NEXT: popeq {r7, pc}
; CHECK-NEXT: .LBB7_1: @ %vector.ph
; CHECK-NEXT: mvn r3, #15
; CHECK-NEXT: add.w r1, r3, r1, lsl #4
; CHECK-NEXT: movs r3, #1
; CHECK-NEXT: vmov.i32 q0, #0x0
; CHECK-NEXT: add.w lr, r3, r1, lsr #4
; CHECK-NEXT: rsbs r1, r2, #0
; CHECK-NEXT: .LBB7_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrb.u8 q1, [r0]
; CHECK-NEXT: vpte.s8 ge, q1, r2
; CHECK-NEXT: vcmpt.s8 le, q1, r1
; CHECK-NEXT: vstrbe.8 q0, [r0], #16
; CHECK-NEXT: le lr, .LBB7_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: pop {r7, pc}
entry:
%conv2 = zext i16 %N to i32
%mul = shl nuw nsw i32 %conv2, 4
%cmp20 = icmp eq i16 %N, 0
br i1 %cmp20, label %for.cond.cleanup, label %vector.ph
vector.ph: ; preds = %entry
%sub = sub i8 0, %T
%broadcast.splatinsert22 = insertelement <16 x i8> undef, i8 %T, i32 0
%broadcast.splat23 = shufflevector <16 x i8> %broadcast.splatinsert22, <16 x i8> undef, <16 x i32> zeroinitializer
%broadcast.splatinsert24 = insertelement <16 x i8> undef, i8 %sub, i32 0
%broadcast.splat25 = shufflevector <16 x i8> %broadcast.splatinsert24, <16 x i8> undef, <16 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%0 = getelementptr inbounds i8, i8* %data, i32 %index
%1 = bitcast i8* %0 to <16 x i8>*
%wide.load = load <16 x i8>, <16 x i8>* %1, align 1
%2 = icmp sgt <16 x i8> %broadcast.splat23, %wide.load
%3 = icmp slt <16 x i8> %broadcast.splat25, %wide.load
%4 = or <16 x i1> %2, %3
%5 = bitcast i8* %0 to <16 x i8>*
call void @llvm.masked.store.v16i8.p0v16i8(<16 x i8> zeroinitializer, <16 x i8>* %5, i32 1, <16 x i1> %4)
%index.next = add i32 %index, 16
%6 = icmp eq i32 %index.next, %mul
br i1 %6, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @thresh_rev_f32(float* %data, i16 zeroext %N, float %T) {
; CHECK-LABEL: thresh_rev_f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r1, #0
; CHECK-NEXT: it eq
; CHECK-NEXT: popeq {r7, pc}
; CHECK-NEXT: .LBB8_1: @ %vector.ph
; CHECK-NEXT: mvn r2, #3
; CHECK-NEXT: add.w r1, r2, r1, lsl #2
; CHECK-NEXT: movs r2, #1
; CHECK-NEXT: add.w lr, r2, r1, lsr #2
; CHECK-NEXT: vmov r1, s0
; CHECK-NEXT: vmov.i32 q0, #0x0
; CHECK-NEXT: eor r2, r1, #-2147483648
; CHECK-NEXT: .LBB8_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vpte.f32 ge, q1, r1
; CHECK-NEXT: vcmpt.f32 le, q1, r2
; CHECK-NEXT: vstrwe.32 q0, [r0], #16
; CHECK-NEXT: le lr, .LBB8_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: pop {r7, pc}
entry:
%conv = zext i16 %N to i32
%mul = shl nuw nsw i32 %conv, 2
%cmp15 = icmp eq i16 %N, 0
br i1 %cmp15, label %for.cond.cleanup, label %vector.ph
vector.ph: ; preds = %entry
%fneg = fneg fast float %T
%broadcast.splatinsert17 = insertelement <4 x float> undef, float %T, i32 0
%broadcast.splat18 = shufflevector <4 x float> %broadcast.splatinsert17, <4 x float> undef, <4 x i32> zeroinitializer
%broadcast.splatinsert19 = insertelement <4 x float> undef, float %fneg, i32 0
%broadcast.splat20 = shufflevector <4 x float> %broadcast.splatinsert19, <4 x float> undef, <4 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%0 = getelementptr inbounds float, float* %data, i32 %index
%1 = bitcast float* %0 to <4 x float>*
