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llvm-mirror/test/CodeGen/Thumb2/mve-vst3.ll
David Green 112f77cc7c [ARM] Fold extract of ARM_BUILD_VECTOR
This adds a small fold for extract (ARM_BUILD_VECTOR) to fold to the
original node. This can help simplify the resulting codegen in some
cases.

Differential Revision: https://reviews.llvm.org/D104860
2021-06-29 11:03:19 +01:00

1697 lines
72 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp,+fp64 -verify-machineinstrs %s -o - | FileCheck %s
; i32
define void @vst3_v2i32(<2 x i32> *%src, <6 x i32> *%dst) {
; CHECK-LABEL: vst3_v2i32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, lr}
; CHECK-NEXT: push {r4, lr}
; CHECK-NEXT: ldrd lr, r12, [r0]
; CHECK-NEXT: ldrd r3, r2, [r0, #8]
; CHECK-NEXT: ldrd r4, r0, [r0, #16]
; CHECK-NEXT: vmov q1[2], q1[0], lr, r3
; CHECK-NEXT: vmov.32 q0[0], r4
; CHECK-NEXT: vmov q1[3], q1[1], r12, r2
; CHECK-NEXT: vmov.32 q0[1], r0
; CHECK-NEXT: vmov.f32 s8, s7
; CHECK-NEXT: vmov.f32 s10, s1
; CHECK-NEXT: vmov r2, s8
; CHECK-NEXT: vmov.f64 d4, d2
; CHECK-NEXT: vmov.f32 s9, s6
; CHECK-NEXT: vmov.f32 s10, s0
; CHECK-NEXT: vmov.f32 s11, s5
; CHECK-NEXT: vstrw.32 q2, [r1]
; CHECK-NEXT: strd r2, r0, [r1, #16]
; CHECK-NEXT: pop {r4, pc}
entry:
%s1 = getelementptr <2 x i32>, <2 x i32>* %src, i32 0
%l1 = load <2 x i32>, <2 x i32>* %s1, align 4
%s2 = getelementptr <2 x i32>, <2 x i32>* %src, i32 1
%l2 = load <2 x i32>, <2 x i32>* %s2, align 4
%s3 = getelementptr <2 x i32>, <2 x i32>* %src, i32 2
%l3 = load <2 x i32>, <2 x i32>* %s3, align 4
%t1 = shufflevector <2 x i32> %l1, <2 x i32> %l2, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%t2 = shufflevector <2 x i32> %l3, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%s = shufflevector <4 x i32> %t1, <4 x i32> %t2, <6 x i32> <i32 0, i32 2, i32 4, i32 1, i32 3, i32 5>
store <6 x i32> %s, <6 x i32> *%dst
ret void
}
define void @vst3_v4i32(<4 x i32> *%src, <12 x i32> *%dst) {
; CHECK-LABEL: vst3_v4i32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9}
; CHECK-NEXT: vpush {d8, d9}
; CHECK-NEXT: vldrw.u32 q3, [r0]
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vldrw.u32 q0, [r0, #32]
; CHECK-NEXT: vmov.f64 d8, d6
; CHECK-NEXT: vmov.f32 s17, s4
; CHECK-NEXT: vmov.f32 s8, s5
; CHECK-NEXT: vmov.f32 s19, s13
; CHECK-NEXT: vmov.f32 s9, s1
; CHECK-NEXT: vmov.f32 s18, s0
; CHECK-NEXT: vmov.f32 s0, s2
; CHECK-NEXT: vstrw.32 q4, [r1]
; CHECK-NEXT: vmov.f32 s11, s6
; CHECK-NEXT: vmov.f32 s1, s15
; CHECK-NEXT: vmov.f32 s10, s14
; CHECK-NEXT: vmov.f32 s2, s7
; CHECK-NEXT: vstrw.32 q2, [r1, #16]
; CHECK-NEXT: vstrw.32 q0, [r1, #32]
; CHECK-NEXT: vpop {d8, d9}
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <4 x i32>, <4 x i32>* %src, i32 0
%l1 = load <4 x i32>, <4 x i32>* %s1, align 4
%s2 = getelementptr <4 x i32>, <4 x i32>* %src, i32 1
%l2 = load <4 x i32>, <4 x i32>* %s2, align 4
%s3 = getelementptr <4 x i32>, <4 x i32>* %src, i32 2
%l3 = load <4 x i32>, <4 x i32>* %s3, align 4
%t1 = shufflevector <4 x i32> %l1, <4 x i32> %l2, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%t2 = shufflevector <4 x i32> %l3, <4 x i32> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
%s = shufflevector <8 x i32> %t1, <8 x i32> %t2, <12 x i32> <i32 0, i32 4, i32 8, i32 1, i32 5, i32 9, i32 2, i32 6, i32 10, i32 3, i32 7, i32 11>
store <12 x i32> %s, <12 x i32> *%dst
ret void
}
define void @vst3_v8i32(<8 x i32> *%src, <24 x i32> *%dst) {
; CHECK-LABEL: vst3_v8i32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: .pad #16
; CHECK-NEXT: sub sp, #16
; CHECK-NEXT: vldrw.u32 q4, [r0]
; CHECK-NEXT: vldrw.u32 q7, [r0, #32]
; CHECK-NEXT: vldrw.u32 q6, [r0, #16]
; CHECK-NEXT: vldrw.u32 q0, [r0, #80]
; CHECK-NEXT: vmov.f64 d10, d8
; CHECK-NEXT: vldrw.u32 q3, [r0, #48]
; CHECK-NEXT: vstrw.32 q7, [sp] @ 16-byte Spill
; CHECK-NEXT: vldrw.u32 q1, [r0, #64]
; CHECK-NEXT: vmov.f32 s21, s28
; CHECK-NEXT: vmov.f64 d14, d12
; CHECK-NEXT: vmov.f64 d4, d1
; CHECK-NEXT: vmov.f32 s29, s12
; CHECK-NEXT: vmov.f32 s9, s27
; CHECK-NEXT: vmov.f32 s31, s25
; CHECK-NEXT: vmov.f32 s11, s3
; CHECK-NEXT: vmov.f32 s30, s0
; CHECK-NEXT: vmov.f32 s0, s13
; CHECK-NEXT: vstrw.32 q7, [r1, #48]
; CHECK-NEXT: vmov.f32 s3, s14
; CHECK-NEXT: vmov.f32 s2, s26
; CHECK-NEXT: vldrw.u32 q6, [sp] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s10, s15
; CHECK-NEXT: vstrw.32 q0, [r1, #64]
; CHECK-NEXT: vmov.f32 s23, s17
; CHECK-NEXT: vstrw.32 q2, [r1, #80]
; CHECK-NEXT: vmov.f32 s12, s25
; CHECK-NEXT: vmov.f32 s13, s5
; CHECK-NEXT: vmov.f32 s22, s4
; CHECK-NEXT: vmov.f32 s4, s6
; CHECK-NEXT: vstrw.32 q5, [r1]
; CHECK-NEXT: vmov.f32 s15, s26
; CHECK-NEXT: vmov.f32 s5, s19
; CHECK-NEXT: vmov.f32 s14, s18
; CHECK-NEXT: vmov.f32 s6, s27
; CHECK-NEXT: vstrw.32 q3, [r1, #16]
; CHECK-NEXT: vstrw.32 q1, [r1, #32]
; CHECK-NEXT: add sp, #16
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <8 x i32>, <8 x i32>* %src, i32 0
%l1 = load <8 x i32>, <8 x i32>* %s1, align 4
%s2 = getelementptr <8 x i32>, <8 x i32>* %src, i32 1
%l2 = load <8 x i32>, <8 x i32>* %s2, align 4
%s3 = getelementptr <8 x i32>, <8 x i32>* %src, i32 2
%l3 = load <8 x i32>, <8 x i32>* %s3, align 4
%t1 = shufflevector <8 x i32> %l1, <8 x i32> %l2, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
%t2 = shufflevector <8 x i32> %l3, <8 x i32> undef, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
%s = shufflevector <16 x i32> %t1, <16 x i32> %t2, <24 x i32> <i32 0, i32 8, i32 16, i32 1, i32 9, i32 17, i32 2, i32 10, i32 18, i32 3, i32 11, i32 19, i32 4, i32 12, i32 20, i32 5, i32 13, i32 21, i32 6, i32 14, i32 22, i32 7, i32 15, i32 23>
store <24 x i32> %s, <24 x i32> *%dst
ret void
}
define void @vst3_v16i32(<16 x i32> *%src, <48 x i32> *%dst) {
; CHECK-LABEL: vst3_v16i32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: .pad #160
; CHECK-NEXT: sub sp, #160
; CHECK-NEXT: vldrw.u32 q7, [r0, #96]
; CHECK-NEXT: vldrw.u32 q0, [r0, #64]
; CHECK-NEXT: vldrw.u32 q2, [r0, #128]
; CHECK-NEXT: vldrw.u32 q6, [r0]
; CHECK-NEXT: vstrw.32 q7, [sp, #112] @ 16-byte Spill
; CHECK-NEXT: vldrw.u32 q7, [r0, #80]
; CHECK-NEXT: vmov.f32 s16, s1
; CHECK-NEXT: vldrw.u32 q3, [r0, #160]
; CHECK-NEXT: vstrw.32 q7, [sp, #144] @ 16-byte Spill
; CHECK-NEXT: vldrw.u32 q7, [r0, #48]
; CHECK-NEXT: vmov.f32 s17, s9
; CHECK-NEXT: vstrw.32 q3, [sp, #128] @ 16-byte Spill
; CHECK-NEXT: vmov.f32 s19, s2
; CHECK-NEXT: vstrw.32 q7, [sp, #32] @ 16-byte Spill
; CHECK-NEXT: vldrw.u32 q7, [r0, #32]
; CHECK-NEXT: vmov.f32 s18, s26
; CHECK-NEXT: vldrw.u32 q5, [r0, #144]
; CHECK-NEXT: vldrw.u32 q1, [r0, #176]
; CHECK-NEXT: vstrw.32 q7, [sp, #16] @ 16-byte Spill
; CHECK-NEXT: vldrw.u32 q7, [r0, #16]
; CHECK-NEXT: vldrw.u32 q3, [r0, #112]
; CHECK-NEXT: vstrw.32 q4, [r1, #16]
; CHECK-NEXT: vmov.f64 d8, d5
; CHECK-NEXT: vstrw.32 q7, [sp, #48] @ 16-byte Spill
; CHECK-NEXT: vldrw.u32 q7, [sp, #32] @ 16-byte Reload
; CHECK-NEXT: vstrw.32 q5, [sp] @ 16-byte Spill
; CHECK-NEXT: vmov.f32 s17, s27
; CHECK-NEXT: vmov.f32 s19, s11
; CHECK-NEXT: vmov.f32 s18, s3
; CHECK-NEXT: vstrw.32 q4, [r1, #32]
; CHECK-NEXT: vmov.f64 d8, d3
; CHECK-NEXT: vmov.f32 s17, s31
; CHECK-NEXT: vmov.f32 s19, s7
; CHECK-NEXT: vmov.f32 s18, s15
; CHECK-NEXT: vstrw.32 q4, [sp, #96] @ 16-byte Spill
; CHECK-NEXT: vmov.f64 d8, d12
; CHECK-NEXT: vmov.f32 s17, s0
; CHECK-NEXT: vmov.f32 s19, s25
; CHECK-NEXT: vmov.f32 s18, s8
; CHECK-NEXT: vmov q2, q7
; CHECK-NEXT: vmov.f64 d0, d4
; CHECK-NEXT: vstrw.32 q4, [sp, #80] @ 16-byte Spill
; CHECK-NEXT: vmov.f32 s1, s12
; CHECK-NEXT: vmov.f32 s3, s9
; CHECK-NEXT: vmov.f32 s2, s4
; CHECK-NEXT: vmov.f32 s4, s13
; CHECK-NEXT: vstrw.32 q0, [sp, #64] @ 16-byte Spill
; CHECK-NEXT: vmov.f32 s7, s14
; CHECK-NEXT: vldrw.u32 q0, [sp, #128] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s6, s10
; CHECK-NEXT: vstrw.32 q1, [sp, #32] @ 16-byte Spill
; CHECK-NEXT: vldrw.u32 q1, [sp, #112] @ 16-byte Reload
; CHECK-NEXT: vmov.f64 d4, d1
; CHECK-NEXT: vmov q3, q1
; CHECK-NEXT: vmov.f32 s16, s5
; CHECK-NEXT: vmov.f32 s17, s1
; CHECK-NEXT: vmov.f32 s19, s6
; CHECK-NEXT: vldrw.u32 q1, [sp, #16] @ 16-byte Reload
; CHECK-NEXT: vmov.f64 d12, d11
; CHECK-NEXT: vmov q7, q1
; CHECK-NEXT: vmov.f32 s9, s7
