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6c4aa2e994
llvm-clang-x86_64-expensive-checks-win is still broken, so the failure seems unrelated. llvm-svn: 320953
873 lines
28 KiB
C++
873 lines
28 KiB
C++
//===- llvm/Value.h - Definition of the Value class -------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file declares the Value class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_IR_VALUE_H
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#define LLVM_IR_VALUE_H
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#include "llvm-c/Types.h"
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#include "llvm/ADT/iterator_range.h"
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#include "llvm/IR/Use.h"
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#include "llvm/Support/CBindingWrapping.h"
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#include "llvm/Support/Casting.h"
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#include <cassert>
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#include <iterator>
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#include <memory>
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namespace llvm {
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class APInt;
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class Argument;
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class BasicBlock;
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class Constant;
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class ConstantData;
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class ConstantAggregate;
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class DataLayout;
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class Function;
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class GlobalAlias;
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class GlobalIFunc;
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class GlobalIndirectSymbol;
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class GlobalObject;
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class GlobalValue;
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class GlobalVariable;
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class InlineAsm;
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class Instruction;
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class LLVMContext;
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class Module;
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class ModuleSlotTracker;
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class raw_ostream;
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template<typename ValueTy> class StringMapEntry;
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class StringRef;
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class Twine;
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class Type;
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class User;
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using ValueName = StringMapEntry<Value *>;
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//===----------------------------------------------------------------------===//
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// Value Class
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//===----------------------------------------------------------------------===//
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/// \brief LLVM Value Representation
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///
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/// This is a very important LLVM class. It is the base class of all values
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/// computed by a program that may be used as operands to other values. Value is
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/// the super class of other important classes such as Instruction and Function.
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/// All Values have a Type. Type is not a subclass of Value. Some values can
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/// have a name and they belong to some Module. Setting the name on the Value
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/// automatically updates the module's symbol table.
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///
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/// Every value has a "use list" that keeps track of which other Values are
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/// using this Value. A Value can also have an arbitrary number of ValueHandle
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/// objects that watch it and listen to RAUW and Destroy events. See
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/// llvm/IR/ValueHandle.h for details.
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class Value {
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// The least-significant bit of the first word of Value *must* be zero:
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// http://www.llvm.org/docs/ProgrammersManual.html#the-waymarking-algorithm
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Type *VTy;
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Use *UseList;
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friend class ValueAsMetadata; // Allow access to IsUsedByMD.
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friend class ValueHandleBase;
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const unsigned char SubclassID; // Subclass identifier (for isa/dyn_cast)
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unsigned char HasValueHandle : 1; // Has a ValueHandle pointing to this?
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protected:
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/// \brief Hold subclass data that can be dropped.
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///
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/// This member is similar to SubclassData, however it is for holding
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/// information which may be used to aid optimization, but which may be
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/// cleared to zero without affecting conservative interpretation.
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unsigned char SubclassOptionalData : 7;
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private:
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/// \brief Hold arbitrary subclass data.
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///
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/// This member is defined by this class, but is not used for anything.
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/// Subclasses can use it to hold whatever state they find useful. This
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/// field is initialized to zero by the ctor.
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unsigned short SubclassData;
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protected:
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/// \brief The number of operands in the subclass.
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///
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/// This member is defined by this class, but not used for anything.
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/// Subclasses can use it to store their number of operands, if they have
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/// any.
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///
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/// This is stored here to save space in User on 64-bit hosts. Since most
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/// instances of Value have operands, 32-bit hosts aren't significantly
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/// affected.
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///
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/// Note, this should *NOT* be used directly by any class other than User.
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/// User uses this value to find the Use list.
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enum : unsigned { NumUserOperandsBits = 28 };
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unsigned NumUserOperands : NumUserOperandsBits;
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// Use the same type as the bitfield above so that MSVC will pack them.
