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llvm-mirror/test/CodeGen/AMDGPU/GlobalISel/bswap.ll
Matt Arsenault a69222f795 GlobalISel: Use DAG call lowering infrastructure in a more compatible way
Unfortunately the current call lowering code is built on top of the
legacy MVT/DAG based code. However, GlobalISel was not using it the
same way. In short, the DAG passes legalized types to the assignment
function, and GlobalISel was passing the original raw type if it was
simple.

I do believe the DAG lowering is conceptually broken since it requires
picking a type up front before knowing how/where the value will be
passed. This ends up being a problem for AArch64, which wants to pass
i1/i8/i16 values as a different size if passed on the stack or in
registers.

The argument type decision is split across 3 different places which is
hard to follow. SelectionDAG builder uses
getRegisterTypeForCallingConv to pick a legal type, tablegen gives the
illusion of controlling the type, and the target may have additional
hacks in the C++ part of the call lowering. AArch64 hacks around this
by not using the standard AnalyzeFormalArguments and special casing
i1/i8/i16 by looking at the underlying type of the original IR
argument.

I believe people have generally assumed the calling convention code is
processing the original types, and I've discovered a number of dead
paths in several targets.

x86 actually relies on the opposite behavior from AArch64, and relies
on x86_32 and x86_64 sharing calling convention code where the 64-bit
cases implicitly do not work on x86_32 due to using the pre-legalized
types.

AMDGPU targets without legal i16/f16 have always used a broken ABI
that promotes to i32/f32. GlobalISel accidentally fixed this to be the
ABI we should have, but this fixes it so we're using the worse ABI
that is compatible with the DAG. Ideally we would fix the DAG to match
the old GlobalISel behavior, but I don't wish to fight that battle.

A new native GlobalISel call lowering framework should let the target
process the incoming types directly.

CCValAssigns select a "ValVT" and "LocVT" but the meanings of these
aren't entirely clear. Different targets don't use them consistently,
even within their own call lowering code. My current belief is the
intent was "ValVT" is supposed to be the legalized value type to use
in the end, and and LocVT was supposed to be the ABI passed type
(which is also legalized).

With the default CCState::Analyze functions always passing the same
type for these arguments, these only differ when the TableGen part of
the lowering decide to promote the type from one legal type to
another. AArch64's i1/i8/i16 hack ends up inverting the meanings of
these values, so I had to add an additional hack to let the target
interpret how large the argument memory is.

Since targets don't consistently interpret ValVT and LocVT, this
doesn't produce quite equivalent code to the initial DAG
lowerings. I've opted to consistently interpret LocVT as the in-memory
size for stack passed values, and ValVT as the register type to assign
from that memory. We therefore produce extending loads directly out of
the IRTranslator, whereas the DAG would emit regular loads of smaller
values. This will also produce loads/stores that are wider than the
argument value if the allocated stack slot is larger (and there will
be undef padding bytes). If we had the optimizations to reduce
load/stores based on truncated values, this wouldn't produce a
different end result.

Since ValVT/LocVT are more consistently interpreted, we now will emit
more G_BITCASTS as requested by the CCAssignFn. For example AArch64
was directly assigning types to some physical vector registers which
according to the tablegen spec should have been casted to a vector
with a different element type.

This also moves the responsibility for inserting
G_ASSERT_SEXT/G_ASSERT_ZEXT from the target ValueHandlers into the
generic code, which is closer to how SelectionDAGBuilder works.

I had to xfail an x86 test since I don't see a quick way to fix it
right now (I filed bug 50035 for this). It's broken independently of
this change, and only triggers since now we end up with more ands
which hit the improperly handled selection pattern.

I also observed that FP arguments that need promotion (e.g. f16 passed
as f32) are broken, and use regular G_TRUNC and G_ANYEXT.