; CHECK-NEXT: vmov.f32 s18, s6
; CHECK-NEXT: vldrw.u32 q1, [sp, #48] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s11, s3
; CHECK-NEXT: vmov q0, q7
; CHECK-NEXT: vmov.f32 s25, s7
; CHECK-NEXT: vstrw.32 q4, [r1, #112]
; CHECK-NEXT: vmov.f32 s27, s23
; CHECK-NEXT: vldrw.u32 q5, [sp, #112] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s10, s15
; CHECK-NEXT: vldrw.u32 q3, [sp, #144] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s29, s20
; CHECK-NEXT: vmov q5, q1
; CHECK-NEXT: vmov.f32 s31, s1
; CHECK-NEXT: vldrw.u32 q0, [sp, #128] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s26, s15
; CHECK-NEXT: vstrw.32 q2, [r1, #128]
; CHECK-NEXT: vmov.f32 s30, s0
; CHECK-NEXT: vstrw.32 q6, [r1, #80]
; CHECK-NEXT: vmov.f64 d0, d2
; CHECK-NEXT: vstrw.32 q7, [r1, #96]
; CHECK-NEXT: vmov.f32 s1, s12
; CHECK-NEXT: vldrw.u32 q3, [sp] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s3, s5
; CHECK-NEXT: vldrw.u32 q1, [sp, #144] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s2, s12
; CHECK-NEXT: vstrw.32 q0, [r1, #48]
; CHECK-NEXT: vldrw.u32 q0, [sp, #64] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s12, s5
; CHECK-NEXT: vstrw.32 q0, [r1, #144]
; CHECK-NEXT: vldrw.u32 q0, [sp, #32] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s15, s6
; CHECK-NEXT: vstrw.32 q0, [r1, #160]
; CHECK-NEXT: vldrw.u32 q0, [sp, #96] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s14, s22
; CHECK-NEXT: vstrw.32 q0, [r1, #176]
; CHECK-NEXT: vldrw.u32 q0, [sp, #80] @ 16-byte Reload
; CHECK-NEXT: vstrw.32 q3, [r1, #64]
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: add sp, #160
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <16 x i32>, <16 x i32>* %src, i32 0
%l1 = load <16 x i32>, <16 x i32>* %s1, align 4
%s2 = getelementptr <16 x i32>, <16 x i32>* %src, i32 1
%l2 = load <16 x i32>, <16 x i32>* %s2, align 4
%s3 = getelementptr <16 x i32>, <16 x i32>* %src, i32 2
%l3 = load <16 x i32>, <16 x i32>* %s3, align 4
%t1 = shufflevector <16 x i32> %l1, <16 x i32> %l2, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>
%t2 = shufflevector <16 x i32> %l3, <16 x i32> undef, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
%s = shufflevector <32 x i32> %t1, <32 x i32> %t2, <48 x i32> <i32 0, i32 16, i32 32, i32 1, i32 17, i32 33, i32 2, i32 18, i32 34, i32 3, i32 19, i32 35, i32 4, i32 20, i32 36, i32 5, i32 21, i32 37, i32 6, i32 22, i32 38, i32 7, i32 23, i32 39, i32 8, i32 24, i32 40, i32 9, i32 25, i32 41, i32 10, i32 26, i32 42, i32 11, i32 27, i32 43, i32 12, i32 28, i32 44, i32 13, i32 29, i32 45, i32 14, i32 30, i32 46, i32 15, i32 31, i32 47>
store <48 x i32> %s, <48 x i32> *%dst
ret void
}
; i16
define void @vst3_v2i16(<2 x i16> *%src, <6 x i16> *%dst) {
; CHECK-LABEL: vst3_v2i16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, lr}
; CHECK-NEXT: push {r4, lr}
; CHECK-NEXT: ldrh r2, [r0, #6]
; CHECK-NEXT: ldrh.w lr, [r0, #4]
; CHECK-NEXT: ldrh.w r12, [r0, #8]
; CHECK-NEXT: vmov.16 q0[4], r2
; CHECK-NEXT: ldrh r3, [r0, #2]
; CHECK-NEXT: vmov q1[2], q1[0], lr, r2
; CHECK-NEXT: ldrh r4, [r0]
; CHECK-NEXT: ldrh r0, [r0, #10]
; CHECK-NEXT: vmov.16 q0[5], r0
; CHECK-NEXT: vmov r0, s2
; CHECK-NEXT: vmov q0[2], q0[0], r4, r3
; CHECK-NEXT: vmov.f32 s1, s4
; CHECK-NEXT: vmov.f32 s3, s2
; CHECK-NEXT: vmov.32 q0[2], r12
; CHECK-NEXT: vstrh.32 q0, [r1]
; CHECK-NEXT: str r0, [r1, #8]
; CHECK-NEXT: pop {r4, pc}
entry:
%s1 = getelementptr <2 x i16>, <2 x i16>* %src, i32 0
%l1 = load <2 x i16>, <2 x i16>* %s1, align 4
%s2 = getelementptr <2 x i16>, <2 x i16>* %src, i32 1
%l2 = load <2 x i16>, <2 x i16>* %s2, align 4
%s3 = getelementptr <2 x i16>, <2 x i16>* %src, i32 2
%l3 = load <2 x i16>, <2 x i16>* %s3, align 4
%t1 = shufflevector <2 x i16> %l1, <2 x i16> %l2, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%t2 = shufflevector <2 x i16> %l3, <2 x i16> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%s = shufflevector <4 x i16> %t1, <4 x i16> %t2, <6 x i32> <i32 0, i32 2, i32 4, i32 1, i32 3, i32 5>
store <6 x i16> %s, <6 x i16> *%dst
ret void
}
define void @vst3_v4i16(<4 x i16> *%src, <12 x i16> *%dst) {
; CHECK-LABEL: vst3_v4i16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, r5, r7, lr}
; CHECK-NEXT: push {r4, r5, r7, lr}
; CHECK-NEXT: vldrh.u32 q2, [r0, #16]
; CHECK-NEXT: vldrh.u32 q1, [r0]
; CHECK-NEXT: vldrh.u32 q0, [r0, #8]
; CHECK-NEXT: vmov.f64 d6, d5
; CHECK-NEXT: vmov.f32 s13, s7
; CHECK-NEXT: vmov r0, r5, d2
; CHECK-NEXT: vmov r2, r3, d0
; CHECK-NEXT: vmov lr, r4, d1
; CHECK-NEXT: vmov.16 q0[0], r0
; CHECK-NEXT: vmov.f32 s15, s11
; CHECK-NEXT: vmov.16 q0[1], r2
; CHECK-NEXT: vmov.32 q3[2], r4
; CHECK-NEXT: vmov r0, r4, d4
; CHECK-NEXT: vmov.16 q0[2], r0
; CHECK-NEXT: vmov r12, s6
; CHECK-NEXT: vmov.16 q0[3], r5
; CHECK-NEXT: vstrh.32 q3, [r1, #16]
; CHECK-NEXT: vmov.16 q0[4], r3
; CHECK-NEXT: vmov.16 q0[5], r4
; CHECK-NEXT: vmov.16 q0[6], r12
; CHECK-NEXT: vmov.16 q0[7], lr
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: pop {r4, r5, r7, pc}
entry:
%s1 = getelementptr <4 x i16>, <4 x i16>* %src, i32 0
%l1 = load <4 x i16>, <4 x i16>* %s1, align 4
%s2 = getelementptr <4 x i16>, <4 x i16>* %src, i32 1
%l2 = load <4 x i16>, <4 x i16>* %s2, align 4
%s3 = getelementptr <4 x i16>, <4 x i16>* %src, i32 2
%l3 = load <4 x i16>, <4 x i16>* %s3, align 4
%t1 = shufflevector <4 x i16> %l1, <4 x i16> %l2, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%t2 = shufflevector <4 x i16> %l3, <4 x i16> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
%s = shufflevector <8 x i16> %t1, <8 x i16> %t2, <12 x i32> <i32 0, i32 4, i32 8, i32 1, i32 5, i32 9, i32 2, i32 6, i32 10, i32 3, i32 7, i32 11>
store <12 x i16> %s, <12 x i16> *%dst
ret void
}
define void @vst3_v8i16(<8 x i16> *%src, <24 x i16> *%dst) {
; CHECK-LABEL: vst3_v8i16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12}
; CHECK-NEXT: vldrw.u32 q2, [r0]
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vmov.f64 d0, d4
; CHECK-NEXT: vmov.u16 r2, q1[1]
; CHECK-NEXT: vmovx.f16 s20, s8
; CHECK-NEXT: vins.f16 s0, s4
; CHECK-NEXT: vmov.f32 s12, s9
; CHECK-NEXT: vins.f16 s12, s5
; CHECK-NEXT: vmov.16 q0[4], r2
; CHECK-NEXT: vmov.f32 s3, s12
; CHECK-NEXT: vldrw.u32 q3, [r0, #32]
; CHECK-NEXT: vmov.f32 s1, s8
; CHECK-NEXT: vmov.f32 s17, s12
; CHECK-NEXT: vmov.f32 s18, s12
; CHECK-NEXT: vins.f16 s17, s20
; CHECK-NEXT: vmovx.f16 s20, s18
; CHECK-NEXT: vins.f16 s2, s20
; CHECK-NEXT: vmovx.f16 s20, s14
; CHECK-NEXT: vmov.f32 s18, s2
; CHECK-NEXT: vmov.f32 s1, s17
; CHECK-NEXT: vmov.f32 s2, s18
; CHECK-NEXT: vmovx.f16 s16, s6
; CHECK-NEXT: vins.f16 s16, s20
; CHECK-NEXT: vmovx.f16 s20, s15
; CHECK-NEXT: vins.f16 s17, s7
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: vmovx.f16 s19, s7
; CHECK-NEXT: vrev32.16 q1, q1
; CHECK-NEXT: vins.f16 s19, s20
; CHECK-NEXT: vmov.f32 s21, s11
; CHECK-NEXT: vmov.f32 s18, s15
; CHECK-NEXT: vmovx.f16 s24, s17
; CHECK-NEXT: vmov.f32 s22, s11
; CHECK-NEXT: vins.f16 s21, s24
; CHECK-NEXT: vmovx.f16 s24, s22
; CHECK-NEXT: vins.f16 s18, s24
; CHECK-NEXT: vmov.f32 s12, s13
; CHECK-NEXT: vmov.f32 s22, s18
; CHECK-NEXT: vmov.f32 s17, s21
; CHECK-NEXT: vmov.f32 s18, s22
; CHECK-NEXT: vmovx.f16 s20, s9
; CHECK-NEXT: vins.f16 s12, s20
; CHECK-NEXT: vmovx.f16 s20, s10
; CHECK-NEXT: vins.f16 s14, s20
; CHECK-NEXT: vstrw.32 q4, [r1, #32]
; CHECK-NEXT: vmov.f32 s15, s14
; CHECK-NEXT: vmov.f32 s14, s10
; CHECK-NEXT: vmovx.f16 s8, s13
; CHECK-NEXT: vins.f16 s5, s8
; CHECK-NEXT: vmovx.f16 s8, s6
; CHECK-NEXT: vins.f16 s14, s8
; CHECK-NEXT: vmov.f32 s6, s14
; CHECK-NEXT: vmov.f32 s13, s5
; CHECK-NEXT: vmov.f32 s14, s6
; CHECK-NEXT: vstrw.32 q3, [r1, #16]
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12}
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <8 x i16>, <8 x i16>* %src, i32 0
%l1 = load <8 x i16>, <8 x i16>* %s1, align 4
%s2 = getelementptr <8 x i16>, <8 x i16>* %src, i32 1
%l2 = load <8 x i16>, <8 x i16>* %s2, align 4
%s3 = getelementptr <8 x i16>, <8 x i16>* %src, i32 2
%l3 = load <8 x i16>, <8 x i16>* %s3, align 4
%t1 = shufflevector <8 x i16> %l1, <8 x i16> %l2, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
%t2 = shufflevector <8 x i16> %l3, <8 x i16> undef, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