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unsigned IsUsedByMD : 1;
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unsigned HasName : 1;
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unsigned HasHungOffUses : 1;
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unsigned HasDescriptor : 1;
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private:
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template <typename UseT> // UseT == 'Use' or 'const Use'
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class use_iterator_impl
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: public std::iterator<std::forward_iterator_tag, UseT *> {
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friend class Value;
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UseT *U;
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explicit use_iterator_impl(UseT *u) : U(u) {}
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public:
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use_iterator_impl() : U() {}
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bool operator==(const use_iterator_impl &x) const { return U == x.U; }
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bool operator!=(const use_iterator_impl &x) const { return !operator==(x); }
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use_iterator_impl &operator++() { // Preincrement
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assert(U && "Cannot increment end iterator!");
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U = U->getNext();
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return *this;
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}
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use_iterator_impl operator++(int) { // Postincrement
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auto tmp = *this;
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++*this;
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return tmp;
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}
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UseT &operator*() const {
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assert(U && "Cannot dereference end iterator!");
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return *U;
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}
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UseT *operator->() const { return &operator*(); }
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operator use_iterator_impl<const UseT>() const {
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return use_iterator_impl<const UseT>(U);
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}
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};
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template <typename UserTy> // UserTy == 'User' or 'const User'
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class user_iterator_impl
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: public std::iterator<std::forward_iterator_tag, UserTy *> {
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use_iterator_impl<Use> UI;
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explicit user_iterator_impl(Use *U) : UI(U) {}
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friend class Value;
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public:
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user_iterator_impl() = default;
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bool operator==(const user_iterator_impl &x) const { return UI == x.UI; }
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bool operator!=(const user_iterator_impl &x) const { return !operator==(x); }
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/// \brief Returns true if this iterator is equal to user_end() on the value.
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bool atEnd() const { return *this == user_iterator_impl(); }
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user_iterator_impl &operator++() { // Preincrement
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++UI;
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return *this;
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}
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user_iterator_impl operator++(int) { // Postincrement
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auto tmp = *this;
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++*this;
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return tmp;
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}
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// Retrieve a pointer to the current User.
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UserTy *operator*() const {
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return UI->getUser();
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}
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UserTy *operator->() const { return operator*(); }
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operator user_iterator_impl<const UserTy>() const {
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return user_iterator_impl<const UserTy>(*UI);
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}
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Use &getUse() const { return *UI; }
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};
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protected:
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Value(Type *Ty, unsigned scid);
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/// Value's destructor should be virtual by design, but that would require
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/// that Value and all of its subclasses have a vtable that effectively
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/// duplicates the information in the value ID. As a size optimization, the
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/// destructor has been protected, and the caller should manually call
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/// deleteValue.
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~Value(); // Use deleteValue() to delete a generic Value.
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public:
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Value(const Value &) = delete;
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Value &operator=(const Value &) = delete;
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/// Delete a pointer to a generic Value.
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void deleteValue();
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/// \brief Support for debugging, callable in GDB: V->dump()
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void dump() const;
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/// \brief Implement operator<< on Value.
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/// @{
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void print(raw_ostream &O, bool IsForDebug = false) const;
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void print(raw_ostream &O, ModuleSlotTracker &MST,
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bool IsForDebug = false) const;
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/// @}
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/// \brief Print the name of this Value out to the specified raw_ostream.
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///
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/// This is useful when you just want to print 'int %reg126', not the
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/// instruction that generated it. If you specify a Module for context, then
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/// even constanst get pretty-printed; for example, the type of a null
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/// pointer is printed symbolically.
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/// @{
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void printAsOperand(raw_ostream &O, bool PrintType = true,
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const Module *M = nullptr) const;
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void printAsOperand(raw_ostream &O, bool PrintType,
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ModuleSlotTracker &MST) const;
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/// @}
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/// \brief All values are typed, get the type of this value.
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Type *getType() const { return VTy; }
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/// \brief All values hold a context through their type.
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LLVMContext &getContext() const;
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// \brief All values can potentially be named.
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bool hasName() const { return HasName; }
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ValueName *getValueName() const;
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void setValueName(ValueName *VN);
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private:
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void destroyValueName();
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void doRAUW(Value *New, bool NoMetadata);
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void setNameImpl(const Twine &Name);
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public:
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/// \brief Return a constant reference to the value's name.