TLDR; the current call lowering infrastructure is bad and nobody has
ever understood how it chooses types.
2021-05-05 17:35:02 -04:00

681 lines
23 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=hawaii -o - %s | FileCheck -check-prefix=GFX7 %s
; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=fiji -o - %s | FileCheck -check-prefix=GFX8 %s
; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=gfx900 -o - %s | FileCheck -check-prefix=GFX9 %s
; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=gfx1010 -o - %s | FileCheck -check-prefix=GFX10 %s
define amdgpu_ps i32 @s_bswap_i32(i32 inreg %src) {
; GFX7-LABEL: s_bswap_i32:
; GFX7: ; %bb.0:
; GFX7-NEXT: v_alignbit_b32 v0, s0, s0, 8
; GFX7-NEXT: v_alignbit_b32 v1, s0, s0, 24
; GFX7-NEXT: s_mov_b32 s0, 0xff00ff
; GFX7-NEXT: v_bfi_b32 v0, s0, v1, v0
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: s_bswap_i32:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_mov_b32_e32 v0, s0
; GFX8-NEXT: s_mov_b32 s0, 0x10203
; GFX8-NEXT: v_perm_b32 v0, 0, v0, s0
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_bswap_i32:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, s0
; GFX9-NEXT: s_mov_b32 s0, 0x10203
; GFX9-NEXT: v_perm_b32 v0, 0, v0, s0
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: s_bswap_i32:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_perm_b32 v0, 0, s0, 0x10203
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: ; return to shader part epilog
%bswap = call i32 @llvm.bswap.i32(i32 %src)
ret i32 %bswap
}
define i32 @v_bswap_i32(i32 %src) {
; GFX7-LABEL: v_bswap_i32:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: v_alignbit_b32 v1, v0, v0, 8
; GFX7-NEXT: v_alignbit_b32 v0, v0, v0, 24
; GFX7-NEXT: s_mov_b32 s4, 0xff00ff
; GFX7-NEXT: v_bfi_b32 v0, s4, v0, v1
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_bswap_i32:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: s_mov_b32 s4, 0x10203
; GFX8-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_bswap_i32:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: s_mov_b32 s4, 0x10203
; GFX9-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_bswap_i32:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: v_perm_b32 v0, 0, v0, 0x10203
; GFX10-NEXT: s_setpc_b64 s[30:31]
%bswap = call i32 @llvm.bswap.i32(i32 %src)
ret i32 %bswap
}
define amdgpu_ps <2 x i32> @s_bswap_v2i32(<2 x i32> inreg %src) {
; GFX7-LABEL: s_bswap_v2i32:
; GFX7: ; %bb.0:
; GFX7-NEXT: v_alignbit_b32 v0, s0, s0, 8
; GFX7-NEXT: v_alignbit_b32 v1, s0, s0, 24
; GFX7-NEXT: s_mov_b32 s0, 0xff00ff
; GFX7-NEXT: v_bfi_b32 v0, s0, v1, v0
; GFX7-NEXT: v_alignbit_b32 v1, s1, s1, 8
; GFX7-NEXT: v_alignbit_b32 v2, s1, s1, 24
; GFX7-NEXT: v_bfi_b32 v1, s0, v2, v1
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: v_readfirstlane_b32 s1, v1
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: s_bswap_v2i32:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_mov_b32_e32 v0, s0
; GFX8-NEXT: s_mov_b32 s0, 0x10203
; GFX8-NEXT: v_mov_b32_e32 v1, s1
; GFX8-NEXT: v_perm_b32 v1, 0, v1, s0
; GFX8-NEXT: v_perm_b32 v0, 0, v0, s0
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: v_readfirstlane_b32 s1, v1
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_bswap_v2i32:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, s0
; GFX9-NEXT: s_mov_b32 s0, 0x10203
; GFX9-NEXT: v_mov_b32_e32 v1, s1
; GFX9-NEXT: v_perm_b32 v1, 0, v1, s0
; GFX9-NEXT: v_perm_b32 v0, 0, v0, s0