%s = shufflevector <16 x i16> %t1, <16 x i16> %t2, <24 x i32> <i32 0, i32 8, i32 16, i32 1, i32 9, i32 17, i32 2, i32 10, i32 18, i32 3, i32 11, i32 19, i32 4, i32 12, i32 20, i32 5, i32 13, i32 21, i32 6, i32 14, i32 22, i32 7, i32 15, i32 23>
store <24 x i16> %s, <24 x i16> *%dst
ret void
}
define void @vst3_v16i16(<16 x i16> *%src, <48 x i16> *%dst) {
; CHECK-LABEL: vst3_v16i16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: .pad #80
; CHECK-NEXT: sub sp, #80
; CHECK-NEXT: vldrw.u32 q5, [r0, #48]
; CHECK-NEXT: vldrw.u32 q3, [r0, #80]
; CHECK-NEXT: vldrw.u32 q6, [r0, #32]
; CHECK-NEXT: vmovx.f16 s0, s14
; CHECK-NEXT: vmovx.f16 s8, s22
; CHECK-NEXT: vins.f16 s8, s0
; CHECK-NEXT: vmovx.f16 s0, s15
; CHECK-NEXT: vins.f16 s9, s23
; CHECK-NEXT: vmov.u16 r2, q6[1]
; CHECK-NEXT: vmovx.f16 s11, s23
; CHECK-NEXT: vstrw.32 q6, [sp, #48] @ 16-byte Spill
; CHECK-NEXT: vins.f16 s11, s0
; CHECK-NEXT: vstrw.32 q5, [sp] @ 16-byte Spill
; CHECK-NEXT: vmov.f32 s10, s15
; CHECK-NEXT: vmovx.f16 s4, s9
; CHECK-NEXT: vmov q4, q2
; CHECK-NEXT: vldrw.u32 q2, [r0, #16]
; CHECK-NEXT: vmov.f32 s1, s11
; CHECK-NEXT: vstrw.32 q2, [sp, #32] @ 16-byte Spill
; CHECK-NEXT: vmov.f32 s2, s11
; CHECK-NEXT: vins.f16 s1, s4
; CHECK-NEXT: vmovx.f16 s4, s2
; CHECK-NEXT: vins.f16 s18, s4
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vmov.f32 s2, s18
; CHECK-NEXT: vmov.f64 d4, d2
; CHECK-NEXT: vstrw.32 q1, [sp, #64] @ 16-byte Spill
; CHECK-NEXT: vmovx.f16 s28, s4
; CHECK-NEXT: vins.f16 s8, s24
; CHECK-NEXT: vmov.f32 s17, s1
; CHECK-NEXT: vmov.16 q2[4], r2
; CHECK-NEXT: vmov.f32 s11, s5
; CHECK-NEXT: vins.f16 s11, s25
; CHECK-NEXT: vldrw.u32 q6, [r0, #64]
; CHECK-NEXT: vmov.f32 s9, s4
; CHECK-NEXT: vmov.u16 r0, q5[1]
; CHECK-NEXT: vmov.f32 s5, s24
; CHECK-NEXT: vmov.f32 s6, s24
; CHECK-NEXT: vins.f16 s5, s28
; CHECK-NEXT: vmovx.f16 s28, s6
; CHECK-NEXT: vins.f16 s10, s28
; CHECK-NEXT: vmov.f32 s18, s2
; CHECK-NEXT: vmov.f32 s6, s10
; CHECK-NEXT: vstrw.32 q4, [sp, #16] @ 16-byte Spill
; CHECK-NEXT: vmov.f32 s9, s5
; CHECK-NEXT: vldrw.u32 q4, [sp, #48] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s10, s6
; CHECK-NEXT: vldrw.u32 q1, [sp, #32] @ 16-byte Reload
; CHECK-NEXT: vstrw.32 q2, [r1]
; CHECK-NEXT: vmov.f64 d14, d2
; CHECK-NEXT: vins.f16 s28, s20
; CHECK-NEXT: vmov.f32 s0, s5
; CHECK-NEXT: vins.f16 s0, s21
; CHECK-NEXT: vmov.16 q7[4], r0
; CHECK-NEXT: vmov.f32 s31, s0
; CHECK-NEXT: vldrw.u32 q5, [sp, #64] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s1, s12
; CHECK-NEXT: vmov.f32 s29, s4
; CHECK-NEXT: vmovx.f16 s4, s4
; CHECK-NEXT: vmov.f32 s2, s12
; CHECK-NEXT: vins.f16 s1, s4
; CHECK-NEXT: vmovx.f16 s4, s2
; CHECK-NEXT: vins.f16 s30, s4
; CHECK-NEXT: vmovx.f16 s4, s26
; CHECK-NEXT: vmov.f32 s2, s30
; CHECK-NEXT: vmov.f32 s29, s1
; CHECK-NEXT: vmov.f32 s12, s13
; CHECK-NEXT: vmov.f32 s30, s2
; CHECK-NEXT: vmovx.f16 s0, s18
; CHECK-NEXT: vins.f16 s0, s4
; CHECK-NEXT: vmov q1, q4
; CHECK-NEXT: vins.f16 s1, s7
; CHECK-NEXT: vstrw.32 q7, [r1, #48]
; CHECK-NEXT: vmovx.f16 s3, s7
; CHECK-NEXT: vmovx.f16 s4, s27
; CHECK-NEXT: vins.f16 s3, s4
; CHECK-NEXT: vmov.f32 s5, s23
; CHECK-NEXT: vmov.f32 s2, s27
; CHECK-NEXT: vmovx.f16 s16, s1
; CHECK-NEXT: vmov.f32 s6, s23
; CHECK-NEXT: vins.f16 s5, s16
; CHECK-NEXT: vldrw.u32 q4, [sp, #32] @ 16-byte Reload
; CHECK-NEXT: vmovx.f16 s20, s6
; CHECK-NEXT: vmov.f32 s24, s25
; CHECK-NEXT: vins.f16 s2, s20
; CHECK-NEXT: vmovx.f16 s20, s17
; CHECK-NEXT: vins.f16 s12, s20
; CHECK-NEXT: vmovx.f16 s20, s18
; CHECK-NEXT: vins.f16 s14, s20
; CHECK-NEXT: vmov.f32 s6, s2
; CHECK-NEXT: vmov.f32 s15, s14
; CHECK-NEXT: vmov.f32 s14, s18
; CHECK-NEXT: vmovx.f16 s16, s13
; CHECK-NEXT: vstr s16, [sp, #32] @ 4-byte Spill
; CHECK-NEXT: vldrw.u32 q4, [sp] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s1, s5
; CHECK-NEXT: vrev32.16 q5, q4
; CHECK-NEXT: vldr s16, [sp, #32] @ 4-byte Reload
; CHECK-NEXT: vins.f16 s21, s16
; CHECK-NEXT: vmovx.f16 s16, s22
; CHECK-NEXT: vins.f16 s14, s16
; CHECK-NEXT: vldrw.u32 q4, [sp, #64] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s2, s6
; CHECK-NEXT: vmovx.f16 s4, s17
; CHECK-NEXT: vmov.f32 s22, s14
; CHECK-NEXT: vins.f16 s24, s4
; CHECK-NEXT: vmovx.f16 s4, s18
; CHECK-NEXT: vins.f16 s26, s4
; CHECK-NEXT: vmov.f32 s13, s21
; CHECK-NEXT: vmov.f32 s27, s26
; CHECK-NEXT: vstrw.32 q0, [r1, #32]
; CHECK-NEXT: vmov.f32 s26, s18
; CHECK-NEXT: vldrw.u32 q4, [sp, #48] @ 16-byte Reload
; CHECK-NEXT: vmovx.f16 s4, s25
; CHECK-NEXT: vldrw.u32 q0, [sp, #16] @ 16-byte Reload
; CHECK-NEXT: vrev32.16 q4, q4
; CHECK-NEXT: vins.f16 s17, s4
; CHECK-NEXT: vmovx.f16 s4, s18
; CHECK-NEXT: vins.f16 s26, s4
; CHECK-NEXT: vmov.f32 s14, s22
; CHECK-NEXT: vmov.f32 s18, s26
; CHECK-NEXT: vstrw.32 q3, [r1, #64]
; CHECK-NEXT: vmov.f32 s25, s17
; CHECK-NEXT: vstrw.32 q0, [r1, #80]
; CHECK-NEXT: vmov.f32 s26, s18
; CHECK-NEXT: vstrw.32 q6, [r1, #16]
; CHECK-NEXT: add sp, #80
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <16 x i16>, <16 x i16>* %src, i32 0
%l1 = load <16 x i16>, <16 x i16>* %s1, align 4
%s2 = getelementptr <16 x i16>, <16 x i16>* %src, i32 1
%l2 = load <16 x i16>, <16 x i16>* %s2, align 4
%s3 = getelementptr <16 x i16>, <16 x i16>* %src, i32 2
%l3 = load <16 x i16>, <16 x i16>* %s3, align 4
%t1 = shufflevector <16 x i16> %l1, <16 x i16> %l2, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>
%t2 = shufflevector <16 x i16> %l3, <16 x i16> undef, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
%s = shufflevector <32 x i16> %t1, <32 x i16> %t2, <48 x i32> <i32 0, i32 16, i32 32, i32 1, i32 17, i32 33, i32 2, i32 18, i32 34, i32 3, i32 19, i32 35, i32 4, i32 20, i32 36, i32 5, i32 21, i32 37, i32 6, i32 22, i32 38, i32 7, i32 23, i32 39, i32 8, i32 24, i32 40, i32 9, i32 25, i32 41, i32 10, i32 26, i32 42, i32 11, i32 27, i32 43, i32 12, i32 28, i32 44, i32 13, i32 29, i32 45, i32 14, i32 30, i32 46, i32 15, i32 31, i32 47>
store <48 x i16> %s, <48 x i16> *%dst
ret void
}
; i8
define void @vst3_v2i8(<2 x i8> *%src, <6 x i8> *%dst) {
; CHECK-LABEL: vst3_v2i8:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, r5, r6, lr}
; CHECK-NEXT: push {r4, r5, r6, lr}
; CHECK-NEXT: .pad #16
; CHECK-NEXT: sub sp, #16
; CHECK-NEXT: ldrb r2, [r0]
; CHECK-NEXT: movs r6, #0
; CHECK-NEXT: ldrb r3, [r0, #1]
; CHECK-NEXT: ldrb.w r12, [r0, #2]
; CHECK-NEXT: vmov q0[2], q0[0], r2, r3
; CHECK-NEXT: ldrb.w lr, [r0, #3]
; CHECK-NEXT: vmov r4, s0
; CHECK-NEXT: ldrb r5, [r0, #5]
; CHECK-NEXT: vmov.16 q0[0], r4
; CHECK-NEXT: ldrb r0, [r0, #4]
; CHECK-NEXT: vmov.16 q0[1], r12
; CHECK-NEXT: mov r2, sp
; CHECK-NEXT: vmov.16 q0[2], r0
; CHECK-NEXT: add r0, sp, #8
; CHECK-NEXT: vmov.16 q0[3], r3
; CHECK-NEXT: vmov.16 q0[4], lr
; CHECK-NEXT: vmov.16 q0[5], r5
; CHECK-NEXT: vmov.16 q0[6], r6
; CHECK-NEXT: vmov.16 q0[7], r6
; CHECK-NEXT: vstrb.16 q0, [r2]
; CHECK-NEXT: vstrb.16 q0, [r0]
; CHECK-NEXT: vldrh.u32 q0, [r0]
; CHECK-NEXT: ldr r2, [sp]
; CHECK-NEXT: str r2, [r1]
; CHECK-NEXT: vmov r0, s2
; CHECK-NEXT: strh r0, [r1, #4]
; CHECK-NEXT: add sp, #16
; CHECK-NEXT: pop {r4, r5, r6, pc}
entry:
%s1 = getelementptr <2 x i8>, <2 x i8>* %src, i32 0
%l1 = load <2 x i8>, <2 x i8>* %s1, align 4
%s2 = getelementptr <2 x i8>, <2 x i8>* %src, i32 1
%l2 = load <2 x i8>, <2 x i8>* %s2, align 4
%s3 = getelementptr <2 x i8>, <2 x i8>* %src, i32 2
%l3 = load <2 x i8>, <2 x i8>* %s3, align 4
%t1 = shufflevector <2 x i8> %l1, <2 x i8> %l2, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%t2 = shufflevector <2 x i8> %l3, <2 x i8> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%s = shufflevector <4 x i8> %t1, <4 x i8> %t2, <6 x i32> <i32 0, i32 2, i32 4, i32 1, i32 3, i32 5>
store <6 x i8> %s, <6 x i8> *%dst
ret void
}
define void @vst3_v4i8(<4 x i8> *%src, <12 x i8> *%dst) {
; CHECK-LABEL: vst3_v4i8:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, r5, r6, lr}
; CHECK-NEXT: push {r4, r5, r6, lr}
; CHECK-NEXT: vldrb.u32 q0, [r0, #4]
; CHECK-NEXT: vldrb.u32 q1, [r0]
; CHECK-NEXT: vmov r2, lr, d0
; CHECK-NEXT: vmov r12, r3, d1
; CHECK-NEXT: vldrb.u32 q0, [r0, #8]
; CHECK-NEXT: vmov r0, r6, d3
; CHECK-NEXT: vmov r4, r5, d1
; CHECK-NEXT: vmov.8 q2[8], r4