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///
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/// This guaranteed to return the same reference as long as the value is not
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/// modified. If the value has a name, this does a hashtable lookup, so it's
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/// not free.
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StringRef getName() const;
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/// \brief Change the name of the value.
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///
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/// Choose a new unique name if the provided name is taken.
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///
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/// \param Name The new name; or "" if the value's name should be removed.
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void setName(const Twine &Name);
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/// \brief Transfer the name from V to this value.
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///
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/// After taking V's name, sets V's name to empty.
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///
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/// \note It is an error to call V->takeName(V).
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void takeName(Value *V);
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/// \brief Change all uses of this to point to a new Value.
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///
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/// Go through the uses list for this definition and make each use point to
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/// "V" instead of "this". After this completes, 'this's use list is
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/// guaranteed to be empty.
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void replaceAllUsesWith(Value *V);
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/// \brief Change non-metadata uses of this to point to a new Value.
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///
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/// Go through the uses list for this definition and make each use point to
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/// "V" instead of "this". This function skips metadata entries in the list.
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void replaceNonMetadataUsesWith(Value *V);
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/// replaceUsesOutsideBlock - Go through the uses list for this definition and
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/// make each use point to "V" instead of "this" when the use is outside the
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/// block. 'This's use list is expected to have at least one element.
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/// Unlike replaceAllUsesWith this function does not support basic block
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/// values or constant users.
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void replaceUsesOutsideBlock(Value *V, BasicBlock *BB);
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/// replaceUsesExceptBlockAddr - Go through the uses list for this definition
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/// and make each use point to "V" instead of "this" when the use is outside
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/// the block. 'This's use list is expected to have at least one element.
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/// Unlike replaceAllUsesWith this function skips blockaddr uses.
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void replaceUsesExceptBlockAddr(Value *New);
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//----------------------------------------------------------------------
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// Methods for handling the chain of uses of this Value.
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//
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// Materializing a function can introduce new uses, so these methods come in
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// two variants:
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// The methods that start with materialized_ check the uses that are
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// currently known given which functions are materialized. Be very careful
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// when using them since you might not get all uses.
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// The methods that don't start with materialized_ assert that modules is
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// fully materialized.
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void assertModuleIsMaterializedImpl() const;
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// This indirection exists so we can keep assertModuleIsMaterializedImpl()
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// around in release builds of Value.cpp to be linked with other code built
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// in debug mode. But this avoids calling it in any of the release built code.
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void assertModuleIsMaterialized() const {
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#ifndef NDEBUG
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assertModuleIsMaterializedImpl();
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#endif
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}
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bool use_empty() const {
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assertModuleIsMaterialized();
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return UseList == nullptr;
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}
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bool materialized_use_empty() const {
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return UseList == nullptr;
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}
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using use_iterator = use_iterator_impl<Use>;
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using const_use_iterator = use_iterator_impl<const Use>;
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use_iterator materialized_use_begin() { return use_iterator(UseList); }
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const_use_iterator materialized_use_begin() const {
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return const_use_iterator(UseList);
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}
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use_iterator use_begin() {
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assertModuleIsMaterialized();
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return materialized_use_begin();
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}
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const_use_iterator use_begin() const {
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assertModuleIsMaterialized();
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return materialized_use_begin();
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}
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use_iterator use_end() { return use_iterator(); }
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const_use_iterator use_end() const { return const_use_iterator(); }
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iterator_range<use_iterator> materialized_uses() {
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return make_range(materialized_use_begin(), use_end());
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}
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iterator_range<const_use_iterator> materialized_uses() const {
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return make_range(materialized_use_begin(), use_end());
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}
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iterator_range<use_iterator> uses() {
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assertModuleIsMaterialized();
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return materialized_uses();
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}
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iterator_range<const_use_iterator> uses() const {
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assertModuleIsMaterialized();
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return materialized_uses();
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}
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bool user_empty() const {
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assertModuleIsMaterialized();
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return UseList == nullptr;
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}
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using user_iterator = user_iterator_impl<User>;