%wide.load = load <4 x float>, <4 x float>* %1, align 4
%2 = fcmp fast ogt <4 x float> %broadcast.splat18, %wide.load
%3 = fcmp fast olt <4 x float> %broadcast.splat20, %wide.load
%4 = or <4 x i1> %2, %3
%5 = bitcast float* %0 to <4 x float>*
call void @llvm.masked.store.v4f32.p0v4f32(<4 x float> zeroinitializer, <4 x float>* %5, i32 4, <4 x i1> %4)
%index.next = add i32 %index, 4
%6 = icmp eq i32 %index.next, %mul
br i1 %6, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
define arm_aapcs_vfpcc void @thresh_rev_f16(half* %data, i16 zeroext %N, float %T.coerce) {
; CHECK-LABEL: thresh_rev_f16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: cmp r1, #0
; CHECK-NEXT: it eq
; CHECK-NEXT: popeq {r7, pc}
; CHECK-NEXT: .LBB9_1: @ %vector.ph
; CHECK-NEXT: mvn r3, #7
; CHECK-NEXT: add.w r1, r3, r1, lsl #3
; CHECK-NEXT: vmov r2, s0
; CHECK-NEXT: vneg.f16 s0, s0
; CHECK-NEXT: movs r3, #1
; CHECK-NEXT: add.w lr, r3, r1, lsr #3
; CHECK-NEXT: vmov.f16 r1, s0
; CHECK-NEXT: vmov.i32 q0, #0x0
; CHECK-NEXT: .LBB9_2: @ %vector.body
; CHECK-NEXT: @ =>This Inner Loop Header: Depth=1
; CHECK-NEXT: vldrh.u16 q1, [r0]
; CHECK-NEXT: vpte.f16 ge, q1, r2
; CHECK-NEXT: vcmpt.f16 le, q1, r1
; CHECK-NEXT: vstrhe.16 q0, [r0], #16
; CHECK-NEXT: le lr, .LBB9_2
; CHECK-NEXT: @ %bb.3: @ %for.cond.cleanup
; CHECK-NEXT: pop {r7, pc}
entry:
%0 = bitcast float %T.coerce to i32
%tmp.0.extract.trunc = trunc i32 %0 to i16
%1 = bitcast i16 %tmp.0.extract.trunc to half
%conv = zext i16 %N to i32
%mul = shl nuw nsw i32 %conv, 3
%cmp17 = icmp eq i16 %N, 0
br i1 %cmp17, label %for.cond.cleanup, label %vector.ph
vector.ph: ; preds = %entry
%fneg = fneg fast half %1
%broadcast.splatinsert19 = insertelement <8 x half> undef, half %1, i32 0
%broadcast.splat20 = shufflevector <8 x half> %broadcast.splatinsert19, <8 x half> undef, <8 x i32> zeroinitializer
%broadcast.splatinsert21 = insertelement <8 x half> undef, half %fneg, i32 0
%broadcast.splat22 = shufflevector <8 x half> %broadcast.splatinsert21, <8 x half> undef, <8 x i32> zeroinitializer
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%2 = getelementptr inbounds half, half* %data, i32 %index
%3 = bitcast half* %2 to <8 x half>*
%wide.load = load <8 x half>, <8 x half>* %3, align 2
%4 = fcmp fast ogt <8 x half> %broadcast.splat20, %wide.load
%5 = fcmp fast olt <8 x half> %broadcast.splat22, %wide.load
%6 = or <8 x i1> %4, %5
%7 = bitcast half* %2 to <8 x half>*
call void @llvm.masked.store.v8f16.p0v8f16(<8 x half> zeroinitializer, <8 x half>* %7, i32 2, <8 x i1> %6)
%index.next = add i32 %index, 8
%8 = icmp eq i32 %index.next, %mul
br i1 %8, label %for.cond.cleanup, label %vector.body
for.cond.cleanup: ; preds = %vector.body, %entry
ret void
}
declare void @llvm.masked.store.v4i32.p0v4i32(<4 x i32>, <4 x i32>*, i32 immarg, <4 x i1>)
declare void @llvm.masked.store.v8i16.p0v8i16(<8 x i16>, <8 x i16>*, i32 immarg, <8 x i1>)
declare void @llvm.masked.store.v16i8.p0v16i8(<16 x i8>, <16 x i8>*, i32 immarg, <16 x i1>)
declare void @llvm.masked.store.v4f32.p0v4f32(<4 x float>, <4 x float>*, i32 immarg, <4 x i1>)
declare void @llvm.masked.store.v8f16.p0v8f16(<8 x half>, <8 x half>*, i32 immarg, <8 x i1>)