; CHECK-NEXT: vmov.8 q2[9], r6
; CHECK-NEXT: vmov.8 q2[10], r3
; CHECK-NEXT: vmov.8 q2[11], r5
; CHECK-NEXT: vmov r3, s10
; CHECK-NEXT: str r3, [r1, #8]
; CHECK-NEXT: vmov r3, r4, d2
; CHECK-NEXT: vmov.16 q1[0], r3
; CHECK-NEXT: vmov r3, r5, d0
; CHECK-NEXT: vmov.16 q1[1], r2
; CHECK-NEXT: vmov.16 q1[2], r3
; CHECK-NEXT: vmov.16 q1[3], r4
; CHECK-NEXT: vmov.16 q1[4], lr
; CHECK-NEXT: vmov.16 q1[5], r5
; CHECK-NEXT: vmov.16 q1[6], r0
; CHECK-NEXT: vmov.16 q1[7], r12
; CHECK-NEXT: vstrb.16 q1, [r1]
; CHECK-NEXT: pop {r4, r5, r6, pc}
entry:
%s1 = getelementptr <4 x i8>, <4 x i8>* %src, i32 0
%l1 = load <4 x i8>, <4 x i8>* %s1, align 4
%s2 = getelementptr <4 x i8>, <4 x i8>* %src, i32 1
%l2 = load <4 x i8>, <4 x i8>* %s2, align 4
%s3 = getelementptr <4 x i8>, <4 x i8>* %src, i32 2
%l3 = load <4 x i8>, <4 x i8>* %s3, align 4
%t1 = shufflevector <4 x i8> %l1, <4 x i8> %l2, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%t2 = shufflevector <4 x i8> %l3, <4 x i8> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
%s = shufflevector <8 x i8> %t1, <8 x i8> %t2, <12 x i32> <i32 0, i32 4, i32 8, i32 1, i32 5, i32 9, i32 2, i32 6, i32 10, i32 3, i32 7, i32 11>
store <12 x i8> %s, <12 x i8> *%dst
ret void
}
define void @vst3_v8i8(<8 x i8> *%src, <24 x i8> *%dst) {
; CHECK-LABEL: vst3_v8i8:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10}
; CHECK-NEXT: vpush {d8, d9, d10}
; CHECK-NEXT: vldrb.u16 q1, [r0, #16]
; CHECK-NEXT: vldrb.u16 q2, [r0, #8]
; CHECK-NEXT: vmovx.f16 s12, s6
; CHECK-NEXT: vmovx.f16 s0, s10
; CHECK-NEXT: vins.f16 s0, s12
; CHECK-NEXT: vmovx.f16 s12, s7
; CHECK-NEXT: vins.f16 s1, s11
; CHECK-NEXT: vmovx.f16 s3, s11
; CHECK-NEXT: vins.f16 s3, s12
; CHECK-NEXT: vldrb.u16 q3, [r0]
; CHECK-NEXT: vmov.f32 s2, s7
; CHECK-NEXT: vmovx.f16 s20, s1
; CHECK-NEXT: vmov.f32 s17, s15
; CHECK-NEXT: vmov.u16 r0, q3[0]
; CHECK-NEXT: vmov.f32 s18, s15
; CHECK-NEXT: vins.f16 s17, s20
; CHECK-NEXT: vmovx.f16 s20, s18
; CHECK-NEXT: vins.f16 s2, s20
; CHECK-NEXT: vmov.f32 s18, s2
; CHECK-NEXT: vmov.f32 s1, s17
; CHECK-NEXT: vmov.f32 s2, s18
; CHECK-NEXT: vmov.8 q4[0], r0
; CHECK-NEXT: vmov.u16 r0, q2[0]
; CHECK-NEXT: vstrb.16 q0, [r1, #16]
; CHECK-NEXT: vmov.8 q4[1], r0
; CHECK-NEXT: vmov.u16 r0, q1[0]
; CHECK-NEXT: vmov.8 q4[2], r0
; CHECK-NEXT: vmov.u16 r0, q3[1]
; CHECK-NEXT: vmov.8 q4[3], r0
; CHECK-NEXT: vmov.u16 r0, q2[1]
; CHECK-NEXT: vmov.8 q4[4], r0
; CHECK-NEXT: vmov.u16 r0, q1[1]
; CHECK-NEXT: vmov.8 q4[5], r0
; CHECK-NEXT: vmov.u16 r0, q3[2]
; CHECK-NEXT: vmov.8 q4[6], r0
; CHECK-NEXT: vmov.u16 r0, q2[2]
; CHECK-NEXT: vmov.8 q4[7], r0
; CHECK-NEXT: vmov.u16 r0, q1[2]
; CHECK-NEXT: vmov.8 q4[8], r0
; CHECK-NEXT: vmov.u16 r0, q3[3]
; CHECK-NEXT: vmov.8 q4[9], r0
; CHECK-NEXT: vmov.u16 r0, q2[3]
; CHECK-NEXT: vmov.8 q4[10], r0
; CHECK-NEXT: vmov.u16 r0, q1[3]
; CHECK-NEXT: vmov.8 q4[11], r0
; CHECK-NEXT: vmov.u16 r0, q3[4]
; CHECK-NEXT: vmov.8 q4[12], r0
; CHECK-NEXT: vmov.u16 r0, q2[4]
; CHECK-NEXT: vmov.8 q4[13], r0
; CHECK-NEXT: vmov.u16 r0, q1[4]
; CHECK-NEXT: vmov.8 q4[14], r0
; CHECK-NEXT: vmov.u16 r0, q3[5]
; CHECK-NEXT: vmov.8 q4[15], r0
; CHECK-NEXT: vstrw.32 q4, [r1]
; CHECK-NEXT: vpop {d8, d9, d10}
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <8 x i8>, <8 x i8>* %src, i32 0
%l1 = load <8 x i8>, <8 x i8>* %s1, align 4
%s2 = getelementptr <8 x i8>, <8 x i8>* %src, i32 1
%l2 = load <8 x i8>, <8 x i8>* %s2, align 4
%s3 = getelementptr <8 x i8>, <8 x i8>* %src, i32 2
%l3 = load <8 x i8>, <8 x i8>* %s3, align 4
%t1 = shufflevector <8 x i8> %l1, <8 x i8> %l2, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
%t2 = shufflevector <8 x i8> %l3, <8 x i8> undef, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
%s = shufflevector <16 x i8> %t1, <16 x i8> %t2, <24 x i32> <i32 0, i32 8, i32 16, i32 1, i32 9, i32 17, i32 2, i32 10, i32 18, i32 3, i32 11, i32 19, i32 4, i32 12, i32 20, i32 5, i32 13, i32 21, i32 6, i32 14, i32 22, i32 7, i32 15, i32 23>
store <24 x i8> %s, <24 x i8> *%dst
ret void
}
define void @vst3_v16i8(<16 x i8> *%src, <48 x i8> *%dst) {
; CHECK-LABEL: vst3_v16i8:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: vldrw.u32 q3, [r0]
; CHECK-NEXT: vldrw.u32 q2, [r0, #16]
; CHECK-NEXT: vldrw.u32 q1, [r0, #32]
; CHECK-NEXT: vmov.u8 r3, q3[0]
; CHECK-NEXT: vmov.u8 r0, q2[0]
; CHECK-NEXT: vmov.8 q5[0], r3
; CHECK-NEXT: vmov.u8 r2, q1[0]
; CHECK-NEXT: vmov.8 q5[1], r0
; CHECK-NEXT: vmov.u8 r0, q3[1]
; CHECK-NEXT: vmov.8 q5[3], r0
; CHECK-NEXT: vmov.u8 r0, q2[1]
; CHECK-NEXT: vmov.8 q5[4], r0
; CHECK-NEXT: vmov.u8 r0, q3[2]
; CHECK-NEXT: vmov.8 q5[6], r0
; CHECK-NEXT: vmov.u8 r0, q2[2]
; CHECK-NEXT: vmov.8 q5[7], r0
; CHECK-NEXT: vmov.u8 r0, q3[3]
; CHECK-NEXT: vmov.8 q5[9], r0
; CHECK-NEXT: vmov.u8 r0, q2[3]
; CHECK-NEXT: vmov.8 q5[10], r0
; CHECK-NEXT: vmov.u8 r0, q3[4]
; CHECK-NEXT: vmov.8 q4[2], r2
; CHECK-NEXT: vmov.u8 r2, q1[2]
; CHECK-NEXT: vmov.8 q5[12], r0
; CHECK-NEXT: vmov.u8 r0, q2[4]
; CHECK-NEXT: vmov.8 q4[8], r2
; CHECK-NEXT: vmov.u8 r2, q1[3]
; CHECK-NEXT: vmov.8 q5[13], r0
; CHECK-NEXT: vmov.u8 r0, q3[5]
; CHECK-NEXT: vmov.8 q5[15], r0
; CHECK-NEXT: vmov.8 q4[11], r2
; CHECK-NEXT: vmov.u8 r2, q1[4]
; CHECK-NEXT: vmov.u8 r0, q5[0]
; CHECK-NEXT: vmov.8 q4[14], r2
; CHECK-NEXT: vmov.8 q0[0], r0
; CHECK-NEXT: vmov.f32 s17, s4
; CHECK-NEXT: vmov.u8 r0, q5[1]
; CHECK-NEXT: vmov.8 q0[1], r0
; CHECK-NEXT: vmov.u8 r2, q4[2]
; CHECK-NEXT: vmov.8 q0[2], r2
; CHECK-NEXT: vmov.u8 r0, q5[3]
; CHECK-NEXT: vmov.8 q0[3], r0
; CHECK-NEXT: vmov.u8 r0, q5[4]
; CHECK-NEXT: vmov.8 q0[4], r0
; CHECK-NEXT: vmov.u8 r0, q4[5]
; CHECK-NEXT: vmov.8 q0[5], r0
; CHECK-NEXT: vmov.u8 r0, q5[6]
; CHECK-NEXT: vmov.8 q0[6], r0
; CHECK-NEXT: vmov.u8 r0, q5[7]
; CHECK-NEXT: vmov.8 q0[7], r0
; CHECK-NEXT: vmov.u8 r0, q4[8]
; CHECK-NEXT: vmov.8 q0[8], r0
; CHECK-NEXT: vmov.u8 r0, q5[9]
; CHECK-NEXT: vmov.8 q0[9], r0
; CHECK-NEXT: vmov.u8 r0, q5[10]
; CHECK-NEXT: vmov.8 q0[10], r0
; CHECK-NEXT: vmov.u8 r0, q4[11]
; CHECK-NEXT: vmov.8 q0[11], r0
; CHECK-NEXT: vmov.u8 r0, q5[12]
; CHECK-NEXT: vmov.8 q0[12], r0
; CHECK-NEXT: vmov.u8 r0, q5[13]
; CHECK-NEXT: vmov.8 q0[13], r0
; CHECK-NEXT: vmov.u8 r0, q4[14]
; CHECK-NEXT: vmov.8 q0[14], r0
; CHECK-NEXT: vmov.u8 r0, q5[15]
; CHECK-NEXT: vmov.8 q0[15], r0
; CHECK-NEXT: vmov.u8 r0, q2[5]
; CHECK-NEXT: vmov.8 q5[0], r0
; CHECK-NEXT: vmov.u8 r0, q1[5]
; CHECK-NEXT: vmov.8 q5[1], r0
; CHECK-NEXT: vmov.u8 r0, q2[6]
; CHECK-NEXT: vmov.8 q5[3], r0
; CHECK-NEXT: vmov.u8 r0, q1[6]
; CHECK-NEXT: vmov.8 q5[4], r0
; CHECK-NEXT: vmov.u8 r0, q2[7]
; CHECK-NEXT: vmov.8 q5[6], r0
; CHECK-NEXT: vmov.u8 r0, q1[7]
; CHECK-NEXT: vmov.8 q5[7], r0
; CHECK-NEXT: vmov.u8 r0, q2[8]
; CHECK-NEXT: vmov.8 q5[9], r0
; CHECK-NEXT: vmov.u8 r0, q1[8]
; CHECK-NEXT: vmov.8 q5[10], r0
; CHECK-NEXT: vmov.u8 r0, q2[9]
; CHECK-NEXT: vmov.8 q5[12], r0
; CHECK-NEXT: vmov.u8 r0, q1[9]
; CHECK-NEXT: vmov.8 q5[13], r0
; CHECK-NEXT: vmov.u8 r0, q2[10]
; CHECK-NEXT: vmov.8 q5[15], r0
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: vmov.u8 r0, q5[0]
; CHECK-NEXT: vmov.8 q4[0], r0
; CHECK-NEXT: vmov.u8 r0, q5[1]
; CHECK-NEXT: vmov.8 q4[1], r0
; CHECK-NEXT: vmov.u8 r0, q3[7]
; CHECK-NEXT: vmov.8 q6[5], r0
; CHECK-NEXT: vmov.u8 r0, q3[8]
; CHECK-NEXT: vmov.8 q6[8], r0
; CHECK-NEXT: vmov.u8 r0, q3[9]
; CHECK-NEXT: vmov.8 q6[11], r0
; CHECK-NEXT: vmov.f32 s24, s13
; CHECK-NEXT: vmov.f32 s27, s14
; CHECK-NEXT: vmov.u8 r0, q6[2]
; CHECK-NEXT: vmov.8 q4[2], r0
; CHECK-NEXT: vmov.u8 r0, q5[3]
; CHECK-NEXT: vmov.8 q4[3], r0
; CHECK-NEXT: vmov.u8 r0, q5[4]
; CHECK-NEXT: vmov.8 q4[4], r0
; CHECK-NEXT: vmov.u8 r0, q6[5]
; CHECK-NEXT: vmov.8 q4[5], r0
; CHECK-NEXT: vmov.u8 r0, q5[6]
; CHECK-NEXT: vmov.8 q4[6], r0
; CHECK-NEXT: vmov.u8 r0, q5[7]
; CHECK-NEXT: vmov.8 q4[7], r0
; CHECK-NEXT: vmov.u8 r0, q6[8]
; CHECK-NEXT: vmov.8 q4[8], r0
; CHECK-NEXT: vmov.u8 r0, q5[9]
; CHECK-NEXT: vmov.8 q4[9], r0
; CHECK-NEXT: vmov.u8 r0, q5[10]
; CHECK-NEXT: vmov.8 q4[10], r0
; CHECK-NEXT: vmov.u8 r0, q6[11]
; CHECK-NEXT: vmov.8 q4[11], r0
; CHECK-NEXT: vmov.u8 r0, q5[12]
; CHECK-NEXT: vmov.8 q4[12], r0
; CHECK-NEXT: vmov.u8 r0, q5[13]
; CHECK-NEXT: vmov.8 q4[13], r0
; CHECK-NEXT: vmov.u8 r0, q6[14]
; CHECK-NEXT: vmov.8 q4[14], r0
