mirror of
https://github.com/RPCS3/llvm-mirror.git
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dc98bdfb7d
This patch adds tablegen patterns for pairs of i16/f16 insert/extracts. If we are inserting into two adjacent vector lanes (0 and 1 for example), we can use either a vmov;vins or vmovx;vins to insert the pair together, avoiding a round-trip from GRP registers. This is quite a large patterns with a number of EXTRACT_SUBREG/INSERT_SUBREG/ COPY_TO_REGCLASS nodes, but hopefully as most of those become copies all that will be cleaned up by further optimizations. The VINS pattern was also adjusted to allow it to represent that it is inserting into the top half of an existing register. Differential Revision: https://reviews.llvm.org/D95381
702 lines
27 KiB
LLVM
702 lines
27 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp,+fp64 -verify-machineinstrs %s -o - | FileCheck %s
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; i32
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define void @vst2_v2i32(<2 x i32> *%src, <4 x i32> *%dst) {
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; CHECK-LABEL: vst2_v2i32:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: ldm.w r0, {r2, r3, r12}
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; CHECK-NEXT: ldr r0, [r0, #12]
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; CHECK-NEXT: vmov q0[2], q0[0], r2, r3
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; CHECK-NEXT: vmov q0[3], q0[1], r12, r0
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; CHECK-NEXT: vstrw.32 q0, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%s1 = getelementptr <2 x i32>, <2 x i32>* %src, i32 0
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%l1 = load <2 x i32>, <2 x i32>* %s1, align 4
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%s2 = getelementptr <2 x i32>, <2 x i32>* %src, i32 1
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%l2 = load <2 x i32>, <2 x i32>* %s2, align 4
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%s = shufflevector <2 x i32> %l1, <2 x i32> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
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store <4 x i32> %s, <4 x i32> *%dst, align 4
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ret void
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}
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define void @vst2_v4i32(<4 x i32> *%src, <8 x i32> *%dst) {
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; CHECK-LABEL: vst2_v4i32:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
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; CHECK-NEXT: vldrw.u32 q0, [r0]
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; CHECK-NEXT: vst20.32 {q0, q1}, [r1]
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; CHECK-NEXT: vst21.32 {q0, q1}, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%s1 = getelementptr <4 x i32>, <4 x i32>* %src, i32 0
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%l1 = load <4 x i32>, <4 x i32>* %s1, align 4
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%s2 = getelementptr <4 x i32>, <4 x i32>* %src, i32 1
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%l2 = load <4 x i32>, <4 x i32>* %s2, align 4
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%s = shufflevector <4 x i32> %l1, <4 x i32> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
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store <8 x i32> %s, <8 x i32> *%dst, align 4
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ret void
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}
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define void @vst2_v8i32(<8 x i32> *%src, <16 x i32> *%dst) {
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; CHECK-LABEL: vst2_v8i32:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vldrw.u32 q1, [r0, #32]
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; CHECK-NEXT: vldrw.u32 q3, [r0, #48]
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; CHECK-NEXT: vldrw.u32 q0, [r0]
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; CHECK-NEXT: vldrw.u32 q2, [r0, #16]
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; CHECK-NEXT: vst20.32 {q0, q1}, [r1]
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; CHECK-NEXT: vst21.32 {q0, q1}, [r1]!
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; CHECK-NEXT: vst20.32 {q2, q3}, [r1]
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; CHECK-NEXT: vst21.32 {q2, q3}, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%s1 = getelementptr <8 x i32>, <8 x i32>* %src, i32 0
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%l1 = load <8 x i32>, <8 x i32>* %s1, align 4
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%s2 = getelementptr <8 x i32>, <8 x i32>* %src, i32 1
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%l2 = load <8 x i32>, <8 x i32>* %s2, align 4
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%s = shufflevector <8 x i32> %l1, <8 x i32> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
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store <16 x i32> %s, <16 x i32> *%dst, align 4
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ret void
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}
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define void @vst2_v16i32(<16 x i32> *%src, <32 x i32> *%dst) {
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; CHECK-LABEL: vst2_v16i32:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15}
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; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15}
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; CHECK-NEXT: vldrw.u32 q7, [r0, #64]
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; CHECK-NEXT: vldrw.u32 q1, [r0, #112]
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; CHECK-NEXT: vldrw.u32 q3, [r0, #96]
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; CHECK-NEXT: vldrw.u32 q5, [r0, #80]
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; CHECK-NEXT: vldrw.u32 q6, [r0]
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; CHECK-NEXT: vldrw.u32 q0, [r0, #48]
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; CHECK-NEXT: vldrw.u32 q2, [r0, #32]
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; CHECK-NEXT: vldrw.u32 q4, [r0, #16]
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; CHECK-NEXT: vst20.32 {q6, q7}, [r1]
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; CHECK-NEXT: add.w r0, r1, #96
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; CHECK-NEXT: add.w r2, r1, #64
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; CHECK-NEXT: vst21.32 {q6, q7}, [r1]!