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: v_readfirstlane_b32 s1, v1
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: s_bswap_v2i32:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_mov_b32 s2, 0x10203
; GFX10-NEXT: v_perm_b32 v0, 0, s0, s2
; GFX10-NEXT: v_perm_b32 v1, 0, s1, s2
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: v_readfirstlane_b32 s1, v1
; GFX10-NEXT: ; return to shader part epilog
%bswap = call <2 x i32> @llvm.bswap.v2i32(<2 x i32> %src)
ret <2 x i32> %bswap
}
define <2 x i32> @v_bswap_v2i32(<2 x i32> %src) {
; GFX7-LABEL: v_bswap_v2i32:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: v_alignbit_b32 v2, v0, v0, 8
; GFX7-NEXT: v_alignbit_b32 v0, v0, v0, 24
; GFX7-NEXT: s_mov_b32 s4, 0xff00ff
; GFX7-NEXT: v_bfi_b32 v0, s4, v0, v2
; GFX7-NEXT: v_alignbit_b32 v2, v1, v1, 8
; GFX7-NEXT: v_alignbit_b32 v1, v1, v1, 24
; GFX7-NEXT: v_bfi_b32 v1, s4, v1, v2
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_bswap_v2i32:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: s_mov_b32 s4, 0x10203
; GFX8-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX8-NEXT: v_perm_b32 v1, 0, v1, s4
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_bswap_v2i32:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: s_mov_b32 s4, 0x10203
; GFX9-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX9-NEXT: v_perm_b32 v1, 0, v1, s4
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_bswap_v2i32:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: s_mov_b32 s4, 0x10203
; GFX10-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX10-NEXT: v_perm_b32 v1, 0, v1, s4
; GFX10-NEXT: s_setpc_b64 s[30:31]
%bswap = call <2 x i32> @llvm.bswap.v2i32(<2 x i32> %src)
ret <2 x i32> %bswap
}
define amdgpu_ps i64 @s_bswap_i64(i64 inreg %src) {
; GFX7-LABEL: s_bswap_i64:
; GFX7: ; %bb.0:
; GFX7-NEXT: v_alignbit_b32 v0, s1, s1, 8
; GFX7-NEXT: v_alignbit_b32 v1, s1, s1, 24
; GFX7-NEXT: s_mov_b32 s1, 0xff00ff
; GFX7-NEXT: v_bfi_b32 v0, s1, v1, v0
; GFX7-NEXT: v_alignbit_b32 v1, s0, s0, 8
; GFX7-NEXT: v_alignbit_b32 v2, s0, s0, 24
; GFX7-NEXT: v_bfi_b32 v1, s1, v2, v1
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: v_readfirstlane_b32 s1, v1
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: s_bswap_i64:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_mov_b32_e32 v0, s1
; GFX8-NEXT: s_mov_b32 s1, 0x10203
; GFX8-NEXT: v_mov_b32_e32 v1, s0
; GFX8-NEXT: v_perm_b32 v0, 0, v0, s1
; GFX8-NEXT: v_perm_b32 v1, 0, v1, s1
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: v_readfirstlane_b32 s1, v1
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_bswap_i64:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, s1
; GFX9-NEXT: s_mov_b32 s1, 0x10203
; GFX9-NEXT: v_mov_b32_e32 v1, s0
; GFX9-NEXT: v_perm_b32 v0, 0, v0, s1
; GFX9-NEXT: v_perm_b32 v1, 0, v1, s1
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: v_readfirstlane_b32 s1, v1
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: s_bswap_i64:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_mov_b32 s2, 0x10203
; GFX10-NEXT: v_perm_b32 v0, 0, s1, s2
; GFX10-NEXT: v_perm_b32 v1, 0, s0, s2
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: v_readfirstlane_b32 s1, v1
; GFX10-NEXT: ; return to shader part epilog
%bswap = call i64 @llvm.bswap.i64(i64 %src)
ret i64 %bswap
}
define i64 @v_bswap_i64(i64 %src) {
; GFX7-LABEL: v_bswap_i64:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: v_alignbit_b32 v2, v1, v1, 8