; CHECK-NEXT: vmov.u8 r0, q5[15]
; CHECK-NEXT: vmov.8 q4[15], r0
; CHECK-NEXT: vmov.u8 r0, q1[10]
; CHECK-NEXT: vmov.8 q5[0], r0
; CHECK-NEXT: vmov.u8 r0, q3[11]
; CHECK-NEXT: vmov.8 q5[1], r0
; CHECK-NEXT: vmov.u8 r0, q1[11]
; CHECK-NEXT: vmov.8 q5[3], r0
; CHECK-NEXT: vmov.u8 r0, q3[12]
; CHECK-NEXT: vmov.8 q5[4], r0
; CHECK-NEXT: vmov.u8 r0, q1[12]
; CHECK-NEXT: vmov.8 q5[6], r0
; CHECK-NEXT: vmov.u8 r0, q3[13]
; CHECK-NEXT: vmov.8 q5[7], r0
; CHECK-NEXT: vmov.u8 r0, q1[13]
; CHECK-NEXT: vmov.8 q5[9], r0
; CHECK-NEXT: vmov.u8 r0, q3[14]
; CHECK-NEXT: vmov.8 q5[10], r0
; CHECK-NEXT: vmov.u8 r0, q1[14]
; CHECK-NEXT: vmov.8 q5[12], r0
; CHECK-NEXT: vmov.u8 r0, q3[15]
; CHECK-NEXT: vmov.8 q5[13], r0
; CHECK-NEXT: vmov.u8 r0, q1[15]
; CHECK-NEXT: vmov.8 q5[15], r0
; CHECK-NEXT: vstrw.32 q4, [r1, #16]
; CHECK-NEXT: vmov.u8 r0, q5[0]
; CHECK-NEXT: vmov.8 q1[0], r0
; CHECK-NEXT: vmov.u8 r0, q5[1]
; CHECK-NEXT: vmov.8 q1[1], r0
; CHECK-NEXT: vmov.u8 r0, q2[11]
; CHECK-NEXT: vmov.8 q3[2], r0
; CHECK-NEXT: vmov.u8 r0, q2[12]
; CHECK-NEXT: vmov.8 q3[5], r0
; CHECK-NEXT: vmov.u8 r0, q2[13]
; CHECK-NEXT: vmov.8 q3[8], r0
; CHECK-NEXT: vmov.u8 r0, q2[14]
; CHECK-NEXT: vmov.8 q3[11], r0
; CHECK-NEXT: vmov.u8 r0, q2[15]
; CHECK-NEXT: vmov.8 q3[14], r0
; CHECK-NEXT: vmov.u8 r0, q3[2]
; CHECK-NEXT: vmov.8 q1[2], r0
; CHECK-NEXT: vmov.u8 r0, q5[3]
; CHECK-NEXT: vmov.8 q1[3], r0
; CHECK-NEXT: vmov.u8 r0, q5[4]
; CHECK-NEXT: vmov.8 q1[4], r0
; CHECK-NEXT: vmov.u8 r0, q3[5]
; CHECK-NEXT: vmov.8 q1[5], r0
; CHECK-NEXT: vmov.u8 r0, q5[6]
; CHECK-NEXT: vmov.8 q1[6], r0
; CHECK-NEXT: vmov.u8 r0, q5[7]
; CHECK-NEXT: vmov.8 q1[7], r0
; CHECK-NEXT: vmov.u8 r0, q3[8]
; CHECK-NEXT: vmov.8 q1[8], r0
; CHECK-NEXT: vmov.u8 r0, q5[9]
; CHECK-NEXT: vmov.8 q1[9], r0
; CHECK-NEXT: vmov.u8 r0, q5[10]
; CHECK-NEXT: vmov.8 q1[10], r0
; CHECK-NEXT: vmov.u8 r0, q3[11]
; CHECK-NEXT: vmov.8 q1[11], r0
; CHECK-NEXT: vmov.u8 r0, q5[12]
; CHECK-NEXT: vmov.8 q1[12], r0
; CHECK-NEXT: vmov.u8 r0, q5[13]
; CHECK-NEXT: vmov.8 q1[13], r0
; CHECK-NEXT: vmov.u8 r0, q3[14]
; CHECK-NEXT: vmov.8 q1[14], r0
; CHECK-NEXT: vmov.u8 r0, q5[15]
; CHECK-NEXT: vmov.8 q1[15], r0
; CHECK-NEXT: vstrw.32 q1, [r1, #32]
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13}
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <16 x i8>, <16 x i8>* %src, i32 0
%l1 = load <16 x i8>, <16 x i8>* %s1, align 4
%s2 = getelementptr <16 x i8>, <16 x i8>* %src, i32 1
%l2 = load <16 x i8>, <16 x i8>* %s2, align 4
%s3 = getelementptr <16 x i8>, <16 x i8>* %src, i32 2
%l3 = load <16 x i8>, <16 x i8>* %s3, align 4
%t1 = shufflevector <16 x i8> %l1, <16 x i8> %l2, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>
%t2 = shufflevector <16 x i8> %l3, <16 x i8> undef, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
%s = shufflevector <32 x i8> %t1, <32 x i8> %t2, <48 x i32> <i32 0, i32 16, i32 32, i32 1, i32 17, i32 33, i32 2, i32 18, i32 34, i32 3, i32 19, i32 35, i32 4, i32 20, i32 36, i32 5, i32 21, i32 37, i32 6, i32 22, i32 38, i32 7, i32 23, i32 39, i32 8, i32 24, i32 40, i32 9, i32 25, i32 41, i32 10, i32 26, i32 42, i32 11, i32 27, i32 43, i32 12, i32 28, i32 44, i32 13, i32 29, i32 45, i32 14, i32 30, i32 46, i32 15, i32 31, i32 47>
store <48 x i8> %s, <48 x i8> *%dst
ret void
}
; i64
define void @vst3_v2i64(<2 x i64> *%src, <6 x i64> *%dst) {
; CHECK-LABEL: vst3_v2i64:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q2, [r0, #16]
; CHECK-NEXT: vldrw.u32 q0, [r0, #32]
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vmov.f64 d6, d5
; CHECK-NEXT: vmov.f32 s13, s11
; CHECK-NEXT: vmov.f32 s14, s2
; CHECK-NEXT: vmov.f32 s15, s3
; CHECK-NEXT: vmov.f32 s2, s6
; CHECK-NEXT: vmov.f32 s3, s7
; CHECK-NEXT: vmov.f32 s6, s8
; CHECK-NEXT: vmov.f32 s7, s9
; CHECK-NEXT: vstrb.8 q1, [r1], #32
; CHECK-NEXT: vstrw.32 q3, [r1]
; CHECK-NEXT: vstrw.32 q0, [r1, #-16]
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <2 x i64>, <2 x i64>* %src, i32 0
%l1 = load <2 x i64>, <2 x i64>* %s1, align 4
%s2 = getelementptr <2 x i64>, <2 x i64>* %src, i32 1
%l2 = load <2 x i64>, <2 x i64>* %s2, align 4
%s3 = getelementptr <2 x i64>, <2 x i64>* %src, i32 2
%l3 = load <2 x i64>, <2 x i64>* %s3, align 4
%t1 = shufflevector <2 x i64> %l1, <2 x i64> %l2, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%t2 = shufflevector <2 x i64> %l3, <2 x i64> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%s = shufflevector <4 x i64> %t1, <4 x i64> %t2, <6 x i32> <i32 0, i32 2, i32 4, i32 1, i32 3, i32 5>
store <6 x i64> %s, <6 x i64> *%dst
ret void
}
define void @vst3_v4i64(<4 x i64> *%src, <12 x i64> *%dst) {
; CHECK-LABEL: vst3_v4i64:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: .pad #16
; CHECK-NEXT: sub sp, #16
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vldrw.u32 q7, [r0, #32]
; CHECK-NEXT: vldrw.u32 q6, [r0, #16]
; CHECK-NEXT: vldrw.u32 q3, [r0, #48]
; CHECK-NEXT: vmov.f64 d10, d2
; CHECK-NEXT: vstrw.32 q7, [sp] @ 16-byte Spill
; CHECK-NEXT: vldrw.u32 q0, [r0, #80]
; CHECK-NEXT: vldrw.u32 q2, [r0, #64]
; CHECK-NEXT: vmov.f32 s21, s5
; CHECK-NEXT: vmov.f32 s22, s28
; CHECK-NEXT: vmov.f32 s23, s29
; CHECK-NEXT: vmov.f64 d14, d12
; CHECK-NEXT: vstrw.32 q5, [r1]
; CHECK-NEXT: vmov.f32 s29, s25
; CHECK-NEXT: vmov.f64 d8, d7
; CHECK-NEXT: vmov.f32 s30, s12
; CHECK-NEXT: vmov.f32 s17, s15
; CHECK-NEXT: vmov.f32 s31, s13
; CHECK-NEXT: vldrw.u32 q3, [sp] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s18, s2
; CHECK-NEXT: vstrw.32 q7, [r1, #48]
; CHECK-NEXT: vmov.f32 s4, s8
; CHECK-NEXT: vmov.f32 s19, s3
; CHECK-NEXT: vmov.f32 s2, s26
; CHECK-NEXT: vstrw.32 q4, [r1, #80]
; CHECK-NEXT: vmov.f32 s5, s9
; CHECK-NEXT: vmov.f32 s8, s14
; CHECK-NEXT: vstrw.32 q1, [r1, #16]
; CHECK-NEXT: vmov.f32 s3, s27
; CHECK-NEXT: vmov.f32 s9, s15
; CHECK-NEXT: vstrw.32 q0, [r1, #64]
; CHECK-NEXT: vstrw.32 q2, [r1, #32]
; CHECK-NEXT: add sp, #16
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <4 x i64>, <4 x i64>* %src, i32 0
%l1 = load <4 x i64>, <4 x i64>* %s1, align 4
%s2 = getelementptr <4 x i64>, <4 x i64>* %src, i32 1
%l2 = load <4 x i64>, <4 x i64>* %s2, align 4
%s3 = getelementptr <4 x i64>, <4 x i64>* %src, i32 2
%l3 = load <4 x i64>, <4 x i64>* %s3, align 4
%t1 = shufflevector <4 x i64> %l1, <4 x i64> %l2, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%t2 = shufflevector <4 x i64> %l3, <4 x i64> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
%s = shufflevector <8 x i64> %t1, <8 x i64> %t2, <12 x i32> <i32 0, i32 4, i32 8, i32 1, i32 5, i32 9, i32 2, i32 6, i32 10, i32 3, i32 7, i32 11>
store <12 x i64> %s, <12 x i64> *%dst
ret void
}
; f32
define void @vst3_v2f32(<2 x float> *%src, <6 x float> *%dst) {
; CHECK-LABEL: vst3_v2f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldr s0, [r0]
; CHECK-NEXT: vldr s3, [r0, #4]
; CHECK-NEXT: vldr s1, [r0, #8]
; CHECK-NEXT: ldr r2, [r0, #20]
; CHECK-NEXT: vldr s2, [r0, #16]
; CHECK-NEXT: ldr r0, [r0, #12]
; CHECK-NEXT: strd r0, r2, [r1, #16]
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <2 x float>, <2 x float>* %src, i32 0
%l1 = load <2 x float>, <2 x float>* %s1, align 4
%s2 = getelementptr <2 x float>, <2 x float>* %src, i32 1
%l2 = load <2 x float>, <2 x float>* %s2, align 4
%s3 = getelementptr <2 x float>, <2 x float>* %src, i32 2
%l3 = load <2 x float>, <2 x float>* %s3, align 4
%t1 = shufflevector <2 x float> %l1, <2 x float> %l2, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%t2 = shufflevector <2 x float> %l3, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%s = shufflevector <4 x float> %t1, <4 x float> %t2, <6 x i32> <i32 0, i32 2, i32 4, i32 1, i32 3, i32 5>
store <6 x float> %s, <6 x float> *%dst
ret void
}
define void @vst3_v4f32(<4 x float> *%src, <12 x float> *%dst) {
; CHECK-LABEL: vst3_v4f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9}
; CHECK-NEXT: vpush {d8, d9}
; CHECK-NEXT: vldrw.u32 q3, [r0]
; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
; CHECK-NEXT: vldrw.u32 q1, [r0, #32]
; CHECK-NEXT: vmov.f64 d8, d6
; CHECK-NEXT: vmov.f32 s17, s0
; CHECK-NEXT: vmov.f32 s8, s1
; CHECK-NEXT: vmov.f32 s19, s13
; CHECK-NEXT: vmov.f32 s9, s5
; CHECK-NEXT: vmov.f32 s18, s4