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; CHECK-NEXT: vst20.32 {q4, q5}, [r1]
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; CHECK-NEXT: vst21.32 {q4, q5}, [r1]
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; CHECK-NEXT: vst20.32 {q2, q3}, [r2]
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; CHECK-NEXT: vst21.32 {q2, q3}, [r2]
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; CHECK-NEXT: vst20.32 {q0, q1}, [r0]
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; CHECK-NEXT: vst21.32 {q0, q1}, [r0]
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; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15}
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; CHECK-NEXT: bx lr
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entry:
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%s1 = getelementptr <16 x i32>, <16 x i32>* %src, i32 0
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%l1 = load <16 x i32>, <16 x i32>* %s1, align 4
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%s2 = getelementptr <16 x i32>, <16 x i32>* %src, i32 1
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%l2 = load <16 x i32>, <16 x i32>* %s2, align 4
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%s = shufflevector <16 x i32> %l1, <16 x i32> %l2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
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store <32 x i32> %s, <32 x i32> *%dst, align 4
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ret void
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}
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define void @vst2_v4i32_align1(<4 x i32> *%src, <8 x i32> *%dst) {
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; CHECK-LABEL: vst2_v4i32_align1:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vldrw.u32 q1, [r0]
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; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
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; CHECK-NEXT: vmov.f64 d4, d3
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; CHECK-NEXT: vmov.f64 d6, d2
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; CHECK-NEXT: vmov.f32 s9, s2
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; CHECK-NEXT: vmov.f32 s13, s0
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; CHECK-NEXT: vmov.f32 s10, s7
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; CHECK-NEXT: vmov.f32 s14, s5
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; CHECK-NEXT: vmov.f32 s11, s3
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; CHECK-NEXT: vmov.f32 s15, s1
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; CHECK-NEXT: vstrb.8 q2, [r1, #16]
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; CHECK-NEXT: vstrb.8 q3, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%s1 = getelementptr <4 x i32>, <4 x i32>* %src, i32 0
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%l1 = load <4 x i32>, <4 x i32>* %s1, align 4
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%s2 = getelementptr <4 x i32>, <4 x i32>* %src, i32 1
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%l2 = load <4 x i32>, <4 x i32>* %s2, align 4
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%s = shufflevector <4 x i32> %l1, <4 x i32> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
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store <8 x i32> %s, <8 x i32> *%dst, align 1
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ret void
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}
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; i16
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define void @vst2_v2i16(<2 x i16> *%src, <4 x i16> *%dst) {
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; CHECK-LABEL: vst2_v2i16:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: ldrh r2, [r0, #2]
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; CHECK-NEXT: ldrh r3, [r0]
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; CHECK-NEXT: ldrh.w r12, [r0, #6]
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; CHECK-NEXT: ldrh r0, [r0, #4]
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; CHECK-NEXT: vmov q0[2], q0[0], r3, r2
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; CHECK-NEXT: vmov q0[3], q0[1], r0, r12
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; CHECK-NEXT: vstrh.32 q0, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%s1 = getelementptr <2 x i16>, <2 x i16>* %src, i32 0
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%l1 = load <2 x i16>, <2 x i16>* %s1, align 4
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%s2 = getelementptr <2 x i16>, <2 x i16>* %src, i32 1
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%l2 = load <2 x i16>, <2 x i16>* %s2, align 4
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%s = shufflevector <2 x i16> %l1, <2 x i16> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
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store <4 x i16> %s, <4 x i16> *%dst, align 2
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ret void
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}
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define void @vst2_v4i16(<4 x i16> *%src, <8 x i16> *%dst) {
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; CHECK-LABEL: vst2_v4i16:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vldrh.u32 q0, [r0, #8]
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; CHECK-NEXT: vldrh.u32 q1, [r0]
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; CHECK-NEXT: vmovnt.i32 q1, q0
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; CHECK-NEXT: vstrh.16 q1, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%s1 = getelementptr <4 x i16>, <4 x i16>* %src, i32 0
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%l1 = load <4 x i16>, <4 x i16>* %s1, align 4
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%s2 = getelementptr <4 x i16>, <4 x i16>* %src, i32 1
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%l2 = load <4 x i16>, <4 x i16>* %s2, align 4
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%s = shufflevector <4 x i16> %l1, <4 x i16> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
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store <8 x i16> %s, <8 x i16> *%dst, align 2
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ret void
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}
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define void @vst2_v8i16(<8 x i16> *%src, <16 x i16> *%dst) {
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; CHECK-LABEL: vst2_v8i16:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
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; CHECK-NEXT: vldrw.u32 q0, [r0]
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; CHECK-NEXT: vst20.16 {q0, q1}, [r1]
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; CHECK-NEXT: vst21.16 {q0, q1}, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%s1 = getelementptr <8 x i16>, <8 x i16>* %src, i32 0
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%l1 = load <8 x i16>, <8 x i16>* %s1, align 4
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%s2 = getelementptr <8 x i16>, <8 x i16>* %src, i32 1
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%l2 = load <8 x i16>, <8 x i16>* %s2, align 4
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%s = shufflevector <8 x i16> %l1, <8 x i16> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
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store <16 x i16> %s, <16 x i16> *%dst, align 2
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ret void
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}
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define void @vst2_v16i16(<16 x i16> *%src, <32 x i16> *%dst) {
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; CHECK-LABEL: vst2_v16i16:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vldrw.u32 q1, [r0, #32]
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; CHECK-NEXT: vldrw.u32 q3, [r0, #48]
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; CHECK-NEXT: vldrw.u32 q0, [r0]
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; CHECK-NEXT: vldrw.u32 q2, [r0, #16]
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; CHECK-NEXT: vst20.16 {q0, q1}, [r1]
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; CHECK-NEXT: vst21.16 {q0, q1}, [r1]!