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using const_user_iterator = user_iterator_impl<const User>;
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user_iterator materialized_user_begin() { return user_iterator(UseList); }
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const_user_iterator materialized_user_begin() const {
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return const_user_iterator(UseList);
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}
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user_iterator user_begin() {
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assertModuleIsMaterialized();
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return materialized_user_begin();
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}
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const_user_iterator user_begin() const {
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assertModuleIsMaterialized();
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return materialized_user_begin();
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}
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user_iterator user_end() { return user_iterator(); }
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const_user_iterator user_end() const { return const_user_iterator(); }
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User *user_back() {
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assertModuleIsMaterialized();
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return *materialized_user_begin();
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}
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const User *user_back() const {
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assertModuleIsMaterialized();
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return *materialized_user_begin();
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}
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iterator_range<user_iterator> materialized_users() {
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return make_range(materialized_user_begin(), user_end());
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}
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iterator_range<const_user_iterator> materialized_users() const {
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return make_range(materialized_user_begin(), user_end());
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}
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iterator_range<user_iterator> users() {
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assertModuleIsMaterialized();
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return materialized_users();
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}
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iterator_range<const_user_iterator> users() const {
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assertModuleIsMaterialized();
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return materialized_users();
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}
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/// \brief Return true if there is exactly one user of this value.
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///
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/// This is specialized because it is a common request and does not require
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/// traversing the whole use list.
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bool hasOneUse() const {
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const_use_iterator I = use_begin(), E = use_end();
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if (I == E) return false;
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return ++I == E;
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}
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/// \brief Return true if this Value has exactly N users.
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bool hasNUses(unsigned N) const;
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/// \brief Return true if this value has N users or more.
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///
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/// This is logically equivalent to getNumUses() >= N.
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bool hasNUsesOrMore(unsigned N) const;
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/// \brief Check if this value is used in the specified basic block.
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bool isUsedInBasicBlock(const BasicBlock *BB) const;
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/// \brief This method computes the number of uses of this Value.
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///
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/// This is a linear time operation. Use hasOneUse, hasNUses, or
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/// hasNUsesOrMore to check for specific values.
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unsigned getNumUses() const;
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/// \brief This method should only be used by the Use class.
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void addUse(Use &U) { U.addToList(&UseList); }
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/// \brief Concrete subclass of this.
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///
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/// An enumeration for keeping track of the concrete subclass of Value that
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/// is actually instantiated. Values of this enumeration are kept in the
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/// Value classes SubclassID field. They are used for concrete type
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/// identification.
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enum ValueTy {
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#define HANDLE_VALUE(Name) Name##Val,
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#include "llvm/IR/Value.def"
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// Markers:
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#define HANDLE_CONSTANT_MARKER(Marker, Constant) Marker = Constant##Val,
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#include "llvm/IR/Value.def"
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};
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/// \brief Return an ID for the concrete type of this object.
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///
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/// This is used to implement the classof checks. This should not be used
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/// for any other purpose, as the values may change as LLVM evolves. Also,
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/// note that for instructions, the Instruction's opcode is added to
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/// InstructionVal. So this means three things:
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/// # there is no value with code InstructionVal (no opcode==0).
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/// # there are more possible values for the value type than in ValueTy enum.
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/// # the InstructionVal enumerator must be the highest valued enumerator in
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/// the ValueTy enum.
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unsigned getValueID() const {
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return SubclassID;
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}
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/// \brief Return the raw optional flags value contained in this value.
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///
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/// This should only be used when testing two Values for equivalence.
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unsigned getRawSubclassOptionalData() const {
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return SubclassOptionalData;
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}
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/// \brief Clear the optional flags contained in this value.
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void clearSubclassOptionalData() {
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SubclassOptionalData = 0;
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}
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/// \brief Check the optional flags for equality.
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bool hasSameSubclassOptionalData(const Value *V) const {
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return SubclassOptionalData == V->SubclassOptionalData;
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}
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/// \brief Return true if there is a value handle associated with this value.