; GFX7-NEXT: v_alignbit_b32 v1, v1, v1, 24
; GFX7-NEXT: s_mov_b32 s4, 0xff00ff
; GFX7-NEXT: v_bfi_b32 v2, s4, v1, v2
; GFX7-NEXT: v_alignbit_b32 v1, v0, v0, 8
; GFX7-NEXT: v_alignbit_b32 v0, v0, v0, 24
; GFX7-NEXT: v_bfi_b32 v1, s4, v0, v1
; GFX7-NEXT: v_mov_b32_e32 v0, v2
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_bswap_i64:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: s_mov_b32 s4, 0x10203
; GFX8-NEXT: v_perm_b32 v2, 0, v1, s4
; GFX8-NEXT: v_perm_b32 v1, 0, v0, s4
; GFX8-NEXT: v_mov_b32_e32 v0, v2
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_bswap_i64:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: s_mov_b32 s4, 0x10203
; GFX9-NEXT: v_perm_b32 v2, 0, v1, s4
; GFX9-NEXT: v_perm_b32 v1, 0, v0, s4
; GFX9-NEXT: v_mov_b32_e32 v0, v2
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_bswap_i64:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: s_mov_b32 s4, 0x10203
; GFX10-NEXT: v_perm_b32 v2, 0, v1, s4
; GFX10-NEXT: v_perm_b32 v1, 0, v0, s4
; GFX10-NEXT: v_mov_b32_e32 v0, v2
; GFX10-NEXT: s_setpc_b64 s[30:31]
%bswap = call i64 @llvm.bswap.i64(i64 %src)
ret i64 %bswap
}
define amdgpu_ps <2 x i64> @s_bswap_v2i64(<2 x i64> inreg %src) {
; GFX7-LABEL: s_bswap_v2i64:
; GFX7: ; %bb.0:
; GFX7-NEXT: v_alignbit_b32 v0, s1, s1, 8
; GFX7-NEXT: v_alignbit_b32 v1, s1, s1, 24
; GFX7-NEXT: s_mov_b32 s1, 0xff00ff
; GFX7-NEXT: v_bfi_b32 v0, s1, v1, v0
; GFX7-NEXT: v_alignbit_b32 v1, s0, s0, 8
; GFX7-NEXT: v_alignbit_b32 v2, s0, s0, 24
; GFX7-NEXT: v_bfi_b32 v1, s1, v2, v1
; GFX7-NEXT: v_alignbit_b32 v2, s3, s3, 8
; GFX7-NEXT: v_alignbit_b32 v3, s3, s3, 24
; GFX7-NEXT: v_bfi_b32 v2, s1, v3, v2
; GFX7-NEXT: v_alignbit_b32 v3, s2, s2, 8
; GFX7-NEXT: v_alignbit_b32 v4, s2, s2, 24
; GFX7-NEXT: v_bfi_b32 v3, s1, v4, v3
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: v_readfirstlane_b32 s1, v1
; GFX7-NEXT: v_readfirstlane_b32 s2, v2
; GFX7-NEXT: v_readfirstlane_b32 s3, v3
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: s_bswap_v2i64:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_mov_b32_e32 v0, s1
; GFX8-NEXT: s_mov_b32 s1, 0x10203
; GFX8-NEXT: v_mov_b32_e32 v1, s0
; GFX8-NEXT: v_mov_b32_e32 v2, s3
; GFX8-NEXT: v_mov_b32_e32 v3, s2
; GFX8-NEXT: v_perm_b32 v0, 0, v0, s1
; GFX8-NEXT: v_perm_b32 v2, 0, v2, s1
; GFX8-NEXT: v_perm_b32 v3, 0, v3, s1
; GFX8-NEXT: v_perm_b32 v1, 0, v1, s1
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: v_readfirstlane_b32 s1, v1
; GFX8-NEXT: v_readfirstlane_b32 s2, v2
; GFX8-NEXT: v_readfirstlane_b32 s3, v3
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_bswap_v2i64:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, s1
; GFX9-NEXT: s_mov_b32 s1, 0x10203
; GFX9-NEXT: v_mov_b32_e32 v1, s0
; GFX9-NEXT: v_mov_b32_e32 v2, s3
; GFX9-NEXT: v_mov_b32_e32 v3, s2
; GFX9-NEXT: v_perm_b32 v0, 0, v0, s1
; GFX9-NEXT: v_perm_b32 v2, 0, v2, s1
; GFX9-NEXT: v_perm_b32 v3, 0, v3, s1
; GFX9-NEXT: v_perm_b32 v1, 0, v1, s1
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: v_readfirstlane_b32 s1, v1
; GFX9-NEXT: v_readfirstlane_b32 s2, v2
; GFX9-NEXT: v_readfirstlane_b32 s3, v3
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: s_bswap_v2i64:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_mov_b32 s4, 0x10203
; GFX10-NEXT: v_perm_b32 v0, 0, s1, s4
; GFX10-NEXT: v_perm_b32 v1, 0, s0, s4
; GFX10-NEXT: v_perm_b32 v2, 0, s3, s4
; GFX10-NEXT: v_perm_b32 v3, 0, s2, s4
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: v_readfirstlane_b32 s1, v1