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; CHECK-NEXT: vst20.16 {q2, q3}, [r1]
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; CHECK-NEXT: vst21.16 {q2, q3}, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%s1 = getelementptr <16 x i16>, <16 x i16>* %src, i32 0
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%l1 = load <16 x i16>, <16 x i16>* %s1, align 4
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%s2 = getelementptr <16 x i16>, <16 x i16>* %src, i32 1
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%l2 = load <16 x i16>, <16 x i16>* %s2, align 4
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%s = shufflevector <16 x i16> %l1, <16 x i16> %l2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
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store <32 x i16> %s, <32 x i16> *%dst, align 2
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ret void
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}
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define void @vst2_v8i16_align1(<8 x i16> *%src, <16 x i16> *%dst) {
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; CHECK-LABEL: vst2_v8i16_align1:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vldrw.u32 q1, [r0]
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; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
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; CHECK-NEXT: vmov.f64 d4, d3
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; CHECK-NEXT: vmov.u16 r0, q1[5]
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; CHECK-NEXT: vins.f16 s8, s2
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; CHECK-NEXT: vmov.f64 d6, d2
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; CHECK-NEXT: vmov.16 q2[2], r0
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; CHECK-NEXT: vmov.u16 r0, q0[5]
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; CHECK-NEXT: vmov.16 q2[3], r0
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; CHECK-NEXT: vmov.u16 r0, q1[7]
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; CHECK-NEXT: vmov.f32 s10, s7
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; CHECK-NEXT: vins.f16 s12, s0
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; CHECK-NEXT: vins.f16 s10, s3
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; CHECK-NEXT: vmov.16 q2[6], r0
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; CHECK-NEXT: vmov.u16 r0, q0[7]
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; CHECK-NEXT: vmov.16 q2[7], r0
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; CHECK-NEXT: vmov.u16 r0, q1[1]
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; CHECK-NEXT: vmov.16 q3[2], r0
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; CHECK-NEXT: vmov.u16 r0, q0[1]
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; CHECK-NEXT: vmov.16 q3[3], r0
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; CHECK-NEXT: vmov.u16 r0, q1[3]
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; CHECK-NEXT: vmov.f32 s14, s5
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; CHECK-NEXT: vstrb.8 q2, [r1, #16]
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; CHECK-NEXT: vins.f16 s14, s1
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; CHECK-NEXT: vmov.16 q3[6], r0
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; CHECK-NEXT: vmov.u16 r0, q0[3]
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; CHECK-NEXT: vmov.16 q3[7], r0
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; CHECK-NEXT: vstrb.8 q3, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%s1 = getelementptr <8 x i16>, <8 x i16>* %src, i32 0
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%l1 = load <8 x i16>, <8 x i16>* %s1, align 4
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%s2 = getelementptr <8 x i16>, <8 x i16>* %src, i32 1
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%l2 = load <8 x i16>, <8 x i16>* %s2, align 4
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%s = shufflevector <8 x i16> %l1, <8 x i16> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
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store <16 x i16> %s, <16 x i16> *%dst, align 1
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ret void
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}
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; i8
