1
0
mirror of https://github.com/RPCS3/llvm-mirror.git synced 2024-11-24 03:33:20 +01:00
llvm-mirror/test/CodeGen/PowerPC/no-dup-spill-fp.ll
Hal Finkel cddd83b2d6 [PowerPC] Don't spill the frame pointer twice
When a function contains something, such as inline asm, which explicitly
clobbers the register used as the frame pointer, don't spill it twice. If we
need a frame pointer, it will be saved/restored in the prologue/epilogue code.
Explicitly spilling it again will reuse the same spill slot used by the
prologue/epilogue code, thus clobbering the saved value. The same applies
to the base-pointer or PIC-base register.

Partially fixes PR26856. Thanks to Ulrich for his analysis and the small
inline-asm reproducer.

llvm-svn: 280188
2016-08-31 00:52:03 +00:00

27 lines
586 B
LLVM

; RUN: llc < %s | FileCheck %s
target datalayout = "E-m:e-i64:64-n32:64"
target triple = "powerpc64"
; Function Attrs: nounwind
define void @test() #0 {
entry:
call void @func()
call void asm sideeffect "nop", "~{r31}"() #1, !srcloc !0
ret void
; CHECK-LABEL: @test
; CHECK: std 31, -8(1)
; CHECK: stdu 1, -{{[0-9]+}}(1)
; CHECK-NOT: std 31,
; CHECK: bl func
; CHECK: ld 31, -8(1)
; CHECK: blr
}
declare void @func()
attributes #0 = { nounwind "no-frame-pointer-elim"="true" "no-frame-pointer-elim-non-leaf" "target-cpu"="ppc64" }
attributes #1 = { nounwind }
!0 = !{i32 57}