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bool hasValueHandle() const { return HasValueHandle; }
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/// \brief Return true if there is metadata referencing this value.
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bool isUsedByMetadata() const { return IsUsedByMD; }
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/// \brief Return true if this value is a swifterror value.
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///
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/// swifterror values can be either a function argument or an alloca with a
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/// swifterror attribute.
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bool isSwiftError() const;
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/// \brief Strip off pointer casts, all-zero GEPs, and aliases.
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///
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/// Returns the original uncasted value. If this is called on a non-pointer
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/// value, it returns 'this'.
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const Value *stripPointerCasts() const;
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Value *stripPointerCasts() {
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return const_cast<Value *>(
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static_cast<const Value *>(this)->stripPointerCasts());
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}
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/// \brief Strip off pointer casts, all-zero GEPs, aliases and barriers.
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///
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/// Returns the original uncasted value. If this is called on a non-pointer
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/// value, it returns 'this'. This function should be used only in
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/// Alias analysis.
|
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const Value *stripPointerCastsAndBarriers() const;
|
|
Value *stripPointerCastsAndBarriers() {
|
|
return const_cast<Value *>(
|
|
static_cast<const Value *>(this)->stripPointerCastsAndBarriers());
|
|
}
|
|
|
|
/// \brief Strip off pointer casts and all-zero GEPs.
|
|
///
|
|
/// Returns the original uncasted value. If this is called on a non-pointer
|
|
/// value, it returns 'this'.
|
|
const Value *stripPointerCastsNoFollowAliases() const;
|
|
Value *stripPointerCastsNoFollowAliases() {
|
|
return const_cast<Value *>(
|
|
static_cast<const Value *>(this)->stripPointerCastsNoFollowAliases());
|
|
}
|
|
|
|
/// \brief Strip off pointer casts and all-constant inbounds GEPs.
|
|
///
|
|
/// Returns the original pointer value. If this is called on a non-pointer
|
|
/// value, it returns 'this'.
|
|
const Value *stripInBoundsConstantOffsets() const;
|
|
Value *stripInBoundsConstantOffsets() {
|
|
return const_cast<Value *>(
|
|
static_cast<const Value *>(this)->stripInBoundsConstantOffsets());
|
|
}
|
|
|
|
/// \brief Accumulate offsets from \a stripInBoundsConstantOffsets().
|
|
///
|
|
/// Stores the resulting constant offset stripped into the APInt provided.
|
|
/// The provided APInt will be extended or truncated as needed to be the
|
|
/// correct bitwidth for an offset of this pointer type.
|
|
///
|
|
/// If this is called on a non-pointer value, it returns 'this'.
|
|
const Value *stripAndAccumulateInBoundsConstantOffsets(const DataLayout &DL,
|
|
APInt &Offset) const;
|
|
Value *stripAndAccumulateInBoundsConstantOffsets(const DataLayout &DL,
|
|
APInt &Offset) {
|
|
return const_cast<Value *>(static_cast<const Value *>(this)
|
|
->stripAndAccumulateInBoundsConstantOffsets(DL, Offset));
|
|
}
|
|
|
|
/// \brief Strip off pointer casts and inbounds GEPs.
|
|
///
|
|
/// Returns the original pointer value. If this is called on a non-pointer
|
|
/// value, it returns 'this'.
|
|
const Value *stripInBoundsOffsets() const;
|
|
Value *stripInBoundsOffsets() {
|
|
return const_cast<Value *>(
|
|
static_cast<const Value *>(this)->stripInBoundsOffsets());
|
|
}
|
|
|
|
/// \brief Returns the number of bytes known to be dereferenceable for the
|
|
/// pointer value.
|
|
///
|
|
/// If CanBeNull is set by this function the pointer can either be null or be
|
|
/// dereferenceable up to the returned number of bytes.
|
|
uint64_t getPointerDereferenceableBytes(const DataLayout &DL,
|
|
bool &CanBeNull) const;
|
|
|
|
/// \brief Returns an alignment of the pointer value.