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define void @vst2_v2i8(<2 x i8> *%src, <4 x i8> *%dst) {
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; CHECK-LABEL: vst2_v2i8:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: ldrb r2, [r0]
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; CHECK-NEXT: ldrb r3, [r0, #1]
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; CHECK-NEXT: ldrb.w r12, [r0, #2]
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; CHECK-NEXT: ldrb r0, [r0, #3]
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; CHECK-NEXT: vmov q0[2], q0[0], r2, r3
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; CHECK-NEXT: vmov q0[3], q0[1], r12, r0
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; CHECK-NEXT: vstrb.32 q0, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%s1 = getelementptr <2 x i8>, <2 x i8>* %src, i32 0
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%l1 = load <2 x i8>, <2 x i8>* %s1, align 4
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%s2 = getelementptr <2 x i8>, <2 x i8>* %src, i32 1
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%l2 = load <2 x i8>, <2 x i8>* %s2, align 4
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%s = shufflevector <2 x i8> %l1, <2 x i8> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
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store <4 x i8> %s, <4 x i8> *%dst, align 1
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ret void
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}
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define void @vst2_v4i8(<4 x i8> *%src, <8 x i8> *%dst) {
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; CHECK-LABEL: vst2_v4i8:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vldrb.u32 q0, [r0, #4]
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; CHECK-NEXT: vldrb.u32 q1, [r0]
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; CHECK-NEXT: vmovnt.i32 q1, q0
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; CHECK-NEXT: vstrb.16 q1, [r1]
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; CHECK-NEXT: bx lr
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entry:
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%s1 = getelementptr <4 x i8>, <4 x i8>* %src, i32 0
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%l1 = load <4 x i8>, <4 x i8>* %s1, align 4
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%s2 = getelementptr <4 x i8>, <4 x i8>* %src, i32 1
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%l2 = load <4 x i8>, <4 x i8>* %s2, align 4
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%s = shufflevector <4 x i8> %l1, <4 x i8> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
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store <8 x i8> %s, <8 x i8> *%dst, align 1
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ret void
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}
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define void @vst2_v8i8(<8 x i8> *%src, <16 x i8> *%dst) {
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; CHECK-LABEL: vst2_v8i8:
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; CHECK: @ %bb.0: @ %entry
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; CHECK-NEXT: vldrb.u16 q0, [r0, #8]
|
|
; CHECK-NEXT: vldrb.u16 q1, [r0]
|
|
; CHECK-NEXT: vmovnt.i16 q1, q0
|
|
; CHECK-NEXT: vstrb.8 q1, [r1]
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%s1 = getelementptr <8 x i8>, <8 x i8>* %src, i32 0
|
|
%l1 = load <8 x i8>, <8 x i8>* %s1, align 4
|
|
%s2 = getelementptr <8 x i8>, <8 x i8>* %src, i32 1
|
|
%l2 = load <8 x i8>, <8 x i8>* %s2, align 4
|
|
%s = shufflevector <8 x i8> %l1, <8 x i8> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
|
|
store <16 x i8> %s, <16 x i8> *%dst, align 1
|
|
ret void
|
|
}
|
|
|
|
define void @vst2_v16i8(<16 x i8> *%src, <32 x i8> *%dst) {
|
|
; CHECK-LABEL: vst2_v16i8:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
|
|
; CHECK-NEXT: vldrw.u32 q0, [r0]
|
|
; CHECK-NEXT: vst20.8 {q0, q1}, [r1]
|
|
; CHECK-NEXT: vst21.8 {q0, q1}, [r1]
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%s1 = getelementptr <16 x i8>, <16 x i8>* %src, i32 0
|
|
%l1 = load <16 x i8>, <16 x i8>* %s1, align 4
|
|
%s2 = getelementptr <16 x i8>, <16 x i8>* %src, i32 1
|
|
%l2 = load <16 x i8>, <16 x i8>* %s2, align 4
|
|
%s = shufflevector <16 x i8> %l1, <16 x i8> %l2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