; CHECK-NEXT: vmov.f32 s4, s6
; CHECK-NEXT: vstrw.32 q4, [r1]
; CHECK-NEXT: vmov.f32 s11, s2
; CHECK-NEXT: vmov.f32 s5, s15
; CHECK-NEXT: vmov.f32 s10, s14
; CHECK-NEXT: vmov.f32 s6, s3
; CHECK-NEXT: vstrw.32 q2, [r1, #16]
; CHECK-NEXT: vstrw.32 q1, [r1, #32]
; CHECK-NEXT: vpop {d8, d9}
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <4 x float>, <4 x float>* %src, i32 0
%l1 = load <4 x float>, <4 x float>* %s1, align 4
%s2 = getelementptr <4 x float>, <4 x float>* %src, i32 1
%l2 = load <4 x float>, <4 x float>* %s2, align 4
%s3 = getelementptr <4 x float>, <4 x float>* %src, i32 2
%l3 = load <4 x float>, <4 x float>* %s3, align 4
%t1 = shufflevector <4 x float> %l1, <4 x float> %l2, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%t2 = shufflevector <4 x float> %l3, <4 x float> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
%s = shufflevector <8 x float> %t1, <8 x float> %t2, <12 x i32> <i32 0, i32 4, i32 8, i32 1, i32 5, i32 9, i32 2, i32 6, i32 10, i32 3, i32 7, i32 11>
store <12 x float> %s, <12 x float> *%dst
ret void
}
define void @vst3_v8f32(<8 x float> *%src, <24 x float> *%dst) {
; CHECK-LABEL: vst3_v8f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: .pad #16
; CHECK-NEXT: sub sp, #16
; CHECK-NEXT: vldrw.u32 q4, [r0]
; CHECK-NEXT: vldrw.u32 q6, [r0, #32]
; CHECK-NEXT: vldrw.u32 q2, [r0, #16]
; CHECK-NEXT: vldrw.u32 q0, [r0, #80]
; CHECK-NEXT: vmov.f64 d10, d8
; CHECK-NEXT: vldrw.u32 q7, [r0, #48]
; CHECK-NEXT: vstrw.32 q6, [sp] @ 16-byte Spill
; CHECK-NEXT: vldrw.u32 q1, [r0, #64]
; CHECK-NEXT: vmov.f32 s21, s24
; CHECK-NEXT: vmov.f64 d12, d4
; CHECK-NEXT: vmov.f64 d6, d1
; CHECK-NEXT: vmov.f32 s25, s28
; CHECK-NEXT: vmov.f32 s13, s11
; CHECK-NEXT: vmov.f32 s27, s9
; CHECK-NEXT: vmov.f32 s15, s3
; CHECK-NEXT: vmov.f32 s26, s0
; CHECK-NEXT: vmov.f32 s0, s29
; CHECK-NEXT: vstrw.32 q6, [r1, #48]
; CHECK-NEXT: vmov.f32 s3, s30
; CHECK-NEXT: vmov.f32 s14, s31
; CHECK-NEXT: vldrw.u32 q7, [sp] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s23, s17
; CHECK-NEXT: vstrw.32 q3, [r1, #80]
; CHECK-NEXT: vmov.f32 s2, s10
; CHECK-NEXT: vmov.f32 s8, s29
; CHECK-NEXT: vstrw.32 q0, [r1, #64]
; CHECK-NEXT: vmov.f32 s9, s5
; CHECK-NEXT: vmov.f32 s22, s4
; CHECK-NEXT: vmov.f32 s4, s6
; CHECK-NEXT: vstrw.32 q5, [r1]
; CHECK-NEXT: vmov.f32 s11, s30
; CHECK-NEXT: vmov.f32 s5, s19
; CHECK-NEXT: vmov.f32 s10, s18
; CHECK-NEXT: vmov.f32 s6, s31
; CHECK-NEXT: vstrw.32 q2, [r1, #16]
; CHECK-NEXT: vstrw.32 q1, [r1, #32]
; CHECK-NEXT: add sp, #16
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <8 x float>, <8 x float>* %src, i32 0
%l1 = load <8 x float>, <8 x float>* %s1, align 4
%s2 = getelementptr <8 x float>, <8 x float>* %src, i32 1
%l2 = load <8 x float>, <8 x float>* %s2, align 4
%s3 = getelementptr <8 x float>, <8 x float>* %src, i32 2
%l3 = load <8 x float>, <8 x float>* %s3, align 4
%t1 = shufflevector <8 x float> %l1, <8 x float> %l2, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
%t2 = shufflevector <8 x float> %l3, <8 x float> undef, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
%s = shufflevector <16 x float> %t1, <16 x float> %t2, <24 x i32> <i32 0, i32 8, i32 16, i32 1, i32 9, i32 17, i32 2, i32 10, i32 18, i32 3, i32 11, i32 19, i32 4, i32 12, i32 20, i32 5, i32 13, i32 21, i32 6, i32 14, i32 22, i32 7, i32 15, i32 23>
store <24 x float> %s, <24 x float> *%dst
ret void
}
define void @vst3_v16f32(<16 x float> *%src, <48 x float> *%dst) {
; CHECK-LABEL: vst3_v16f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: .pad #160
; CHECK-NEXT: sub sp, #160
; CHECK-NEXT: vldrw.u32 q0, [r0, #64]
; CHECK-NEXT: vldrw.u32 q5, [r0, #112]
; CHECK-NEXT: vldrw.u32 q2, [r0, #128]
; CHECK-NEXT: vldrw.u32 q6, [r0]
; CHECK-NEXT: vmov.f32 s12, s1
; CHECK-NEXT: vstrw.32 q5, [sp, #32] @ 16-byte Spill
; CHECK-NEXT: vldrw.u32 q5, [r0, #96]
; CHECK-NEXT: vmov.f32 s13, s9
; CHECK-NEXT: vmov.f32 s15, s2
; CHECK-NEXT: vldrw.u32 q4, [r0, #160]
; CHECK-NEXT: vstrw.32 q5, [sp, #112] @ 16-byte Spill
; CHECK-NEXT: vldrw.u32 q5, [r0, #80]
; CHECK-NEXT: vldrw.u32 q7, [r0, #32]
; CHECK-NEXT: vmov.f32 s14, s26
; CHECK-NEXT: vstrw.32 q4, [sp, #128] @ 16-byte Spill
; CHECK-NEXT: vldrw.u32 q4, [r0, #144]
; CHECK-NEXT: vstrw.32 q5, [sp, #64] @ 16-byte Spill
; CHECK-NEXT: vstrw.32 q7, [sp, #16] @ 16-byte Spill
; CHECK-NEXT: vldrw.u32 q7, [r0, #16]
; CHECK-NEXT: vldrw.u32 q1, [r0, #176]
; CHECK-NEXT: vldrw.u32 q5, [r0, #48]
; CHECK-NEXT: vstrw.32 q3, [r1, #16]
; CHECK-NEXT: vmov.f64 d6, d5
; CHECK-NEXT: vstrw.32 q7, [sp, #144] @ 16-byte Spill
; CHECK-NEXT: vldrw.u32 q7, [sp, #32] @ 16-byte Reload
; CHECK-NEXT: vstrw.32 q4, [sp] @ 16-byte Spill
; CHECK-NEXT: vmov.f32 s13, s27
; CHECK-NEXT: vmov.f32 s15, s11
; CHECK-NEXT: vmov.f32 s14, s3
; CHECK-NEXT: vstrw.32 q3, [r1, #32]
; CHECK-NEXT: vmov.f64 d6, d3
; CHECK-NEXT: vmov.f32 s13, s23
; CHECK-NEXT: vmov.f32 s15, s7
; CHECK-NEXT: vmov.f32 s14, s31
; CHECK-NEXT: vstrw.32 q3, [sp, #96] @ 16-byte Spill
; CHECK-NEXT: vmov.f64 d6, d12
; CHECK-NEXT: vmov.f32 s13, s0
; CHECK-NEXT: vmov.f32 s15, s25
; CHECK-NEXT: vmov.f32 s14, s8
; CHECK-NEXT: vmov q2, q7
; CHECK-NEXT: vmov.f64 d0, d10
; CHECK-NEXT: vstrw.32 q3, [sp, #80] @ 16-byte Spill
; CHECK-NEXT: vmov.f32 s1, s8
; CHECK-NEXT: vmov.f32 s3, s21
; CHECK-NEXT: vmov.f32 s2, s4
; CHECK-NEXT: vmov.f32 s4, s9
; CHECK-NEXT: vstrw.32 q0, [sp, #48] @ 16-byte Spill
; CHECK-NEXT: vmov.f32 s7, s10
; CHECK-NEXT: vldrw.u32 q0, [sp, #128] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s6, s22
; CHECK-NEXT: vstrw.32 q1, [sp, #32] @ 16-byte Spill
; CHECK-NEXT: vldrw.u32 q1, [sp, #112] @ 16-byte Reload
; CHECK-NEXT: vmov.f64 d4, d1
; CHECK-NEXT: vmov q3, q1
; CHECK-NEXT: vmov.f32 s20, s5
; CHECK-NEXT: vmov.f32 s21, s1
; CHECK-NEXT: vmov.f32 s23, s6
; CHECK-NEXT: vldrw.u32 q1, [sp, #16] @ 16-byte Reload
; CHECK-NEXT: vmov.f64 d12, d9
; CHECK-NEXT: vmov q7, q1
; CHECK-NEXT: vmov.f32 s9, s7
; CHECK-NEXT: vmov.f32 s22, s6
; CHECK-NEXT: vldrw.u32 q1, [sp, #144] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s11, s3
; CHECK-NEXT: vmov q0, q7
; CHECK-NEXT: vmov.f32 s25, s7
; CHECK-NEXT: vstrw.32 q5, [r1, #112]
; CHECK-NEXT: vmov.f32 s27, s19
; CHECK-NEXT: vldrw.u32 q4, [sp, #112] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s10, s15
; CHECK-NEXT: vldrw.u32 q3, [sp, #64] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s29, s16
; CHECK-NEXT: vldrw.u32 q4, [sp] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s31, s1
; CHECK-NEXT: vldrw.u32 q0, [sp, #128] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s26, s15
; CHECK-NEXT: vstrw.32 q2, [r1, #128]
; CHECK-NEXT: vmov.f32 s30, s0
; CHECK-NEXT: vstrw.32 q6, [r1, #80]
; CHECK-NEXT: vmov.f64 d0, d2
; CHECK-NEXT: vstrw.32 q7, [r1, #96]
; CHECK-NEXT: vmov.f32 s1, s12
; CHECK-NEXT: vmov.f32 s3, s5
; CHECK-NEXT: vldrw.u32 q1, [sp, #144] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s2, s16
; CHECK-NEXT: vstrw.32 q0, [r1, #48]
; CHECK-NEXT: vldrw.u32 q0, [sp, #48] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s16, s13
; CHECK-NEXT: vstrw.32 q0, [r1, #144]
; CHECK-NEXT: vldrw.u32 q0, [sp, #32] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s19, s14
; CHECK-NEXT: vstrw.32 q0, [r1, #160]
; CHECK-NEXT: vldrw.u32 q0, [sp, #96] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s18, s6
; CHECK-NEXT: vstrw.32 q0, [r1, #176]
; CHECK-NEXT: vldrw.u32 q0, [sp, #80] @ 16-byte Reload
; CHECK-NEXT: vstrw.32 q4, [r1, #64]
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: add sp, #160
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <16 x float>, <16 x float>* %src, i32 0
%l1 = load <16 x float>, <16 x float>* %s1, align 4
%s2 = getelementptr <16 x float>, <16 x float>* %src, i32 1
%l2 = load <16 x float>, <16 x float>* %s2, align 4
%s3 = getelementptr <16 x float>, <16 x float>* %src, i32 2
%l3 = load <16 x float>, <16 x float>* %s3, align 4
%t1 = shufflevector <16 x float> %l1, <16 x float> %l2, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>
%t2 = shufflevector <16 x float> %l3, <16 x float> undef, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