|
|
///
|
|
/// Returns an alignment which is either specified explicitly, e.g. via
|
|
/// align attribute of a function argument, or guaranteed by DataLayout.
|
|
unsigned getPointerAlignment(const DataLayout &DL) const;
|
|
|
|
/// \brief Translate PHI node to its predecessor from the given basic block.
|
|
///
|
|
/// If this value is a PHI node with CurBB as its parent, return the value in
|
|
/// the PHI node corresponding to PredBB. If not, return ourself. This is
|
|
/// useful if you want to know the value something has in a predecessor
|
|
/// block.
|
|
const Value *DoPHITranslation(const BasicBlock *CurBB,
|
|
const BasicBlock *PredBB) const;
|
|
Value *DoPHITranslation(const BasicBlock *CurBB, const BasicBlock *PredBB) {
|
|
return const_cast<Value *>(
|
|
static_cast<const Value *>(this)->DoPHITranslation(CurBB, PredBB));
|
|
}
|
|
|
|
/// \brief The maximum alignment for instructions.
|
|
///
|
|
/// This is the greatest alignment value supported by load, store, and alloca
|
|
/// instructions, and global values.
|
|
static const unsigned MaxAlignmentExponent = 29;
|
|
static const unsigned MaximumAlignment = 1u << MaxAlignmentExponent;
|
|
|
|
/// \brief Mutate the type of this Value to be of the specified type.
|
|
///
|
|
/// Note that this is an extremely dangerous operation which can create
|
|
/// completely invalid IR very easily. It is strongly recommended that you
|
|
/// recreate IR objects with the right types instead of mutating them in
|
|
/// place.
|
|
void mutateType(Type *Ty) {
|
|
VTy = Ty;
|
|
}
|
|
|
|
/// \brief Sort the use-list.
|
|
///
|
|
/// Sorts the Value's use-list by Cmp using a stable mergesort. Cmp is
|
|
/// expected to compare two \a Use references.
|
|
template <class Compare> void sortUseList(Compare Cmp);
|
|
|
|
/// \brief Reverse the use-list.
|
|
void reverseUseList();
|
|
|
|
private:
|
|
/// \brief Merge two lists together.
|
|
///
|
|
/// Merges \c L and \c R using \c Cmp. To enable stable sorts, always pushes
|
|
/// "equal" items from L before items from R.
|
|
///
|
|
/// \return the first element in the list.
|
|
///
|
|
/// \note Completely ignores \a Use::Prev (doesn't read, doesn't update).
|
|
template <class Compare>
|
|
static Use *mergeUseLists(Use *L, Use *R, Compare Cmp) {
|
|
Use *Merged;
|
|
Use **Next = &Merged;
|
|
|
|
while (true) {
|
|
if (!L) {
|
|
*Next = R;
|
|
break;
|
|
}
|
|
if (!R) {
|
|
*Next = L;
|
|
break;
|
|
}
|
|
if (Cmp(*R, *L)) {
|
|
*Next = R;
|
|
Next = &R->Next;
|
|
R = R->Next;
|
|
} else {
|
|
*Next = L;
|
|
Next = &L->Next;
|
|
L = L->Next;
|
|
}
|
|
}
|
|
|
|
return Merged;
|
|
}
|
|
|
|
protected:
|
|
unsigned short getSubclassDataFromValue() const { return SubclassData; }
|
|
void setValueSubclassData(unsigned short D) { SubclassData = D; }
|
|
};
|
|
|
|
struct ValueDeleter { void operator()(Value *V) { V->deleteValue(); } };
|
|
|
|
/// Use this instead of std::unique_ptr<Value> or std::unique_ptr<Instruction>.
|
|
/// Those don't work because Value and Instruction's destructors are protected,
|
|
/// aren't virtual, and won't destroy the complete object.