; GFX10-NEXT: v_readfirstlane_b32 s2, v2
; GFX10-NEXT: v_readfirstlane_b32 s3, v3
; GFX10-NEXT: ; return to shader part epilog
%bswap = call <2 x i64> @llvm.bswap.v2i64(<2 x i64> %src)
ret <2 x i64> %bswap
}
define <2 x i64> @v_bswap_v2i64(<2 x i64> %src) {
; GFX7-LABEL: v_bswap_v2i64:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: v_alignbit_b32 v4, v1, v1, 8
; GFX7-NEXT: v_alignbit_b32 v1, v1, v1, 24
; GFX7-NEXT: s_mov_b32 s4, 0xff00ff
; GFX7-NEXT: v_bfi_b32 v4, s4, v1, v4
; GFX7-NEXT: v_alignbit_b32 v1, v0, v0, 8
; GFX7-NEXT: v_alignbit_b32 v0, v0, v0, 24
; GFX7-NEXT: v_bfi_b32 v1, s4, v0, v1
; GFX7-NEXT: v_alignbit_b32 v0, v3, v3, 8
; GFX7-NEXT: v_alignbit_b32 v3, v3, v3, 24
; GFX7-NEXT: v_bfi_b32 v5, s4, v3, v0
; GFX7-NEXT: v_alignbit_b32 v0, v2, v2, 8
; GFX7-NEXT: v_alignbit_b32 v2, v2, v2, 24
; GFX7-NEXT: v_bfi_b32 v3, s4, v2, v0
; GFX7-NEXT: v_mov_b32_e32 v0, v4
; GFX7-NEXT: v_mov_b32_e32 v2, v5
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_bswap_v2i64:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: s_mov_b32 s4, 0x10203
; GFX8-NEXT: v_perm_b32 v4, 0, v1, s4
; GFX8-NEXT: v_perm_b32 v5, 0, v3, s4
; GFX8-NEXT: v_perm_b32 v1, 0, v0, s4
; GFX8-NEXT: v_perm_b32 v3, 0, v2, s4
; GFX8-NEXT: v_mov_b32_e32 v0, v4
; GFX8-NEXT: v_mov_b32_e32 v2, v5
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_bswap_v2i64:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: s_mov_b32 s4, 0x10203
; GFX9-NEXT: v_perm_b32 v4, 0, v1, s4
; GFX9-NEXT: v_perm_b32 v5, 0, v3, s4
; GFX9-NEXT: v_perm_b32 v1, 0, v0, s4
; GFX9-NEXT: v_perm_b32 v3, 0, v2, s4
; GFX9-NEXT: v_mov_b32_e32 v0, v4
; GFX9-NEXT: v_mov_b32_e32 v2, v5
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_bswap_v2i64:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: s_mov_b32 s4, 0x10203
; GFX10-NEXT: v_perm_b32 v4, 0, v1, s4
; GFX10-NEXT: v_perm_b32 v5, 0, v3, s4
; GFX10-NEXT: v_perm_b32 v1, 0, v0, s4
; GFX10-NEXT: v_perm_b32 v3, 0, v2, s4
; GFX10-NEXT: v_mov_b32_e32 v0, v4
; GFX10-NEXT: v_mov_b32_e32 v2, v5
; GFX10-NEXT: s_setpc_b64 s[30:31]
%bswap = call <2 x i64> @llvm.bswap.v2i64(<2 x i64> %src)
ret <2 x i64> %bswap
}
define amdgpu_ps i16 @s_bswap_i16(i16 inreg %src) {
; GFX7-LABEL: s_bswap_i16:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_lshl_b32 s1, s0, 8
; GFX7-NEXT: s_and_b32 s0, s0, 0xffff
; GFX7-NEXT: s_lshr_b32 s0, s0, 8
; GFX7-NEXT: s_or_b32 s0, s0, s1
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: s_bswap_i16:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_mov_b32_e32 v0, s0
; GFX8-NEXT: s_mov_b32 s0, 0xc0c0001
; GFX8-NEXT: v_perm_b32 v0, 0, v0, s0
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_bswap_i16:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, s0
; GFX9-NEXT: s_mov_b32 s0, 0xc0c0001
; GFX9-NEXT: v_perm_b32 v0, 0, v0, s0
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: s_bswap_i16:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_perm_b32 v0, 0, s0, 0xc0c0001
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: ; return to shader part epilog
%bswap = call i16 @llvm.bswap.i16(i16 %src)
ret i16 %bswap
}
define i16 @v_bswap_i16(i16 %src) {
; GFX7-LABEL: v_bswap_i16:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: v_lshlrev_b32_e32 v1, 8, v0
; GFX7-NEXT: v_and_b32_e32 v0, 0xffff, v0
; GFX7-NEXT: v_lshrrev_b32_e32 v0, 8, v0
; GFX7-NEXT: v_or_b32_e32 v0, v0, v1
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_bswap_i16:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: s_mov_b32 s4, 0xc0c0001