%s = shufflevector <32 x float> %t1, <32 x float> %t2, <48 x i32> <i32 0, i32 16, i32 32, i32 1, i32 17, i32 33, i32 2, i32 18, i32 34, i32 3, i32 19, i32 35, i32 4, i32 20, i32 36, i32 5, i32 21, i32 37, i32 6, i32 22, i32 38, i32 7, i32 23, i32 39, i32 8, i32 24, i32 40, i32 9, i32 25, i32 41, i32 10, i32 26, i32 42, i32 11, i32 27, i32 43, i32 12, i32 28, i32 44, i32 13, i32 29, i32 45, i32 14, i32 30, i32 46, i32 15, i32 31, i32 47>
store <48 x float> %s, <48 x float> *%dst
ret void
}
; f16
define void @vst3_v2f16(<2 x half> *%src, <6 x half> *%dst) {
; CHECK-LABEL: vst3_v2f16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldmia r0, {s0, s1}
; CHECK-NEXT: ldr r0, [r0, #8]
; CHECK-NEXT: vmovx.f16 s8, s0
; CHECK-NEXT: vins.f16 s0, s1
; CHECK-NEXT: vmov.32 q1[0], r0
; CHECK-NEXT: vmovx.f16 s2, s1
; CHECK-NEXT: vmovx.f16 s10, s4
; CHECK-NEXT: vins.f16 s4, s8
; CHECK-NEXT: vins.f16 s2, s10
; CHECK-NEXT: vmov.f32 s1, s4
; CHECK-NEXT: vmov r3, s2
; CHECK-NEXT: vmov r0, r2, d0
; CHECK-NEXT: stm r1!, {r0, r2, r3}
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <2 x half>, <2 x half>* %src, i32 0
%l1 = load <2 x half>, <2 x half>* %s1, align 4
%s2 = getelementptr <2 x half>, <2 x half>* %src, i32 1
%l2 = load <2 x half>, <2 x half>* %s2, align 4
%s3 = getelementptr <2 x half>, <2 x half>* %src, i32 2
%l3 = load <2 x half>, <2 x half>* %s3, align 4
%t1 = shufflevector <2 x half> %l1, <2 x half> %l2, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%t2 = shufflevector <2 x half> %l3, <2 x half> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%s = shufflevector <4 x half> %t1, <4 x half> %t2, <6 x i32> <i32 0, i32 2, i32 4, i32 1, i32 3, i32 5>
store <6 x half> %s, <6 x half> *%dst
ret void
}
define void @vst3_v4f16(<4 x half> *%src, <12 x half> *%dst) {
; CHECK-LABEL: vst3_v4f16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r7, lr}
; CHECK-NEXT: push {r7, lr}
; CHECK-NEXT: .vsave {d8, d9}
; CHECK-NEXT: vpush {d8, d9}
; CHECK-NEXT: ldrd r2, r12, [r0]
; CHECK-NEXT: ldrd r3, lr, [r0, #8]
; CHECK-NEXT: vmov.32 q0[0], r2
; CHECK-NEXT: ldrd r2, r0, [r0, #16]
; CHECK-NEXT: vmov.32 q1[0], r3
; CHECK-NEXT: vmov.32 q0[1], r12
; CHECK-NEXT: vmov.32 q1[1], lr
; CHECK-NEXT: vmov.f32 s2, s4
; CHECK-NEXT: vmov.f32 s3, s5
; CHECK-NEXT: vmovx.f16 s10, s0
; CHECK-NEXT: vmov.f32 s8, s1
; CHECK-NEXT: vins.f16 s0, s2
; CHECK-NEXT: vins.f16 s8, s5
; CHECK-NEXT: vmov.32 q1[0], r2
; CHECK-NEXT: vmov.32 q1[1], r0
; CHECK-NEXT: vmovx.f16 s2, s2
; CHECK-NEXT: vmovx.f16 s12, s4
; CHECK-NEXT: vins.f16 s4, s10
; CHECK-NEXT: vins.f16 s2, s12
; CHECK-NEXT: vmovx.f16 s10, s1
; CHECK-NEXT: vmovx.f16 s12, s5
; CHECK-NEXT: vmovx.f16 s17, s3
; CHECK-NEXT: vins.f16 s5, s10
; CHECK-NEXT: vins.f16 s17, s12
; CHECK-NEXT: vmov.f32 s16, s5
; CHECK-NEXT: vmov.f32 s1, s4
; CHECK-NEXT: vmov.f32 s3, s8
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: vmov r0, r2, d8
; CHECK-NEXT: strd r0, r2, [r1, #16]
; CHECK-NEXT: vpop {d8, d9}
; CHECK-NEXT: pop {r7, pc}
entry:
%s1 = getelementptr <4 x half>, <4 x half>* %src, i32 0
%l1 = load <4 x half>, <4 x half>* %s1, align 4
%s2 = getelementptr <4 x half>, <4 x half>* %src, i32 1
%l2 = load <4 x half>, <4 x half>* %s2, align 4
%s3 = getelementptr <4 x half>, <4 x half>* %src, i32 2
%l3 = load <4 x half>, <4 x half>* %s3, align 4
%t1 = shufflevector <4 x half> %l1, <4 x half> %l2, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%t2 = shufflevector <4 x half> %l3, <4 x half> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
%s = shufflevector <8 x half> %t1, <8 x half> %t2, <12 x i32> <i32 0, i32 4, i32 8, i32 1, i32 5, i32 9, i32 2, i32 6, i32 10, i32 3, i32 7, i32 11>
store <12 x half> %s, <12 x half> *%dst
ret void
}
define void @vst3_v8f16(<8 x half> *%src, <24 x half> *%dst) {
; CHECK-LABEL: vst3_v8f16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14}
; CHECK-NEXT: vldrw.u32 q2, [r0]
; CHECK-NEXT: vldrw.u32 q5, [r0, #16]
; CHECK-NEXT: vmov.f64 d0, d4
; CHECK-NEXT: vmovx.f16 s6, s20
; CHECK-NEXT: vmovx.f16 s12, s8
; CHECK-NEXT: vmov.f32 s4, s9
; CHECK-NEXT: vins.f16 s0, s20
; CHECK-NEXT: vmov r2, s6
; CHECK-NEXT: vins.f16 s4, s21
; CHECK-NEXT: vmov.16 q0[4], r2
; CHECK-NEXT: vmov.f32 s3, s4
; CHECK-NEXT: vldrw.u32 q1, [r0, #32]
; CHECK-NEXT: vmov.f32 s1, s8
; CHECK-NEXT: vmov.f32 s17, s4
; CHECK-NEXT: vmovx.f16 s24, s7
; CHECK-NEXT: vmov.f32 s18, s4
; CHECK-NEXT: vins.f16 s17, s12
; CHECK-NEXT: vmovx.f16 s12, s18
; CHECK-NEXT: vins.f16 s2, s12
; CHECK-NEXT: vmovx.f16 s15, s23
; CHECK-NEXT: vins.f16 s15, s24
; CHECK-NEXT: vmovx.f16 s24, s6
; CHECK-NEXT: vmovx.f16 s12, s22
; CHECK-NEXT: vmov.f32 s18, s2
; CHECK-NEXT: vins.f16 s12, s24
; CHECK-NEXT: vmov.f32 s25, s11
; CHECK-NEXT: vins.f16 s13, s23
; CHECK-NEXT: vmov.f32 s26, s11
; CHECK-NEXT: vmov.f32 s14, s7
; CHECK-NEXT: vmovx.f16 s28, s13
; CHECK-NEXT: vins.f16 s25, s28
; CHECK-NEXT: vmovx.f16 s28, s26
; CHECK-NEXT: vins.f16 s14, s28
; CHECK-NEXT: vmovx.f16 s28, s9
; CHECK-NEXT: vmov.f32 s4, s5
; CHECK-NEXT: vrev32.16 q5, q5
; CHECK-NEXT: vins.f16 s4, s28
; CHECK-NEXT: vmovx.f16 s28, s10
; CHECK-NEXT: vins.f16 s6, s28
; CHECK-NEXT: vmov.f32 s26, s14
; CHECK-NEXT: vmov.f32 s7, s6
; CHECK-NEXT: vmov.f32 s6, s10
; CHECK-NEXT: vmovx.f16 s8, s5
; CHECK-NEXT: vins.f16 s21, s8
; CHECK-NEXT: vmovx.f16 s8, s22
; CHECK-NEXT: vins.f16 s6, s8
; CHECK-NEXT: vmov.f32 s1, s17
; CHECK-NEXT: vmov.f32 s22, s6
; CHECK-NEXT: vmov.f32 s13, s25
; CHECK-NEXT: vmov.f32 s5, s21
; CHECK-NEXT: vmov.f32 s2, s18
; CHECK-NEXT: vmov.f32 s14, s26
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: vstrw.32 q3, [r1, #32]
; CHECK-NEXT: vmov.f32 s6, s22
; CHECK-NEXT: vstrw.32 q1, [r1, #16]
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14}
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <8 x half>, <8 x half>* %src, i32 0
%l1 = load <8 x half>, <8 x half>* %s1, align 4
%s2 = getelementptr <8 x half>, <8 x half>* %src, i32 1
%l2 = load <8 x half>, <8 x half>* %s2, align 4
%s3 = getelementptr <8 x half>, <8 x half>* %src, i32 2
%l3 = load <8 x half>, <8 x half>* %s3, align 4
%t1 = shufflevector <8 x half> %l1, <8 x half> %l2, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
%t2 = shufflevector <8 x half> %l3, <8 x half> undef, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
%s = shufflevector <16 x half> %t1, <16 x half> %t2, <24 x i32> <i32 0, i32 8, i32 16, i32 1, i32 9, i32 17, i32 2, i32 10, i32 18, i32 3, i32 11, i32 19, i32 4, i32 12, i32 20, i32 5, i32 13, i32 21, i32 6, i32 14, i32 22, i32 7, i32 15, i32 23>
store <24 x half> %s, <24 x half> *%dst
ret void
}
define void @vst3_v16f16(<16 x half> *%src, <48 x half> *%dst) {
; CHECK-LABEL: vst3_v16f16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: .pad #128
; CHECK-NEXT: sub sp, #128
; CHECK-NEXT: vldrw.u32 q3, [r0, #32]
; CHECK-NEXT: vldrw.u32 q4, [r0, #64]
; CHECK-NEXT: vldrw.u32 q6, [r0]
; CHECK-NEXT: vldrw.u32 q5, [r0, #16]
; CHECK-NEXT: vmovx.f16 s0, s19
; CHECK-NEXT: vmovx.f16 s7, s15
; CHECK-NEXT: vins.f16 s7, s0
; CHECK-NEXT: vmovx.f16 s0, s18
; CHECK-NEXT: vmovx.f16 s4, s14
; CHECK-NEXT: vstrw.32 q5, [sp, #64] @ 16-byte Spill
; CHECK-NEXT: vins.f16 s4, s0
; CHECK-NEXT: vmov.f64 d14, d12
; CHECK-NEXT: vins.f16 s5, s15
; CHECK-NEXT: vstrw.32 q3, [sp] @ 16-byte Spill
; CHECK-NEXT: vmov.f32 s6, s19
; CHECK-NEXT: vmovx.f16 s0, s5
; CHECK-NEXT: vmov q2, q1
; CHECK-NEXT: vmov.f32 s5, s27
; CHECK-NEXT: vmov.f32 s6, s27
; CHECK-NEXT: vins.f16 s28, s12
; CHECK-NEXT: vins.f16 s5, s0
; CHECK-NEXT: vmovx.f16 s0, s6
; CHECK-NEXT: vins.f16 s10, s0
; CHECK-NEXT: vstrw.32 q1, [sp, #32] @ 16-byte Spill
; CHECK-NEXT: vmov.f64 d2, d10
; CHECK-NEXT: vstrw.32 q2, [sp, #16] @ 16-byte Spill
; CHECK-NEXT: vldrw.u32 q2, [r0, #48]
; CHECK-NEXT: vmovx.f16 s2, s8
; CHECK-NEXT: vstrw.32 q2, [sp, #48] @ 16-byte Spill
; CHECK-NEXT: vmov.f32 s0, s21
; CHECK-NEXT: vins.f16 s4, s8
; CHECK-NEXT: vmov r2, s2
; CHECK-NEXT: vins.f16 s0, s9
; CHECK-NEXT: vmov.16 q1[4], r2
; CHECK-NEXT: vmovx.f16 s2, s12
; CHECK-NEXT: vmov.f32 s7, s0
; CHECK-NEXT: vmovx.f16 s0, s20
; CHECK-NEXT: vmov.f32 s5, s20
; CHECK-NEXT: vldrw.u32 q5, [r0, #80]
; CHECK-NEXT: vmov r0, s2
; CHECK-NEXT: vmov.f32 s9, s20
; CHECK-NEXT: vmov.16 q7[4], r0
; CHECK-NEXT: vmov.f32 s10, s20
; CHECK-NEXT: vins.f16 s9, s0
; CHECK-NEXT: vmovx.f16 s0, s10