|
|
store <32 x i8> %s, <32 x i8> *%dst, align 1
|
|
ret void
|
|
}
|
|
|
|
; i64
|
|
|
|
define void @vst2_v2i64(<2 x i64> *%src, <4 x i64> *%dst) {
|
|
; CHECK-LABEL: vst2_v2i64:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: vldrw.u32 q1, [r0]
|
|
; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
|
|
; CHECK-NEXT: vmov.f64 d4, d2
|
|
; CHECK-NEXT: vmov.f32 s9, s5
|
|
; CHECK-NEXT: vmov.f32 s10, s0
|
|
; CHECK-NEXT: vmov.f32 s11, s1
|
|
; CHECK-NEXT: vmov.f32 s0, s6
|
|
; CHECK-NEXT: vstrb.8 q2, [r1], #16
|
|
; CHECK-NEXT: vmov.f32 s1, s7
|
|
; CHECK-NEXT: vstrw.32 q0, [r1]
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%s1 = getelementptr <2 x i64>, <2 x i64>* %src, i32 0
|
|
%l1 = load <2 x i64>, <2 x i64>* %s1, align 4
|
|
%s2 = getelementptr <2 x i64>, <2 x i64>* %src, i32 1
|
|
%l2 = load <2 x i64>, <2 x i64>* %s2, align 4
|
|
%s = shufflevector <2 x i64> %l1, <2 x i64> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
|
|
store <4 x i64> %s, <4 x i64> *%dst, align 8
|
|
ret void
|
|
}
|
|
|
|
define void @vst2_v4i64(<4 x i64> *%src, <8 x i64> *%dst) {
|
|
; CHECK-LABEL: vst2_v4i64:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: .vsave {d8, d9, d10, d11}
|
|
; CHECK-NEXT: vpush {d8, d9, d10, d11}
|
|
; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
|
|
; CHECK-NEXT: vldrw.u32 q1, [r0]
|
|
; CHECK-NEXT: vldrw.u32 q4, [r0, #48]
|
|
; CHECK-NEXT: vldrw.u32 q2, [r0, #32]
|
|
; CHECK-NEXT: vmov.f64 d6, d1
|
|
; CHECK-NEXT: vmov.f64 d10, d3
|
|
; CHECK-NEXT: vmov.f32 s13, s3
|
|
; CHECK-NEXT: vmov.f32 s21, s7
|
|
; CHECK-NEXT: vmov.f32 s2, s16
|
|
; CHECK-NEXT: vmov.f32 s6, s8
|
|
; CHECK-NEXT: vmov.f32 s14, s18
|
|
; CHECK-NEXT: vmov.f32 s22, s10
|
|
; CHECK-NEXT: vmov.f32 s3, s17
|
|
; CHECK-NEXT: vmov.f32 s7, s9
|
|
; CHECK-NEXT: vstrw.32 q0, [r1, #32]
|
|
; CHECK-NEXT: vmov.f32 s15, s19
|
|
; CHECK-NEXT: vstrb.8 q1, [r1], #48
|
|
; CHECK-NEXT: vmov.f32 s23, s11
|
|
; CHECK-NEXT: vstrw.32 q3, [r1]
|
|
; CHECK-NEXT: vstrw.32 q5, [r1, #-32]
|
|
; CHECK-NEXT: vpop {d8, d9, d10, d11}
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%s1 = getelementptr <4 x i64>, <4 x i64>* %src, i32 0
|
|
%l1 = load <4 x i64>, <4 x i64>* %s1, align 4
|
|
%s2 = getelementptr <4 x i64>, <4 x i64>* %src, i32 1
|
|
%l2 = load <4 x i64>, <4 x i64>* %s2, align 4
|
|
%s = shufflevector <4 x i64> %l1, <4 x i64> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
|
|
store <8 x i64> %s, <8 x i64> *%dst, align 8
|
|
ret void
|
|
}
|
|
|
|
; f32
|
|
|
|
define void @vst2_v2f32(<2 x float> *%src, <4 x float> *%dst) {
|
|
; CHECK-LABEL: vst2_v2f32:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: vldr s0, [r0]
|
|
; CHECK-NEXT: vldr s2, [r0, #4]
|
|
; CHECK-NEXT: vldr s1, [r0, #8]
|
|
; CHECK-NEXT: vldr s3, [r0, #12]
|
|
; CHECK-NEXT: vstrw.32 q0, [r1]
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%s1 = getelementptr <2 x float>, <2 x float>* %src, i32 0
|
|
%l1 = load <2 x float>, <2 x float>* %s1, align 4
|
|
%s2 = getelementptr <2 x float>, <2 x float>* %src, i32 1
|
|
%l2 = load <2 x float>, <2 x float>* %s2, align 4
|
|
%s = shufflevector <2 x float> %l1, <2 x float> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
|
|
store <4 x float> %s, <4 x float> *%dst, align 4
|
|
ret void
|
|
}
|
|
|
|
define void @vst2_v4f32(<4 x float> *%src, <8 x float> *%dst) {
|
|
; CHECK-LABEL: vst2_v4f32:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
|
|
; CHECK-NEXT: vldrw.u32 q0, [r0]
|
|
; CHECK-NEXT: vst20.32 {q0, q1}, [r1]
|
|
; CHECK-NEXT: vst21.32 {q0, q1}, [r1]
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%s1 = getelementptr <4 x float>, <4 x float>* %src, i32 0
|
|
%l1 = load <4 x float>, <4 x float>* %s1, align 4
|
|
%s2 = getelementptr <4 x float>, <4 x float>* %src, i32 1
|
|
%l2 = load <4 x float>, <4 x float>* %s2, align 4
|
|
%s = shufflevector <4 x float> %l1, <4 x float> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
|
|
store <8 x float> %s, <8 x float> *%dst, align 4
|
|
ret void
|
|
}
|
|
|
|
define void @vst2_v8f32(<8 x float> *%src, <16 x float> *%dst) {
|
|
; CHECK-LABEL: vst2_v8f32:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: vldrw.u32 q1, [r0, #32]
|
|
; CHECK-NEXT: vldrw.u32 q3, [r0, #48]
|
|
; CHECK-NEXT: vldrw.u32 q0, [r0]
|
|
; CHECK-NEXT: vldrw.u32 q2, [r0, #16]
|
|
; CHECK-NEXT: vst20.32 {q0, q1}, [r1]
|
|
; CHECK-NEXT: vst21.32 {q0, q1}, [r1]!