|
|
using unique_value = std::unique_ptr<Value, ValueDeleter>;
|
|
|
|
inline raw_ostream &operator<<(raw_ostream &OS, const Value &V) {
|
|
V.print(OS);
|
|
return OS;
|
|
}
|
|
|
|
void Use::set(Value *V) {
|
|
if (Val) removeFromList();
|
|
Val = V;
|
|
if (V) V->addUse(*this);
|
|
}
|
|
|
|
Value *Use::operator=(Value *RHS) {
|
|
set(RHS);
|
|
return RHS;
|
|
}
|
|
|
|
const Use &Use::operator=(const Use &RHS) {
|
|
set(RHS.Val);
|
|
return *this;
|
|
}
|
|
|
|
template <class Compare> void Value::sortUseList(Compare Cmp) {
|
|
if (!UseList || !UseList->Next)
|
|
// No need to sort 0 or 1 uses.
|
|
return;
|
|
|
|
// Note: this function completely ignores Prev pointers until the end when
|
|
// they're fixed en masse.
|
|
|
|
// Create a binomial vector of sorted lists, visiting uses one at a time and
|
|
// merging lists as necessary.
|
|
const unsigned MaxSlots = 32;
|
|
Use *Slots[MaxSlots];
|
|
|
|
// Collect the first use, turning it into a single-item list.
|
|
Use *Next = UseList->Next;
|
|
UseList->Next = nullptr;
|
|
unsigned NumSlots = 1;
|
|
Slots[0] = UseList;
|
|
|
|
// Collect all but the last use.
|
|
while (Next->Next) {
|
|
Use *Current = Next;
|
|
Next = Current->Next;
|
|
|
|
// Turn Current into a single-item list.
|
|
Current->Next = nullptr;
|
|
|
|
// Save Current in the first available slot, merging on collisions.
|
|
unsigned I;
|
|
for (I = 0; I < NumSlots; ++I) {
|
|
if (!Slots[I])
|
|
break;
|
|
|
|
// Merge two lists, doubling the size of Current and emptying slot I.
|
|
//
|
|
// Since the uses in Slots[I] originally preceded those in Current, send
|
|
// Slots[I] in as the left parameter to maintain a stable sort.
|
|
Current = mergeUseLists(Slots[I], Current, Cmp);
|
|
Slots[I] = nullptr;
|
|
}
|
|
// Check if this is a new slot.
|
|
if (I == NumSlots) {
|
|
++NumSlots;
|
|
assert(NumSlots <= MaxSlots && "Use list bigger than 2^32");
|
|
}
|
|
|
|
// Found an open slot.
|
|
Slots[I] = Current;
|
|
}
|
|
|
|
// Merge all the lists together.
|
|
assert(Next && "Expected one more Use");
|
|
assert(!Next->Next && "Expected only one Use");
|
|
UseList = Next;
|
|
for (unsigned I = 0; I < NumSlots; ++I)
|
|
if (Slots[I])
|
|
// Since the uses in Slots[I] originally preceded those in UseList, send
|
|
// Slots[I] in as the left parameter to maintain a stable sort.
|
|
UseList = mergeUseLists(Slots[I], UseList, Cmp);
|
|
|
|
// Fix the Prev pointers.
|
|
for (Use *I = UseList, **Prev = &UseList; I; I = I->Next) {
|
|
I->setPrev(Prev);
|
|
Prev = &I->Next;
|
|
}
|
|
}
|
|
|
|
// isa - Provide some specializations of isa so that we don't have to include
|
|
// the subtype header files to test to see if the value is a subclass...