; CHECK-NEXT: vins.f16 s6, s0
; CHECK-NEXT: vmov.f32 s0, s25
; CHECK-NEXT: vstrw.32 q2, [sp, #96] @ 16-byte Spill
; CHECK-NEXT: vmov q2, q4
; CHECK-NEXT: vins.f16 s0, s13
; CHECK-NEXT: vstrw.32 q1, [sp, #112] @ 16-byte Spill
; CHECK-NEXT: vmov.f32 s5, s8
; CHECK-NEXT: vldrw.u32 q3, [sp, #48] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s31, s0
; CHECK-NEXT: vmovx.f16 s0, s24
; CHECK-NEXT: vmov.f32 s6, s8
; CHECK-NEXT: vins.f16 s5, s0
; CHECK-NEXT: vmov.f32 s29, s24
; CHECK-NEXT: vmovx.f16 s0, s6
; CHECK-NEXT: vstrw.32 q1, [sp, #80] @ 16-byte Spill
; CHECK-NEXT: vins.f16 s30, s0
; CHECK-NEXT: vmovx.f16 s0, s22
; CHECK-NEXT: vmovx.f16 s4, s14
; CHECK-NEXT: vmov.f32 s8, s9
; CHECK-NEXT: vins.f16 s4, s0
; CHECK-NEXT: vmovx.f16 s0, s23
; CHECK-NEXT: vmovx.f16 s7, s15
; CHECK-NEXT: vins.f16 s7, s0
; CHECK-NEXT: vins.f16 s5, s15
; CHECK-NEXT: vldrw.u32 q3, [sp, #64] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s6, s23
; CHECK-NEXT: vmovx.f16 s16, s5
; CHECK-NEXT: vmov.f32 s1, s15
; CHECK-NEXT: vmov.f32 s2, s15
; CHECK-NEXT: vins.f16 s1, s16
; CHECK-NEXT: vmovx.f16 s16, s2
; CHECK-NEXT: vins.f16 s6, s16
; CHECK-NEXT: vmovx.f16 s16, s13
; CHECK-NEXT: vmov.f32 s20, s21
; CHECK-NEXT: vins.f16 s20, s16
; CHECK-NEXT: vmovx.f16 s16, s14
; CHECK-NEXT: vins.f16 s22, s16
; CHECK-NEXT: vldrw.u32 q4, [sp, #112] @ 16-byte Reload
; CHECK-NEXT: vldrw.u32 q3, [sp, #96] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s23, s22
; CHECK-NEXT: vmov.f32 s14, s18
; CHECK-NEXT: vstrw.32 q3, [sp, #96] @ 16-byte Spill
; CHECK-NEXT: vldrw.u32 q3, [sp, #80] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s14, s30
; CHECK-NEXT: vstrw.32 q3, [sp, #80] @ 16-byte Spill
; CHECK-NEXT: vldrw.u32 q3, [sp, #64] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s2, s6
; CHECK-NEXT: vmov.f32 s22, s14
; CHECK-NEXT: vmovx.f16 s12, s21
; CHECK-NEXT: vstr s12, [sp, #64] @ 4-byte Spill
; CHECK-NEXT: vldrw.u32 q3, [sp, #48] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s5, s1
; CHECK-NEXT: vrev32.16 q4, q3
; CHECK-NEXT: vldr s12, [sp, #64] @ 4-byte Reload
; CHECK-NEXT: vins.f16 s17, s12
; CHECK-NEXT: vmovx.f16 s12, s18
; CHECK-NEXT: vins.f16 s22, s12
; CHECK-NEXT: vmovx.f16 s12, s25
; CHECK-NEXT: vmov.f32 s6, s2
; CHECK-NEXT: vins.f16 s8, s12
; CHECK-NEXT: vmovx.f16 s0, s26
; CHECK-NEXT: vmov.f32 s18, s22
; CHECK-NEXT: vins.f16 s10, s0
; CHECK-NEXT: vldrw.u32 q0, [sp] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s11, s10
; CHECK-NEXT: vstrw.32 q1, [r1, #80]
; CHECK-NEXT: vmov.f32 s10, s26
; CHECK-NEXT: vrev32.16 q6, q0
; CHECK-NEXT: vmovx.f16 s12, s9
; CHECK-NEXT: vldrw.u32 q0, [sp, #80] @ 16-byte Reload
; CHECK-NEXT: vins.f16 s25, s12
; CHECK-NEXT: vmovx.f16 s12, s26
; CHECK-NEXT: vins.f16 s10, s12
; CHECK-NEXT: vmov.f32 s29, s1
; CHECK-NEXT: vldrw.u32 q3, [sp, #96] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s30, s2
; CHECK-NEXT: vldrw.u32 q0, [sp, #112] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s26, s10
; CHECK-NEXT: vmov.f32 s1, s13
; CHECK-NEXT: vstrw.32 q7, [r1]
; CHECK-NEXT: vmov.f32 s2, s14
; CHECK-NEXT: vldrw.u32 q3, [sp, #16] @ 16-byte Reload
; CHECK-NEXT: vstrw.32 q0, [sp, #112] @ 16-byte Spill
; CHECK-NEXT: vldrw.u32 q0, [sp, #32] @ 16-byte Reload
; CHECK-NEXT: vmov.f32 s2, s14
; CHECK-NEXT: vmov.f32 s13, s1
; CHECK-NEXT: vmov.f32 s21, s17
; CHECK-NEXT: vmov.f32 s9, s25
; CHECK-NEXT: vmov.f32 s22, s18
; CHECK-NEXT: vmov.f32 s10, s26
; CHECK-NEXT: vstrw.32 q5, [r1, #64]
; CHECK-NEXT: vstrw.32 q2, [r1, #16]
; CHECK-NEXT: vmov.f32 s14, s2
; CHECK-NEXT: vldrw.u32 q0, [sp, #112] @ 16-byte Reload
; CHECK-NEXT: vstrw.32 q3, [r1, #32]
; CHECK-NEXT: vstrw.32 q0, [r1, #48]
; CHECK-NEXT: add sp, #128
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <16 x half>, <16 x half>* %src, i32 0
%l1 = load <16 x half>, <16 x half>* %s1, align 4
%s2 = getelementptr <16 x half>, <16 x half>* %src, i32 1
%l2 = load <16 x half>, <16 x half>* %s2, align 4
%s3 = getelementptr <16 x half>, <16 x half>* %src, i32 2
%l3 = load <16 x half>, <16 x half>* %s3, align 4
%t1 = shufflevector <16 x half> %l1, <16 x half> %l2, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 16, i32 17, i32 18, i32 19, i32 20, i32 21, i32 22, i32 23, i32 24, i32 25, i32 26, i32 27, i32 28, i32 29, i32 30, i32 31>
%t2 = shufflevector <16 x half> %l3, <16 x half> undef, <32 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef, i32 undef>
%s = shufflevector <32 x half> %t1, <32 x half> %t2, <48 x i32> <i32 0, i32 16, i32 32, i32 1, i32 17, i32 33, i32 2, i32 18, i32 34, i32 3, i32 19, i32 35, i32 4, i32 20, i32 36, i32 5, i32 21, i32 37, i32 6, i32 22, i32 38, i32 7, i32 23, i32 39, i32 8, i32 24, i32 40, i32 9, i32 25, i32 41, i32 10, i32 26, i32 42, i32 11, i32 27, i32 43, i32 12, i32 28, i32 44, i32 13, i32 29, i32 45, i32 14, i32 30, i32 46, i32 15, i32 31, i32 47>
store <48 x half> %s, <48 x half> *%dst
ret void
}
; f64
define void @vst3_v2f64(<2 x double> *%src, <6 x double> *%dst) {
; CHECK-LABEL: vst3_v2f64:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q1, [r0, #32]
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vldrw.u32 q2, [r0, #16]
; CHECK-NEXT: vmov.f64 d6, d2
; CHECK-NEXT: vmov.f64 d7, d1
; CHECK-NEXT: vmov.f64 d1, d4
; CHECK-NEXT: vstrw.32 q3, [r1, #16]
; CHECK-NEXT: vmov.f64 d2, d5
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: vstrw.32 q1, [r1, #32]
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <2 x double>, <2 x double>* %src, i32 0
%l1 = load <2 x double>, <2 x double>* %s1, align 4
%s2 = getelementptr <2 x double>, <2 x double>* %src, i32 1
%l2 = load <2 x double>, <2 x double>* %s2, align 4
%s3 = getelementptr <2 x double>, <2 x double>* %src, i32 2
%l3 = load <2 x double>, <2 x double>* %s3, align 4
%t1 = shufflevector <2 x double> %l1, <2 x double> %l2, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
%t2 = shufflevector <2 x double> %l3, <2 x double> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
%s = shufflevector <4 x double> %t1, <4 x double> %t2, <6 x i32> <i32 0, i32 2, i32 4, i32 1, i32 3, i32 5>
store <6 x double> %s, <6 x double> *%dst
ret void
}
define void @vst3_v4f64(<4 x double> *%src, <12 x double> *%dst) {
; CHECK-LABEL: vst3_v4f64:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .vsave {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: vpush {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: .pad #16
; CHECK-NEXT: sub sp, #16
; CHECK-NEXT: vldrw.u32 q7, [r0, #48]
; CHECK-NEXT: vldrw.u32 q6, [r0, #32]
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vldrw.u32 q0, [r0, #80]
; CHECK-NEXT: vldrw.u32 q2, [r0, #16]
; CHECK-NEXT: vmov.f64 d6, d15
; CHECK-NEXT: vstrw.32 q6, [sp] @ 16-byte Spill
; CHECK-NEXT: vldrw.u32 q4, [r0, #64]
; CHECK-NEXT: vmov.f64 d10, d2
; CHECK-NEXT: vmov.f64 d7, d1
; CHECK-NEXT: vmov.f64 d11, d12
; CHECK-NEXT: vstrw.32 q3, [r1, #80]
; CHECK-NEXT: vmov.f64 d12, d4
; CHECK-NEXT: vstrw.32 q5, [r1]
; CHECK-NEXT: vmov.f64 d1, d5
; CHECK-NEXT: vldrw.u32 q2, [sp] @ 16-byte Reload
; CHECK-NEXT: vmov.f64 d2, d8
; CHECK-NEXT: vstrw.32 q0, [r1, #64]
; CHECK-NEXT: vmov.f64 d13, d14
; CHECK-NEXT: vstrw.32 q1, [r1, #16]
; CHECK-NEXT: vmov.f64 d8, d5
; CHECK-NEXT: vstrw.32 q6, [r1, #48]
; CHECK-NEXT: vstrw.32 q4, [r1, #32]
; CHECK-NEXT: add sp, #16
; CHECK-NEXT: vpop {d8, d9, d10, d11, d12, d13, d14, d15}
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <4 x double>, <4 x double>* %src, i32 0
%l1 = load <4 x double>, <4 x double>* %s1, align 4
%s2 = getelementptr <4 x double>, <4 x double>* %src, i32 1
%l2 = load <4 x double>, <4 x double>* %s2, align 4
%s3 = getelementptr <4 x double>, <4 x double>* %src, i32 2
%l3 = load <4 x double>, <4 x double>* %s3, align 4
%t1 = shufflevector <4 x double> %l1, <4 x double> %l2, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%t2 = shufflevector <4 x double> %l3, <4 x double> undef, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 undef, i32 undef, i32 undef, i32 undef>
%s = shufflevector <8 x double> %t1, <8 x double> %t2, <12 x i32> <i32 0, i32 4, i32 8, i32 1, i32 5, i32 9, i32 2, i32 6, i32 10, i32 3, i32 7, i32 11>
store <12 x double> %s, <12 x double> *%dst
ret void
}