|
|
; CHECK-NEXT: vst20.32 {q2, q3}, [r1]
|
|
; CHECK-NEXT: vst21.32 {q2, q3}, [r1]
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%s1 = getelementptr <8 x float>, <8 x float>* %src, i32 0
|
|
%l1 = load <8 x float>, <8 x float>* %s1, align 4
|
|
%s2 = getelementptr <8 x float>, <8 x float>* %src, i32 1
|
|
%l2 = load <8 x float>, <8 x float>* %s2, align 4
|
|
%s = shufflevector <8 x float> %l1, <8 x float> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
|
|
store <16 x float> %s, <16 x float> *%dst, align 4
|
|
ret void
|
|
}
|
|
|
|
define void @vst2_v16f32(<16 x float> *%src, <32 x float> *%dst) {
|
|
; CHECK-LABEL: vst2_v16f32:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15}
|
|
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15}
|
|
; CHECK-NEXT: vldrw.u32 q7, [r0, #64]
|
|
; CHECK-NEXT: vldrw.u32 q1, [r0, #112]
|
|
; CHECK-NEXT: vldrw.u32 q3, [r0, #96]
|
|
; CHECK-NEXT: vldrw.u32 q5, [r0, #80]
|
|
; CHECK-NEXT: vldrw.u32 q6, [r0]
|
|
; CHECK-NEXT: vldrw.u32 q0, [r0, #48]
|
|
; CHECK-NEXT: vldrw.u32 q2, [r0, #32]
|
|
; CHECK-NEXT: vldrw.u32 q4, [r0, #16]
|
|
; CHECK-NEXT: vst20.32 {q6, q7}, [r1]
|
|
; CHECK-NEXT: add.w r0, r1, #96
|
|
; CHECK-NEXT: add.w r2, r1, #64
|
|
; CHECK-NEXT: vst21.32 {q6, q7}, [r1]!
|
|
; CHECK-NEXT: vst20.32 {q4, q5}, [r1]
|
|
; CHECK-NEXT: vst21.32 {q4, q5}, [r1]
|
|
; CHECK-NEXT: vst20.32 {q2, q3}, [r2]
|
|
; CHECK-NEXT: vst21.32 {q2, q3}, [r2]
|
|
; CHECK-NEXT: vst20.32 {q0, q1}, [r0]
|
|
; CHECK-NEXT: vst21.32 {q0, q1}, [r0]
|
|
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15}
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%s1 = getelementptr <16 x float>, <16 x float>* %src, i32 0
|
|
%l1 = load <16 x float>, <16 x float>* %s1, align 4
|
|
%s2 = getelementptr <16 x float>, <16 x float>* %src, i32 1
|
|
%l2 = load <16 x float>, <16 x float>* %s2, align 4
|
|
%s = shufflevector <16 x float> %l1, <16 x float> %l2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
|
|
store <32 x float> %s, <32 x float> *%dst, align 4
|
|
ret void
|
|
}
|
|
|
|
define void @vst2_v4f32_align1(<4 x float> *%src, <8 x float> *%dst) {
|
|
; CHECK-LABEL: vst2_v4f32_align1:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: vldrw.u32 q1, [r0]
|
|
; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
|
|
; CHECK-NEXT: vmov.f64 d4, d3
|
|
; CHECK-NEXT: vmov.f64 d6, d2
|
|
; CHECK-NEXT: vmov.f32 s9, s2
|
|
; CHECK-NEXT: vmov.f32 s13, s0
|
|
; CHECK-NEXT: vmov.f32 s10, s7
|
|
; CHECK-NEXT: vmov.f32 s14, s5
|
|
; CHECK-NEXT: vmov.f32 s11, s3
|
|
; CHECK-NEXT: vmov.f32 s15, s1
|
|
; CHECK-NEXT: vstrb.8 q2, [r1, #16]
|
|
; CHECK-NEXT: vstrb.8 q3, [r1]
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%s1 = getelementptr <4 x float>, <4 x float>* %src, i32 0
|
|
%l1 = load <4 x float>, <4 x float>* %s1, align 4
|
|
%s2 = getelementptr <4 x float>, <4 x float>* %src, i32 1
|
|
%l2 = load <4 x float>, <4 x float>* %s2, align 4
|
|
%s = shufflevector <4 x float> %l1, <4 x float> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
|
|
store <8 x float> %s, <8 x float> *%dst, align 1
|
|
ret void
|
|
}
|
|
|
|
; f16
|
|
|
|
define void @vst2_v2f16(<2 x half> *%src, <4 x half> *%dst) {
|
|