; GFX8-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_bswap_i16:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: s_mov_b32 s4, 0xc0c0001
; GFX9-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_bswap_i16:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: v_perm_b32 v0, 0, v0, 0xc0c0001
; GFX10-NEXT: s_setpc_b64 s[30:31]
%bswap = call i16 @llvm.bswap.i16(i16 %src)
ret i16 %bswap
}
define amdgpu_ps i32 @s_bswap_v2i16(<2 x i16> inreg %src) {
; GFX7-LABEL: s_bswap_v2i16:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_mov_b32 s3, 0xffff
; GFX7-NEXT: s_lshl_b32 s2, s0, 8
; GFX7-NEXT: s_and_b32 s0, s0, s3
; GFX7-NEXT: s_lshr_b32 s0, s0, 8
; GFX7-NEXT: s_or_b32 s0, s0, s2
; GFX7-NEXT: s_lshl_b32 s2, s1, 8
; GFX7-NEXT: s_and_b32 s1, s1, s3
; GFX7-NEXT: s_lshr_b32 s1, s1, 8
; GFX7-NEXT: s_or_b32 s1, s1, s2
; GFX7-NEXT: s_bfe_u32 s1, s1, 0x100000
; GFX7-NEXT: s_bfe_u32 s0, s0, 0x100000
; GFX7-NEXT: s_lshl_b32 s1, s1, 16
; GFX7-NEXT: s_or_b32 s0, s0, s1
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: s_bswap_v2i16:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_mov_b32_e32 v0, s0
; GFX8-NEXT: s_mov_b32 s0, 0x2030001
; GFX8-NEXT: v_perm_b32 v0, 0, v0, s0
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_bswap_v2i16:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, s0
; GFX9-NEXT: s_mov_b32 s0, 0x2030001
; GFX9-NEXT: v_perm_b32 v0, 0, v0, s0
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: s_bswap_v2i16:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_perm_b32 v0, 0, s0, 0x2030001
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: ; return to shader part epilog
%bswap = call <2 x i16> @llvm.bswap.v2i16(<2 x i16> %src)
%cast = bitcast <2 x i16> %bswap to i32
ret i32 %cast
}
define i32 @v_bswap_i16_zext_to_i32(i16 %src) {
; GFX7-LABEL: v_bswap_i16_zext_to_i32:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: v_lshlrev_b32_e32 v1, 8, v0
; GFX7-NEXT: v_and_b32_e32 v0, 0xffff, v0
; GFX7-NEXT: v_lshrrev_b32_e32 v0, 8, v0
; GFX7-NEXT: v_or_b32_e32 v0, v0, v1
; GFX7-NEXT: v_bfe_u32 v0, v0, 0, 16
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_bswap_i16_zext_to_i32:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: s_mov_b32 s4, 0xc0c0001
; GFX8-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_bswap_i16_zext_to_i32:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: s_mov_b32 s4, 0xc0c0001
; GFX9-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_bswap_i16_zext_to_i32:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: v_perm_b32 v0, 0, v0, 0xc0c0001
; GFX10-NEXT: s_setpc_b64 s[30:31]
%bswap = call i16 @llvm.bswap.i16(i16 %src)
%zext = zext i16 %bswap to i32
ret i32 %zext
}
define i32 @v_bswap_i16_sext_to_i32(i16 %src) {
; GFX7-LABEL: v_bswap_i16_sext_to_i32:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: v_lshlrev_b32_e32 v1, 8, v0
; GFX7-NEXT: v_and_b32_e32 v0, 0xffff, v0
; GFX7-NEXT: v_lshrrev_b32_e32 v0, 8, v0
; GFX7-NEXT: v_or_b32_e32 v0, v0, v1
; GFX7-NEXT: v_bfe_i32 v0, v0, 0, 16
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_bswap_i16_sext_to_i32:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: s_mov_b32 s4, 0xc0c0001
; GFX8-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX8-NEXT: v_bfe_i32 v0, v0, 0, 16
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_bswap_i16_sext_to_i32:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: s_mov_b32 s4, 0xc0c0001