|
|
//
|
|
template <> struct isa_impl<Constant, Value> {
|
|
static inline bool doit(const Value &Val) {
|
|
static_assert(Value::ConstantFirstVal == 0, "Val.getValueID() >= Value::ConstantFirstVal");
|
|
return Val.getValueID() <= Value::ConstantLastVal;
|
|
}
|
|
};
|
|
|
|
template <> struct isa_impl<ConstantData, Value> {
|
|
static inline bool doit(const Value &Val) {
|
|
return Val.getValueID() >= Value::ConstantDataFirstVal &&
|
|
Val.getValueID() <= Value::ConstantDataLastVal;
|
|
}
|
|
};
|
|
|
|
template <> struct isa_impl<ConstantAggregate, Value> {
|
|
static inline bool doit(const Value &Val) {
|
|
return Val.getValueID() >= Value::ConstantAggregateFirstVal &&
|
|
Val.getValueID() <= Value::ConstantAggregateLastVal;
|
|
}
|
|
};
|
|
|
|
template <> struct isa_impl<Argument, Value> {
|
|
static inline bool doit (const Value &Val) {
|
|
return Val.getValueID() == Value::ArgumentVal;
|
|
}
|
|
};
|
|
|
|
template <> struct isa_impl<InlineAsm, Value> {
|
|
static inline bool doit(const Value &Val) {
|
|
return Val.getValueID() == Value::InlineAsmVal;
|
|
}
|
|
};
|
|
|
|
template <> struct isa_impl<Instruction, Value> {
|
|
static inline bool doit(const Value &Val) {
|
|
return Val.getValueID() >= Value::InstructionVal;
|
|
}
|
|
};
|
|
|
|
template <> struct isa_impl<BasicBlock, Value> {
|
|
static inline bool doit(const Value &Val) {
|
|
return Val.getValueID() == Value::BasicBlockVal;
|
|
}
|
|
};
|
|
|
|
template <> struct isa_impl<Function, Value> {
|
|
static inline bool doit(const Value &Val) {
|
|
return Val.getValueID() == Value::FunctionVal;
|
|
}
|
|
};
|
|
|
|
template <> struct isa_impl<GlobalVariable, Value> {
|
|
static inline bool doit(const Value &Val) {
|
|
return Val.getValueID() == Value::GlobalVariableVal;
|
|
}
|
|
};
|
|
|
|
template <> struct isa_impl<GlobalAlias, Value> {
|
|
static inline bool doit(const Value &Val) {
|
|
return Val.getValueID() == Value::GlobalAliasVal;
|
|
}
|
|
};
|
|
|
|
template <> struct isa_impl<GlobalIFunc, Value> {
|
|
static inline bool doit(const Value &Val) {
|
|
return Val.getValueID() == Value::GlobalIFuncVal;
|
|
}
|
|
};
|
|
|
|
template <> struct isa_impl<GlobalIndirectSymbol, Value> {
|
|
static inline bool doit(const Value &Val) {
|
|
return isa<GlobalAlias>(Val) || isa<GlobalIFunc>(Val);
|
|
}
|
|
};
|
|
|
|
template <> struct isa_impl<GlobalValue, Value> {
|
|
static inline bool doit(const Value &Val) {
|
|
return isa<GlobalObject>(Val) || isa<GlobalIndirectSymbol>(Val);
|
|
}
|
|
};
|
|
|
|
template <> struct isa_impl<GlobalObject, Value> {
|
|
static inline bool doit(const Value &Val) {
|
|
return isa<GlobalVariable>(Val) || isa<Function>(Val);
|
|
}
|
|
};
|
|
|
|
// Create wrappers for C Binding types (see CBindingWrapping.h).
|
|
DEFINE_ISA_CONVERSION_FUNCTIONS(Value, LLVMValueRef)
|
|
|
|
// Specialized opaque value conversions.
|
|
inline Value **unwrap(LLVMValueRef *Vals) {
|
|
return reinterpret_cast<Value**>(Vals);
|
|
}
|
|
|
|
template<typename T>
|
|
inline T **unwrap(LLVMValueRef *Vals, unsigned Length) {
|
|
#ifndef NDEBUG
|
|
for (LLVMValueRef *I = Vals, *E = Vals + Length; I != E; ++I)
|
|
unwrap<T>(*I); // For side effect of calling assert on invalid usage.
|
|
#endif
|
|
(void)Length;
|
|
return reinterpret_cast<T**>(Vals);
|
|
}
|
|
|
|
inline LLVMValueRef *wrap(const Value **Vals) {
|
|
return reinterpret_cast<LLVMValueRef*>(const_cast<Value**>(Vals));
|
|
}
|
|
|
|
} // end namespace llvm
|
|
|
|
#endif // LLVM_IR_VALUE_H
|