; CHECK-LABEL: vst2_v2f16:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: ldrd r2, r0, [r0]
|
|
; CHECK-NEXT: vmov.32 q1[0], r2
|
|
; CHECK-NEXT: vmov.32 q0[0], r0
|
|
; CHECK-NEXT: vmovx.f16 s5, s4
|
|
; CHECK-NEXT: vins.f16 s4, s0
|
|
; CHECK-NEXT: vmovx.f16 s0, s0
|
|
; CHECK-NEXT: vins.f16 s5, s0
|
|
; CHECK-NEXT: vmov r0, s4
|
|
; CHECK-NEXT: vmov r2, s5
|
|
; CHECK-NEXT: str r0, [r1]
|
|
; CHECK-NEXT: str r2, [r1, #4]
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%s1 = getelementptr <2 x half>, <2 x half>* %src, i32 0
|
|
%l1 = load <2 x half>, <2 x half>* %s1, align 4
|
|
%s2 = getelementptr <2 x half>, <2 x half>* %src, i32 1
|
|
%l2 = load <2 x half>, <2 x half>* %s2, align 4
|
|
%s = shufflevector <2 x half> %l1, <2 x half> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
|
|
store <4 x half> %s, <4 x half> *%dst, align 2
|
|
ret void
|
|
}
|
|
|
|
define void @vst2_v4f16(<4 x half> *%src, <8 x half> *%dst) {
|
|
; CHECK-LABEL: vst2_v4f16:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: ldrd r2, r12, [r0]
|
|
; CHECK-NEXT: ldrd r3, r0, [r0, #8]
|
|
; CHECK-NEXT: vmov.32 q1[0], r2
|
|
; CHECK-NEXT: vmov.32 q0[0], r3
|
|
; CHECK-NEXT: vmov.32 q1[1], r12
|
|
; CHECK-NEXT: vmov.32 q0[1], r0
|
|
; CHECK-NEXT: vmovx.f16 s12, s4
|
|
; CHECK-NEXT: vmovx.f16 s8, s0
|
|
; CHECK-NEXT: vins.f16 s4, s0
|
|
; CHECK-NEXT: vins.f16 s12, s8
|
|
; CHECK-NEXT: vmov q2, q1
|
|
; CHECK-NEXT: vmov.f32 s9, s12
|
|
; CHECK-NEXT: vmovx.f16 s0, s1
|
|
; CHECK-NEXT: vmovx.f16 s11, s5
|
|
; CHECK-NEXT: vins.f16 s5, s1
|
|
; CHECK-NEXT: vmov.f32 s10, s5
|
|
; CHECK-NEXT: vins.f16 s11, s0
|
|
; CHECK-NEXT: vstrh.16 q2, [r1]
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%s1 = getelementptr <4 x half>, <4 x half>* %src, i32 0
|
|
%l1 = load <4 x half>, <4 x half>* %s1, align 4
|
|
%s2 = getelementptr <4 x half>, <4 x half>* %src, i32 1
|
|
%l2 = load <4 x half>, <4 x half>* %s2, align 4
|
|
%s = shufflevector <4 x half> %l1, <4 x half> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
|
|
store <8 x half> %s, <8 x half> *%dst, align 2
|
|
ret void
|
|
}
|
|
|
|
define void @vst2_v8f16(<8 x half> *%src, <16 x half> *%dst) {
|
|
; CHECK-LABEL: vst2_v8f16:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
|
|
; CHECK-NEXT: vldrw.u32 q0, [r0]
|
|
; CHECK-NEXT: vst20.16 {q0, q1}, [r1]
|
|
; CHECK-NEXT: vst21.16 {q0, q1}, [r1]
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%s1 = getelementptr <8 x half>, <8 x half>* %src, i32 0
|
|
%l1 = load <8 x half>, <8 x half>* %s1, align 4
|
|
%s2 = getelementptr <8 x half>, <8 x half>* %src, i32 1
|
|
%l2 = load <8 x half>, <8 x half>* %s2, align 4
|
|
%s = shufflevector <8 x half> %l1, <8 x half> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
|
|
store <16 x half> %s, <16 x half> *%dst, align 2
|
|
ret void
|
|
}
|
|
|
|
define void @vst2_v16f16(<16 x half> *%src, <32 x half> *%dst) {
|
|
; CHECK-LABEL: vst2_v16f16:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: vldrw.u32 q3, [r0, #32]
|
|
; CHECK-NEXT: vldrw.u32 q1, [r0, #48]
|
|
; CHECK-NEXT: vldrw.u32 q2, [r0]
|
|
; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
|
|
; CHECK-NEXT: vst20.16 {q2, q3}, [r1]
|
|
; CHECK-NEXT: vst21.16 {q2, q3}, [r1]!