; GFX9-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX9-NEXT: v_bfe_i32 v0, v0, 0, 16
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_bswap_i16_sext_to_i32:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: v_perm_b32 v0, 0, v0, 0xc0c0001
; GFX10-NEXT: v_bfe_i32 v0, v0, 0, 16
; GFX10-NEXT: s_setpc_b64 s[30:31]
%bswap = call i16 @llvm.bswap.i16(i16 %src)
%zext = sext i16 %bswap to i32
ret i32 %zext
}
define <2 x i16> @v_bswap_v2i16(<2 x i16> %src) {
; GFX7-LABEL: v_bswap_v2i16:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: s_mov_b32 s4, 0xffff
; GFX7-NEXT: v_lshlrev_b32_e32 v2, 8, v0
; GFX7-NEXT: v_and_b32_e32 v0, s4, v0
; GFX7-NEXT: v_lshrrev_b32_e32 v0, 8, v0
; GFX7-NEXT: v_or_b32_e32 v0, v0, v2
; GFX7-NEXT: v_lshlrev_b32_e32 v2, 8, v1
; GFX7-NEXT: v_and_b32_e32 v1, s4, v1
; GFX7-NEXT: v_lshrrev_b32_e32 v1, 8, v1
; GFX7-NEXT: v_or_b32_e32 v1, v1, v2
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_bswap_v2i16:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: s_mov_b32 s4, 0x2030001
; GFX8-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_bswap_v2i16:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: s_mov_b32 s4, 0x2030001
; GFX9-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_bswap_v2i16:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: v_perm_b32 v0, 0, v0, 0x2030001
; GFX10-NEXT: s_setpc_b64 s[30:31]
%bswap = call <2 x i16> @llvm.bswap.v2i16(<2 x i16> %src)
ret <2 x i16> %bswap
}
; FIXME
; define <3 x i16> @v_bswap_v3i16(<3 x i16> %src) {
; %bswap = call <3 x i16> @llvm.bswap.v3i16(<3 x i16> %ext.src)
; ret <3 x i16> %bswap
; }
define i64 @v_bswap_i48(i64 %src) {
; GFX7-LABEL: v_bswap_i48:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: v_alignbit_b32 v2, v1, v1, 8
; GFX7-NEXT: v_alignbit_b32 v1, v1, v1, 24
; GFX7-NEXT: s_mov_b32 s4, 0xff00ff
; GFX7-NEXT: v_bfi_b32 v1, s4, v1, v2
; GFX7-NEXT: v_alignbit_b32 v2, v0, v0, 8
; GFX7-NEXT: v_alignbit_b32 v0, v0, v0, 24
; GFX7-NEXT: v_bfi_b32 v2, s4, v0, v2
; GFX7-NEXT: v_lshr_b64 v[0:1], v[1:2], 16
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_bswap_i48:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: s_mov_b32 s4, 0x10203
; GFX8-NEXT: v_perm_b32 v1, 0, v1, s4
; GFX8-NEXT: v_perm_b32 v2, 0, v0, s4
; GFX8-NEXT: v_lshrrev_b64 v[0:1], 16, v[1:2]
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_bswap_i48:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: s_mov_b32 s4, 0x10203
; GFX9-NEXT: v_perm_b32 v1, 0, v1, s4
; GFX9-NEXT: v_perm_b32 v2, 0, v0, s4
; GFX9-NEXT: v_lshrrev_b64 v[0:1], 16, v[1:2]
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_bswap_i48:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: s_mov_b32 s4, 0x10203
; GFX10-NEXT: v_perm_b32 v1, 0, v1, s4
; GFX10-NEXT: v_perm_b32 v2, 0, v0, s4
; GFX10-NEXT: v_lshrrev_b64 v[0:1], 16, v[1:2]
; GFX10-NEXT: s_setpc_b64 s[30:31]
%trunc = trunc i64 %src to i48
%bswap = call i48 @llvm.bswap.i48(i48 %trunc)
%zext = zext i48 %bswap to i64
ret i64 %zext
}
declare i16 @llvm.bswap.i16(i16) #1
declare <2 x i16> @llvm.bswap.v2i16(<2 x i16>) #1
declare <3 x i16> @llvm.bswap.v3i16(<3 x i16>) #1
declare i32 @llvm.bswap.i32(i32) #1
declare <2 x i32> @llvm.bswap.v2i32(<2 x i32>) #1
declare i64 @llvm.bswap.i64(i64) #1
declare <2 x i64> @llvm.bswap.v2i64(<2 x i64>) #1
declare i48 @llvm.bswap.i48(i48) #1
attributes #0 = { convergent nounwind readnone }
attributes #1 = { nounwind readnone speculatable willreturn }