|
|
; CHECK-NEXT: vst20.16 {q0, q1}, [r1]
|
|
; CHECK-NEXT: vst21.16 {q0, q1}, [r1]
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%s1 = getelementptr <16 x half>, <16 x half>* %src, i32 0
|
|
%l1 = load <16 x half>, <16 x half>* %s1, align 4
|
|
%s2 = getelementptr <16 x half>, <16 x half>* %src, i32 1
|
|
%l2 = load <16 x half>, <16 x half>* %s2, align 4
|
|
%s = shufflevector <16 x half> %l1, <16 x half> %l2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
|
|
store <32 x half> %s, <32 x half> *%dst, align 2
|
|
ret void
|
|
}
|
|
|
|
define void @vst2_v8f16_align1(<8 x half> *%src, <16 x half> *%dst) {
|
|
; CHECK-LABEL: vst2_v8f16_align1:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
|
|
; CHECK-NEXT: vldrw.u32 q1, [r0]
|
|
; CHECK-NEXT: vmovx.f16 s9, s6
|
|
; CHECK-NEXT: vins.f16 s6, s2
|
|
; CHECK-NEXT: vmov.f32 s8, s6
|
|
; CHECK-NEXT: vmovx.f16 s12, s2
|
|
; CHECK-NEXT: vins.f16 s9, s12
|
|
; CHECK-NEXT: vmovx.f16 s12, s3
|
|
; CHECK-NEXT: vmovx.f16 s11, s7
|
|
; CHECK-NEXT: vins.f16 s7, s3
|
|
; CHECK-NEXT: vmov.f32 s10, s7
|
|
; CHECK-NEXT: vins.f16 s11, s12
|
|
; CHECK-NEXT: vmovx.f16 s12, s4
|
|
; CHECK-NEXT: vstrb.8 q2, [r1, #16]
|
|
; CHECK-NEXT: vmovx.f16 s8, s0
|
|
; CHECK-NEXT: vins.f16 s4, s0
|
|
; CHECK-NEXT: vins.f16 s12, s8
|
|
; CHECK-NEXT: vmov q2, q1
|
|
; CHECK-NEXT: vmovx.f16 s0, s1
|
|
; CHECK-NEXT: vmov.f32 s9, s12
|
|
; CHECK-NEXT: vmovx.f16 s11, s5
|
|
; CHECK-NEXT: vins.f16 s5, s1
|
|
; CHECK-NEXT: vmov.f32 s10, s5
|
|
; CHECK-NEXT: vins.f16 s11, s0
|
|
; CHECK-NEXT: vstrb.8 q2, [r1]
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%s1 = getelementptr <8 x half>, <8 x half>* %src, i32 0
|
|
%l1 = load <8 x half>, <8 x half>* %s1, align 4
|
|
%s2 = getelementptr <8 x half>, <8 x half>* %src, i32 1
|
|
%l2 = load <8 x half>, <8 x half>* %s2, align 4
|
|
%s = shufflevector <8 x half> %l1, <8 x half> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
|
|
store <16 x half> %s, <16 x half> *%dst, align 1
|
|
ret void
|
|
}
|
|
|
|
; f64
|
|
|
|
define void @vst2_v2f64(<2 x double> *%src, <4 x double> *%dst) {
|
|
; CHECK-LABEL: vst2_v2f64:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: vldrw.u32 q1, [r0]
|
|
; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
|
|
; CHECK-NEXT: vmov.f64 d4, d3
|
|
; CHECK-NEXT: vmov.f64 d5, d1
|
|
; CHECK-NEXT: vmov.f64 d3, d0
|
|
; CHECK-NEXT: vstrw.32 q2, [r1, #16]
|
|
; CHECK-NEXT: vstrw.32 q1, [r1]
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%s1 = getelementptr <2 x double>, <2 x double>* %src, i32 0
|
|
%l1 = load <2 x double>, <2 x double>* %s1, align 4
|
|
%s2 = getelementptr <2 x double>, <2 x double>* %src, i32 1
|
|
%l2 = load <2 x double>, <2 x double>* %s2, align 4
|
|
%s = shufflevector <2 x double> %l1, <2 x double> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
|
|
store <4 x double> %s, <4 x double> *%dst, align 8
|
|
ret void
|
|
}
|
|
|
|
define void @vst2_v4f64(<4 x double> *%src, <8 x double> *%dst) {
|
|
; CHECK-LABEL: vst2_v4f64:
|
|
; CHECK: @ %bb.0: @ %entry
|
|
; CHECK-NEXT: .vsave {d8, d9}
|
|
; CHECK-NEXT: vpush {d8, d9}
|
|
; CHECK-NEXT: vldrw.u32 q2, [r0]
|
|
; CHECK-NEXT: vldrw.u32 q0, [r0, #32]
|
|
; CHECK-NEXT: vldrw.u32 q3, [r0, #16]
|
|
; CHECK-NEXT: vldrw.u32 q1, [r0, #48]
|
|
; CHECK-NEXT: vmov.f64 d8, d4
|
|
; CHECK-NEXT: vmov.f64 d9, d0
|
|
; CHECK-NEXT: vmov.f64 d0, d5
|
|
; CHECK-NEXT: vstrw.32 q4, [r1]
|
|
; CHECK-NEXT: vmov.f64 d4, d6
|
|
; CHECK-NEXT: vstrw.32 q0, [r1, #16]
|
|
; CHECK-NEXT: vmov.f64 d5, d2
|
|
; CHECK-NEXT: vmov.f64 d2, d7
|
|
; CHECK-NEXT: vstrw.32 q2, [r1, #32]
|
|
; CHECK-NEXT: vstrw.32 q1, [r1, #48]
|
|
; CHECK-NEXT: vpop {d8, d9}
|
|
; CHECK-NEXT: bx lr
|
|
entry:
|
|
%s1 = getelementptr <4 x double>, <4 x double>* %src, i32 0
|
|
%l1 = load <4 x double>, <4 x double>* %s1, align 4
|
|
%s2 = getelementptr <4 x double>, <4 x double>* %src, i32 1
|
|
%l2 = load <4 x double>, <4 x double>* %s2, align 4
|
|
%s = shufflevector <4 x double> %l1, <4 x double> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
|
|
store <8 x double> %s, <8 x double> *%dst, align 8
|
|
ret void
|
|
}
|